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Sexlab Aroused creatures saying no anims listed


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Posted

So I've been trying to get these mods to work for 3 days and i got everything to stop T-posing and the game to stop crashing on launch but now i cant get any scenes to play. whenever i try to invite creatures to a scene it says no anims and I've tried everything on the FAQ to no avail. i scrubbed, i made sure everything was enabled right, i checked versions but i still get no scenes. I don't understand this log because I'm not in COMPSCI yet so anyone who can help me figure this out will be much appreciated.

 

i was using Sexlab aroused creatures, more nasty creatures and horny creatures of skyrim along with all of their dependencies. yes i have all of the anims installed . yes I enabled creatures. yes i followed a guide when installing. if you need any more information ill be happy to previde it posthaste.

 

PS i don't know if im posting this in the right place sry if this is off topic.     here is log.Papyrus.0.log

Posted (edited)

What does FNIS say?

Are all your animations enabled AND registered in SLAL?

What are you using to initiate the sex? Try using Mass Matchmaker if you aren't already.

You could also check Creature Framework that sex is allowed with the type of creature.

Make sure the creature has passed the arousal threshold before trying to start sex. Try lowering the threshold down to zero or whatever in SLAC to make it easier.

Edited by Grey Cloud
Posted

Here's one potentially major issue:

error: Unable to obtain function call information - returning None
stack:
	[SexLabQuestFramework (0F000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line 928
	[alias PlayerAlias on quest SexLabQuestFramework (0F000D62)].sslSystemAlias.OnPlayerLoadGame() - "sslSystemAlias.psc" Line 35

 

I'm not sure I've seen that error before, and I know Papyrus errors are very misleading sometimes. However if we assume for a second that that means it can't find the Reload method then you have something that has modified sslSystemConfig and removed the function. Another hint that this may be a missing function issue is that its named "Reload" not "reload" and the fact that it says its returning None as a default, this function has no return value by default.

 

Query your mod manager for conflicts related to sslSystemConfig.pex.

Posted
4 hours ago, Grey Cloud said:

What does FNIS say?

Are all your animations enabled AND registered in SLAL?

What are you using to initiate the sex? Try using Mass Matchmaker if you aren't already.

You could also check Creature Framework that sex is allowed with the type of creature.

Make sure the creature has passed the arousal threshold before trying to start sex. Try lowering the threshold down to zero or whatever in SLAC to make it easier.

What does FNIS say :i dont know what you mean by that but when i run it before startup it loads everything with 0 consistancy issues it says

 

Are all your animations enabled AND registered in SLAL?: Yes

 

What are you using to initiate the sex? Try using Mass Matchmaker if you aren't already: Im using the invite command from Aroused creatures

 

You could also check Creature Framework that sex is allowed with the type of creature.: it is i already did that

 

Make sure the creature has passed the arousal threshold before trying to start sex. Try lowering the threshold down to zero or whatever in SLAC to make it easier. : i did that aswell making the threshold 1 for both me and the creature and checking the number.

Posted
4 hours ago, traison said:

Here's one potentially major issue:

error: Unable to obtain function call information - returning None
stack:
	[SexLabQuestFramework (0F000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line 928
	[alias PlayerAlias on quest SexLabQuestFramework (0F000D62)].sslSystemAlias.OnPlayerLoadGame() - "sslSystemAlias.psc" Line 35

 

I'm not sure I've seen that error before, and I know Papyrus errors are very misleading sometimes. However if we assume for a second that that means it can't find the Reload method then you have something that has modified sslSystemConfig and removed the function. Another hint that this may be a missing function issue is that its named "Reload" not "reload" and the fact that it says its returning None as a default, this function has no return value by default.

 

Query your mod manager for conflicts related to sslSystemConfig.pex.

Query your mod manager for conflicts related to sslSystemConfig.pex. : i didnt find a conflict for that in the data tab of mod organizer just some mesh conflicts with more nasty creatures and XP32

Posted
23 minutes ago, Grey Cloud said:

Do non-creature animations work?

no they say they load then after like 3 seconds just dont play

 

Posted

Consider uploading your sslSystemConfig.pex here. I'll decomile it to check if the Reload function exists in it.

Posted
1 hour ago, traison said:

sslSystemConfig.pex

i dont know where to find this. im using mod organizer if that helps

 

Posted
1 hour ago, Grey Cloud said:

Do non-creature animations work?

i just got them to work after much difficulty but the nipples and vagina on female models don't exist and there are just plane patches of skin. also creature animations now work for human female models on male creature but not for male human on female creature.

Posted (edited)

It seems to me that you have some serious underlying problems far beyond creature animations.

 

10 minutes ago, steltr77 said:

the nipples and vagina on female models don't exist and there are just plane patches of skin

Post an image of this.

 

Which mod manager do you use?

Edited by Grey Cloud
Posted
21 minutes ago, steltr77 said:

i dont know where to find this.

 

Data tab -> Browse to where your compiled scripts are -> Right click -> Reveal in Explorer

 

8 minutes ago, Grey Cloud said:

Which mod manager do you use?

 

Was stated earlier:

 

3 hours ago, steltr77 said:

mod organizer

 

  • 1 month later...
Posted
24 minutes ago, keymaster1965 said:

im not sure

 

I believe the correct answer was:

 

I had a look at the SLAC MCM source code and concluded that the creature list comes from SexLab:

String[] newRaceKeyList = sslCreatureAnimationSlots.GetAllRaceKeys()

 

Thus, if its empty, it seems quite likely there's an issue in SL.

Posted
1 hour ago, traison said:

 

I believe the correct answer was:

 

I had a look at the SLAC MCM source code and concluded that the creature list comes from SexLab:

String[] newRaceKeyList = sslCreatureAnimationSlots.GetAllRaceKeys()

 

Thus, if its empty, it seems quite likely there's an issue in SL.

sexlab lists all the animations though so now im a bit confused

Posted
12 minutes ago, keymaster1965 said:

sexlab lists all the animations though so now im a bit confused

 

Race keys is different than animations. Race keys come from the sexlab dll.

Posted
5 minutes ago, keymaster1965 said:

where would I look and can I fix it?

 

Well for starters, how about making sure nothing is overriding SL's and SLAC's files?

Posted (edited)
5 minutes ago, traison said:

 

Well for starters, how about making sure nothing is overriding SL's and SLAC's files?

they look as to not be written over as far as I can tell, also I wanted to say thank you for your help

Edited by keymaster1965
Posted
7 minutes ago, keymaster1965 said:

they look as to not be written over as far as I can tell, also I wanted to say thank you for your help

 

Alright, how about the Papyrus log then?

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