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Posted
On 11/27/2024 at 9:26 PM, Talesien said:

Can you elaborate? This mod does not require any sex framework. So it does not matter if you use Ostim, SL, Flowergirls or T&L. Given that, I'm afraid I don't understand what you are looking for.

I see this mod requires Zaz animations, and zaz seems to require SL. Can this work without Zaz?

Posted
8 hours ago, juanitoperez said:

I see this mod requires Zaz animations, and zaz seems to require SL. Can this work without Zaz?

No it can't work without ZAZ, all the bondage items and furnitures are from ZAZ. SL is not a hard requirement for ZAZ. ZAZ comes with some SL anims that will of course not be usable without SL, but unless you try to start those ZAZ should work just fine without SL. SL isn't a master for ZAZ.

Posted

will the whitelist be the only thing it pulls from? im only ever getting about half my followers ever selected, maxing out at 20 each time despite followers like vilja being in whiterun inn, etc.

Posted

Thank you for the wonderful mod. However, I'm experiencing the following issue in my setup. Is there a way to resolve this?When the recommended monsters created by MihailMods are present, the captured women break free from their restraints and start fighting. It's really disappointing as it ruins the perfect scenario.

Posted
On 12/3/2024 at 7:06 PM, Lillithcometh said:

will the whitelist be the only thing it pulls from? im only ever getting about half my followers ever selected, maxing out at 20 each time despite followers like vilja being in whiterun inn, etc.

Depends on your settings. Out of the box, this mod will capture all followers as long as they are in one of the cells it scans and them not being blacklisted.
If you set the mod to whitelisted only ("RestrainOnlyFromWhitelist": 1), then yes, it will only capture the followers you whitelisted. You should be able to use whitelisting (to capture followers that outside the scanned cells) and the regular capturing process together by whitelisting the problematic followers while leaving the restraintonlyfromwhitelist setting at 0. Never really tried that, though.

Posted (edited)
15 hours ago, TOMARU1977 said:

Thank you for the wonderful mod. However, I'm experiencing the following issue in my setup. Is there a way to resolve this?When the recommended monsters created by MihailMods are present, the captured women break free from their restraints and start fighting. It's really disappointing as it ruins the perfect scenario.

I noticed that too, doesn't need special monsters though, even some bandits or releasing the vampire prisoners in Fellglow Keep can cause a still restrained follower going berserk.. Doesn't happen with all followers though. I suspect it depends on the aggression, helpfulness and relationship rank of the follower in question, and perhaps also on the faction he (and the enemies present) belongs too. Still would be nice if there were a way to reliably suppress this behavior.

Edited by Talesien
Posted
2 hours ago, Talesien said:

I noticed that too, doesn't need special monsters though, even some bandits or releasing the vampire prisoners in Fellglow Keep can cause a still restrained follower going berserk.. Doesn't happen with all followers though. I suspect it depends on the aggression, helpfulness and relationship rank of the follower in question, and perhaps also on the faction he (and the enemies present) belongs too. Still would be nice if there were a way to reliably suppress this behavior.

I resolved the issue by disabling the following mod. (Verified in two cave locations)
Follower Difficulty Balancer CE
https://www.nexusmods.com/skyrimspecialedition/mods/107663

Posted
26 minutes ago, TOMARU1977 said:

I resolved the issue by disabling the following mod. (Verified in two cave locations)
Follower Difficulty Balancer CE
https://www.nexusmods.com/skyrimspecialedition/mods/107663

Thanks, though I somewhat doubt that's the culprit (I've never even downloaded it). The best (if not 100%) way to verify would probably to go back to a save before you rescued one of the followers that showed the unwanted behavior and see if it repeats. As mentioned, not all followers show this behavior, and even those that did in one location might not do it in another.

Posted

Really appreciate this mod, its making me clear every dungeon looking for my favorite followers haha. I was wondering if you had any plans to add Beyond Skyrim: Bruma someday? I'd appreciate being able to have a cool follower when I do a Bruma Alternate Start. Also would it be possible to manually add dungeons they spawn in kinda like we could add/remove followers to the black or white list?

  • 3 weeks later...
Posted
3 hours ago, bendan123 said:

Is it possible to have followers follow NPCs?

 

If you mean captured and following other NPCs, then check out Follower Slavery Mod. This mod integrates with that one as well

Posted
2 hours ago, johnhamm said:

 

If you mean captured and following other NPCs, then check out Follower Slavery Mod. This mod integrates with that one as well

I know, and I saw you talking about making plug-ins

Posted

noticed an issue with NPC's being restrained. It appears that the mod is restraining NPC like Ahtar. This can cause the scene that plays when you first enter Solitude to stall. nothing game breaking as I have been able to get around it by entering the inn or another building waiting for a bid and the scene is finished. I am not able to see him on the list of captives but I was able to locate him by moving my player to him using the console. I am running version 1.7 of the mod and Skyrim AE. 

