Aaddyy Posted April 2 Posted April 2 just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔 1
Nero183 Posted April 2 Posted April 2 3 hours ago, Constantine1416 said: it's asking me to sign in and i've tried it, but the app doesn't work XD This is "Quark netdisk" -- a Chinese netdisk. Therefore, it will require you to log in to your account before you can download files—this is a characteristic of Chinese netdisk. 1
isamuoshino Posted April 2 Posted April 2 1 hour ago, Aaddyy said: just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔 I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods. 4
kurokoi1 Posted April 2 Posted April 2 2 hours ago, isamuoshino said: I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods. if you only farm and postgame,use the nottexture method,the mods works with that
IncogACC Posted April 2 Posted April 2 7 hours ago, Aaddyy said: just curious, but did WWMI get fixed? if not just curious why mod devs are releasing skins when all mods are broken 🤔 5 hours ago, isamuoshino said: I have no idea why they keep making mods when they're all broken... unless the new ones are already adapted for the new LOD. I'm still waiting for a fix so I can use my mods. Mods haven't been fixed. There are 2 types of modders right now, modders who are manually fixing their existing mods by creating separate LOD1 models which cover most camera distances, and modders who are releasing new mods despite the LOD issue. WWMI tools hasn't been updated yet, it's still being worked on to implement EFMI styled LOD handling (potentially anyway) to keep the modding process simple for modders, so new mods that are made right now don't have any sort of LOD fix baked in yet. There are modders releasing mods that only work on LOD0 simply for the sake of releasing mods, Stable textures is being used as a bandaid fix to make textures work within LOD0 at least and they're simply accepting the fact that their mods will break with LOD1(Combat camera distance) or LOD2(Extreme camera distance). Those who release/updated mods that work with both LOD0 and LOD1 are doing it manually by taking 2 separate character dumps and modding over both of them individually, then releasing 2 mods as a single package. Like I said in my last post, it's doable for modders right now albeit somewhat scuffed. The reasons more people aren't doing it are; A. I doubt that many modders (Especially on the Chinese and Korean side) actually know that they can fix their mods with the current tools. B. Modders who are in the know might be cautious about making fixes that could be broken when the real fix finally happens. C. There's no up-to-date asset repo containing well tested and accurate dumps for all characters LODs so each modder would have to go through the hassle of manually dumping the LODs themselves and as someone who has done that for every character he owns, I will tell you first hand that it is a PAIN in the ass, so they might just not want to put the effort into a temp fix. "Right now" the expectation is that mods will need to handle 3 LODs, LOD0, 1 and 2 which covers pretty much every camera state WuWa naturally has (LOD3 and 4 exist but aren't used), but having to mod for every LOD is problematic for a few reasons which I won't get into and so there's been an effort among the tool devs to find a different solution and one of those solutions is in research/testing right now. It's a complicated, difficult problem that takes a lot of research, time and testing so expect mods to be cooked for the rest of 3.2 at least. 19
HanaURudel Posted April 2 Posted April 2 14 hours ago, Constantine1416 said: it's asking me to sign in and i've tried it, but the app doesn't work XD if file is too large(maybe >100m), you won't download it from the webpage and must use app
vlastilin02 Posted April 3 Posted April 3 On 3/29/2026 at 10:59 PM, Lloyd1472 said: Who has the full version, thank you very much. +1
lawmetal Posted April 3 Posted April 3 12 hours ago, Searanei said: Pls, anyone have this mod? i would also like this one pls XD 3
xianyoe Posted April 3 Posted April 3 (edited) could anyone shared the full version of this mod pls https://gamebanana.com/mods/662646 https://www.patreon.com/posts/aemeath-og-anim-153711309 Edited April 3 by xianyoe
coffee.or.tea Posted April 3 Posted April 3 hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : )
kurokoi1 Posted April 3 Posted April 3 1 hour ago, coffee.or.tea said: hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : ) welcome TO 3.2 5
ObitoAbi Posted April 3 Posted April 3 3 hours ago, coffee.or.tea said: hello, I havent play with mod for a while, not sure how to fix this... Could someone please help? I thought its about the LOD Bias, doesnt seems working despite I use ultra high. Also used fixer 3.1.2 (stable texture). Thanks a lot : ) bro is sleeping under a stonde 1
