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Posted
15 hours ago, roflmnop said:

I'm familiar with you understanding a lot, but I'm still gonna write all this as simply as I can for those who might not be as familiar with all that's going on in the ini file.  When merging mods the biggest requirement is the mods are for the same character (yinlin hair won't work on cantrella from just ini editing).  As for skeletons, I have been able to get it to work with both types but the mods SHOULD be the same type of skeleton (if one mod is a merged skeleton and the other a standard skeleton then the part(s) get all wobbly when moving the character).  The part in the parenthesis may be fixable somehow but I haven't really done any further experiments because I haven't needed to.  Hair is the easiest and most likely to work because it's usualy always a seperate piece, that being said the same method for merging hair can be used on other components.  I have only been able to do that with one mod (taoqi) and I think that only worked because both mods used the standard skeleton just resized and retextured, and both mods had a top half and a bottom half.  I haven't even made it to the skinning shape keys override section yet.

 

Shape keys override section is important, I don't understand what or how it does what it needs to I only know what parts to remove (comment out with semicolon).  The reason its important is because when using two mods for the same character at the same time, you end up with mesh conflicts that cause glitching and the model spazzing out.  To avoid that you need to remove parts from one mod ini so the mesh or skeleton or animations don't conflict.

 

I try and go though the textures of both mods and comment out textures in the hair mod that aren't needed for the hair, and in the base mod comment out the textures for the hair, sometimes you don't have to do that but I find its better to do it incase it might matter with the mods being worked on.  I probably missed some minor things but I think I covered all the important parts.  I added some pictures that might be useful, feel free to ask any questions you might have about mod merging.

 

  Reveal hidden contents

components.jpg.c3eed69a7e263aa20f78643dd8e644ca.jpgskinningshapekeysoverridesection.jpg.9e47b38aaef8403e19926f2b9437bc2e.jpg

 

Ty, it was the shapekey section that tripped me up.

Posted
2 hours ago, Mirgrowth said:

Boiz, who has this mod for Luno ?

https://arca.live/b/thingzyoa/150795362?p=2


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

Posted (edited)
8 hours ago, angellamoonu said:

 

By the way I have a question if I found lets say a main body that uses MergedSkeleton and I decided to try and merge another mode that also uses MergedSkeleton would it work fine?

Yea if you tried adding the parts from the piercer mod to another mod that uses the merged skeleton it should work.  If the hair texture from the piercer mod doesn't conflict with any textures for the body of the other mod.  I don't have jinhsi so I'm not as familiar with how her mods work, I just saw a texture that had one half that looked like it was for hair and another half that looked like it might be for a body. So just make sure to check textures, because if a mod uses parts of a body texture for hair or other parts and you try and merge mods you will get wierd texture bugs on the model.

Edited by roflmnop
Posted
1 hour ago, zagrebut said:


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

Awww, ty man!!!!

Posted (edited)
6 hours ago, Mirgrowth said:

Boiz, who has this mod for Luno ?

https://arca.live/b/thingzyoa/150795362?p=2

 

3 hours ago, zagrebut said:


Brother I will show you how to use this site:

You scroll down to find anything similar to this codic line: aHR0cHM6Ly9uYWhpZGEubGl2ZS9ha2FzaGEvbGluay82VHlheEdZLVFvX2k

next step: Base64 Decoding webpage

https://www.base64decode.org

paste the code into decode base64 and get the result which is the link to the mod

https://nahida.live/akasha/link/6TyaxGY-Qo_i

does it have a password? Its usually always:

Eldwh

UNLESS he put some fuckery inbetween these symbols after the code 

usually here if they restrict or change the password ㅋㅋ

i already posted the autodecoder

Google Chrome 19_10_2025 16_34_14.png

Edited by kurokoi1
Posted
13 hours ago, angellamoonu said:

 

By the way I have a question if I found lets say a main body that uses MergedSkeleton and I decided to try and merge another mode that also uses MergedSkeleton would it work fine?

You can go to safe zone discord, second Jinhsi mod there called "Jinhsi KS Stocking Collect Toggle" have Merged Skeleton version of that mod, you can try it. Don't forget to use fixer first.

Posted (edited)
On 4/4/2025 at 8:38 PM, IncogACC said:

Literally no one asked for this, but I spent AGES putting this together so I figured I'd just throw it out there 'cus why the fuck not. 

 

This is MY personal loading screen mod, designed for me by me to fit MY tastes and NO ONE else's. It's modified from the public version to work with my personal modpack sorting system, which groups mods by specific themes for much easier sorting and quick access.

 

The overall theme is Hololive JP with a specific focus on Sakamata Chloe, (I started this ages ago wanting something to remember her by.) 

