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Posted (edited)
23 hours ago, isamuoshino said:

RIP

 

SIN-WUWA.png

This is curious, but if you set the "-NOTEXTURESTREAMING" option as a startup argument, it solves the mod problem (although popping between the mods and the original skin still persists if you zoom the camera out too far). Another thing is that when you activate this option, some objects and/or visual effects break.

exted.PNG

Edited by kokokuro
Some information was missing
Posted
On 3/27/2026 at 6:50 PM, isamuoshino said:

RIP

 

SIN-WUWA.png

I've been away from mods for a while. What's going on? 

Posted
7 hours ago, kokokuro said:

This is curious, but if you set the "-NOTEXTURESTREAMING" option as a startup argument, it solves the mod problem (although popping between the mods and the original skin still persists if you zoom the camera out too far). Another thing is that when you activate this option, some objects and/or visual effects break.

exted.PNG

What does skipslash do?

Posted

Why are people still posting mods if they don’t work? Or do they work again? Sorry if I missed something. The mods still aren’t working for me.

Posted
3 hours ago, BroncoDaFoo said:

nope

 

Modders like Nahcyor have developed workarounds for his mods and they don't break. But they have to reformat each mod individually and rewrite ini file.

Posted
For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away.

By the time the XXMI team works on it, we'll already have a new update coming with even more new problems...

Posted
3 minutes ago, Dx55 said:
For me, most mods still work; it's just the LOD that erases the mod if the camera is too far away.

LOD is the only problem i have too... either the XXMI team will add something or the mod fixer tool might need to add LOD hash to every mod file.

Posted (edited)

image.png.4092de03604ba752043644bac9f2fa94.png

 

I know that we currently running in LOD issues and MODs are broken.. but empty body is different, no? soo...

anyone could help me out how to fix the empty body?? 

I love this Mod so much but damn... any help please :)

Edited by Beater25
Posted (edited)

Hi,

I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me.

Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered.

 

Need to be test :

Lynae

Mornye

Aemeath

Luuk

 

Many thanks.

 

EDIT : archive with fixes for character that needed them.

 

collage_B.thumb.png.b8d96de58c0855db885ae55fbf22fcca.png

 

 

Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar

Edited by Lenain
Posted
5 hours ago, Lenain said:

Hi,

I've made another set of portraits for my mod in a different art style. I have tested most of the characters but some are inaccessible for me.

Would a kind soul owning them test it for me and share a screen of how they are displayed in the menu ? What I want to see is if they are too bright or dark. Placement correction is possible as well if they are too off centered.

 

Need to be test :

Lynae

Mornye

Aemeath

Luuk

 

Many thanks.

 

collage_B.thumb.png.b8d96de58c0855db885ae55fbf22fcca.png

 

Portraits Team UI (B)- Big Tiddy Cuties v3.2.rar 40.13 MB · 1 download

  


The only one id say is a bit jank is Jinhsi and thats cause the outline is a bit pixelated but thats more of a nitpick than anything

 

Screenshot 2026-03-29 224903.png

team portrait test.zip

Posted
4 hours ago, IncogACC said:

What will it take to actually fix mods?

Well that depends on who is doing the fixing, if we're talking about modders being able to fix their own mods then that's possible now, albeit somewhat scuffed.

 

What modders need:

  • Frame dump for each LOD for each character they need to fix, LOD textures are optional as RabbitFX exists and is more resistant to future breaks.

With just that, a modder can re-export their mod twice more creating 2/3 versions of it to cover the used LODs. (I say 2/3 'cus WuWa mainly only uses 2, but there are cases where a 3rd is used like Hyvatia and certain other niche animations). This works as a temp fix while Spectrum works on updating WWMI to behave more like EFMI.

 

The problems start to rack up when we're talking about users being able to fix their mods via a script, because a script doesn't have the convenience of just using WWMI tools and a blend file, it has to work with the existing mod data and make something new out of it.

 

What a script would need:

  • LOD model VB0 and shapekey hashes for all 3 used LODs for EVERY single character, plus vertex, index and VG data. (VERY time consuming to gather for every character)
  • LOD texture hashes (This is preferable over RabbitFX because copying existing TextureOverride blocks and changing the hash/name is easier and more consistent when scripting a fix)
  • A translation process that remaps high detail LOD mesh data to lower detail LODs with less VGs, akin to how EFMI does it.

Remapping mesh data is well beyond my walnut brain so I can't speak to the complexity or tedium it would take to script a process like that, whether or not it'd have to be hardcoded on a per-character and LOD basis or if there'd be consistent patterns to cut down the work, but the point is more that a script would require an enormous amount of data that needs to be manually collected.

 

All of this is kind of a moot point though, 'cus "the fix script" isn't something that's being actively worked on, it's not the highest priority right now. As far as I know, Spectrum is working on WWMI tools first and no one else has taken on the job of writing a fix script and there's no asset repo for all the new LODs anyway so we're a long way from an actual user facing "fix script for existing mods". I'm going to do the only thing I can do to help and that's start dumping LODs for every character I own so that when the time comes for a script to actually be made, whoever does it has the data they need to work with.

 

Bottom line, don't expect it for a while, Spectrum is working on it more or less solo so keep that in mind.

Huge Respect for you and Spectrum.

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