bruhlovar69 Posted December 23, 2024 Posted December 23, 2024 On 12/6/2024 at 3:54 PM, Lagiacrusslayer said: Hey, not great with file directories. Where exactly am I supposed to put the executable exactly? In the git directory or in rimworld's directory? Thanks in advance Can be anywhere, its just an tool to help to download mods, I recommend on workspace
Necro1298 Posted January 1, 2025 Posted January 1, 2025 (edited) I don't know if it's been mentioned but I'm using a steam deck and the window doesn't seem to be resizable so the bottom of the window gets cut off after installing mods. Edited January 1, 2025 by Necro1298
XenoMorphie Posted January 13, 2025 Posted January 13, 2025 (edited) On 1/1/2025 at 4:05 AM, Necro1298 said: I don't know if it's been mentioned but I'm using a steam deck and the window doesn't seem to be resizable so the bottom of the window gets cut off after installing mods. UPDATE: I've opened a PR. It looks like it is hard-coded into the _init_.py. You can resize the window... but only by extending the height - which can't go smaller than the 800px as it is. After taking the default Plasma configuration into account, it takes up around 602 x 880p of screen real estate. For compatibility purposes: a good minimum VIEWPORT_HEIGHT could be 640. This takes into account a user could use a 720p display, as well as Plasma's default panel height and window decorations. Easily fitting the Deck's 1280x800 display. The offending code ( found here ) dpg.create_viewport( title="Libidinous Loader", width=VIEWPORT_WIDTH, min_width=VIEWPORT_WIDTH, max_width=VIEWPORT_WIDTH, height=VIEWPORT_HEIGHT, min_height=VIEWPORT_HEIGHT, resizable=True, x_pos=LAST_XPOS, y_pos=LAST_YPOS, ) Example of actual dimensions Edited January 13, 2025 by XenoMorphie PR added
TheQuackening Posted January 13, 2025 Posted January 13, 2025 (edited) If your Windows user account consists Chinese/Korean/Japanese (Possibly anything other than standard alphabet?) this .exe will crash shortly after only showing cmd screen. I have no idea what's causing this, but I bypassed it by creating new windows user account which only consists alphabet. You can delete accound after installation, or just keep it for future update since it will only take up 2~3gb of spaces. Edited January 13, 2025 by TheQuackening
AblativeAbsolute Posted January 18, 2025 Author Posted January 18, 2025 On 1/13/2025 at 4:56 AM, XenoMorphie said: UPDATE: I've opened a PR. It looks like it is hard-coded into the _init_.py. You can resize the window... but only by extending the height - which can't go smaller than the 800px as it is. After taking the default Plasma configuration into account, it takes up around 602 x 880p of screen real estate. For compatibility purposes: a good minimum VIEWPORT_HEIGHT could be 640. This takes into account a user could use a 720p display, as well as Plasma's default panel height and window decorations. Easily fitting the Deck's 1280x800 display. The offending code ( found here ) dpg.create_viewport( title="Libidinous Loader", width=VIEWPORT_WIDTH, min_width=VIEWPORT_WIDTH, max_width=VIEWPORT_WIDTH, height=VIEWPORT_HEIGHT, min_height=VIEWPORT_HEIGHT, resizable=True, x_pos=LAST_XPOS, y_pos=LAST_YPOS, ) Example of actual dimensions Thank you very much. I have responded to your change on the merge request. https://gitgud.io/AblativeAbsolute/libidinous_loader/-/merge_requests/10 1
XenoMorphie Posted January 30, 2025 Posted January 30, 2025 On 1/18/2025 at 9:59 AM, AblativeAbsolute said: Thank you very much. I have responded to your change on the merge request. https://gitgud.io/AblativeAbsolute/libidinous_loader/-/merge_requests/10 A much more elegant solution. I've closed my PR.
