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Posted (edited)
14 hours ago, IncogACC said:

Status on the UI mods:

We got hit pretty hard. The stuff I care about the most is still fully functional, like the stuff I put a lot of time into, but most of the stuff I maintain has been damaged to some extent. There might be fixes for certain things like NPCs, Echos and Ragunna city's inconsistency issues, but I really hesitate to make a move right now, with modding in general being in flux. I wanna see what approach Spectrum and Co end up settling on first.

I'm probably gonna step back from my modding work behind the scenes until then as well.

 

Mods that are completely unscathed (Don't need to redownload these):

  • Changli BP (This thing will never die)
  • Bike mods (Pog, I expected this to die thanks to LoD issues)
  • Achievement mod
  • Pekomama Terminal

Mods that have been fixed to 100% (Redownload them):

  • Cartethyia Terminal
  • Map

Mods that have been fixed but are missing stuff due to the dynamic atlas' (Redownload them):

  • Backpack - Missing the transparency on the items
  • Guidebook - Missing the claim button artworks and the background colouring
  • Store - Missing the item exchange backgrounds
  • Databank/Synthesis - Missing just a LOT of icons, really gutted this one

Mod that should be working but is misbehaving for some unknown reason:

  • Ragunna City + TV - LoDs might be doing something? I think the book changes hash now so that's lost. Everything else is working but you have to run up close to actually get them mod to start. I've tried hunting for distance hashes, but that doesn't seem to be the issue.

Mods that didn't need to be fixed, but still lost some stuff (Don't need to redownload these):

  • Character UIs - They lost unique colours and menu button artworks, but all of the stuff that is still moddable hasn't changed hashes or atlas' so I don't actually have to do any work fixing them, they're usable as is.

Stuff that isn't my responsibility:

  • Echos - Lmao who the fuck knows, I might work on these but they might also just be a victim of the LoD issue so it might not be worth the effort
  • NPCs - Definitely effected by the LoD issue, most likely fixable with stable textures but that's A LOT of mods to fix and I do not give enough of a shit to deal with that before any potential fix is released.

I've updated everything that needs to be updated, I also did the loading screen and portrait mods last night which have already been updated on GB for like 12 hours now.

 

DOWNLOAD

Plz don't immediately bury my goodwill behind a pointless flame war. Nobody fucking back-reads.

 

Bro idk but all the Nom Nom are like invincible lmfao. The game has changed so much but it never and will never die lmfao. Like your BP mod. Immortal phoenix typeshiet.

Edited by lolman77
Posted
On 2/15/2026 at 4:47 AM, Caked Jeans said:

I will now become what I sought to destroy and gatekeep my reshade shaders from those who want it and only show off my shaders in private telegrams and private discords. Then when people ask for them I will point them to use some instructions from a youtube video knowing they won't have all shaders necessary to replicate my preset.

WutheringWavesScreenshot2026_02.15-07_44_20_71.thumb.png.93f31a91ba47cbbdeec04cdcea8e2538.png

WutheringWavesScreenshot2026_02.15-04_36_29_52.thumb.png.f22963dd90b2edeee9b14a4064873886.pngWutheringWavesScreenshot2026_02.15-04_40_26_79.thumb.png.c5cdc7c4488d6b6e77617ba8327b985e.pngWutheringWavesScreenshot2026_02.15-04_43_45_34.thumb.png.e11188817fd84e8723233d0ad500d400.pngWutheringWavesScreenshot2026_02.15-04_46_32_100.thumb.png.32ecd8712efe48ce7f702bc1aec4c86f.png

 

I'm kidding here are all the shaders and my preset I innovated.

One disclaimer though. If you are a 4k gamer 3840x2160 this may lock you at 60fps due to the high demand it has for shaders to work.

 

But if you are a 2k/below gamer 1920x1080 you should be fine. Enjoy all. Don't forget to upload your own presets to Reshade's site for presets here. You can also find my presets here as well. Wuther My Waves I also created the tab for WuWa so anyone can post their reshade content here. You can also find presets for other games here as well fyi.

 

Mediafire (File too Big for LoversLab)

Copy and paste this file into (XXMI\ReShade\reshade-shaders) and (Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64)

 

Preset: 4K Wuwa.zip

Use this mod for No Outline

Ive done everything mentioned here and even editing global pre processor definitions but I still get errors :(

Posted
On 3/20/2026 at 9:19 AM, knowledge32 said:

I find it somewhat amusing when people accuse Kuro of maliciously targeting mods. If Kuro really wanted to ban mods, it could have completely blocked them at the technical level instead of leaving a loophole that could be exploited. They could even go so far as to ban mod creators outright—and I’m not joking: if you think Kuro is targeting mod creators maliciously, just look at Mihoyo next door. They’re currently suing mod creators in China en masse, dragging them to court, sending them to prison, and seeking damages—take the well-known creator KanouSakura, for example.

