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Posted
On 2/16/2026 at 4:23 AM, W4ndering Soul said:

This is the best I could do

 

Capturadepantalla(23815).thumb.png.04c9238aa508bc3165d9f2913dcb1a73.png

 

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But honestly, it's more for taking pictures, both because it greatly affects performance and because some shaders tend to have a ghosting effect when moving the character, making the gameplay not very good.

 

Just Other WuWa Preset NR TEST 4.rar 33.83 kB · 38 downloads

how people make it work for me it work just 1sec and stops for 30sec 

Posted (edited)
On 4/25/2026 at 5:28 AM, Iran0utofnames said:

image.png.f9a02e59c4c474df24c0b1abc3dc7ad4.png

WUWA is running a new system because they changed something, and this system uses more memory.

So you have the same problem as in ARK Endfield now.

Anyone who wants to continue using mods in WUWA needs more than 16 GB of RAM.

Or you should check what's using memory on your system and disable anything unnecessary.

Many things get stuck in autostart; disabling them can help.

But don't always do that, because even the latest version of Windows 11 uses more memory unnecessarily due to all the AI issues.

image.png.1078897f412b213cbdfd273f33886413.png

It's important to only turn off what you know what it is. Like antivirus, you obviously shouldn't turn that off, haha.

 

Because I always had problems with it, I upgraded a few years ago. And yeah, RAM prices are outrageous.

I dread the day my RAM breaks down XD

 

Edited by Sangoku25
Posted
9 minutes ago, Sangoku25 said:

WUWA is running a new system because they changed something, and this system uses more memory.

So you have the same problem as in ARK Endfield now.

Anyone who wants to continue using mods in WUWA needs more than 16 GB of RAM.

Or you should check what's using memory on your system and disable anything unnecessary.

Many things get stuck in autostart; disabling them can help.

But don't always do that, because even the latest version of Windows 11 uses more memory unnecessarily due to all the AI issues.

image.png.1078897f412b213cbdfd273f33886413.png

It's important to only turn off what you know what it is. Like antivirus, you obviously shouldn't turn that off, haha.

 

Because I always had problems with it, I upgraded a few years ago. And yeah, RAM prices are outrageous.

I dread the day my RAM breaks down XD

 

bc they use ue5 cache system it save or lead shaders to ram not disk u can twaek em in ur ini to clear faster and u can also tweak garbage collector to cut ram usage by half kuro keep porting stuff from ue5 thats why 3.0 run like shit and dx11 keep breaking on every patch u can google or ask ai for what each cvar do

[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
WorkerTimeToLive=20
BuildWorkerTimeToLive=1200
WorkerProcessPriority=-1
bUseVirtualCores=False
bForceUseSCWMemoryPressureLimits=False
NeedsShaderStableKeys=true

[ShaderCompiler]
r.Shaders.Symbols=0
r.Shaders.GenerateSymbols=0
r.Shaders.WriteSymbols=0
r.Shaders.WriteSymbols.Zip=0
r.Shaders.SymbolPathOverride=
r.Shaders.AllowUniqueSymbols=0

[ShaderCompiler_BuildMachine]
r.Shaders.Symbols=0
r.Shaders.GenerateSymbols=0
r.Shaders.WriteSymbols=0
r.Shaders.WriteSymbols.Zip=0
r.Shaders.SymbolPathOverride=
r.Shaders.AllowUniqueSymbols=0

 

Posted (edited)
4 hours ago, AceGaming 27 said:

it's not AI its an famous modder but dont remember his name , he always do this type of mod

Modder is Mingchen, but this is a custom texture for his Lynae mod. Might not even be his own.
People do make custom texture for their favorite mods. Even I made one for Changli even though I don't even make mods for gacha games, only FFxiv, so my experience in gacha modding is limited.

Edited by Futayuri
Posted (edited)
5 hours ago, IncogACC said:

IRL been IRL'ing so I haven't had much time lately, finally catching up now.

Surprised how much I could get out of this one, the toggles were pretty interesting to rewrite and the end result is quite nice.

 

Toggles: 15

 

Up - Hair ribbons

Down - Stockings

Left - Leotard

Right - Skirt

 

Alt Up - Tiara / Earrings

Alt Down - Shoes

Alt Left - Bra ribbons

Alt Right - Skirt front*

 

Ctrl Up - Necklace

Ctrl Down - Hair pins

Ctrl Left - Gloves

Ctrl Right - Skirt back / Back ribbon*

 

< - Bracelets / Anklet

> - Rings

/ - Leg thickness

 

* Requires the skirt to be on.

