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Posted
22 hours ago, ag12 said:

 

There is a daily fee, actually. And it depends on your account level - you pay that service fee no matter what, even if you don't have any loans.

I think down the line I'm going to expand the Spaceport fees to also have an Import/Export tax on Credsticks. In lore it could be something like laws against money laundering or such.

 

As for the repo, when you take out a loan to buy a spaceship, that spaceship gets marked, so you can't sell it while the loan is still active and that's also the ship that gets repo'd, even if it's not your Home Ship at the time. The loans specifically track the designated collateral and should only repo that exact ship. Later I'll expand it to properties and such.

 

And yeah, you're right. There is a lot of dialogue and such that needs to be expanded on. Right now the bank dialogue is just the bare minimum functionality, but that's mostly because lipsync is broken and I don't want to put in a bunch of effort into dialogue to then have to go through every line again to fix lipsync (when Bethesda fixes it on their end) and so I'm waiting for that before I do more dialogue since there'll be an efficient workflow for it.

 

Thanks for the detailed feedback, I appreciate it.

btw you can use Silent Voice for Starfield to get lipsync

Posted
3 hours ago, Djlegends said:

btw you can use Silent Voice for Starfield to get lipsync

 

Nah, not going to introduce a dependency for something that should absolutely work natively. I'm not doing anymore until Bethesda fixes their shit up , but thanks for the info nonetheless.

  • 3 weeks later...
Posted (edited)

Hi, so I wanted to try and the functionality with the galbank terminal works, but it bug my game. My ship literally disappear and only some artifact like the ladder stays. It breaks the game.

 

I am not sure what is causing it I have 139 active mods that works almost perfectly. Which are a total of 83 .esm using Nexus MM

 

As I actrivate the mod, even after a reorder with LOOT, it breaks. Disabling it fix it.

 

If you want some log or anything just ask, I am not sure what more other could help

 

Edit:

 

I use NASApunk that also changes economy so maybe could create a conflict? I cant really disable that since it probably break the savegame. And I dont see why the ship brokes... anyways

Edited by thestefano
  • 1 month later...
  • 6 months later...

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