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Posted

All the yangyang hash kine sin the mod.ini files use this but the mods are still broken. Any idea why? I spent hours trying new things with no results

7 hours ago, yinlins-slave said:

Yangyang hash = 249200ff, Cantarella hash = 5432f939, Frover hash = 3533a957. I cant promise that they will work but they do work for my mods i use for them.

 

Posted
7 hours ago, Numbers66 said:

look at the profile, they shared it for the past few months lol

That's because they edited the old posts to include the link to the new server. I can confirm this server really is brand new, I joined it right when it launched a few days ago.

Posted (edited)

Hello, I have this problem with the sclera of the eyes, its like its invisible. Does anyone know how to fix it? 

Spoiler

image.thumb.png.d403074723bc54072363d67d2dca6ea6.png

 

Edited by ZephyrReg
Posted
On 20/4/2025 at 2:13, Chronoxed said:

¿Todas las opciones están en ? porque algo de toogle no funciona para mí, como el que toogle con "2" y toda la opción alrededor de los genitales

I think it only changes when you have another active option. I also had problems with that. At first.

Posted
6 hours ago, tamikata said:

yo I know we all bad but like draw the line somewhere gng

 

you are free not to use it if you dont like it, my g👌

Posted
17 hours ago, infinitybelt said:

Thank you so much yet again! I didn't even know it had toggles tbh, so thank you all the same. 

 

EDIT: Do you know why its not saving my toggles when I refresh my mods or turn the game off?


The first bit I am writing is for reference and you will be able to use this in future mods you have troubles with (they just don't have persist or you can manually put the number in perstist part) :

Some mods even tho they have toggles in them DO NOT have included in the ini "global persist $key0 = 0"

In case of the shorekeeper mod that's what we have by default:

 

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 253182
global $mesh_vertex_count = 39221
global $shapekey_vertex_count = 30828
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0


global $head = 0
global $cloth = 0
global $cloth1 = 0
global $hair = 0


So what you wanna do is add under "global $object_detected = 0"
global persist $head = 0
global persist $cloth = 0
global persist $cloth1 = 0
global persist $hair = 0 


Once you do the toggles press F10 to SAVE and it should change from 0 based to what you toggled for example:

global persist $head = 2
global persist $cloth = 1
global persist $cloth1 = 1
global persist $hair = 1


And that's it you are left with this:

 

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 253182
global $mesh_vertex_count = 39221
global $shapekey_vertex_count = 30828
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0
global persist $head = 0
global persist $cloth = 0
global persist $cloth1 = 0
global persist $hair = 0 


global $head = 0
global $cloth = 0
global $cloth1 = 0
global $hair = 0


So either edit this ini part yourself or just copy and paste it

Posted
20 hours ago, Numbers66 said:

look at the profile, they shared it for the past few months lol

how can people be so confidently wrong

Posted
2 hours ago, jam5 said:

how can people be so confidently wrong

when you visit a profile where you see a few months of comments with thye same link.... Wonder what the first thought would be??

 

jokes aside, someone did confirm the server is pretty new and the comments are edited? though that to me still sounds suspicious... 

Posted
7 hours ago, DraGZ76 said:


The first bit I am writing is for reference and you will be able to use this in future mods you have troubles with (they just don't have persist or you can manually put the number in perstist part) :

Some mods even tho they have toggles in them DO NOT have included in the ini "global persist $key0 = 0"

In case of the shorekeeper mod that's what we have by default:

 

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 253182
global $mesh_vertex_count = 39221
global $shapekey_vertex_count = 30828
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0


global $head = 0
global $cloth = 0
global $cloth1 = 0
global $hair = 0


So what you wanna do is add under "global $object_detected = 0"
global persist $head = 0
global persist $cloth = 0
global persist $cloth1 = 0
global persist $hair = 0 


Once you do the toggles press F10 to SAVE and it should change from 0 based to what you toggled for example:

global persist $head = 2
global persist $cloth = 1
global persist $cloth1 = 1
global persist $hair = 1


And that's it you are left with this:

 

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 253182
global $mesh_vertex_count = 39221
global $shapekey_vertex_count = 30828
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0
global persist $head = 0
global persist $cloth = 0
global persist $cloth1 = 0
global persist $hair = 0 


global $head = 0
global $cloth = 0
global $cloth1 = 0
global $hair = 0


So either edit this ini part yourself or just copy and paste it

Thanks again, you have been very helpful ^^

Posted
On 4/19/2025 at 11:23 PM, DraGZ76 said:


I may be wrong but I saw already couple cases of what you describe

If you had enabled RTX in engine.ini or overall mods will become glitchy

Tho again it may be different in your case without any images or anything I am just guessing here

Example of what I saw and both cases had rtx ON


0EirPpD.png 
ylaVoEe.png

 

 

于 2025 年 4 月 19 日晚上 11:28,MasterzCv 说:

啊,我明白了.....

啊,我看到现在修复了,谢谢一百万!!

 

这个错误在故事任务 T-T 中是 bruh

 

如何解决?我仍然有这个错误。

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