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GalBank+

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GalBank+

(& Lovers Utility Library)

 

Disclaimer: the CK has only been out for a short time and thus everyone is still trying to figure out how to do things and package mods properly. I've given it my best shot. There is a small library (only containing some time-keeping functions and a small workaround for removing the player's home ship) which is a full master, and the actual mod which is a "small" master. No idea if this will work. Please let me know. Fyi: the reason why I made that separate library is because I'm working on a different mod that needed the exact same functions, so I figured I might as well try to be smart and not have code duplication.

 

I. Concept & Introduction

GalBank+ is a mod that aims to flesh out the financial side of the game. GalBank is a very present entity, but has barely any interactions apart from some debt collector quests. However, you should note that this mod is not the "invest your money and make money" kind of bank mod, quite the opposite. While there are some upsides to using GalBank+, it mostly makes your game harder. It's a money sink and made a little in the spirit of something akin to SexLab Survival (or other "license"-type mods). Of course, a lot of the consequences and such aren't really there, but I figured why not make a proof-of-concept and get the heavy lifting done, so that I have an easier time integrating it with the fun kind of mods later.

 

II. Requirements & Installation

- Lovers Utility Library (LUL) (packaged with mod - load before GB+)

Use your mod manager or unpack directly. Nothing special. You do not need to start a new game, but I recommend it. I also think this mod makes more sense with a Survival mod added to your game. Please be aware that this is very early stuff - and so you should not put this mod on your main savegame and then do a bunch of progression. I'm not guaranteeing anything here...

 

III. Features & Mechanics

-ATMs & Managers: You can speak to a GalBank manager in New Atlantis or Akila City to discuss your account. The ATMs around Starfield are now interactable. Ignore the "crime" symbol, I decided to go the non-intrusive route for now and just replace the activation entry. Bring your GalCard.

 

-Bank Account: GalBank+ adds a fully functional bank account to Starfield. It offers multiple tiers (Basic, Pink, Green, Gold, Platinum) with different rates, fees, upsides and downsides. The credits you see in your inventory are, going forward, treated as CredSticks - so basically futuristic, but physical currency. Money in your bank account is purely digital - and subject to a lot of regulations. One of the most important things will be that if you lose to enemies and they rob you, they won't be able to steal your banked money, only what you carry on you. That doesn't matter for now, but will come in handy (I assume).

 

-Digital Purchases: When interacting with Vendors, you have access to a certain amount of additional Credits from your bank account. This is based on your account tier and daily allowance. When you purchase things, it will always use your physical currency first. You must have your GalCard with you!

 

- Sales Tax: When you sell goods to Vendors in any of the major controlled areas, the controlling faction will levy a sales tax. The sales tax is based off the actual monetary value of the transaction, so if you e.g. sell goods worth 2000 but also buy goods worth 1500, it will only apply the sales tax to the 500 differene.

 

- Spaceport Fees: When you land at a Spaceport controlled by one of the major factions, they will charge you fees per hour you occupy the pad. You can pay your bill with the Spaceport Services person. If you forget to pay your bill, they will send you an invoice after you launch - but charge an extra 15% remote transaction fee!

 

- Ship Mortgage: you can talk to the GalBank representative and ask for a mortgage to either buy or modify your ship. If they agree, you will be handed a credit slate. If you open the Ship Services sale/modify window with this slate in your inventory, you'll have the extra credits available. After you purchase or modify a ship, the mod checks if you used any of the additional money (it uses your physical creds first) and if yes, it adds the respective loan to your account and the ship as collateral.

 

- Loans: there's a full loan system including collateral (spaceships) that get seized if you default - currently only used by the ship mortgage system.

 

IV. Additional Information

You always start with a GalBank Basic account. If you start this on a new game, it will add a 75k load with 0% interest to your account after you complete the prologue quest. Later on, you will simply start without ship - but that requires a lot more fun mods that allow you to actually earn some meaningful credits in New Atlantis and get from place to place without a ship - so for now Constellation still gives you the ship, but they make you pay it off with a very generous 0% loan. If you default on this loan, the ship still gets seized, though. You can get stranded. If you do, get fucked. Smile.

 

This is basically a proof-of-concept kind of mod. Don't expect it to be everything you ever wanted in a finance overhaul - it's just a step and will be more interesting once there is more interesting content. The idea is to develop it into a license kind of money sink framework and lead into "fun" events - once they are available.

 

V. Compatibility & Permissions

This mod should be compatible with virtually anything else. I don't think I actually edited any entries, just used aliases to do my work.

