BroncoDaFoo Posted March 29 Posted March 29 23 minutes ago, Raison.D'tre said: So the mods still breaking? and no fix yet? nope 1
lua0305 Posted March 29 Posted March 29 On 2026/3/27 at 午前1時2分, smurf1.forsaken said: このMODを共有してもらえませんか? It’s been uploaded a few times already, Mornye-Tender Catgirl-NSFW-v1.1.rar
Futayuri Posted March 29 Posted March 29 3 hours ago, BroncoDaFoo said: nope Modders like Nahcyor have developed workarounds for his mods and they don't break. But they have to reformat each mod individually and rewrite ini file.
Dx55 Posted March 29 Posted March 29 For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away. By the time the XXMI team works on it, we'll already have a new update coming with even more new problems... 3
eightballblaze Posted March 29 Posted March 29 3 minutes ago, Dx55 said: For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away. LOD is the only problem i have too... either the XXMI team will add something or the mod fixer tool might need to add LOD hash to every mod file.
Beater25 Posted March 29 Posted March 29 (edited) I know that we currently running in LOD issues and MODs are broken.. but empty body is different, no? soo... anyone could help me out how to fix the empty body?? I love this Mod so much but damn... any help please Edited March 29 by Beater25
Adal01 Posted March 29 Posted March 29 (edited) Hi, I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me. Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered. Need to be test : Lynae Mornye Aemeath Luuk Many thanks. EDIT : archive with fixes for character that needed them. Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar Edited March 30 by Lenain 5
NomadinDaHood Posted March 29 Posted March 29 5 hours ago, Lloyd1472 said: Who has the full version, thank you very much. me too pls
HimothyMcHimerson Posted March 30 Posted March 30 5 hours ago, Lenain said: Hi, I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me. Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered. Need to be test : Lynae Mornye Aemeath Luuk Many thanks. Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar 40.13 MB · 1 download The only one id say is a bit jank is Jinhsi and thats cause the outline is a bit pixelated but thats more of a nitpick than anything team portrait test.zip 1
Popular Post IncogACC Posted March 30 Popular Post Posted March 30 What will it take to actually fix mods? Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed. What modders need: Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks. With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI. The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it. What a script would need: LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character) LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix) A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it. Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected. All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with. Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind. 27
Adal01 Posted March 30 Posted March 30 8 hours ago, HimothyMcHimerson said: team portrait test.zip 56.99 MB · 2 downloads Thanks, i see that Lynae and Mornye are too light, and Mrover is too dark, I'll correct that. Just missing Luuk now.
MrSurepka Posted March 30 Posted March 30 Aemeath-Mech.zip Who can help fix the mod, it's broken and I can't fix it with any tools :с
Iran0utofnames Posted March 30 Posted March 30 4 hours ago, IncogACC said: What will it take to actually fix mods? Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed. What modders need: Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks. With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI. The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it. What a script would need: LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character) LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix) A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it. Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected. All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with. Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind. Huge Respect for you and Spectrum.
xianyoe Posted March 31 Posted March 31 share this mod pls https://shen18545545.fanbox.cc/posts/11650502 4
jinacho Posted March 31 Posted March 31 [DaisyMeow]Chisa Shrine Maiden Cracked.rar Does anyone have this mod fixed for version 3.2?
jinacho Posted March 31 Posted March 31 https://huihui168.org/?list_11/5898.html anyone have this mod ? the links not working
IncogACC Posted March 31 Posted March 31 2 hours ago, jinacho said: https://huihui168.org/?list_11/5898.html anyone have this mod ? the links not working I made that one, or at least I took Nomnom's and added to it, I host it and all the other UI mods I maintain here.
panpanxia Posted March 31 Posted March 31 On 2/7/2026 at 1:57 AM, Vex_71 said: Updated the mod for the 3.1 update [PREVIEW] nsfw_loading_screens_alt 3.1.zip 341.65 MB · 45 downloads 3.2 update please please please 4
jinacho Posted March 31 Posted March 31 5 hours ago, IncogACC said: I made that one, or at least I took Nomnom's and added to it, I host it and all the other UI mods I maintain here. Thank you very much, I've been trying it but it's not working for me, do I need something else?
IncogACC Posted March 31 Posted March 31 27 minutes ago, jinacho said: Thank you very much, I've been trying it but it's not working for me, do I need something else? In that same google drive, there's a file called ShaderOverrideUI(NECESSARY). Unpack that into your mods folder as well, it's needed to activate UI mods. 2
Constantine1416 Posted April 1 Posted April 1 How am i supposed to download huihui files from this page?
Frustrated_Mod_Man Posted April 1 Posted April 1 2 hours ago, Constantine1416 said: How am i supposed to download huihui files from this page? there is a download icon to the left of the cloud icon. do they not work?
Constantine1416 Posted April 1 Posted April 1 1 hour ago, Frustrated_Mod_Man said: there is a download icon to the left of the cloud icon. do they not work? it's asking me to sign in and i've tried it, but the app doesn't work XD
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