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Posted

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

Posted
3 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

This is "Quark netdisk" -- a Chinese netdisk. Therefore, it will require you to log in to your account before you can download files—this is a characteristic of Chinese netdisk.

Posted
1 hour ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

Posted
2 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

if you only farm and postgame,use the nottexture method,the mods works with that

Posted
7 hours ago, Aaddyy said:

just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔

5 hours ago, isamuoshino said:

I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods.

SIN-WUWA.png

 

Mods haven't been fixed.

 

There are 2 types of modders right now, modders who are manually fixing their existing mods by creating separate LOD1 models which cover most camera distances, and modders who are releasing new mods despite the LOD issue.

 

WWMI tools hasn't been updated yet, it's still being worked on to implement EFMI styled LOD handling (potentially anyway) to keep the modding process simple for modders, so new mods that are made right now don't have any sort of LOD fix baked in yet.

There are modders releasing mods that only work on LOD0 simply for the sake of releasing mods, Stable textures is being used as a bandaid fix to make textures work within LOD0 at least and they're simply accepting the fact that their mods will break with LOD1(Combat camera distance) or LOD2(Extreme camera distance).

 

Those who release/updated mods that work with both LOD0 and LOD1 are doing it manually by taking 2 separate character dumps and modding over both of them individually, then releasing 2 mods as a single package.

 

Like I said in my last post, it's doable for modders right now albeit somewhat scuffed.

The reasons more people aren't doing it are;

  • A. I doubt that many modders (Especially on the Chinese and Korean side) actually know that they can fix their mods with the current tools.
  • B. Modders who are in the know might be cautious about making fixes that could be broken when the real fix finally happens.
  • C. There's no up-to-date asset repo containing well tested and accurate dumps for all characters LODs so each modder would have to go through the hassle of manually dumping the LODs themselves and as someone who has done that for every character he owns, I will tell you first hand that it is a PAIN in the ass, so they might just not want to put the effort into a temp fix.

"Right now" the expectation is that mods will need to handle 3 LODs, LOD0, 1 and 2 which covers pretty much every camera state WuWa naturally has (LOD3 and 4 exist but aren't used), but having to mod for every LOD is problematic for a few reasons which I won't get into and so there's been an effort among the tool devs to find a different solution and one of those solutions is in research/testing right now. 

 

It's a complicated, difficult problem that takes a lot of research, time and testing so expect mods to be cooked for the rest of 3.2 at least.

Posted
14 hours ago, Constantine1416 said:

it's asking me to sign in and i've tried it, but the app doesn't work XD

if file is too large(maybe >100m), you won't download it from the webpage and must use app

Posted

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

Untitled.png

Untitled1.jpg

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Posted
1 hour ago, coffee.or.tea said:

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

Untitled.png

Untitled1.jpg

Untitled12.jpg

welcome TO 3.2

p3zppoey21e71.png

Posted
3 hours ago, coffee.or.tea said:

hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )

Untitled.png

Untitled1.jpg

Untitled12.jpg

bro is sleeping under a stonde

Posted (edited)
17 hours ago, eightballblaze said:

Somebody found a work around, should help with the LOD? or atleast the Engine.ini side of things

 

https://gamebanana.com/tuts/19647

even if it works using r.Streaming.MinBoost=15+ to fix mods is bad 16g vram wont be enough in some maps with (5070ti_9800x3d) and my fps drop to 40 fighting 3.0 tacet discord nest also we dont know how kuro will react to this they could see this as pack mods and ban best case we get fixes like this mod

edit ; brandy confirm it works hes been using it since launch to get default Cvars so its safe

Edited by yuukino9
Posted

to make mods work again like before add -SkipSplash -EngineIni=Engine.ini to xxmi put this engine ini in Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64 tweak it as u like then make sure to add it as read only

Engine.rar

Posted (edited)
18 hours ago, eightballblaze said:

Somebody found a work around, should help with the LOD? or atleast the Engine.ini side of things

 

https://gamebanana.com/tuts/19647

 

I tried this and it worked (keep in mind I also use the correction made in a comment by McFuckleBerry). I played like half an hour and all the mods worked like before. But it seems to me this method requires to have a beefy PC, because I experienced some stuttering while killing a bunch of mobs.

 

I wonder if it can be optimized and implemented in better ways.

Edited by manu5
Posted (edited)

We're so fucking back.

 

image.thumb.png.6a573f7a8595d0ba5825b41883ba6105.png

 

This is yet another bypass to get around Kuro's various locks but still uses the same fundamental method of ini tweaks to force consistent LODs, so it's still potentially breakable in a future patch if Kuro continues to lock things down more and more, but I'm gonna have hope that this will stick for longer than 3.3 at least. 

 

Everything I said about fixes and timelines were under the assumption that forced LODs were off the table for good, so this is absolutely huge and is definitely the preferable method.

 

Edit: XXMI updated, thank you Spectrum

Edited by IncogACC
Posted
20 minutes ago, IncogACC said:

We're so fucking back.

 

image.thumb.png.6a573f7a8595d0ba5825b41883ba6105.png

 

This is yet another bypass to get around Kuro's various locks but still uses the same fundamental method of ini tweaks to force consistent LODs, so it's still potentially breakable in a future patch if Kuro continues to lock things down more and more, but I'm gonna have hope that this will stick for longer than 3.3 at least. 

 

Everything I said about fixes and timelines were under the assumption that forced LODs were off the table for good, so this is absolutely huge and is definitely the preferable method.

 

Follow Yuukino's steps 2 posts above this one to get it working

The VRAM overflow is concerning — maybe more tweaking on the streaming commands could help. I'd still hope we succesfully brute-force all the LOD hashes for a more permanent solution since it'd be more resilient to future lockdowns while improving performance with mods, but I get that's a monumental task to do for free.

Posted
23 minutes ago, Happily8015 said:

The VRAM overflow is concerning — maybe more tweaking on the streaming commands could help. I'd still hope we succesfully brute-force all the LOD hashes for a more permanent solution since it'd be more resilient to future lockdowns while improving performance with mods, but I get that's a monumental task to do for free.

u can use r.Streaming.Boost=20+ insted of r.Streaming.MinBoost to avoid VRAM overflow and fps drops but u will have mods lead deley only force high MinBoost if u have 16g vram min

Posted (edited)
5 minutes ago, Constantine1416 said:

XXMI has already been updated, however there's still a delay in textures. Do you know how to fix it?

if u have 16g vram try 

r.Streaming.PoolSize=12000

r.Streaming.MinBoost=10 

Edited by yuukino9

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