 

Having mods to play is great—I love it—but if Kuro completely bans mods, there’s nothing we mod players can do about it. Loud protests? Don’t make me laugh, man. This thread has spanned 79 pages from start to finish, with 25 posts per page—that’s 18,225 comments. Yet Kuro sparked a massive war of 100,000 comments in a single day on February 14th, simply because Luuk Herssen posted a Valentine’s Day greeting in the community instead of Aemeath doing so on the official Chinese account. Stop spending and quit the game? My most optimistic estimate is that mod players make up 10% of the total player base. To be honest, I don’t think the spending habits of this 10% can match those of the female player base. Even if the male-to-female character ratio in WUWA reaches 5:1, the male character gacha pools are still primarily funded by passionate female players. I’m pessimistic about whether mod players’ spending power alone can sustain a male character gacha pool. Unfortunately, if all female players and all mod players were to leave wuwa, Kuro would certainly find a way to win back the female players rather than the mod players. Moreover, character skins are another area where Kuro can generate revenue—they just haven’t prioritized it yet. If future skin sales and reception are positive, that’s when the end of the road will truly come for mod players.

You're all underestimating the scale of these numbers. 10% of $500 million in revenue is a massive sum that no one is willing to throw away. If all, or even most, mod-using players leave the game, it will deal a significant blow to the profits.
No one is going to ban mods out of the blue as long as they don't pose a direct threat to the game's existence.

Posted
5 hours ago, Lasorda said:

我已尝试了这里提到的所有方法,甚至编辑了全局预处理器定义,但仍然出现错误。:(

我没出现错误 但是画面差别太大了 我的系统是4070 9700X  AOC 2K 屏幕  也下载了作者提供的资源 但是画面就是差别很大

Posted
6 hours ago, Lasorda said:

Ive done everything mentioned here and even editing global pre processor definitions but I still get errors :(

Show errors please

Posted (edited)
15 minutes ago, Iran0utofnames said:

Guys, Are the mods supposed to be broken like this? image.png.ffd5d518f98146d716e10e579a13e2a3.png

You've missed a lot but to sum it up Kuro basically disabled modding until we can find a work around. Engine.ini Device profiles.ini all have been locked down so when you zoom out the character model mods do not function unless you zoom in.

 

Some are thinking that Kuro has gotten too greedy hitting the #1 Downloaded Global gacha game and is deliberately trying to stop modding and others think not and they are just optimizing the game for better performance. Kind of a mixed batch honestly but I don't have an issue zooming in on my models because when I pop my ults the mod fixes itself.

 

Only affects me when I newly switch to a character the mod breaks. As long as I got my reshade i'm happy tbh

Edited by Caked Jeans
Posted
1 hour ago, Caked Jeans said:

You've missed a lot but to sum it up Kuro basically disabled modding until we can find a work around. Engine.ini Device profiles.ini all have been locked down so when you zoom out the character model mods do not function unless you zoom in.

 

Some are thinking that Kuro has gotten too greedy hitting the #1 Downloaded Global gacha game and is deliberately trying to stop modding and others think not and they are just optimizing the game for better performance. Kind of a mixed batch honestly but I don't have an issue zooming in on my models because when I pop my ults the mod fixes itself.

 

Only affects me when I newly switch to a character the mod breaks. As long as I got my reshade i'm happy tbh

Well, it was cool while it lasted.

Posted
13 hours ago, lolman77 said:

Damn, at least this still works lol.

スクリーンショット 2026-03-21 120345.png

can you send this and any other similar UI mods you have pls

Posted

its not over yet there are already some mods that have fix lod inside from nahcyor and weiwuxc888 but they are paywall but where are some there will follow others.

Posted
On 3/20/2026 at 12:57 PM, IncogACC said:

Status on the UI mods:

We got hit pretty hard. The stuff I care about the most is still fully functional, like the stuff I put a lot of time into, but most of the stuff I maintain has been damaged to some extent. There might be fixes for certain things like NPCs, Echos and Ragunna city's inconsistency issues, but I really hesitate to make a move right now, with modding in general being in flux. I wanna see what approach Spectrum and Co end up settling on first.

I'm probably gonna step back from my modding work behind the scenes until then as well.

 

Mods that are completely unscathed (Don't need to redownload these):

  • Changli BP (This thing will never die)
  • Bike mods (Pog, I expected this to die thanks to LoD issues)
  • Achievement mod
  • Pekomama Terminal

Mods that have been fixed to 100% (Redownload them):

  • Cartethyia Terminal
  • Map

Mods that have been fixed but are missing stuff due to the dynamic atlas' (Redownload them):

  • Backpack - Missing the transparency on the items
  • Guidebook - Missing the claim button artworks and the background colouring
  • Store - Missing the item exchange backgrounds
  • Databank/Synthesis - Missing just a LOT of icons, really gutted this one

Mod that should be working but is misbehaving for some unknown reason:

  • Ragunna City + TV - LoDs might be doing something? I think the book changes hash now so that's lost. Everything else is working but you have to run up close to actually get them mod to start. I've tried hunting for distance hashes, but that doesn't seem to be the issue.

Mods that didn't need to be fixed, but still lost some stuff (Don't need to redownload these):

  • Character UIs - They lost unique colours and menu button artworks, but all of the stuff that is still moddable hasn't changed hashes or atlas' so I don't actually have to do any work fixing them, they're usable as is.

