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Posted
On 1/28/2026 at 11:02 PM, NitPicking1 said:

Anyone got the NSFW version of this mod?

Would be very thankful, thanks!

https://gamebanana.com/mods/648688

69772a1509f3a.jpg

I gotchu you


Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game
 

== Toggles ==

Ctrl + 4 = Shoes

Ctrl + 5 = Leg Accesories

Ctrl + 6 = tacet Mark

Ctrl + 7 = Necklace

Ctrl + 8 = Coat

Ctrl + 9 = headphones and Tie

Ctrl + 0 = Clothing Options

Alt + 5 = Hair

Alt + 6 = Mask

(Have to add mega link, cause its a total of 6 mod folders total)
https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4

 

Posted
1 hour ago, Aaddyy said:

I gotchu you


Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game
 

== Toggles ==

Ctrl + 4 = Shoes

Ctrl + 5 = Leg Accesories

Ctrl + 6 = tacet Mark

Ctrl + 7 = Necklace

Ctrl + 8 = Coat

Ctrl + 9 = headphones and Tie

Ctrl + 0 = Clothing Options

Alt + 5 = Hair

Alt + 6 = Mask

(Have to add mega link, cause its a total of 6 mod folders total)
https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4

 

why mega bruh, that shitass always gets stuck at 70% 😭

Posted
2 hours ago, jc1sttwin said:

mornye really has no good mods that sucks i guess everyone skipping for the next character

We lost Kanousakura—— a tragedy!We may never know what kind of Mornye mod he originally intended to make.

Posted (edited)
16 hours ago, Aaddyy said:

I gotchu you


Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game
 

== Toggles ==

Ctrl + 4 = Shoes

Ctrl + 5 = Leg Accesories

Ctrl + 6 = tacet Mark

Ctrl + 7 = Necklace

Ctrl + 8 = Coat

Ctrl + 9 = headphones and Tie

Ctrl + 0 = Clothing Options

Alt + 5 = Hair

Alt + 6 = Mask

(Have to add mega link, cause its a total of 6 mod folders total)
https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4

 

Dude thank you so much!

The download gets stuck at 71%, could you re-upload it or try it on on google drive?

Edited by NitPicking1
Posted
5 hours ago, NitPicking1 said:

Dude thank you so much!

The download gets stuck at 71%, could you re-upload it or try it on on google drive?

the individual mods (based on size and sfw/nsfw) were posted to thesafezone discord also under the ww-mod-request channel. 

 

I had the same problem on the mega link, worked off the discord with no issue.

Posted
11 hours ago, IncogACC said:

Later means now I guess. Okay.

 

How to fix Mornye mods that break in Huanglong/ToA

This fix is just updating the merged skeleton code to match the new standards of WWMI tools 1.5.1, this only needs to be done for merged skeleton mods, per-component already works.

 

1. Open mod.ini for the mod you want to fix, I know this is the scariest part...

 

2. Under [Constants], add the following block of variables:

global $merge_status_id = 0
global $merge_status_id_0 = 0
global $merge_status_id_1 = 0
global $merge_status_id_2 = 0
global $merge_status_id_3 = 0
global $merge_status_id_4 = 0
global $merge_status_id_5 = 0
global $merge_status_id_6 = 0
global $merge_status_id_7 = 0

  Hide contents

Before: image.png.3cbefe9cd801159e85078c05445e1527.png  After: image.png.5ffed895788a96ff7c7112418048e43b.png

3: Replace [CommandListUpdateMergedSkeleton] with the following:

[CommandListUpdateMergedSkeleton]
$merge_status_id_0 = 0
$merge_status_id_1 = 0
$merge_status_id_2 = 0
$merge_status_id_3 = 0
$merge_status_id_4 = 0
$merge_status_id_5 = 0
$merge_status_id_6 = 0
$merge_status_id_7 = 0
ResourceMergedSkeleton = copy ResourceMergedSkeletonRW
ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW
run = CommandListRemapMergedSkeleton

  Hide contents

Before: image.png.4708d52b061b9c3369c65d4f87bddb48.png After: image.png.00a657b8438084dd7ab6ac7d917abb16.png