aimless115 Posted January 30, 2025 Posted January 30, 2025 latest version window is too small and its not respecting scale settings Increasing window size the letters are still too small older version did not had this issue
ShalaxiHelbane Posted February 6, 2025 Posted February 6, 2025 Most recent windows version appears to be being flagged as malware by NordVpn
AblativeAbsolute Posted February 24, 2025 Author Posted February 24, 2025 Newest version adds: CRITICAL CHANGE: Support for a new format v1 of the providers list, breakage of older loaders is possible Local Mods directories can now be opened from the Local Mods tab Better support for different desktop resolutions Try to use native directory selector dialog
AblativeAbsolute Posted March 27, 2025 Author Posted March 27, 2025 Libidinous Loader has been re-implemented on top of a new architecture. May include 🦀. You can check the parent or check out the repository. Pros for users include: Faster download speeds due to proper threading A self update system to handle updates automatically Experimental auto detection of steam folders You can resize the goddamn window without breaking the UI Better support for Unicode, including paths with cyrillic characters on e.g. russian localized machines New UI framework with better support for layout, fonts, icons, screen readers etc. YMMV: Less of a problem with antivirus false positives
Player565 Posted April 24, 2025 Posted April 24, 2025 (edited) Q - In the Tab "Local Mods" there are Buttons "Optimize PNGs"... 1. Are they really doing something. And if it really Optimize the PNGs in Game... 2. Possible to get a "Optimize ALL" Button. Pushing more then 100 Times this thing is crazy... THX ADD - BTW THX for your Work on this "Manager" Edited April 24, 2025 by Player565
AblativeAbsolute Posted April 24, 2025 Author Posted April 24, 2025 3 hours ago, Player565 said: Q - In the Tab "Local Mods" there are Buttons "Optimize PNGs"... 1. Are they really doing something. And if it really Optimize the PNGs in Game... 2. Possible to get a "Optimize ALL" Button. Pushing more then 100 Times this thing is crazy... THX ADD - BTW THX for your Work on this "Manager" That feature was mainly meant for other mod developers to optimize their mods before release. You are probably better off using RimPy for this job. Also, this tells me you are still on the legacy python version. Development has shifted to the "Rustic Edition". You can get it from here: https://gitgud.io/AblativeAbsolute/libidinous_loader.rs/-/releases Cheers!
foxzyyy Posted April 28, 2025 Posted April 28, 2025 i have this issue, all the cinderHead is bugged and all the B.E.P have the same issue
Hidden User Posted May 1, 2025 Posted May 1, 2025 Having an issue since the last update where the mod loader closes itself down once it starts loading the mods in the UI. Tried a few different things and nothing seems to help.
Scootaloofishbait Posted May 4, 2025 Posted May 4, 2025 Crashes as soon as i try opening. Does it have something to do with Git or a small error on my end?
freizeitraudi Posted May 9, 2025 Posted May 9, 2025 Hi, since update 0.0.20 the Programm immeaditly crashes. This is the Console Output: [2025-05-09 12:23:35.829490 +02:00] INFO [libidinous_loader_rs] src/main.rs:88: No update available. Current version: 0.0.20 [2025-05-09 12:23:35.830159 +02:00] INFO [libidinous_loader_rs::config] src/config.rs:90: Loading config... [2025-05-09 12:23:35.837409 +02:00] ERROR [log_panics] /usr/local/cargo/registry/src/index.crates.io-1949cf8c6b5b557f/log-panics-2.1.0/src/lib.rs:130: thread 'main' panicked at 'failed to load config: missing field `local_mods_enable_git_operations` at line 5 column 1': src/main.rs:300 0: backtrace::backtrace::trace 1: backtrace::capture::Backtrace::create 2: backtrace::capture::Backtrace::new 3: log_panics::Config::install_panic_hook::{{closure}} 4: std::panicking::rust_panic_with_hook 5: std::panicking::begin_panic_handler::{{closure}} 6: std::sys::backtrace::__rust_end_short_backtrace 7: rust_begin_unwind 8: core::panicking::panic_fmt 9: core::result::unwrap_failed 10: libidinous_loader_rs::main 11: std::sys::backtrace::__rust_begin_short_backtrace 12: std::rt::lang_start::{{closure}} 13: std::rt::lang_start_internal 14: main 15: __tmainCRTStartup 16: mainCRTStartup 17: <unknown> 18: <unknown> anyway to fix this ? 1
