Jump to content

[mod] Rimjobworld Mod Pack 1.4 (Only essentials)


Bananamate

Recommended Posts

Posted
10 hours ago, M4st3rsas said:

@Bananamate hello! I found the mod that causes the debug menu problem, the mod is called "Pregnator", in my case I left it out and the debug menu now works.


I'll take it out, thanks a lot for your help!!

Posted

2 Bananamate

 

When I was making my own build of the game based on yours, I discovered that the Pregnator mod breaks access to the developer settings on the map. Can't access the menu.

 

Thanks for the easy assembly. Saves time.

Posted

Two questions:

1. The STD mod gives a red error when creating a world due to character generation (distributes diseases, apparently).
How critical is this for the game? Will the game break if I use this mod currently on version 1.4?

In my opinion, this error has always been there for as long as I can remember (many years). And it doesn't seem to break the game. According to observation.

2. I really liked the RJW Genes mod. But I basically don’t use the races for which it was originally created. I'm only interested in the genes themselves from this mod. That's why it gives me a red error. How critical is this? Does this work fine standalone without adding demonic races?

(I communicate through a translator. Ingrish skill) Thx
 

Posted (edited)
On 5/9/2024 at 1:50 AM, M4st3rsas said:

@Bananamate hello! I found the mod that causes the debug menu problem, the mod is called "Pregnator", in my case I left it out and the debug menu now works.

Found that as well, but now theres a major issue of Biotech making visitors not ever show up anymore. Causes many issues with world and faction gen. Had to resort to playing with it disabled as well. Sorry for slow reply

Let me know if theres anything specific you'd like from me if you want to troubleshoot. I am vague and just bringing things to attention. :)

 

Edited by Foxkid17
Posted
On 5/12/2024 at 4:52 PM, Shekotun said:

Two questions:

1. The STD mod gives a red error when creating a world due to character generation (distributes diseases, apparently).
How critical is this for the game? Will the game break if I use this mod currently on version 1.4?

In my opinion, this error has always been there for as long as I can remember (many years). And it doesn't seem to break the game. According to observation.

2. I really liked the RJW Genes mod. But I basically don’t use the races for which it was originally created. I'm only interested in the genes themselves from this mod. That's why it gives me a red error. How critical is this? Does this work fine standalone without adding demonic races?

(I communicate through a translator. Ingrish skill) Thx
 


Heya, thanks for reaching out to me.

To answer your questions, I do not know to what extends the errors can break the game except for the same observations you've made.
I advise asking the creator of the mod if you really want to know or looking through the code to see what conflicts lead to what errors.

I have played with STD mod for a while now, covering many hours and did not notice anything particular.
It should be noted that a lot of errors are not as serious as you might think. I hear this often from developers here on the forum.
Concerning the RJW genes mod, I have no idea, sorry :sweat_smile:

Posted
On 5/12/2024 at 7:32 PM, Foxkid17 said:

Found that as well, but now theres a major issue of Biotech making visitors not ever show up anymore. Causes many issues with world and faction gen. Had to resort to playing with it disabled as well. Sorry for slow reply

Let me know if theres anything specific you'd like from me if you want to troubleshoot. I am vague and just bringing things to attention. :)

 


Biotech not making visitors come anymore? Never heard of that one before.
Maybe something conflicting with hospitality or base game? Or maybe hospitality can fix it?
Yeah playing without biotech seems like the solution based on your observations.
I can't really provide help with this though other then advising what you could possibly trouble shoot.

Thanks for writing, I appreciate it and good luck!

Posted

The pregnator mod has been removed, thanks to your support the mod package has been improved
Reason for removal: inaccessible debug menu.

Posted
3 hours ago, ilovetea69 said:

is this compatible with newest version of the game?


1.5?

No, not from what I am hearing.
You can try though.

Posted
15 hours ago, ilovetea69 said:

i tried, it's not. Any plans to update it?


I do not own the mods, I just made the mod pack.
There are a lot of very talented modders on this platform which you can find here.
It is up to them to update the mods or not.

