kokokuro Posted March 28 Posted March 28 (edited) 23 hours ago, isamuoshino said: RIP This is curious, but if you set the "-NOTEXTURESTREAMING" option as a startup argument, it solves the mod problem (although popping between the mods and the original skin still persists if you zoom the camera out too far). Another thing is that when you activate this option, some objects and/or visual effects break. Edited March 28 by kokokuro Some information was missing 3
ochain190 Posted March 29 Posted March 29 (edited) This mod of the FRover skin I attached is dead, it's a fucking mess, every update of this game breaks the mods. The Wanderer (Immortal Light) - Striped Jacket.zip Edited March 29 by ochain190
Kyro_ Posted March 29 Posted March 29 On 3/27/2026 at 6:50 PM, isamuoshino said: RIP I've been away from mods for a while. What's going on?
NobetaLove Posted March 29 Posted March 29 ryuzu-0105nn Kyro_ Someone God is complete 3.2mod to banana but now,character is not all my love partner Phoebe is not complete😭
Scarecrow03 Posted March 29 Posted March 29 7 hours ago, kokokuro said: This is curious, but if you set the "-NOTEXTURESTREAMING" option as a startup argument, it solves the mod problem (although popping between the mods and the original skin still persists if you zoom the camera out too far). Another thing is that when you activate this option, some objects and/or visual effects break. What does skipslash do?
ObitoAbi Posted March 29 Posted March 29 Why are people still posting mods if they don’t work? Or do they work again? Sorry if I missed something. The mods still aren’t working for me.
Protected05 Posted March 29 Posted March 29 On 3/27/2026 at 10:12 PM, xianyoe said: is it has texture fix or not? Mornye.zipThis ones the latest ur right
Protected05 Posted March 29 Posted March 29 On 3/27/2026 at 5:28 AM, xianyoe said: https://shen18545545.fanbox.cc/posts/11628005 Pls share this mod if you have it Cartethyia 2.0 ver.zip 3
BroncoDaFoo Posted March 29 Posted March 29 23 minutes ago, Raison.D'tre said: So the mods still breaking? and no fix yet? nope 1
lua0305 Posted March 29 Posted March 29 On 2026/3/27 at 午前1時2分, smurf1.forsaken said: このMODを共有してもらえませんか? It’s been uploaded a few times already, Mornye-Tender Catgirl-NSFW-v1.1.rar
Futayuri Posted March 29 Posted March 29 3 hours ago, BroncoDaFoo said: nope Modders like Nahcyor have developed workarounds for his mods and they don't break. But they have to reformat each mod individually and rewrite ini file.
Dx55 Posted March 29 Posted March 29 For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away. By the time the XXMI team works on it, we'll already have a new update coming with even more new problems... 3
eightballblaze Posted March 29 Posted March 29 3 minutes ago, Dx55 said: For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away. LOD is the only problem i have too... either the XXMI team will add something or the mod fixer tool might need to add LOD hash to every mod file.
Beater25 Posted March 29 Posted March 29 (edited) I know that we currently running in LOD issues and MODs are broken.. but empty body is different, no? soo... anyone could help me out how to fix the empty body?? I love this Mod so much but damn... any help please Edited March 29 by Beater25
Adal01 Posted March 29 Posted March 29 (edited) Hi, I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me. Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered. Need to be test : Lynae Mornye Aemeath Luuk Many thanks. EDIT : archive with fixes for character that needed them. Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar Edited March 30 by Lenain 5
NomadinDaHood Posted March 29 Posted March 29 5 hours ago, Lloyd1472 said: Who has the full version, thank you very much. me too pls
HimothyMcHimerson Posted March 30 Posted March 30 5 hours ago, Lenain said: Hi, I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me. Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered. Need to be test : Lynae Mornye Aemeath Luuk Many thanks. Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar 40.13 MB · 1 download The only one id say is a bit jank is Jinhsi and thats cause the outline is a bit pixelated but thats more of a nitpick than anything team portrait test.zip 1
Popular Post IncogACC Posted March 30 Popular Post Posted March 30 What will it take to actually fix mods? Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed. What modders need: Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks. With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI. The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it. What a script would need: LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character) LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix) A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it. Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected. All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with. Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind. 27
Adal01 Posted March 30 Posted March 30 8 hours ago, HimothyMcHimerson said: team portrait test.zip 56.99 MB · 2 downloads Thanks, i see that Lynae and Mornye are too light, and Mrover is too dark, I'll correct that. Just missing Luuk now.
MrSurepka Posted March 30 Posted March 30 Aemeath-Mech.zip Who can help fix the mod, it's broken and I can't fix it with any tools :с
Iran0utofnames Posted March 30 Posted March 30 4 hours ago, IncogACC said: What will it take to actually fix mods? Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed. What modders need: Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks. With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI. The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it. What a script would need: LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character) LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix) A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it. Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected. All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with. Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind. Huge Respect for you and Spectrum.
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