BroncoDaFoo Posted March 19 Posted March 19 25 minutes ago, NobetaLove said: as discussed to IncogACC I am be calm down wait XXML update to tomorrow maybe tomorrow is solve all problems Game updeta mod Definitely will need repair,This is routine lose one's cool is not a good partner(Phoebe❤️) because At least everyone game account is safety and good news! https://gamebanana.com/mods/661647 Sigrika mod is updeta very nice👍 I go to sleep!good night(Asia) tomorrow? lmao this might take MONTHS
Aaddyy Posted March 19 Posted March 19 16 minutes ago, BroncoDaFoo said: what you said makes no sense, mods do generate money for wuwa i and a lot of friends swipe t get the character because of its mods i bought skins just because oof the moods s i dont miss out on them, i never missed a single month without lunite just to make sure i will get thee character i want and the vast majority oof my pulls were because the mods i saw of them and a lt of people are like this so yea modding is making the game more successful Again with the false consensus effect. What you get enjoyment out of is entirely valid and im not here to invalidate it. But thinking your way of playing applies to the majority of the 1.1 million estimated playerbase is ignorant. all because you never missed a single month to get the characters you want just to apply the mods to them doesn't mean that applies to everyone and is the biggest contributor to the roughly 600 million dollars the game generated for the 3.x patch. I don't pull characters just for the sole reason to mod them. Again, if this was the case, Kuro would pander more towards the modding community like logically. Why make it harder for modders to mod if it generates millions of dollars for them? 1
BroncoDaFoo Posted March 19 Posted March 19 4 minutes ago, Aaddyy said: Genuine question: Why do you play gacha games like these if you rely on mods to have fun? if everything the game gives you at vanilla isnt fun, why play a game where the only enjoyment you get is from the mods? I mean, they have like TONS gooner games (which i do have a couple of) on steam and theres just better stuff then just skins. I'm not here to like put you down for playing the game with mods or anything, i mean i use them too xD But just curious why a game where you get enjoyment out of like a backstreet manufactured content from the community instead of like, idk Orc Massage Studio or Summer Clover or something is something you choose. i played without mods then i did find out about mods and they made the experience way better for me its like eating tuc crackers and then you add something to em and you like so much that eating the crackers alone wont do it for you and if they take that thing you add to them from you you will just stop eating tuc because it will bee boring by itself and you dont care about its original taste idk if you can understand this example but its very close 4
BroncoDaFoo Posted March 19 Posted March 19 (edited) 11 minutes ago, Aaddyy said: Again with the false consensus effect. What you get enjoyment out of is entirely valid and im not here to invalidate it. But thinking your way of playing applies to the majority of the 1.1 million estimated playerbase is ignorant. all because you never missed a single month to get the characters you want just to apply the mods to them doesn't mean that applies to everyone and is the biggest contributor to the roughly 600 million dollars the game generated for the 3.x patch. I don't pull characters just for the sole reason to mod them. Again, if this was the case, Kuro would pander more towards the modding community like logically. Why make it harder for modders to mod if it generates millions of dollars for them? i never said it does apply on all their income i said mods generate a lot of profits for this game and proved how it does that and the only thing that would shut you up and make you agree with me is if they full ban modding only then you will see how big of a hit it will be to their income and how many players will quit the game from all the mod users i spoken to in any server not a single one finds it okay to play normal version and all of them rather pay modded with all its drawbacks and will quit the moment modding dies for this game Edited March 19 by BroncoDaFoo 1
ok2134 Posted March 19 Posted March 19 16 minutes ago, BroncoDaFoo said: i never said it does apply on all their income i said mods generate a lot of profits for this game and proved how it does that and the only thing that would shut you up and make you agree with me is if they full ban modding only then you will see how big of a hit it will be to their income and how many players will quit the game from all the mod users i spoken to in any server not a single one finds it okay to play normal version and all of them rather pay modded with all its drawbacks and will quit the moment modding dies for this game Then there is no MOD to use now. Should you leave? Instead of forcing others to accept your opinion here? As for your point of view, where did you come to the conclusion about the profit brought by MOD? Where are the data? Or is it someone around you again? If the premise is that everyone around you is like this ~ your conclusion is wrong. "You" can't represent anyone ~ I like the story of this game and I like MOD. Even without MOD, I will pay for support because I play the game story itself instead of MOD~ 7