Stuff that isn't my responsibility:

  • Echos - Lmao who the fuck knows, I might work on these but they might also just be a victim of the LoD issue so it might not be worth the effort
  • NPCs - Definitely effected by the LoD issue, most likely fixable with stable textures but that's A LOT of mods to fix and I do not give enough of a shit to deal with that before any potential fix is released.

I've updated everything that needs to be updated, I also did the loading screen and portrait mods last night which have already been updated on GB for like 12 hours now.

 

DOWNLOAD

Plz don't immediately bury my goodwill behind a pointless flame war. Nobody fucking back-reads.

 

Edit: I'M STUPID AND I FORGOT TO UPDATE THE SODDING SHADEROVERRIDE FILE FUCK MY CHUNGUS LIFE

I'm stupid and forgot to update the fucking absolutely necessary ShaderOverride activation file that makes UI mods work so if you downloaded my stuff and nothing worked and was like "this guy is a fucking hack" then you're right, but it's not because I didn't fix the mods, it's because I forgot to upload the MOST important file...

 

It's fixed now, download this and your UI mods should start working again.

 

If you already had both my loading screen and UI mod then I think that actually activates both of the shaders in which case everything would already be working funnily enough.

Speaking of which, I'm working on a GUI for the new portrait mod toggles builder and it's actually kinda sick, this is gonna end up being a surprisingly high quality mod when all is said and done.

Posted
2 hours ago, IncogACC said:

I'm stupid and forgot to update the fucking absolutely necessary ShaderOverride activation file that makes UI mods work so if you downloaded my stuff and nothing worked and was like "this guy is a fucking hack" then you're right, but it's not because I didn't fix the mods, it's because I forgot to upload the MOST important file...

 

It's fixed now, download this and your UI mods should start working again.

 

If you already had both my loading screen and UI mod then I think that actually activates both of the shaders in which case everything would already be working funnily enough.

Speaking of which, I'm working on a GUI for the new portrait mod toggles builder and it's actually kinda sick, this is gonna end up being a surprisingly high quality mod when all is said and done.

 

It is starting to look pretty damn good. I haven't even finished and I'm already feature-creeping the fuck out of the UI itself, I mean look how busy that side bar is, but like, discovering all the functionality of QtGui is just fun, I can do anything and so I might as well add all the bells n whistles I please. 

image.png.1724fc102d4239440158e221eb3d6cd7.png

 

The user side should be fairly intuitive, you can click and drag the image around, snapping will help make sure it's lined up with the edges of the portrait slot properly, but you can turn it off for ultra precision. I'm gonna change the hash/character input tomorrow to use a drop down menu instead to reduce the UI clutter.

The image panel just scans a selected folder so you can work on all the portraits you want to use within a single project.

Projects are a thing, so you can save a set of images per character and it'll pop out a save file you can load to remember all of the positional edits you made to your existing images.

Offset controls are self explanatory, they're there so you can numerically dial in the precise coordinates you want if mouse level precision isn't enough for you.

Colour overlay and opacity is for visibility against any background. 

 

I've gotta make that one change to the UI, but after that it's just the texture array builder which is like 90% shit I've already programmed in python before so I should have this baby out tomorrow no problem.

 

This is WAY too much effort for a niche UI mod lmao, but I can't help myself.

Posted (edited)
1 hour ago, Lasorda said:

image.png?ex=69c07e94&is=69bf2d14&hm=869

Gacha, basically delete that failing shader and any duplicate ones. That shader was failing for me as well so I deleted it. Errors like that don't technically mean that reshade is not working correctly.

 

Right click the failing shaders and show in folder to shift/delete the file then reload Reshade. Do the same to the duplicate shaders..

Edited by Caked Jeans
Posted
7 minutes ago, Caked Jeans said:

Gacha, basically delete that failing shader and any duplicate ones. That shader was failing for me as well so I deleted it. Errors like that don't technically mean that reshade is not working correctly.

 

Right click the failing shaders and show in folder to shift/delete the file then reload Reshade. Do the same to the duplicate shaders..

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Posted
16 minutes ago, Lasorda said:

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Yeah my game looks nothing like your preset after downloading it and putting it on :x

Posted
18 minutes ago, Lasorda said:

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Oh yea, forgot to mention my global filter settings. I used default for that reshade preset with 0 bloom at the time i think. I made an update to my preset here on page 730

Posted
3 minutes ago, Caked Jeans said:

Oh yea, forgot to mention my global filter settings. I used default for that reshade preset with 0 bloom at the time i think. I made an update to my preset here on page 730

So not really sure what I did now but my game is now like this without the old presets even though im using the same preset I downloaded from you I feel like im severely fucking something up here sorry xdimage.png?ex=69c09f18&is=69bf4d98&hm=f9e

Posted
22 minutes ago, Lasorda said:

So not really sure what I did now but my game is now like this without the old presets even though im using the same preset I downloaded from you I feel like im severely fucking something up here sorry xdimage.png?ex=69c09f18&is=69bf4d98&hm=f9e

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