Acornins Posted May 10, 2025 Posted May 10, 2025 (edited) Same issue as Scoot and Hidden User. I click the launcher, it opens for a split sec - I see a bunch of red errors then it crashes. I can't use a previous version either because it forces you to update because a new version is detected :x. Edit - for those with the same issue, I went into the RJW discord. Delete config.json. On linux it is in ~/.config/libidinous_loader.rs/. On windows it is in C:\Users\username\AppData\Roaming\ablativeabsolute\libidinous_loader.rs, according to the documentation. Shout out to the person on discord for finding that out! Edited May 10, 2025 by Acornins 1
JulienTheRoo Posted May 10, 2025 Posted May 10, 2025 Ditto here, issue with the opening, i open it, stays for a second and then immediatly closes with the same red errors
Malicardy Posted May 12, 2025 Posted May 12, 2025 (edited) Maybe I'm missing something extremely simple here, but I can't get the program to recognize that I do indeed have git installed. *for anyone else who runs into this issue, I figured it out and it was indeed something simple I overlooked. When I installed git I just let it install to whatever location it wanted, which happened to be in a windows UAC secured location. Running the Libidinous Loader in administrator mode fixed my problem. Edited May 14, 2025 by Malicardy
Cythisia Posted May 16, 2025 Posted May 16, 2025 (edited) There a way to contact a dev? ElToro / rjw-elt-baddon · GitLab in particular has errors First, there is no settings option for it as described in About.xml or git. Second, error spam particular verb- Exception ticking Jialiang (at (144, 0, 124)): System.ArgumentNullException: Value cannot be null. Parameter name: Activator.CreateInstance(type) called with a null type, possible context=NuzzleSex [Ref 98C95109] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch0 (Verse.TickList) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) VE gives idea of what conflict may be, have removed them all, still re-occure. Exception don't even apply to Eltoro Baddon itself either, funnily enough, just throws exception stack to other unrelated mods (that even when removed pose no fix, only removin baddon fixes.) Edited May 16, 2025 by Cythisia
AblativeAbsolute Posted May 16, 2025 Author Posted May 16, 2025 Release 0.0.22 What's new: - 🔒🔑 Provider locking: Lock a mod under Mod Providers, so an installation does not update it, even when selected. (Useful when you manually manipulate mods) - Note: This feature must first be enabled in the Settings and all locks will be removed if it is disabled again. - Changed default UI run mode to reactive (Should be easier on the CPU and reportedly less problems with not responding heuristics) - More robust config loading (Partially invalid configs will still be loaded) - Added scroll areas to Load Order categories - More icons! 1
thepwner Posted May 18, 2025 Posted May 18, 2025 (edited) On 5/16/2025 at 5:36 PM, Cythisia said: There a way to contact a dev? First, there is no settings option for it as described in About.xml or git. It must be loaded after RJW, or it's some other load order issue as I had encountered this as well and that is what fixed it for me. +1 for wishing to contact a dev though Edited May 18, 2025 by thepwner Clarity
Skömer Posted May 18, 2025 Posted May 18, 2025 1 hour ago, thepwner said: +1 for wishing to contact a dev though hes active on the discord
Cythisia Posted May 19, 2025 Posted May 19, 2025 12 hours ago, thepwner said: It must be loaded after RJW, or it's some other load order issue as I had encountered this as well and that is what fixed it for me. +1 for wishing to contact a dev though Yeah this fixed it. The About.xml doesn't have anything in loadorder <li> so just added RJW there and all the better.
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