Jump to content

req Wuthering waves


Recommended Posts

Posted (edited)
4 hours ago, roflmnop said:

Both links are the same, I will say when it comes to merging mods, hair is like 99 percent of the time the only part you can get to work with another mod, there are exceptions but it requires the mods to be sectioned the same way.  For instance if you wanted to take the boobs from one mod, and use them on another mod, both mods would need to have the boobs be a seperate piece.  I would need to see what mod you want to merge the little devil mod with to know for sure, but you shouldn't get your hopes up because it may not be possible.  Not possible with just ini editing I mean, if there is a reverse script to take mods and convert them to a blend file to then make changes it would work.

I've mostly stepped back from modding stuff as of late, but my curiosity needs to be satiated. 

When it comes to grafting hair from mod X to mod Y, what parameters need to be fulfilled for it to work properly?

I know they both have to be using the same component layout since the method is "Component 0 from mod X and the rest from mod Y" but I've had troubles.

Do both mods need to be per component instead of merged skeleton?

Can it work at all with merged skeleton mods? Does it actually matter?

What else do you need to do aside from just turning off the necessary component sections in each ini?

 

I must steal your tech

Edited by IncogACC
Posted
4 hours ago, roflmnop said:

Both links are the same, I will say when it comes to merging mods, hair is like 99 percent of the time the only part you can get to work with another mod, there are exceptions but it requires the mods to be sectioned the same way.  For instance if you wanted to take the boobs from one mod, and use them on another mod, both mods would need to have the boobs be a seperate piece.  I would need to see what mod you want to merge the little devil mod with to know for sure, but you shouldn't get your hopes up because it may not be possible.  Not possible with just ini editing I mean, if there is a reverse script to take mods and convert them to a blend file to then make changes it would work.

 

Yeah sorry, replced the link.

Posted
6 hours ago, IncogACC said:

I've mostly stepped back from modding stuff as of late, but my curiosity needs to be satiated. 

When it comes to grafting hair from mod X to mod Y, what parameters need to be fulfilled for it to work properly?

I know they both have to be using the same component layout since the method is "Component 0 from mod X and the rest from mod Y" but I've had troubles.

Do both mods need to be per component instead of merged skeleton?

Can it work at all with merged skeleton mods? Does it actually matter?

What else do you need to do aside from just turning off the necessary component sections in each ini?

 

I must steal your tech

I'm familiar with you understanding a lot, but I'm still gonna write all this as simply as I can for those who might not be as familiar with all that's going on in the ini file.  When merging mods the biggest requirement is the mods are for the same character (yinlin hair won't work on cantrella from just ini editing).  As for skeletons, I have been able to get it to work with both types but the mods SHOULD be the same type of skeleton (if one mod is a merged skeleton and the other a standard skeleton then the part(s) get all wobbly when moving the character).  The part in the parenthesis may be fixable somehow but I haven't really done any further experiments because I haven't needed to.  Hair is the easiest and most likely to work because it's usualy always a seperate piece, that being said the same method for merging hair can be used on other components.  I have only been able to do that with one mod (taoqi) and I think that only worked because both mods used the standard skeleton just resized and retextured, and both mods had a top half and a bottom half.  I haven't even made it to the skinning shape keys override section yet.

 

Shape keys override section is important, I don't understand what or how it does what it needs to I only know what parts to remove (comment out with semicolon).  The reason its important is because when using two mods for the same character at the same time, you end up with mesh conflicts that cause glitching and the model spazzing out.  To avoid that you need to remove parts from one mod ini so the mesh or skeleton or animations don't conflict.

 

I try and go though the textures of both mods and comment out textures in the hair mod that aren't needed for the hair, and in the base mod comment out the textures for the hair, sometimes you don't have to do that but I find its better to do it incase it might matter with the mods being worked on.  I probably missed some minor things but I think I covered all the important parts.  I added some pictures that might be useful, feel free to ask any questions you might have about mod merging.