4: Replace [CommandListMergeSkeleton] block with the following:

[CommandListMergeSkeleton]
if $merge_status_id == 0
    if vs-cb4 == 3381.7777
        cs-cb8 = ref vs-cb4
        cs-u6 = ResourceMergedSkeletonRW
        $\WWMIv1\custom_mesh_scale = 1.00
        run = CustomShader\WWMIv1\SkeletonMerger
        $merge_status_id = 1
    endif
endif
if $merge_status_id == 1
    if vs-cb4 == 3381.7777 && vs-cb3 == 3381.7777
        cs-cb8 = ref vs-cb3
        cs-u6 = ResourceExtraMergedSkeletonRW
        $\WWMIv1\custom_mesh_scale = 1.00
        run = CustomShader\WWMIv1\SkeletonMerger
        $merge_status_id = 2
    endif
endif

  Hide contents

Before: image.png.85f2b2c5284afb7751531b3f0e91e713.png After: image.png.a54aad3df566243ade48bc663d277891.png

5: Add this line to [CommandListTriggerResourceOverrides]:

CheckTextureOverride = ps-t8

  Hide contents

Before: image.png.abbaa2680f6cc81a6bbe9d6f03b67ffb.png After: image.png.0c1c4822b7ef03da788f50dac497d9d4.png

6: Replace [CommandListOverrideSharedResources] with the following:

[CommandListOverrideSharedResources]
ResourceBypassVB0 = ref vb0
ib = ResourceIndexBuffer
vb0 = ResourcePositionBuffer
vb1 = ResourceVectorBuffer
vb2 = ResourceTexcoordBuffer
vb3 = ResourceColorBuffer
if ResourceBlendBufferOverride === null
    vb4 = ResourceBlendBuffer
    if vs-cb4 == 3381.7777
        vs-cb4 = ref ResourceMergedSkeleton
        if vs-cb3 == 3381.7777
            vs-cb3 = ref ResourceExtraMergedSkeleton
        endif
    elif vs-cb3 == 3381.7777
        vs-cb3 = ref ResourceMergedSkeleton
    endif
else
    vb4 = ref ResourceBlendBufferOverride
    if vs-cb4 == 3381.7777
        vs-cb4 = ref ResourceMergedSkeletonOverride
        if vs-cb3 == 3381.7777
            vs-cb3 = ref ResourceExtraMergedSkeletonOverride
        endif
    elif vs-cb3 == 3381.7777
        vs-cb3 = ref ResourceMergedSkeletonOverride
    endif
endif
vb6 = null

  Hide contents

Before: image.png.8e0691efdce7cad54a593369c883b213.png After: image.png.178fe9c02a404bc2bbd8dafa12dbe1a8.png

7: Under each Component block, there will be 3 lines with "$state_id" variables, replace them with the following:

    if $merge_status_id_X != 2

"X" refers to the component number, so for component 0, the line will look like "if $merge_status_id_0 != 2"

  Hide contents

Before: image.png.ef0507fc3aa5f72c4303bc99ae1c8310.png After: image.png.b2afa2ec0a24504229effeb770fade87.png

8: Replace run = CommandListMergeSkeleton with the following:

        $merge_status_id = $merge_status_id_X
        run = CommandListMergeSkeleton
        $merge_status_id_X = $merge_status_id

Once again with "X" being the number of the component you're working on.

  Hide contents

Before: image.png.5ffcaf02a4b0d407ab67153cc58d03b2.png After: image.png.52e47b081636d2cce5f5ffdae3f54b64.png

9: Repeat steps 7 and 8 for all of the component blocks, making sure that X matches the value of the component block you're updating.

 

10: Profit.

 

You can use the template file I've attached to make copy and pasting easier, it includes the instructions as well.

I am not doing this for you. Don't even ask.

It's not my job to babysit you or anyone else. If you can't be bothered to put in the slightest amount of effort for your own sake, then you don't deserve for your mods to be fixed.

To everyone who will actually try this for themselves, good luck and I hope it helps.

FixMornyeTemplate.txt 2.84 kB · 1 download

Thank you so much man. This makes it much less intimidating to go through and I can manually fix the Mornye mod myself. Cheer!

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