Let me know if it doesn't play nice with something.

Do not reupload anything anywhere. If you want source code for GB+ and are a contributor here on LoversLab, send me a PM. I'll gladly share it.

 

This is my first Starfield mod so this might not work at all. I'd be grateful if you could tell me if it works.

Also, please keep in mind that this mod is designed to play into more interesting scenarios -that don't exist yet- and I will update it later, I just felt like putting something together to test the workflow and get something going for SF. Please report any exploits - there's probably a ton of loopholes and such.

 

Oh, and the balancing might be off, so give feedback for that too, please.


  • Submitter
  • Submitted
    06/20/2024
  • Category
  • Requires

 

Posted

That was quite fast. I'll definitely try it when I end up buying the game.

Do you think Starfield has enough mods to mold it into a complete game by now or am I better off waiting another year?

Posted
9 hours ago, JohnRage said:

That was quite fast. I'll definitely try it when I end up buying the game.

Do you think Starfield has enough mods to mold it into a complete game by now or am I better off waiting another year?

Honestly, I wouldn't be surprised if the main game went at least on a 20% sale or so when Shattered Space releases, so if you're mostly looking for the usual LoversLab content (which will still take time) then just wait and try to snatch it up at a discount.

 

4 hours ago, DocClox said:

Sounds good. Now we need an addon to that with some interesting penalty clauses if the player defaults :):)

 

Indeed. I also want to add more mortgage stuff like mortgaging outposts - and later maybe you can put up other collateral.

Posted
18 hours ago, ag12 said:

GalBank+

View File


GalBank+

(& Lovers Utility Library)

 

Disclaimer: the CK has only been out for a short time and thus everyone is still trying to figure out how to do things and package mods properly. I've given it my best shot. There is a small library (only containing some time-keeping functions and a small workaround for removing the player's home ship) which is a full master, and the actual mod which is a "small" master. No idea if this will work. Please let me know. Fyi: the reason why I made that separate library is because I'm working on a different mod that needed the exact same functions, so I figured I might as well try to be smart and not have code duplication.

 

I. Concept & Introduction

GalBank+ is a mod that aims to flesh out the financial side of the game. GalBank is a very present entity, but has barely any interactions apart from some debt collector quests. However, you should note that this mod is not the "invest your money and make money" kind of bank mod, quite the opposite. While there are some upsides to using GalBank+, it mostly makes your game harder. It's a money sink and made a little in the spirit of something akin to SexLab Survival (or other "license"-type mods). Of course, a lot of the consequences and such aren't really there, but I figured why not make a proof-of-concept and get the heavy lifting done, so that I have an easier time integrating it with the fun kind of mods later.

 

II. Requirements & Installation

- Lovers Utility Library (LUL) (packaged with mod - load before GB+)

Use your mod manager or unpack directly. Nothing special. You do not need to start a new game, but I recommend it. I also think this mod makes more sense with a Survival mod added to your game. Please be aware that this is very early stuff - and so you should not put this mod on your main savegame and then do a bunch of progression. I'm not guaranteeing anything here...

 

III. Features & Mechanics

-ATMs & Managers: You can speak to a GalBank manager in New Atlantis or Akila City to discuss your account. The ATMs around Starfield are now interactable. Ignore the "crime" symbol, I decided to go the non-intrusive route for now and just replace the activation entry. Bring your GalCard.

 

-Bank Account: GalBank+ adds a fully functional bank account to Starfield. It offers multiple tiers (Basic, Pink, Green, Gold, Platinum) with different rates, fees, upsides and downsides. The credits you see in your inventory are, going forward, treated as CredSticks - so basically futuristic, but physical currency. Money in your bank account is purely digital - and subject to a lot of regulations. One of the most important things will be that if you lose to enemies and they rob you, they won't be able to steal your banked money, only what you carry on you. That doesn't matter for now, but will come in handy (I assume).

 

-Digital Purchases: When interacting with Vendors, you have access to a certain amount of additional Credits from your bank account. This is based on your account tier and daily allowance. When you purchase things, it will always use your physical currency first. You must have your GalCard with you!

 

- Sales Tax: When you sell goods to Vendors in any of the major controlled areas, the controlling faction will levy a sales tax. The sales tax is based off the actual monetary value of the transaction, so if you e.g. sell goods worth 2000 but also buy goods worth 1500, it will only apply the sales tax to the 500 differene.