 

Spoiler

components.jpg.c3eed69a7e263aa20f78643dd8e644ca.jpgskinningshapekeysoverridesection.jpg.9e47b38aaef8403e19926f2b9437bc2e.jpg

 

Posted
4 hours ago, roflmnop said:

I'm familiar with you understanding a lot, but I'm still gonna write all this as simply as I can for those who might not be as familiar with all that's going on in the ini file.  When merging mods the biggest requirement is the mods are for the same character (yinlin hair won't work on cantrella from just ini editing).  As for skeletons, I have been able to get it to work with both types but the mods SHOULD be the same type of skeleton (if one mod is a merged skeleton and the other a standard skeleton then the part(s) get all wobbly when moving the character).  The part in the parenthesis may be fixable somehow but I haven't really done any further experiments because I haven't needed to.  Hair is the easiest and most likely to work because it's usualy always a seperate piece, that being said the same method for merging hair can be used on other components.  I have only been able to do that with one mod (taoqi) and I think that only worked because both mods used the standard skeleton just resized and retextured, and both mods had a top half and a bottom half.  I haven't even made it to the skinning shape keys override section yet.

 

Shape keys override section is important, I don't understand what or how it does what it needs to I only know what parts to remove (comment out with semicolon).  The reason its important is because when using two mods for the same character at the same time, you end up with mesh conflicts that cause glitching and the model spazzing out.  To avoid that you need to remove parts from one mod ini so the mesh or skeleton or animations don't conflict.

 

I try and go though the textures of both mods and comment out textures in the hair mod that aren't needed for the hair, and in the base mod comment out the textures for the hair, sometimes you don't have to do that but I find its better to do it incase it might matter with the mods being worked on.  I probably missed some minor things but I think I covered all the important parts.  I added some pictures that might be useful, feel free to ask any questions you might have about mod merging.

 

  Reveal hidden contents

components.jpg.c3eed69a7e263aa20f78643dd8e644ca.jpgskinningshapekeysoverridesection.jpg.9e47b38aaef8403e19926f2b9437bc2e.jpg

 

 

I've tried to follow some of your tips, I was trying to add the hair + face + the head piece of Nightpiercer mod to the other mod bc I like a thicker body better but i ended up making a mess and dont know whats wrong my head is spinning, this is harder than i thought :c

Screenshot_10.png.c0b3bccade95ff55e6644600ffd92134.pngScreenshot_12.png.01212a953ca3d94d4ee947469b505f07.pngScreenshot_11.png.58f4fe9291ea0975c6f33a4af783156b.png

nightpiercerjinhsi.zip JinhsiMainbody.zip

Posted
2 hours ago, angellamoonu said:

 

I've tried to follow some of your tips, I was trying to add the hair + face + the head piece of Nightpiercer mod to the other mod bc I like a thicker body better but i ended up making a mess and dont know whats wrong my head is spinning, this is harder than i thought :c

Screenshot_10.png.c0b3bccade95ff55e6644600ffd92134.pngScreenshot_12.png.01212a953ca3d94d4ee947469b505f07.pngScreenshot_11.png.58f4fe9291ea0975c6f33a4af783156b.png

nightpiercerjinhsi.zipFetching info... JinhsiMainbody.zipFetching info...

This will be the best mod when it's completed. Good luck!

Posted (edited)
7 hours ago, angellamoonu said:

 

I've tried to follow some of your tips, I was trying to add the hair + face + the head piece of Nightpiercer mod to the other mod bc I like a thicker body better but i ended up making a mess and dont know whats wrong my head is spinning, this is harder than i thought :c

Screenshot_10.png.c0b3bccade95ff55e6644600ffd92134.pngScreenshot_12.png.01212a953ca3d94d4ee947469b505f07.pngScreenshot_11.png.58f4fe9291ea0975c6f33a4af783156b.png

nightpiercerjinhsi.zip 32.11 MB · 13 downloads JinhsiMainbody.zip 39.04 MB · 15 downloads

The night piercer jinhsi mod has a merged skeleton, the jinhsi main body has a normal skeleton, so they won't work together unless you are ok with the hair or other parts being wobbly.  The face is just a texture "Components-2 t=3943dca3.dds" the hair as I say would be wobbly, the head piece would also be wobbly but because its a head piece might be ok, I'm not sure what component or drawindexed line the head piece is though. 

Edited by roflmnop
Posted (edited)
1 hour ago, roflmnop said:

The night piercer jinhsi mod has a merged skeleton, the jinhsi main body has a normal skeleton, so they won't work together unless you are ok with the hair or other parts being wobbly.  The face is just a texture "Components-2 t=3943dca3.dds" the hair as I say would be wobbly, the head piece would also be wobbly but because its a head piece might be ok, I'm not sure what component or drawindexed line the head piece is though. 

