keymaster1965 Posted August 16, 2024 Posted August 16, 2024 17 minutes ago, keymaster1965 said: cool thank you, I did it heres a log Papyrus.0.log
traison Posted August 16, 2024 Posted August 16, 2024 35 minutes ago, keymaster1965 said: heres a log You have over 900 errors about missing scripts and properties. You need to clean that up. Here's the error why the creature list is empty: ERROR: Unable to obtain function call information - returning None stack: [slac_Config (2D001D8E)].slac_config.FrameworkGetAllRaceKeys() - "slac_Config.psc" Line 8381 [slac_Config (2D001D8E)].slac_config.UpdateRaceKeys() - "slac_Config.psc" Line 6781 [slac_Utility (2D003322)].slac_utility.Maintenance() - "slac_Utility.psc" Line 288 [alias PlayerAlias on quest slac_Main (2D001827)].slac_playerscript.OnPlayerLoadGame() - "slac_PlayerScript.psc" Line 86 Inspect line 8381 in slac_config.psc. There's a call to a missing function on that line. That's your problem.
keymaster1965 Posted August 16, 2024 Posted August 16, 2024 2 hours ago, traison said: You have over 900 errors about missing scripts and properties. You need to clean that up. Here's the error why the creature list is empty: ERROR: Unable to obtain function call information - returning None stack: [slac_Config (2D001D8E)].slac_config.FrameworkGetAllRaceKeys() - "slac_Config.psc" Line 8381 [slac_Config (2D001D8E)].slac_config.UpdateRaceKeys() - "slac_Config.psc" Line 6781 [slac_Utility (2D003322)].slac_utility.Maintenance() - "slac_Utility.psc" Line 288 [alias PlayerAlias on quest slac_Main (2D001827)].slac_playerscript.OnPlayerLoadGame() - "slac_PlayerScript.psc" Line 86 Inspect line 8381 in slac_config.psc. There's a call to a missing function on that line. That's your problem. now starts the stupid questions, how do I clean up the errors?
traison Posted August 17, 2024 Posted August 17, 2024 (edited) 10 hours ago, keymaster1965 said: now starts the stupid questions, how do I clean up the errors? You can try one of these: Open your save in ReSaver, have it do whatever cleanup it can do. Test the save in game to see if it did more damage than good. Check the papyrus log for the result, if the save works. Start a new game. Check the papyrus log for remaining errors and fix them manually. As for fixing issues: Missing script? Obtain the script, or consider removing the mod that has the issue. Missing property? Consider removing the mod that has the issue. Now, you may notice official CC content also has loads of these errors and most of it seems to still work. A missing property or script is not always a deal-breaker, maybe its just a bug or a lazy developer. For these cases you'll have to just do the testing yourself: does the mod work well enough, despite the errors, to be worth keeping? Make notes of the errors so that you can refer to them in the future when you find something that doesn't work. Edited August 17, 2024 by traison
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