 

- Spaceport Fees: When you land at a Spaceport controlled by one of the major factions, they will charge you fees per hour you occupy the pad. You can pay your bill with the Spaceport Services person. If you forget to pay your bill, they will send you an invoice after you launch - but charge an extra 15% remote transaction fee!

 

- Ship Mortgage: you can talk to the GalBank representative and ask for a mortgage to either buy or modify your ship. If they agree, you will be handed a credit slate. If you open the Ship Services sale/modify window with this slate in your inventory, you'll have the extra credits available. After you purchase or modify a ship, the mod checks if you used any of the additional money (it uses your physical creds first) and if yes, it adds the respective loan to your account and the ship as collateral.

 

- Loans: there's a full loan system including collateral (spaceships) that get seized if you default - currently only used by the ship mortgage system.

 

IV. Additional Information

You always start with a GalBank Basic account. If you start this on a new game, it will add a 75k load with 0% interest to your account after you complete the prologue quest. Later on, you will simply start without ship - but that requires a lot more fun mods that allow you to actually earn some meaningful credits in New Atlantis and get from place to place without a ship - so for now Constellation still gives you the ship, but they make you pay it off with a very generous 0% loan. If you default on this loan, the ship still gets seized, though. You can get stranded. If you do, get fucked. Smile.

 

This is basically a proof-of-concept kind of mod. Don't expect it to be everything you ever wanted in a finance overhaul - it's just a step and will be more interesting once there is more interesting content. The idea is to develop it into a license kind of money sink framework and lead into "fun" events - once they are available.

 

V. Compatibility & Permissions

This mod should be compatible with virtually anything else. I don't think I actually edited any entries, just used aliases to do my work.

Let me know if it doesn't play nice with something.

Do not reupload anything anywhere. If you want source code for GB+ and are a contributor here on LoversLab, send me a PM. I'll gladly share it.

 

This is my first Starfield mod so this might not work at all. I'd be grateful if you could tell me if it works.

Also, please keep in mind that this mod is designed to play into more interesting scenarios -that don't exist yet- and I will update it later, I just felt like putting something together to test the workflow and get something going for SF. Please report any exploits - there's probably a ton of loopholes and such.

 

Oh, and the balancing might be off, so give feedback for that too, please.


  • Submitter
  • Submitted
    06/20/2024
  • Category
  • Requires
     

 

Love the concept! Going to hold off for now, but can't wait to see other punishing things that can happen to the player if they go into debt!

Posted
1 minute ago, Djlegends said:

will we ever see a nexus release for GalBank+?

 

Maybe if it ends up feature complete. Probably not though. I don't think this mod really has a good audience there, since it's mostly meant to make you less powerful and make the game harder.

Posted
9 minutes ago, ag12 said:

 

Maybe if it ends up feature complete. Probably not though. I don't think this mod really has a good audience there, since it's mostly meant to make you less powerful and make the game harder.

wait what it be fine lol if anything this game is too easy tbh

Posted
2 hours ago, Djlegends said:

wait what it be fine lol if anything this game is too easy tbh

 

As I said, maybe someday - not anytime soon, though. I don't care for it.

Posted
1 hour ago, michaelanglol said:

Seems it will lead to slavery or other things which should be in loverslab LOL.

 

Correct! :)

Posted
On 6/19/2024 at 7:05 PM, ag12 said:

GalBank+

View File


GalBank+

(& Lovers Utility Library)

 

Disclaimer: the CK has only been out for a short time and thus everyone is still trying to figure out how to do things and package mods properly. I've given it my best shot. There is a small library (only containing some time-keeping functions and a small workaround for removing the player's home ship) which is a full master, and the actual mod which is a "small" master. No idea if this will work. Please let me know. Fyi: the reason why I made that separate library is because I'm working on a different mod that needed the exact same functions, so I figured I might as well try to be smart and not have code duplication.

 

I. Concept & Introduction

GalBank+ is a mod that aims to flesh out the financial side of the game. GalBank is a very present entity, but has barely any interactions apart from some debt collector quests. However, you should note that this mod is not the "invest your money and make money" kind of bank mod, quite the opposite. While there are some upsides to using GalBank+, it mostly makes your game harder. It's a money sink and made a little in the spirit of something akin to SexLab Survival (or other "license"-type mods). Of course, a lot of the consequences and such aren't really there, but I figured why not make a proof-of-concept and get the heavy lifting done, so that I have an easier time integrating it with the fun kind of mods later.