Aaddyy Posted March 19 Posted March 19 1 minute ago, BroncoDaFoo said: i never said it does apply on all their income i said mods generate a lot of profits for this game and proved how it does that and the only thing that would shut you up and make you agree with me is if they full ban modding only then you will say how big of a hit it will be to their income and how many players will quit the game from all the mod users i spoken to in any server not a single one finds it okay to play normal version and all of them rather pay modded with all its drawbacks and will quit the moment modding dies for this game I'm not sure where you got the source proving that the modding community notably impacts their revenue, but im pretty sure the modding community is drastically smaller than you think. Granted its really hard, if not impossible, to get an accurate number of how many people actually mod their games, but just for a rough attempt: About 65,000 people subscribe to the WUWA category on GameBanana. Even if we were to double (for people who dont subscribe to it and just download mods like me) thats like barely 12% of the estimated playerbase. Again, getting an accurate number would be hard, but i can promise you, the modding communty is not as large as you think it is in the grand scheme of things. That, combined with the fact that Kuro actively tells you not to use any un-authorized 3rd party software + making it difficult for modders to actually mod the game, logically its not as impactful as you think. "...mod users i spoken to in any server..." I mean theres already a bias in this statement alone, your only talking to mod users who I assume has a similar mindset as yours. I'm not against modding. in fact I think having mods avaliable for a game keeps the community alive and thriving. But in no way do I think that the modding community has any sort of impact to the game as a whole, whether thats in player numbers or revenue. 7
Jamt karoretta Posted March 19 Posted March 19 Machine translation I’m not taking sides here, but in games with a pay-to-play model, payers make up around 5% of the total player base. If more than 10% of players are using some form of in-game purchases, the impact is quite significant.
Aaddyy Posted March 19 Posted March 19 Just now, Jamt karoretta said: Machine translation I’m not taking sides here, but in games with a pay-to-play model, payers make up around 5% of the total player base. If more than 10% of players are using some form of in-game purchases, the impact is quite significant. well thats 5% of the entire player base. if your replying to what i put out on that very rough attempt at seeing how many people mod their games, then thats 5% of the ~6% of the player base that are subscribed to wuwa category in gamebanana. So its even smaller then you think (again, just a rough attempt on how many people mod WUWA) 1
Jamt karoretta Posted March 19 Posted March 19 That calculation seems a bit off, doesn't it? lol Does it just feel like you're desperate to deny the impact of mods? We'd be lucky if even 5% of the player base is willing to pay. If over 10% of players are using mods, then there's definitely an impact. If you want to own multiple characters and use multiple mods, paying is probably a must. 1
Aaddyy Posted March 19 Posted March 19 (edited) 10 minutes ago, Jamt karoretta said: That calculation seems a bit off, doesn't it? lol Does it just feel like you're desperate to deny the impact of mods? We'd be lucky if even 5% of the player base is willing to pay. If over 10% of players are using mods, then there's definitely an impact. If you want to own multiple characters and use multiple mods, paying is probably a must. well im not desperate to prove anything, im just looking at it logically and i dont think my calculations are off (could be, im tired af xD) but let me show my work : ~6% (68,000) of players out of the entire 1.1 million estimated players are subscribed to the WUWA category in Gamebanana your statement is "in games with a pay-to-play model, payers make up around 5% of the total player base." so if your looking at only the 5% of the entire playerbase that spends money on WUWA, then I would be looking at 5% of the entire playerbase that not only spends money on WUWA but is also subscribed to GameBanana so roughly 3,250 of the ~68,000 subscriptions pay for WUWA (0.29%) out of the entire playerbase as a whole i could be wrong, idk dude, its early lol Edited March 19 by Aaddyy 1
Jamt karoretta Posted March 19 Posted March 19 I don’t mean to get into an argument, and I don’t plan on taking sides either, but I think it’s best not to forget that this is a MOD community. lol From a business perspective, judging by other companies, there’s no doubt that MODs have an impact. Though I suppose it depends on the quality, too.
