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PsycheAnimation OSTIM SA second volume


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PsycheAnimation OSTIM SA second volume

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Hi, this is the second of animation packs that I have searched for all over the Internet. I dedicated the entire summer to finding all the existing animation packs from LL and transferred them to the Ostim SA environment, thanks to the "Ostim Tools" and some Python programs I created to tag the animations.


Thanks to PsycheAos for creating the animations pack.

 

Thanks to TheVolcanoGodess for post it in the comments 🤗.

 

Also, thanks to OStim SA Official Icon Patch for OARE and OA3PP for their icons. Download them and add the ones from this page as well. The ones I uploaded come from there, along with some others I added for this case.

 

thanks to Ostim Tools for being an incredible tool 💎.

 

and thanks Python for existing 🗿.

 

Side note: for those using Nemesis and encountering issues like error 6002 or others, switching to Pandora. Here is a tutorial on how to install it and patch some of its bugs. "Now there's also the program Pandora Plus AnimForgePatcher, which allows patching everything into a single executable, but it's currently in beta. In a few weeks, it will be complete, with video and more features 🔨". The benefits of Pandora are that it is faster, doesn’t present the aforementioned errors, and has no animation limits. However, it is still in beta and under development. Thanks to Monitor144hz for the tool.

 

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The first method is knowing where to place this file. It should be on your PC, specifically in "%USERPROFILE%\Documents\My Games\Skyrim Special Edition\OStim". There, you will have two .json files, but the important one is "alignment.json".

 

 

POWERPNT_fuKrQqADA0.png.1738b8fcb8398d57e547523c595d206c.png

 

  • First case, if you don't have any file named "alignment.json" in that folder, just copy the "alignment.json" from the mod and paste it there.

 

In my case, the location of the "alignment.json" file is "C:\Users\5652156\OneDrive\Documentos\My Games\Skyrim Special Edition\OStim".

 

 

 

 

image.gif.96ae166b2e5260c20db3aafcde12d19a.gif

 

 

 

  • Second case, there is already an "alignment.json" file and it is larger than 0KB, meaning it has information inside. You will need to merge this file. It's easy and there are many ways to do it. I included an application within the mod that does the job automatically.

 

 

 

image.gif.c1f7ffe6cd0370a53efaa6753ac118e9.gif

 

 

  • Third option, you can use multiple programs available on the internet to do the merge. There is one called OStimSA Alignment Tool, it looks good and is created by SimonPhil, but I still don't understand how to use it. There are also different online programs that do the same, but you have to move the files yourself, such as json-merge. With that, you should be all set.

 

 

OK, this part is important. Wait... yes, wait. It seems that OStim takes some time to associate the alignments, and maybe the first time you open the game after all this, they might not be aligned. Therefore, after restarting the game, they will associate correctly. It's an OStim issue, and there's not much I can do about it. Thank you, everyone 🐈.

 

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Here will go some screenshots of how I have my Ostim MCM configured so you can see all the animations for now. In future updates, I'll add more tabs to expand on this 🔨.

 

 

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I want to thank the modders who have stood out over these 13 years, creating multiple animations, some that remain today and others that have completely disappeared from the internet. Thank you very much for your work; you have inspired me to learn more and take on more challenges. Little by little, I've been learning from all of you. Without you, Skyrim wouldn't be as vibrant after so many years, and I hope that at least in my part, I can contribute to its continued improvement and support in whatever way I can. Thank you."

 

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"Here I'll leave the link to my other works if you'd like to take a look."

 

Ostim SA port volumes

 

 

Ostim and SL Custom Animation Volume "self-created animations"

 

  • I haven't opened the ideas forum yet. When I have more volumes, I'll start asking🐈.

 

Tools for Ostim SA

 

 

Translations in multiple languages

 

 

Pandora + patch for specific mods

 

 

Pandoraforge engine patch (still in progress) and manual method to merge ZAZ 8+ Pandora

 

 

Tools to mod and improve Skyrim

 

  • SSE Engine Fixes - Full UP Config AE🌪️
  • Skyrim AI voice synthesizer program to add voices to mods and translate audio into multiple languages ("Still in progress 70%")🔨
  • Motion recorder for direct export to HKX ("Still in progress 💀 10%")🔨
  • Tool for exporting character models for 3D printing  ("Still in progress 30%")🔨

 

 

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I will be more active, creating patches, translations into multiple languages, programs, conversions from LE to AE, and in the future, robotics with Skyrim "a bit ambitious." Any requests or feedback will be read in the comments, and thank you for reading so much.

 

I’m not looking for remuneration for this, I love mods and enjoy making the material available to everyone.