Posted
4 hours ago, prod00013 said:

noticed an issue with NPC's being restrained. It appears that the mod is restraining NPC like Ahtar. This can cause the scene that plays when you first enter Solitude to stall. nothing game breaking as I have been able to get around it by entering the inn or another building waiting for a bid and the scene is finished. I am not able to see him on the list of captives but I was able to locate him by moving my player to him using the console. I am running version 1.7 of the mod and Skyrim AE. 

I don't get that. Are you certain you do not have a mod installed that allows him to become a follower?

Posted
5 hours ago, BigOnes69 said:

NPCs are not releasing to become followers with NFF. They want to go back to where they were trapped. Is there a console command to release them?

Did you properly rescue them before recruiting them? I.e. lead them outside and let them follow you until they redressed? If not, I think that's normal behavior as the mod did not count that NPC as actually rescued. If you did that, it seems to be a bug.

 

Posted (edited)

Questions about ForceCaptureNPCs:

 

1.) Will it capture an NPC from a blacklisted mod?

 

2.) Will it capture NPCs with the whitelist enabled?

 

Useful tidbits:

If you want to get an NPC from a light (FE) plugin only the last 3 digits are used as reference -- "__formData|pluginName.esp|0x###"

You can use the console to search formIDs from the main menu, no need to load into/start a game

Edited by The Dark Adonis
Posted
10 hours ago, BigOnes69 said:

NPCs are not releasing to become followers with NFF. They want to go back to where they were trapped. Is there a console command to release them?

Yeah it's the same bug i have from 4 version ago.

Posted (edited)
20 hours ago, Talesien said:

I don't get that. Are you certain you do not have a mod installed that allows him to become a follower?

The only two mods that I have installed that could possibly affect him is nethers follower framework and relationship dialog overhaul. I have tried uninstalling and reinstalling both but same result. When I click on him in the console the ref last changed by is Skyrim.esm. In looking at the config.json for captive followers Skyrim.esm is blacked listed. I tried creating a new game same result. what is strange is he is being considered a follower when he technically should not be as on the new game I have not visited Solitude yet or completed the quest to kill the bandit leader. I also have the Katana follower mod installed and she is being restrained as well even though the mod is blacked listed per the config file. I am also using the latest versions of the mods available. 

Edited by prod00013
Posted (edited)
5 hours ago, prod00013 said:

The only two mods that I have installed that could possibly affect him is nethers follower framework and relationship dialog overhaul. I have tried uninstalling and reinstalling both but same result. When I click on him in the console the ref last changed by is Skyrim.esm. In looking at the config.json for captive followers Skyrim.esm is blacked listed. I tried creating a new game same result. what is strange is he is being considered a follower when he technically should not be as on the new game I have not visited Solitude yet or completed the quest to kill the bandit leader. I also have the Katana follower mod installed and she is being restrained as well even though the mod is blacked listed per the config file. I am also using the latest versions of the mods available. 

Pretty odd, I too use NFF and RDO and Athar moves about Solitude as he always did (nor is he in the potential follower faction in my game). Something in your game has to modify his entry. Still, it should not capture him unless CaptiveFollower identifies whatever mod modifies him as his origin, but then that should show in the console ... kinda odd. That's probably something only DarkDesires can solve, though without knowing what mod changes him, even he might find that difficult.
As for the Katana follower, you just use that mod? Or also an overhaul for her? Anyway sounds like you edited the json. You did run it through a json checker (like Json Lint) afterwards? It's easy to mess a json file up, trust me I've done it more often than I care to remember. 😛 

Edited by Talesien
  • 2 months later...
Posted

I have no idea why but I cannot get the MCM to appear in the latest version. I've installed all the required mods, tried using the console to force the MCM, and tried a kicker. Mod manager says I have version 1.6, but I downloaded and installed the 1.7 file...what is happening?

 

Posted
1 hour ago, FuiTheMan said:

I have no idea why but I cannot get the MCM to appear in the latest version. I've installed all the required mods, tried using the console to force the MCM, and tried a kicker. Mod manager says I have version 1.6, but I downloaded and installed the 1.7 file...what is happening?

 

had the same problem, turned out it was a conflict with another mod. When I unistalled "Enthralled: Custom Npc Quests for Paradise Halls" the mcm came back. I wasn't near my mcm limit ether, looked at that first before starting to remove things.

  • 3 weeks later...
Posted (edited)

Follower softlocked in a snow veil sanctum. Not cool

Edited by Dm0n
Oh, you aware of that. Okay
Posted

Don't know how to formulate search by comments, so - here it is: Is there any option of change dungeon for an already captured follower?

Either way, thanks. Now there is more fun freeing followers, not just recruting them.

  • 4 weeks later...
Posted

Is it possible to change how the extra enemies work so we can change it after the fact? I didn't expect to walk up to a fort at level 1 and get faced with multiple Dremora...

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