 Aw that makes sense now why it was wobbly, so there is really no way for me to merge unless I just rig the pieces in blender... oof that sucks

 

edit: btw the face isnt just texture, its modifed, I kinda like how the eye shape look in the night piercer mod, If i put only the face t exture it wouldnt look as good

Edited by angellamoonu
Posted
3 hours ago, roflmnop said:

The night piercer jinhsi mod has a merged skeleton, the jinhsi main body has a normal skeleton, so they won't work together unless you are ok with the hair or other parts being wobbly.  The face is just a texture "Components-2 t=3943dca3.dds" the hair as I say would be wobbly, the head piece would also be wobbly but because its a head piece might be ok, I'm not sure what component or drawindexed line the head piece is though. 

 

By the way I have a question if I found lets say a main body that uses MergedSkeleton and I decided to try and merge another mode that also uses MergedSkeleton would it work fine?

Posted
15 hours ago, roflmnop said:

I'm familiar with you understanding a lot, but I'm still gonna write all this as simply as I can for those who might not be as familiar with all that's going on in the ini file.  When merging mods the biggest requirement is the mods are for the same character (yinlin hair won't work on cantrella from just ini editing).  As for skeletons, I have been able to get it to work with both types but the mods SHOULD be the same type of skeleton (if one mod is a merged skeleton and the other a standard skeleton then the part(s) get all wobbly when moving the character).  The part in the parenthesis may be fixable somehow but I haven't really done any further experiments because I haven't needed to.  Hair is the easiest and most likely to work because it's usualy always a seperate piece, that being said the same method for merging hair can be used on other components.  I have only been able to do that with one mod (taoqi) and I think that only worked because both mods used the standard skeleton just resized and retextured, and both mods had a top half and a bottom half.  I haven't even made it to the skinning shape keys override section yet.

 

Shape keys override section is important, I don't understand what or how it does what it needs to I only know what parts to remove (comment out with semicolon).  The reason its important is because when using two mods for the same character at the same time, you end up with mesh conflicts that cause glitching and the model spazzing out.  To avoid that you need to remove parts from one mod ini so the mesh or skeleton or animations don't conflict.

 

I try and go though the textures of both mods and comment out textures in the hair mod that aren't needed for the hair, and in the base mod comment out the textures for the hair, sometimes you don't have to do that but I find its better to do it incase it might matter with the mods being worked on.  I probably missed some minor things but I think I covered all the important parts.  I added some pictures that might be useful, feel free to ask any questions you might have about mod merging.

 

  Reveal hidden contents

components.jpg.c3eed69a7e263aa20f78643dd8e644ca.jpgskinningshapekeysoverridesection.jpg.9e47b38aaef8403e19926f2b9437bc2e.jpg

 

Ty, it was the shapekey section that tripped me up.

Posted
2 hours ago, Mirgrowth said:

Boiz, who has this mod for Luno ?

https://arca.live/b/thingzyoa/150795362?p=2


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

Posted (edited)
8 hours ago, angellamoonu said:

 

By the way I have a question if I found lets say a main body that uses MergedSkeleton and I decided to try and merge another mode that also uses MergedSkeleton would it work fine?

Yea if you tried adding the parts from the piercer mod to another mod that uses the merged skeleton it should work.  If the hair texture from the piercer mod doesn't conflict with any textures for the body of the other mod.  I don't have jinhsi so I'm not as familiar with how her mods work, I just saw a texture that had one half that looked like it was for hair and another half that looked like it might be for a body. So just make sure to check textures, because if a mod uses parts of a body texture for hair or other parts and you try and merge mods you will get wierd texture bugs on the model.

Edited by roflmnop
Posted
1 hour ago, zagrebut said:


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

Awww, ty man!!!!

Posted (edited)
6 hours ago, Mirgrowth said:

Boiz, who has this mod for Luno ?

https://arca.live/b/thingzyoa/150795362?p=2

 

3 hours ago, zagrebut said:


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

i already posted the autodecoder

Google Chrome 19_10_2025 16_34_14.png

Edited by kurokoi1
Posted
13 hours ago, angellamoonu said:

 

By the way I have a question if I found lets say a main body that uses MergedSkeleton and I decided to try and merge another mode that also uses MergedSkeleton would it work fine?

You can go to safe zone discord, second Jinhsi mod there called "Jinhsi KS Stocking Collect Toggle" have Merged Skeleton version of that mod, you can try it. Don't forget to use fixer first.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...