 

  • What actually is it? 486 static images and a whole 58 animated backgrounds, sorted into 6 separate packs you can swap between freely or randomly.
  • What do you mean sorted? If you press F5, it will swap "themes" in this order. Safe > Lewd > Bunny girl > Swimsuit. Each of those "themes" have their own set of loading screens.
  • That's 4, not 6 though? Bunny and Swimsuit by default are non-explicit, but they have a separate explicit mode by pressing Ctrl + 9 OR swapping to them from the Lewd theme, so Bunny and Swimsuit have 2 sets of images while Lewd and Safe each have 1.
  • What do you mean randomly swap? If you press 6, it starts up random mode which will swap the "theme" at random intervals. You can change the range of those intervals between 3 set ranges of 2.5m - 5m, 5m - 10m and 10m -15m. Swap the randomiser time Alt + 6. 
  • That's a lot of images and animations, how big is this thing? An eye watering 8.7 gigs, 99% of which is just the animations.
  • Why do you even need a randomiser? Sometimes (All the time for me) You're just not in the mood for anything specific and want to leave everything to RNG, the randomiser picks everything for you and will keep the theme changing from time to time so it always feels fresh.
  • Will this absolutely destroy my PC? If you play for hours straight without pressing F10 once and you teleport around A LOT, then you'll eventually start to eat up your VRAM/RAM, but Windows will manually dump those resources before they can slow down your PC by any substantive amount anyway.
  • Make one for me? No! 

For previews sake, I went ahead and took over the standard weapon banner image for the gauntlets, IF YOU'RE IN 1440p, you can use that to preview the backgrounds fully and swap between them using Left/Right arrows. 

 

Preview: Full res preview

 

BGpreview.gif?ex=67f1835b&is=67f031db&hm

 

DOWNLOAD

 

Install: Drop it in your mods folder.

 

Controls: 

Manual Swap - Left/Right arrow

Manual Theme swap - F5 / Ctrl + F5

Randomise theme mode - 6

Change random timer - Alt + 6

Toggle Lewd mode (For Swimsuit/Bunny theme) - Ctrl + 9

 

I have no idea if there are even any Holofans here, much less ones who enjoy the lewd side, but if there are then maybe they'll appreciate this one a little. 

I was asked to reupload this since A. I stopped hosting the old download and B. This old version doesn't work with the new hashes since I changed how they work with the last Loading screen update.

 

Okay, here's the version I use on the daily.

 

Just like last time I need to give a disclaimer. This was made by me, for me and my personal modpack system first and foremost. If you don't like the controls or the way it works, then don't use it.

 

KSnTckQ.gif

 

This uses "themes" (Which you can see in the bottom left of the screen) to separate the images/videos.

You can manually change the theme with F5, you can have the theme change automatically with 6 and you can change how fast the theme changes with Alt + 6.

 

The themes are:

  • Safe - Only Sakamata Chloe and it's not really safe, it's just not explicit nudity.
  • Lewd - HoloJP members except for my oshi Towa (Madonna whore complex don't at me)
  • Bunny - HoloJP bunny girls
  • Swimsuit - HoloJP swimsuit girls

For Bunny and Swimsuit, there is also "Safe" mode and "Lewd" mode which are self explanatory. While in Bunny/Swimsuit ver, you can toggle the hentai versions using 9. 

 

A little bit about theme behaviour. The Safe and Lewd themes also set Safe and Lewd mode, so if you go to Safe theme, then safe mode will be active for Swimsuit/Bunny and vice versa with Lewd theme. It's done this way so that all 6 possible themes can be activated purely by pressing 6 and letting the randomiser do its thing.

 

Before anyone asks, I'm not doing tech support, I'm not taking requests, I'm not doing personal modifications.

This system was designed to be adaptable and intuitive to anyone with a functioning brain, the code is commented and the parts you can modify are explicitly stated. If you wanna change the images, add/remove animations or whatever the fuck else, it's all pretty simple to do if you just copy what's already there. I'm not handholding you through it.

 

DOWNLOAD

Install: Drop both folders into your mods folder. 

 

Hopefully you bothered to read the text above the download button and won't start replying to this with dumb questions I already answered. 

If you did, then thankyou, you now have my express permission to enjoy this mod~

 

Edit: Needed to fix Object.ini a little, download has been updated.

Edited by IncogACC
Posted
On 10/17/2025 at 2:44 AM, LocalCaptain said:

looks like rabbitfx problem,have you tried the fixer on banana?

Yes, still doesn't work. It works when you ult to Fleur; the problem is Carte 

Posted

hi all, I recently changed laptop and now when I play its like 30 fps regardless the map. (in game setting 60fps, its little better when I switch to 120fps). Had no issue when I was playing with old laptop. Could anyone please help? 

 

laptop config before: 11th Generation Intel Core i7-11800H, 8GB RAM, RTX 3050

laptop config now: Intel Core Ultra 9 275HX, 16GB RAM, RTX 5070 

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