fogado Posted March 19 Posted March 19 I'm not even sure why quitting the game because of mods is even being debated. Regardless of how one say they feel, everyone here cares about mods, otherwise they wouldn't even be here. I myself would quit because I'm not super fond of the current state of the game. But I like the combat, and I like modding characters to match my preferences in women and see them kicking ass. A good chunk of the reason I chose PC over console IS modding, so ofc having them taken from me will greatly diminish my enjoyment of any game. If losing access to mods is of little consequence to you, cool, but then I'm not sure why you're even in a place fully meant to discuss modding. And no, I'm not doomposting, I have hope that the bigwigs will figure things out and allow modding to continue. But the way the update before last broke the mods, and now this update not only broke precisely what was being used to solve the previous problem, but also made engine.ini unmodifiable, does raise my eyebrow. 9
Aaddyy Posted March 19 Posted March 19 (edited) 19 minutes ago, Jamt karoretta said: I don’t mean to get into an argument, and I don’t plan on taking sides either, but I think it’s best not to forget that this is a MOD community. lol From a business perspective, judging by other companies, there’s no doubt that MODs have an impact. Though I suppose it depends on the quality, too. Oh i never said modding community doesnt have an impact. I actively said it earlier, mods in games are what keep the community live and active (example GTA V). I just said its not as big of a community compared to the playerbase as a whole. Games like GTA V thrives off of mods, but you can hardly say that about any other game. Yeah mods make the game more enjoyable and prolong its relevance, but as a community as a whole, its pretty small. As a business, though, you really wouldnt want mods at all because you want to attract as many customers as you can to your product and if their first impression of a game is "Is that a naked shorekeeper?" then that would more likely turn away customers. Small sexual themes are a good attractor to a game, but blatant sexual content tends to turn the majority of the populace away from it. Edited March 19 by Aaddyy 4
Aaddyy Posted March 19 Posted March 19 11 minutes ago, fogado said: I'm not even sure why quitting the game because of mods is even being debated. Regardless of how one say they feel, everyone here cares about mods, otherwise they wouldn't even be here. I myself would quit because I'm not super fond of the current state of the game. But I like the combat, and I like modding characters to match my preferences in women and see them kicking ass. A good chunk of the reason I chose PC over console IS modding, so ofc having them taken from me will greatly diminish my enjoyment of any game. If losing access to mods is of little consequence to you, cool, but then I'm not sure why you're even in a place fully meant to discuss modding. And no, I'm not doomposting, I have hope that the bigwigs will figure things out and allow modding to continue. But the way the update before last broke the mods, and now this update not only broke precisely what was being used to solve the previous problem, but also made engine.ini unmodifiable, does raise my eyebrow. not doompost in the slightest 😂 hey if the mods make the game enjoyable for you, thats your preference and i respect it. you do you boo. I personally still enjoy the game as a whole without mods so Im sticking with it 3
Jamt karoretta Posted March 19 Posted March 19 In games that aren’t originally adult titles, the community of people who seek erotic content through mods is driven by their knowledge of how to install them and their personal interests. If companies are willing to let these communities coexist without outright rejecting them—or completely banning them—then it’s better for both sides to maintain a mutually beneficial relationship. I wonder what the point is of shifting the focus of the discussion or making these strange calculations. Haha. Well, for people who play the game while spending money and using mods, there’s no reason to stop arguing that they’ll quit if mods become unavailable.
Adal01 Posted March 19 Posted March 19 If anyone has pulled Sigrika and know how to extract hash in game, I'd like to get her Team UI Portrait hash, so I can update my mod. Thanks. 1
gameBScat Posted March 19 Posted March 19 This was automatically translated using Google. Conspiracy theories are indeed everywhere. Just a major game update causing most mods to malfunction is being used by other developers to attack KURO, claiming they're going to sanction/ban mods. It's laughable. If KURO really wanted to ban mods, why are some mods still displaying correctly? This means most mod creators are using older technologies, leading to incompatibility with the newly optimized WUWA. The most obvious example is Phrolova mods. Mods created using newer technologies will have issues with casting Resonance Liberation - Waltz of Forsaken. When using Depths, Phrolova displays correctly in the background. However, mods made with older techniques show a stretched neck. The reason I say this is that most of my mods don't display correctly, but my Augusta and Chisa mods display correctly "directly." Chisa mods, except at the furthest viewing distance, become invisible, but moving back a little distance restores their display. 3
gameBScat Posted March 19 Posted March 19 This is the mod I used for Augusta and Chisa; it displays correctly in the game. Augusta_Mod.rar Chisa_Protector_Of_Honami_Kuchiba_Thicc_Heavy_NSFW.rar
CrispyChick Posted March 19 Posted March 19 If I understand correctly. we got misinformation from someone who not a dev and mods are not cooked its not work cuz new update as usual right?