But if you want, buy me a coffee . God bless you. 

 

If you'd like to support me even more across various areas such as additional animation packages not only for OStim, dialogue mods, programs, special requests, and see how I gradually expand into creating different articles related to Skyrim.

 

here is my Patreon 🐱💻 Thank you very much in advance. I will respond to your requests as if my life depended on it 🐱👤.

 

kofi      patreon

 

All my content will be free, allowing Patreon and Kofi followers to decide which package will be released every two weeks through voting. I'll also prioritize their requests. In the future, I'll create my own animation packages for SL and Ostim, where you can choose which animations to include. Although it's not open yet, I've already prepared the board for future contributions. You'll also be part of the robot creation project, which will eventually move to Kickstarter as it grows. Thank you very much, everyone!

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  • Submitter
  • Submitted
    05/31/2024
  • Category
  • Requires
    Ostim.esp, Nemesis, FNIS or Pandora +
  • Regular Edition Compatible
    No

 

Posted (edited)
11 hours ago, SlobodanMilosevic said:

Is this safe to convert to an .esl file?

 

not entirely sure, it has too much reference record, when transferring it to ESL you will have problems

 

SSEEdit-e9-Ny3-Fl-DCo.png

 

I generally pass them to a merge and save space, but I'll try esl, see what happens.

 

 

EDIT:  It worked. Install this and let it overwrite the file you installed, and check if it works. If it works for you, I will upload it as an installation option. Thanks in advance, and I look forward to your response.PsycheAnimation OSTIM SA Forniture ESL.rar 

Edited by anon202269
Posted (edited)
16 hours ago, HVegetal said:

cant see the fmm and fmmm animations, the pack is there but no animations to navigate, i can search them with the search tool but the fmm and fmmm packs are empty, 2p animations work just fine

 

checking, if it happens to me. reinstated from FOMOD, I'll check if that method resolves the issue with the 4 FMM animations and the only FMMM animation not appearing.

 

EDIT: I installed it from the FOMOD and restarted everything, and the FMM and FMMM animations appear. You need to make sure that you selected "" which indicates to Ostim that there are 2 men and 1 woman in the animation. This setting is in the Ostim MCM.

 

Skyrim-SE-Iay7j-SQG1f.png   Skyrim-SE-FPU7n-Uw-R6-P.png

Edited by anon202269
Posted
18 hours ago, anon202269 said:

 

not entirely sure, it has too much reference record, when transferring it to ESL you will have problems

 

SSEEdit-e9-Ny3-Fl-DCo.png

 

I generally pass them to a merge and save space, but I'll try esl, see what happens.

 

 

EDIT:  It worked. Install this and let it overwrite the file you installed, and check if it works. If it works for you, I will upload it as an installation option. Thanks in advance, and I look forward to your response.PsycheAnimation OSTIM SA Forniture ESL.rar 

Just tested it out, works fine! Haven't ran into any problems with the menu or selection. Thanks for taking your time and converting it into an .esl file

Posted
11 hours ago, p1175133 said:

Hi. fantastic works.  Question please. the fmm and fmmm groups are not appearing for me. What might be the cause for this?

Enable unrestricted animation browsing in the OStim MCM (or whatever that setting is actually called)

Posted
On 6/9/2024 at 3:36 AM, FxD2 said:

Enable unrestricted animation browsing in the OStim MCM (or whatever that setting is actually called)

work great. Thank you so much

Posted

hi uh another problem. Dont know if it just error on my part only, but group animation (fmm, fmmm) dont have any expression or moaning at all

Posted

Thanks for the great work, really cool! Just a small heads up - MO2 complains about a form 43 error for this pack, but not your other two animation releases.

 

Quote

You have one or more plugins that are not form 44. They are:

• 3jiouAnimSLAL.esp (form 43)

 

  • 3 weeks later...
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Posted
On 6/17/2024 at 4:15 AM, FishyDealings said:

Installation worked correctly but actors are only standing in place without the animation playing.

I have the same issue, did this get resolved?

  • 4 weeks later...
Posted

Hello, it's been a while since I last came here. I've been working on making creatures compatible with humanoid animations in Ostim. I will return soon and review the packages. With Pandora +, the animations are working well, but with Nemesis, I don’t know what the issue is because I have too many animations and it can’t handle them.

 

  • 2 months later...
Posted
On 6/17/2024 at 4:15 AM, FishyDealings said:

Installation worked correctly but actors are only standing in place without the animation playing.

Did you ever figure out how to fix this? I've been looking everywhere.

  • 4 weeks later...
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