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Posted
13 hours ago, lolman77 said:

Damn, at least this still works lol.

スクリーンショット 2026-03-21 120345.png

can you send this and any other similar UI mods you have pls

Posted

its not over yet there are already some mods that have fix lod inside from nahcyor and weiwuxc888 but they are paywall but where are some there will follow others.

Posted
On 3/20/2026 at 12:57 PM, IncogACC said:

Status on the UI mods:

We got hit pretty hard. The stuff I care about the most is still fully functional, like the stuff I put a lot of time into, but most of the stuff I maintain has been damaged to some extent. There might be fixes for certain things like NPCs, Echos and Ragunna city's inconsistency issues, but I really hesitate to make a move right now, with modding in general being in flux. I wanna see what approach Spectrum and Co end up settling on first.

I'm probably gonna step back from my modding work behind the scenes until then as well.

 

Mods that are completely unscathed (Don't need to redownload these):

  • Changli BP (This thing will never die)
  • Bike mods (Pog, I expected this to die thanks to LoD issues)
  • Achievement mod
  • Pekomama Terminal

Mods that have been fixed to 100% (Redownload them):

  • Cartethyia Terminal
  • Map

Mods that have been fixed but are missing stuff due to the dynamic atlas' (Redownload them):

  • Backpack - Missing the transparency on the items
  • Guidebook - Missing the claim button artworks and the background colouring
  • Store - Missing the item exchange backgrounds
  • Databank/Synthesis - Missing just a LOT of icons, really gutted this one

Mod that should be working but is misbehaving for some unknown reason:

  • Ragunna City + TV - LoDs might be doing something? I think the book changes hash now so that's lost. Everything else is working but you have to run up close to actually get them mod to start. I've tried hunting for distance hashes, but that doesn't seem to be the issue.

Mods that didn't need to be fixed, but still lost some stuff (Don't need to redownload these):

  • Character UIs - They lost unique colours and menu button artworks, but all of the stuff that is still moddable hasn't changed hashes or atlas' so I don't actually have to do any work fixing them, they're usable as is.

Stuff that isn't my responsibility:

  • Echos - Lmao who the fuck knows, I might work on these but they might also just be a victim of the LoD issue so it might not be worth the effort
  • NPCs - Definitely effected by the LoD issue, most likely fixable with stable textures but that's A LOT of mods to fix and I do not give enough of a shit to deal with that before any potential fix is released.

I've updated everything that needs to be updated, I also did the loading screen and portrait mods last night which have already been updated on GB for like 12 hours now.

 

DOWNLOAD

Plz don't immediately bury my goodwill behind a pointless flame war. Nobody fucking back-reads.

 

Edit: I'M STUPID AND I FORGOT TO UPDATE THE SODDING SHADEROVERRIDE FILE FUCK MY CHUNGUS LIFE

I'm stupid and forgot to update the fucking absolutely necessary ShaderOverride activation file that makes UI mods work so if you downloaded my stuff and nothing worked and was like "this guy is a fucking hack" then you're right, but it's not because I didn't fix the mods, it's because I forgot to upload the MOST important file...

 

It's fixed now, download this and your UI mods should start working again.

 

If you already had both my loading screen and UI mod then I think that actually activates both of the shaders in which case everything would already be working funnily enough.

Speaking of which, I'm working on a GUI for the new portrait mod toggles builder and it's actually kinda sick, this is gonna end up being a surprisingly high quality mod when all is said and done.

Posted
2 hours ago, IncogACC said:

I'm stupid and forgot to update the fucking absolutely necessary ShaderOverride activation file that makes UI mods work so if you downloaded my stuff and nothing worked and was like "this guy is a fucking hack" then you're right, but it's not because I didn't fix the mods, it's because I forgot to upload the MOST important file...

 

It's fixed now, download this and your UI mods should start working again.

 

If you already had both my loading screen and UI mod then I think that actually activates both of the shaders in which case everything would already be working funnily enough.

Speaking of which, I'm working on a GUI for the new portrait mod toggles builder and it's actually kinda sick, this is gonna end up being a surprisingly high quality mod when all is said and done.

 

It is starting to look pretty damn good. I haven't even finished and I'm already feature-creeping the fuck out of the UI itself, I mean look how busy that side bar is, but like, discovering all the functionality of QtGui is just fun, I can do anything and so I might as well add all the bells n whistles I please. 

image.png.1724fc102d4239440158e221eb3d6cd7.png

 

The user side should be fairly intuitive, you can click and drag the image around, snapping will help make sure it's lined up with the edges of the portrait slot properly, but you can turn it off for ultra precision. I'm gonna change the hash/character input tomorrow to use a drop down menu instead to reduce the UI clutter.