 

II. Requirements & Installation

- Lovers Utility Library (LUL) (packaged with mod - load before GB+)

Use your mod manager or unpack directly. Nothing special. You do not need to start a new game, but I recommend it. I also think this mod makes more sense with a Survival mod added to your game. Please be aware that this is very early stuff - and so you should not put this mod on your main savegame and then do a bunch of progression. I'm not guaranteeing anything here...

 

III. Features & Mechanics

-ATMs & Managers: You can speak to a GalBank manager in New Atlantis or Akila City to discuss your account. The ATMs around Starfield are now interactable. Ignore the "crime" symbol, I decided to go the non-intrusive route for now and just replace the activation entry. Bring your GalCard.

 

-Bank Account: GalBank+ adds a fully functional bank account to Starfield. It offers multiple tiers (Basic, Pink, Green, Gold, Platinum) with different rates, fees, upsides and downsides. The credits you see in your inventory are, going forward, treated as CredSticks - so basically futuristic, but physical currency. Money in your bank account is purely digital - and subject to a lot of regulations. One of the most important things will be that if you lose to enemies and they rob you, they won't be able to steal your banked money, only what you carry on you. That doesn't matter for now, but will come in handy (I assume).

 

-Digital Purchases: When interacting with Vendors, you have access to a certain amount of additional Credits from your bank account. This is based on your account tier and daily allowance. When you purchase things, it will always use your physical currency first. You must have your GalCard with you!

 

- Sales Tax: When you sell goods to Vendors in any of the major controlled areas, the controlling faction will levy a sales tax. The sales tax is based off the actual monetary value of the transaction, so if you e.g. sell goods worth 2000 but also buy goods worth 1500, it will only apply the sales tax to the 500 differene.

 

- Spaceport Fees: When you land at a Spaceport controlled by one of the major factions, they will charge you fees per hour you occupy the pad. You can pay your bill with the Spaceport Services person. If you forget to pay your bill, they will send you an invoice after you launch - but charge an extra 15% remote transaction fee!

 

- Ship Mortgage: you can talk to the GalBank representative and ask for a mortgage to either buy or modify your ship. If they agree, you will be handed a credit slate. If you open the Ship Services sale/modify window with this slate in your inventory, you'll have the extra credits available. After you purchase or modify a ship, the mod checks if you used any of the additional money (it uses your physical creds first) and if yes, it adds the respective loan to your account and the ship as collateral.

 

- Loans: there's a full loan system including collateral (spaceships) that get seized if you default - currently only used by the ship mortgage system.

 

IV. Additional Information

You always start with a GalBank Basic account. If you start this on a new game, it will add a 75k load with 0% interest to your account after you complete the prologue quest. Later on, you will simply start without ship - but that requires a lot more fun mods that allow you to actually earn some meaningful credits in New Atlantis and get from place to place without a ship - so for now Constellation still gives you the ship, but they make you pay it off with a very generous 0% loan. If you default on this loan, the ship still gets seized, though. You can get stranded. If you do, get fucked. Smile.

 

This is basically a proof-of-concept kind of mod. Don't expect it to be everything you ever wanted in a finance overhaul - it's just a step and will be more interesting once there is more interesting content. The idea is to develop it into a license kind of money sink framework and lead into "fun" events - once they are available.

 

V. Compatibility & Permissions

This mod should be compatible with virtually anything else. I don't think I actually edited any entries, just used aliases to do my work.

Let me know if it doesn't play nice with something.

Do not reupload anything anywhere. If you want source code for GB+ and are a contributor here on LoversLab, send me a PM. I'll gladly share it.

 

This is my first Starfield mod so this might not work at all. I'd be grateful if you could tell me if it works.

Also, please keep in mind that this mod is designed to play into more interesting scenarios -that don't exist yet- and I will update it later, I just felt like putting something together to test the workflow and get something going for SF. Please report any exploits - there's probably a ton of loopholes and such.

 

Oh, and the balancing might be off, so give feedback for that too, please.


  • Submitter
  • Submitted
    06/20/2024
  • Category
  • Requires
     

 

Thank you for this! Mods like this keep me from zoning out while playing.

Posted
13 hours ago, michaelanglol said:

Waiting for the 'Dream Home' start become the slave home. Then there might be some loan sharks with gangster background.

Once there is some better content for consequences and such I'm going to make the necessary edits to those starting perks and also add a couple starting perks / backgrounds.

Just for now, until things settle, I chose to make the mod completely unintrusive on the base game and just add a layer on top, without altering any base forms.

 

1 hour ago, hydropalgel said:

Thank you for this! Mods like this keep me from zoning out while playing.

