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Posted
14 hours ago, LEGOIN said:

Could you share your work

 

13 hours ago, GalacticBurger said:

yo i need so hot

 

 

12 hours ago, Sojiro87s said:

please can you share it

 

11 hours ago, Randu0 said:

Can u share this? pls

 

From the trial event I didn't have the time to find and edit the pictures for Yangyang and Aalto but instead I'll also give you my standard banner

Banners.7z

Posted

guys i wanna ask some question why when i download the mod pack i cant open it using winrar its always say error is there something that i need before download the v11 pack?

 

Posted (edited)
On 11/18/2024 at 9:42 PM, Point01 said:

the problem is with short korean phrases it mistranslates

tyvm!

---

Edit:

are there any Yuho party screen mods around? perhaps in one of the many packs?

I made party screen mods for all 3, including Youhu of course.

Download them here

If it's too big, you can just delete any unwanted animations and press F10, the mod will automatically update the toggle function for you.

 

It has a lot of controls, but you don't have to care about any of them beyond swapping animations.

To swap, press the characters first initial, + up arrow, for Youhu it would be y + up arrow.

 

Other controls (Just media control stuff)

Ctrl + Up - Pause

Ctrl + Left/right - Skip forward/back by X seconds

Ctrl + r - Restart animation

 

Even more obscure stuff

Ctrl + a - Auto mode (Automatically swaps from 1 animation to the next after X loops) - I recommend using this.

Tab - Randomly swap animation

Ctrl + Down - Random Auto mode (Combines the 2 above)

Edited by IncogACC
Posted
On 11/18/2024 at 4:55 PM, Serverscrying said:

 

I was curious how it would look like and edited the mod.ini

 

 

Find the line drawindexed = 50064, 37272, 0 and change it to drawindexed = 45667, 37272, 0

 

If you don't want the pasties and ropes change it to drawindexed = 31916, 37272, 0

 

 

I made myself a toggle to swap between the three.

Can I ask, how did you get the other drawindexed values? just curious if it was just in another ver of the mod, or if there is a method to find them if they aren't in the ini

Posted
27 minutes ago, vionte said:

Can I ask, how did you get the other drawindexed values? just curious if it was just in another ver of the mod, or if there is a method to find them if they aren't in the ini

just fucking around with the value tbh, the first value always represents how many polygons it has to draw and I just assumed that the last few are the pasties and ropes and it was true.

A simmilar thing happened with one of the Jinhsi mods, she had new custom hair but the hair ends from the default model were just hanging around in the air so I just cut off some of the value and the weird midair hair was gone.

 

Not drawing the texture is much easier than having to redo the entire mod and remove the texture.

Posted
3 minutes ago, Serverscrying said:

just fucking around with the value tbh, the first value always represents how many polygons it has to draw and I just assumed that the last few are the pasties and ropes and it was true.

A simmilar thing happened with one of the Jinhsi mods, she had new custom hair but the hair ends from the default model were just hanging around in the air so I just cut off some of the value and the weird midair hair was gone.

 

Not drawing the texture is much easier than having to redo the entire mod and remove the texture.

oh yeah def, i get what you mean, well thanks for the info, I'll mess around and see if i can fully understand the drawindexed values :)

Posted (edited)

is it normal with XXMI / WWMI launcher that CTRL UP stops working after like 30 min of playing?

 

also is this supposed to look like this? XD

I feel like some few mods got broken after me using WWMI and i'm clueless, all I can do is run fix exe / run the *.py files

image.png.005e28d67e46796b5b81f33e6f8a0122.png

 

also KEKW at monsoon's mod comment about it being shared

Edited by Point01

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