The image panel just scans a selected folder so you can work on all the portraits you want to use within a single project.

Projects are a thing, so you can save a set of images per character and it'll pop out a save file you can load to remember all of the positional edits you made to your existing images.

Offset controls are self explanatory, they're there so you can numerically dial in the precise coordinates you want if mouse level precision isn't enough for you.

Colour overlay and opacity is for visibility against any background. 

 

I've gotta make that one change to the UI, but after that it's just the texture array builder which is like 90% shit I've already programmed in python before so I should have this baby out tomorrow no problem.

 

This is WAY too much effort for a niche UI mod lmao, but I can't help myself.

Posted (edited)
1 hour ago, Lasorda said:

image.png?ex=69c07e94&is=69bf2d14&hm=869

Gacha, basically delete that failing shader and any duplicate ones. That shader was failing for me as well so I deleted it. Errors like that don't technically mean that reshade is not working correctly.

 

Right click the failing shaders and show in folder to shift/delete the file then reload Reshade. Do the same to the duplicate shaders..

Edited by Caked Jeans
Posted
7 minutes ago, Caked Jeans said:

Gacha, basically delete that failing shader and any duplicate ones. That shader was failing for me as well so I deleted it. Errors like that don't technically mean that reshade is not working correctly.

 

Right click the failing shaders and show in folder to shift/delete the file then reload Reshade. Do the same to the duplicate shaders..

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Posted
16 minutes ago, Lasorda said:

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Yeah my game looks nothing like your preset after downloading it and putting it on :x

Posted
18 minutes ago, Lasorda said:

Well I did a fresh install of REshader and My game looks worse now xd I just also wasnt updating reshade properly from Another guide you recommended from someone on page 712

Oh yea, forgot to mention my global filter settings. I used default for that reshade preset with 0 bloom at the time i think. I made an update to my preset here on page 730

Posted
3 minutes ago, Caked Jeans said:

Oh yea, forgot to mention my global filter settings. I used default for that reshade preset with 0 bloom at the time i think. I made an update to my preset here on page 730

So not really sure what I did now but my game is now like this without the old presets even though im using the same preset I downloaded from you I feel like im severely fucking something up here sorry xdimage.png?ex=69c09f18&is=69bf4d98&hm=f9e

Posted
22 minutes ago, Lasorda said:

So not really sure what I did now but my game is now like this without the old presets even though im using the same preset I downloaded from you I feel like im severely fucking something up here sorry xdimage.png?ex=69c09f18&is=69bf4d98&hm=f9e

Check your Lovers lab DM's

Posted
9 hours ago, BroncoDaFoo said:

pleaaase i need this my ui is kinda homeless 

 

11 hours ago, yugiasat said:

can you send this and any other similar UI mods you have pls

 

One day, rn kinda busy, and I need to repack everything to be smaller, cuz mine is packed to be 10GB lmfao. I have a lot in it.

Posted

Someone help me, it started in this update when I move away from the character the mode disappears and when I get close it reappears. Is there an exact number to set the FOV to?

Posted
2 hours ago, kokokuro said:

Wait... DX12???

 

2 hours ago, Iran0utofnames said:

WHAT THE HELL DO U MEAN BY DX 12

before i need to turn on to use mods,but not now

Captura de pantalla 2026-03-22 040203.png

Posted
2 hours ago, kurokoi1 said:

 

before i need to turn on to use mods,but not now

Captura de pantalla 2026-03-22 040203.png

I’m confused, whenever I start WuWa from the xxmi launcher, it automatically runs in DX11. i dont have frame gen or raytracing options in graphic settings. thats how i see if it runs with dx11 or 12

Posted
3 hours ago, kurokoi1 said:

 

before i need to turn on to use mods,but not now

Captura de pantalla 2026-03-22 040203.png

Explain how u launching mods from official launcher? Don't leave anything out from the beginning. Pretty please.

Posted
14 hours ago, kurokoi1 said:

funny,mods are working fine when they are npc and directx12

Wuthering Waves   21_3_2026 17_11_46.png

Wuthering Waves   21_3_2026 17_15_23.png

BRO DO NOT DROP THIS BOMB AND RUN AWAY TF YOU MEAN DX12???????

Posted
2 hours ago, yinlins-slave said:

I’m confused, whenever I start WuWa from the xxmi launcher, it automatically runs in DX11. i dont have frame gen or raytracing options in graphic settings. thats how i see if it runs with dx11 or 12

Because xxmi is dx11 only it doesn't have a dx12 version 

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