Glad you like it, I'm going to go back to this and give it polish and more features when there's some other content that can be used for consequences! Let me know if anything breaks.

Posted

Looks like a similar mod is being worked on by another author, posted on reddit yesterday. I think there might actually be a fair bit of interest in mods like this, especially if they include or compliment the inclusion of bounty hunting, assassinations, prisons, and slavery mods.

 

 

Posted
35 minutes ago, goldengogogold said:

Looks like a similar mod is being worked on by another author, posted on reddit yesterday. I think there might actually be a fair bit of interest in mods like this, especially if they include or compliment the inclusion of bounty hunting, assassinations, prisons, and slavery mods.

 

 

 

If they do a better job, you should go use their mod. I personally couldn't care less what there is interest for outside of LL - this mod will be specifically to make the game harder and directly interface with other LL mods for NSFW consquences and such. If that other mod also provides that and is better, good for them. I'll gladly adopt it instead of maintaining this.

 

Apart from that I'm not sure what your point is. Advertising?

Posted
3 hours ago, ag12 said:

 

If they do a better job, you should go use their mod. I personally couldn't care less what there is interest for outside of LL - this mod will be specifically to make the game harder and directly interface with other LL mods for NSFW consquences and such. If that other mod also provides that and is better, good for them. I'll gladly adopt it instead of maintaining this.

 

Apart from that I'm not sure what your point is. Advertising?

No, the point wasn't to advertise. In a previous comment you said that you didn't believe the mod would have a good audience on Nexus, I was pointing out that there is enough interest in mods like this that one similar is getting a fair bit of attention outside of LL. It was more of an optimistic comment that there seems to be a wider audience for this kind of thing, which is promising for future mods.

 

I don't know a whole lot about the mod linked other than the post and that it's a WIP. I don't necessarily see it as competition, it may be that other similar mods include aspects or areas outside the scope of your mod which might make them nice additions or worth keeping an eye on for compatability. It may be that one is better for a certain kind of playthrough you have in mind or takes your fancy on that day. Also, I kind of think GalBank are a bunch of posers in the banking world of starfield, anyone who seriously uses that bank enough to reach gold or platinum accounts might find themselves getting a bounty courtesy of the only real bank worth using - GuyBank. I dunno, the possibilities in this space seem kind of fun and worth entertaining. I definitely prefer mods that make the game harder and that yours is going to have LL content in mind makes it an automatic preference for me.

 

 

Posted
5 hours ago, goldengogogold said:

No, the point wasn't to advertise. In a previous comment you said that you didn't believe the mod would have a good audience on Nexus, I was pointing out that there is enough interest in mods like this that one similar is getting a fair bit of attention outside of LL. It was more of an optimistic comment that there seems to be a wider audience for this kind of thing, which is promising for future mods.

 

I don't know a whole lot about the mod linked other than the post and that it's a WIP. I don't necessarily see it as competition, it may be that other similar mods include aspects or areas outside the scope of your mod which might make them nice additions or worth keeping an eye on for compatability. It may be that one is better for a certain kind of playthrough you have in mind or takes your fancy on that day. Also, I kind of think GalBank are a bunch of posers in the banking world of starfield, anyone who seriously uses that bank enough to reach gold or platinum accounts might find themselves getting a bounty courtesy of the only real bank worth using - GuyBank. I dunno, the possibilities in this space seem kind of fun and worth entertaining. I definitely prefer mods that make the game harder and that yours is going to have LL content in mind makes it an automatic preference for me.

 

 

 

No worries, lol. It seemed a little sus because it was your first post, all good.

We'll see how things develop over the next month or so... once we get actual NSFW stuff I'm going to look around and make a judgement call whether I should maintain this mod or write an interface for a better (nominally) SFW one to make it NSFW. We shall see.

Posted

Finally i can do banking in game when i'm not banking irl. The immersion levels are rising rapidly. Galbank approves.

 

Fr tho this looks really good, might actually try it out. This would also fit in nicely with so many adult mods.

  • 1 month later...
Posted

any chance, to tweak this a little..?

 

as i love the idea, but as newgame it´s really difficult, especially, if you don´t know any of the actual mechanics at all...

 

or maybe at least a more detailed explaination....

 

Posted
10 hours ago, MetZwerg said:

any chance, to tweak this a little..?

 

as i love the idea, but as newgame it´s really difficult, especially, if you don´t know any of the actual mechanics at all...

 

or maybe at least a more detailed explaination....