Qertz0 Posted April 3 Posted April 3 6 hours ago, lawmetal said: i would also like this one pls XD Me too please lol
eightballblaze Posted April 4 Posted April 4 Somebody found a work around, should help with the LOD? or atleast the Engine.ini side of things https://gamebanana.com/tuts/19647 3
coffee.or.tea Posted April 4 Posted April 4 9 hours ago, ObitoAbi said: bro is sleeping under a stonde mb for not reading bunch of debate, thanks for letting me know
killanish0 Posted April 4 Posted April 4 Bro, I need all of them but it all expensive af. Can somebody share it? in gamebanana I don't find its toogle. Here the link mod link but its not a full versionhttps://gamebanana.com/members/2470936
yuukino9 Posted April 4 Posted April 4 (edited) 17 hours ago, eightballblaze said: Somebody found a work around, should help with the LOD? or atleast the Engine.ini side of things https://gamebanana.com/tuts/19647 even if it works using r.Streaming.MinBoost=15+ to fix mods is bad 16g vram wont be enough in some maps with (5070ti_9800x3d) and my fps drop to 40 fighting 3.0 tacet discord nest also we dont know how kuro will react to this they could see this as pack mods and ban best case we get fixes like this mod edit ; brandy confirm it works hes been using it since launch to get default Cvars so its safe Edited April 4 by yuukino9 1
yuukino9 Posted April 4 Posted April 4 to make mods work again like before add -SkipSplash -EngineIni=Engine.ini to xxmi put this engine ini in Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64 tweak it as u like then make sure to add it as read only Engine.rar 3
manu5 Posted April 4 Posted April 4 (edited) 18 hours ago, eightballblaze said: Somebody found a work around, should help with the LOD? or atleast the Engine.ini side of things https://gamebanana.com/tuts/19647 I tried this and it worked (keep in mind I also use the correction made in a comment by McFuckleBerry). I played like half an hour and all the mods worked like before. But it seems to me this method requires to have a beefy PC, because I experienced some stuttering while killing a bunch of mobs. I wonder if it can be optimized and implemented in better ways. Edited April 4 by manu5
IncogACC Posted April 4 Posted April 4 (edited) We're so fucking back. This is yet another bypass to get around Kuro's various locks but still uses the same fundamental method of ini tweaks to force consistent LODs, so it's still potentially breakable in a future patch if Kuro continues to lock things down more and more, but I'm gonna have hope that this will stick for longer than 3.3 at least. Everything I said about fixes and timelines were under the assumption that forced LODs were off the table for good, so this is absolutely huge and is definitely the preferable method. Edit: XXMI updated, thank you Spectrum Edited April 4 by IncogACC 9
Happily8015 Posted April 4 Posted April 4 20 minutes ago, IncogACC said: We're so fucking back. This is yet another bypass to get around Kuro's various locks but still uses the same fundamental method of ini tweaks to force consistent LODs, so it's still potentially breakable in a future patch if Kuro continues to lock things down more and more, but I'm gonna have hope that this will stick for longer than 3.3 at least. Everything I said about fixes and timelines were under the assumption that forced LODs were off the table for good, so this is absolutely huge and is definitely the preferable method. Follow Yuukino's steps 2 posts above this one to get it working The VRAM overflow is concerning — maybe more tweaking on the streaming commands could help. I'd still hope we succesfully brute-force all the LOD hashes for a more permanent solution since it'd be more resilient to future lockdowns while improving performance with mods, but I get that's a monumental task to do for free.
yuukino9 Posted April 4 Posted April 4 23 minutes ago, Happily8015 said: The VRAM overflow is concerning — maybe more tweaking on the streaming commands could help. I'd still hope we succesfully brute-force all the LOD hashes for a more permanent solution since it'd be more resilient to future lockdowns while improving performance with mods, but I get that's a monumental task to do for free. u can use r.Streaming.Boost=20+ insted of r.Streaming.MinBoost to avoid VRAM overflow and fps drops but u will have mods lead deley only force high MinBoost if u have 16g vram min 1
Constantine1416 Posted April 4 Posted April 4 XXMI has already been updated, however there's still a delay in textures. Do you know how to fix it?
yuukino9 Posted April 4 Posted April 4 (edited) 5 minutes ago, Constantine1416 said: XXMI has already been updated, however there's still a delay in textures. Do you know how to fix it? if u have 16g vram try r.Streaming.PoolSize=12000 r.Streaming.MinBoost=10 Edited April 4 by yuukino9
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