 

image.thumb.png.7ee24ebc44b8c75e411b1537ea1cd6e9.pngimage.thumb.png.43b423409f4234e0aa22871d222576c5.pngimage.thumb.png.1151804d184f8f40d47436928d2cd7bb.pngimage.thumb.png.1e6dc57695e46d789b7d824ff2f8f660.png

 

Things aren't exactly the most stable IRL, so it might take some time for me to get back into the swing of things, but hopefully all will be well for me to deal with the inevitable chaos of fixing mods for 3.3

Iuno Wedding.rar 115.95 MB · 1 download

Hey welcome back! Hope life is looking up! If you don't mind I have a request, is it possible to make a toggle of Woju's newest Galbrena mod? I love the mod, but an option to remove other parts like the jacket and stuff would elevate it tbh. Either way thank you!
[Woju Mod] Galbrena - Shadow Spectre.zip

Edited by infinitybelt
Posted
8 hours ago, infinitybelt said:

Hey welcome back! Hope life is looking up! If you don't mind I have a request, is it possible to make a toggle of Woju's newest Galbrena mod? I love the mod, but an option to remove other parts like the jacket and stuff would elevate it tbh. Either way thank you!
[Woju Mod] Galbrena - Shadow Spectre.zip

I can't remove the jacket, it makes up the body itself so there's nothing actually below it. This is fairly common for Woju mods or rather just port mods in general, they're not working with a base body so much as they're borrowing the body of an existing model and for most official model rips, they don't have skin meshes below the clothing in order to save on resources.

image.thumb.png.69d03ded03140b4dd49bcd616a92eca8.pngimage.thumb.png.fc9ed7535e45b57551fe9e7b14d7512e.png

 

So in this case, I can do small things like earrings and piercings, the sleeve straps, the belt and the various leg straps, but I can't touch the shoes, the jacket or the body suit.

Posted
On 4/24/2026 at 3:17 PM, cyrusx123 said:

image.png.8d638ef90ae48c3db104060498c14b14.pngNEED A HERO FOR FULL VERSION~!!!!!!!! image.thumb.png.a544f999b92d8317445abc73e2124dbd.png maybe it's crack-able? 

I toyed around with it for a while, playing with the textures and checking the whole of the mesh and I can confirm that the basic version uses a separate mesh from the complete one, there's no amount of texture/normal editing that will be able to get all of the extra stuff, those extra pieces just aren't physically a part of the basic version.

Posted
13 hours ago, IncogACC said:

I can't remove the jacket, it makes up the body itself so there's nothing actually below it. This is fairly common for Woju mods or rather just port mods in general, they're not working with a base body so much as they're borrowing the body of an existing model and for most official model rips, they don't have skin meshes below the clothing in order to save on resources.

image.thumb.png.69d03ded03140b4dd49bcd616a92eca8.pngimage.thumb.png.fc9ed7535e45b57551fe9e7b14d7512e.png

 

So in this case, I can do small things like earrings and piercings, the sleeve straps, the belt and the various leg straps, but I can't touch the shoes, the jacket or the body suit.

Ah ok, thank you, it was worth a shot! ^^

Posted
On 6/29/2025 at 9:18 PM, W4ndering Soul said:

Does the Varesa still work?

Posted
1 hour ago, darkcatro said:

all the Aemeath mods are not working Anyone know how to fix them.

Same with F Rover, they probably changed the hash again.

Posted
47 minutes ago, Lenain said:

And interface mods are broken as well, hoping it's only hashes related ...

It's not just hashes, it's almost never just hashes for UI stuff, it's gonna take some time for me to fix shit, I have a whole long ass list to go through.

Posted (edited)
52 minutes ago, IncogACC said:

It's not just hashes, it's almost never just hashes for UI stuff, it's gonna take some time for me to fix shit, I have a whole long ass list to go through.

bummer, i had some new styles ready for this update for my portrait mod...guess it will take more time than just getting Hiyuki hash. Wish you luck with your fixings.

 

EDIT : In the portrait mod case it seems to be just hashes as I've just noticed that a few character survived.

Sans titre.jpg

Edited by Lenain
Posted (edited)
3 hours ago, Lenain said:

bummer, i had some new styles ready for this update for my portrait mod...guess it will take more time than just getting Hiyuki hash. Wish you luck with your fixings.

 

EDIT : In the portrait mod case it seems to be just hashes as I've just noticed that a few character survived.

Sans titre.jpg

I mean if you consider the current positioning to be fine then yeah, it is just shader and portrait hashes that changed, but if you don't consider the current position to be fine, then the mod needs a little more work.

 

image.thumb.png.6f15b79d95753ffe5e286d06892f1b2b.png

 

I've done a little writing in the shader to allow the default X, Y and Z(scale) values to be adjusted easily and made changes to have the portraits better fit with the new UI.

I think this positioning looks good, just need to do some resolution testing to make sure nothing was fucked up.

After that, it's just a matter of hunting all the new hashes for the characters/skins I own, maybe also adding an option to get rid of the background textures.

 

It's the sort of thing that seems simple enough on the surface, but needs to be tested fairly vigorously, hence why it's gonna take a bit before I'm 100% comfortable, I'll have it out in like an hour or 2 I hope.

 

Edit: FUNNY STORY... I had to do a lot of rewriting to get it to "sort of work" to a standard where I think 99% of users should be happy with it. Unfortunately I make up that last 1%, I can see the imperfections and they piss me off, but I'm also "responsible" for more than this single mod so for the time being, I'm gonna stop the dev work, hunt the hashes and get an update pushed. 

All of this time spent means that I'm probably not gonna have the rest of the UI mods done by the end of today, that's just unrealistic.

Edited by IncogACC
Posted

Yes, some splash mods no longer work.

And a few other minor bugs. Even the new fixer can't fix them.

Rover is missing a hash value.

Aemeath The launcher needs a fix because on the upper world it's displayed briefly, i.e., without a body XD.

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