aidan Posted March 19 Posted March 19 (edited) 15 minutes ago, standin614 said: If I understand correctly. we got misinformation from someone who not a dev and mods are not cooked its not work cuz new update as usual right? True. This entire debate makes no sense at all. On the other hand, the guys have had zero progress with their waifus for a full day now... I can't really blame them. Edited March 19 by aidan
Raison.D'tre Posted March 19 Posted March 19 huh... why even these people debating? wth also how do i fix rover? 2
Earlypain Posted March 19 Posted March 19 2 minutes ago, Raison.D'tre said: huh... why even these people debating? wth also how do i fix rover? read if you wanna know , after wuwa update , all the mods are kinda broken and u have to zoom to fix it , wuwa did some modifications and made moding harder . everyone is trash talking kuro or trying to find hope. hope it helps XD 1
zadkiel69 Posted March 19 Posted March 19 1 hour ago, Jamt karoretta said: In games that aren’t originally adult titles, the community of people who seek erotic content through mods is driven by their knowledge of how to install them and their personal interests. If companies are willing to let these communities coexist without outright rejecting them—or completely banning them—then it’s better for both sides to maintain a mutually beneficial relationship. I wonder what the point is of shifting the focus of the discussion or making these strange calculations. Haha. Well, for people who play the game while spending money and using mods, there’s no reason to stop arguing that they’ll quit if mods become unavailable. Honestly, I don't know why you're so adamant about defending this. I visit this site almost every day to check up on games I can mod and mods I can download and even then I don't think players are entitled to mod every game. As for wuwa coexisting with the modding community, forget it no gacha has and will support modding. It hurts the brand and the game's reputation, modders are constantly infringing on character ip and some modders even make money from trademarked characters. For as many good things the modding community has done for the game, the bad it could do is just as numerous, the con may outweigh the pros for the devs. Not to mention possible revenue loss from skin sales why buy skins when cosmetic mods exist? I won't judge the people who don't want to play anymore because Kuro broke mods but I think blaming and hating them for wanting to protect their IP is stupid. And besides its not like they made it impossible to mod the game, people will just have to wait for the fix which may take a while. So in conclusion these debates were utterly useless and just dampened everyone's mood 3
CrispyChick Posted March 19 Posted March 19 (edited) 33 minutes ago, aidan said: True. This entire debate makes no sense at all. On the other hand, the guys have had zero progress with their waifus for a full day now... I can't really blame them. If its a ragebait that huge success lol. I mean that one who spread False rumor. Edited March 19 by standin614 1
blkguy Posted March 19 Posted March 19 1 hour ago, standin614 said: If I understand correctly. we got misinformation from someone who not a dev and mods are not cooked its not work cuz new update as usual right? No. The mods "work", but only when you are zoomed in. This was the case for most recent patches, and the workaround was to change an .ini file to adjust LOD settings. To quote an XXMI dev, While mods are still loading, the setting in Engine.ini the tool relied on to make the mods work at different distances/LODs has now been blocked for reasons unknown (possibly performance related, or related to the new render distance option). As a result, once the camera moves too far from the model the model will swap to a lower detail (LOD) one and the mod will be unloaded. The change specific to this update which had not been a problem in any previous update is, Kuro disabled the ability to change the .ini file, so now there is no (simple) way to apply the mods from a large camera distance, which is most of the gameplay. Maybe UI mods are not impacted, I don't use them so I don't know. But mods were disrupted to a much more fundamental degree than "new update as usual" which is generally just updating a few hashes.
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