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Posted
5 hours ago, Lenain said:

Hi,

I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me.

Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered.

 

Need to be test :

Lynae

Mornye

Aemeath

Luuk

 

Many thanks.

 

collage_B.thumb.png.b8d96de58c0855db885ae55fbf22fcca.png

 

Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar 40.13 MB · 1 download

  


The only one id say is a bit jank is Jinhsi and thats cause the outline is a bit pixelated but thats more of a nitpick than anything

 

Screenshot 2026-03-29 224903.png

team portrait test.zip

Posted
4 hours ago, IncogACC said:

What will it take to actually fix mods?

Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed.

 

What modders need:

  • Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks.

With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI.

 

The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it.

 

What a script would need:

  • LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character)
  • LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix)
  • A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it.

Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected.

 

All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with.

 

Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind.

Huge Respect for you and Spectrum.

Posted
5 hours ago, IncogACC said:

I made that one, or at least I took Nomnom's and added to it, I host it and all the other UI mods I maintain here.

 

Thank you very much, I've been trying it but it's not working for me, do I need something else?

Posted
27 minutes ago, jinacho said:

 

Thank you very much, I've been trying it but it's not working for me, do I need something else?

In that same google drive, there's a file called ShaderOverrideUI(NECESSARY). Unpack that into your mods folder as well, it's needed to activate UI mods.

Posted
1 hour ago, Frustrated_Mod_Man said:

there is a download icon to the left of the cloud icon. do they not work?

it's asking me to sign in and i've tried it, but the app doesn't work XD

Posted

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

Posted
3 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

This is "Quark netdisk" -- a Chinese netdisk. Therefore, it will require you to log in to your account before you can download files—this is a characteristic of Chinese netdisk.

Posted
1 hour ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

Posted
2 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

if you only farm and postgame,use the nottexture method,the mods works with that

Posted
7 hours ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

5 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

 

Mods haven't been fixed.

 

There are 2 types of modders right now, modders who are manually fixing their existing mods by creating separate LOD1 models which cover most camera distances, and modders who are releasing new mods despite the LOD issue.

 

WWMI tools hasn't been updated yet, it's still being worked on to implement EFMI styled LOD handling (potentially anyway) to keep the modding process simple for modders, so new mods that are made right now don't have any sort of LOD fix baked in yet.

There are modders releasing mods that only work on LOD0 simply for the sake of releasing mods, Stable textures is being used as a bandaid fix to make textures work within LOD0 at least and they're simply accepting the fact that their mods will break with LOD1(Combat camera distance) or LOD2(Extreme camera distance).

 

Those who release/updated mods that work with both LOD0 and LOD1 are doing it manually by taking 2 separate character dumps and modding over both of them individually, then releasing 2 mods as a single package.

 

Like I said in my last post, it's doable for modders right now albeit somewhat scuffed.

The reasons more people aren't doing it are;

  • A. I doubt that many modders (Especially on the Chinese and Korean side) actually know that they can fix their mods with the current tools.
  • B. Modders who are in the know might be cautious about making fixes that could be broken when the real fix finally happens.
  • C. There's no up-to-date asset repo containing well tested and accurate dumps for all characters LODs so each modder would have to go through the hassle of manually dumping the LODs themselves and as someone who has done that for every character he owns, I will tell you first hand that it is a PAIN in the ass, so they might just not want to put the effort into a temp fix.

"Right now" the expectation is that mods will need to handle 3 LODs, LOD0, 1 and 2 which covers pretty much every camera state WuWa naturally has (LOD3 and 4 exist but aren't used), but having to mod for every LOD is problematic for a few reasons which I won't get into and so there's been an effort among the tool devs to find a different solution and one of those solutions is in research/testing right now. 

 

It's a complicated, difficult problem that takes a lot of research, time and testing so expect mods to be cooked for the rest of 3.2 at least.

Posted
14 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

if file is too large(maybe >100m), you won't download it from the webpage and must use app

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