 

 

Complaining about a lack of detailed explanation while asking for "tweaks" without any detail as to what should be tweaked is ironic.

The description of the mod states "it mostly makes your game harder", so yeah. It being difficult is the premise of the mod.

 

If you have a more detailed request I might be able to do something about it.

Posted

the question about the tweaking, was more meant in general....

 

while the details about the "Starting-Loan" and it´s working, could be really useful for people using this mod the first time...

 

by now, i mostly figured it out, but would like to know more detail about the repo of the ship, can there be anything done, once it is announced ?

and a better explanaition about the payback, i had about 22k on the account, but after flying to another planet after sleeping for 8 hours, i got a repo announcement.

by info in galbank terminal, i should have at least 8 days, before running out of account money...

 

Posted
7 hours ago, MetZwerg said:

the question about the tweaking, was more meant in general....

 

while the details about the "Starting-Loan" and it´s working, could be really useful for people using this mod the first time...

 

by now, i mostly figured it out, but would like to know more detail about the repo of the ship, can there be anything done, once it is announced ?

and a better explanaition about the payback, i had about 22k on the account, but after flying to another planet after sleeping for 8 hours, i got a repo announcement.

by info in galbank terminal, i should have at least 8 days, before running out of account money...

 

 

That more sounds like a potential bug, then, because that should work like you expect it to - if you take a mortgage on your ship, the money comes out of your account every day and it will also go into overdraft before repo'ing. Once repo'd it's gone (for now).

 

Do you remember which planet you went to and slept? The biggest "variable" in experience rn is that all your banking is done in UT because that's what makes the most sense, but which also means that some planets are more expensive than others. For example, New Atlantis has a 50ish hour day cycle in UT, so every day you stay in New Atlantis (or anywhere on Jemison) you'll actually pay two days worth of banking upkeep, because two days pass in UT.

 

On the other hand, if you go to a planet that has e.g. a 12 hour cycle, you can spend two days there and only pay one day of upkeep.

Once there is an MCM of sorts I'll add settings for people to adjust, too.

Posted

that was propably the case...

but you should point that out more specific, as for someone, that just ries out your mod, and have it´s main ship Repo´d, for not yet aware of that, can be quite annoying...

 

anyway, now, that i know, how it works, i really like that mod...

 

i think, a maybe monthly or weekly fee on the account, even without a loan would be a nice moneysink...

especially, if there would be a limit on the "Credstick-Money" in the big cities, making it illegal to have more than a certain amount of money with you...

forcing You to use the account, because, if you get caught, the "illegal" excess money would be taken away and you could be fined or arrested...

or with more mods even more devious things could happen to bribe the security that caught you...

 

 

one more question:

the ship, that gets the repo, is that the one that you actually use?

or how is it deceided, which one is getting repo´d ?

Posted
23 hours ago, MetZwerg said:

that was propably the case...

but you should point that out more specific, as for someone, that just ries out your mod, and have it´s main ship Repo´d, for not yet aware of that, can be quite annoying...

 

anyway, now, that i know, how it works, i really like that mod...

 

i think, a maybe monthly or weekly fee on the account, even without a loan would be a nice moneysink...

especially, if there would be a limit on the "Credstick-Money" in the big cities, making it illegal to have more than a certain amount of money with you...

forcing You to use the account, because, if you get caught, the "illegal" excess money would be taken away and you could be fined or arrested...

or with more mods even more devious things could happen to bribe the security that caught you...

 

 

one more question:

the ship, that gets the repo, is that the one that you actually use?

or how is it deceided, which one is getting repo´d ?

 

There is a daily fee, actually. And it depends on your account level - you pay that service fee no matter what, even if you don't have any loans.

I think down the line I'm going to expand the Spaceport fees to also have an Import/Export tax on Credsticks. In lore it could be something like laws against money laundering or such.

 

As for the repo, when you take out a loan to buy a spaceship, that spaceship gets marked, so you can't sell it while the loan is still active and that's also the ship that gets repo'd, even if it's not your Home Ship at the time. The loans specifically track the designated collateral and should only repo that exact ship. Later I'll expand it to properties and such.

 

And yeah, you're right. There is a lot of dialogue and such that needs to be expanded on. Right now the bank dialogue is just the bare minimum functionality, but that's mostly because lipsync is broken and I don't want to put in a bunch of effort into dialogue to then have to go through every line again to fix lipsync (when Bethesda fixes it on their end) and so I'm waiting for that before I do more dialogue since there'll be an efficient workflow for it.

 

Thanks for the detailed feedback, I appreciate it.

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