In my experience, with every version incremental, about 99% of all mods are updated starting with the base mod rjw.
I would give it a month or two, maybe longer but they are very dedicated. I bet they're looking at it right now as we speak.

Posted
16 hours ago, vox_two said:

Any way to include the .git folder with the mods that make them available?


Sorry, what do you mean?
Why would I need a git for this?

Posted (edited)

 

On 5/16/2024 at 5:09 AM, Bananamate said:


Sorry, what do you mean?
Why would I need a git for this?

No worries. Many of these mods use a GIT site to manage versions.

Ex. rjw-animation-framework's download link points to a git site: https://gitgud.io/c0ffeeeeeeee/rimworld-animations

 

Tools like "C0ffee's Lazy Installer and Updater for RJW and Submods" (just updated today), or Lazy installer with GUI are able to detect and install updates to these mods whenever you run the tool. There's a little bit of setup to do in order to get them to update mods not included with the tool, but it's well worth it in the long run as you won't need to manually check each .git enabled mod for updates.

 

Here's a screenshot of the RJW main mod with .git files.  Including the .git info with mods that support it would (I believe) make it easier for others who use the updaters.

image.png.190bdd96e0acba41c22b54fdebd8c94b.png

 

 

If you're not using the updater and are interested in giving it a go (I highly recommend it), here's a how-to guide:

Spoiler

 

  • First, install GIT: https://git-scm.com/downloads
  • Second, pick an updater. (I prefer C0ffee's Lazy Installer and Updater for RJW and Submods and will use this tool in my examples and explanations below).
    • When you download this tool, you will receive a .bat file. You might receive a warning about dangerous file types. Choose to download anyway/keep.
  • Third, right-click and edit the .bat file using notepad or Notepad++ (recommended). You will see that many mods are conveniently included.
    • Take a look through the list of mods and if there are any you do not want to use, you can delete the line or comment the line out by putting :: to the left of "CALL".
      • Ex. ::CALL instead of CALL
    • Add any mods you like that use GIT sites.

Note: It's easier and less error-prone to remove git-enabled mods from the /mods/ folder and re-add them using the updater vs attempting to associate the updater with existing mods.

 

More details on the .bat file and on adding mods:

 

Using the mod "RJW Animation Framework" as an example. You can see the download link on their page points to gitgud.io. This tells you that you can use the updater to download the mod it and keep it up to date.

 

When you edit the .bat file, look for the line: 

CALL :GitUpdateBranch Rimworld-Animations https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git 1.5

 

Here is a breakdown of what each item in the line represents:
 

CALL: Calls the subroutine :GitUpdateBranch located lower in the .bat file.
:GitUpdateBranch: is the subroutine label.
Rimworld-Animations: is the name of the mod folder under /mods/. (%1 in the subroutine)
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git: The URL of the Git repository. Make sure you add .git to the end of the URL. (%2 in the subroutine)

1.5: the branch name or tag to checkout. (%3 in the subroutine). See below for more info on branches.

  

  • If you wanted to add other mods that have a GIT site, you would use either:
    • CALL :GitUpdate your_mod_name https://gitgud.io/your_repo/your_mod.git
      • Non-Branch Update/Install (:GitUpdate) - Use this if you want to stay on the main, stable line of development and always get the latest stable updates.
    • CALL :GitUpdateBranch mod2 https://gitgud.io/site2/mod2.git 1.5
      • Branch Update/Install (:GitUpdateBranch) - Specific Branch: Use this if you need a particular version or feature that is on a separate branch, which might not be merged into the default branch yet.
        • If you click "master ∨" on the git page, you will see all available branches of that mod. You can enter any of those after the URL if you want to use that branch instead of the master/default branch.
          • image.png.9997325de7ea9594d813b0b7eae19138.png

Once you have made all the changes to the .bat file, simply save and run the file via double clicking!

EZ

Edited by vox_two
Posted
On 5/21/2024 at 6:41 PM, vox_two said:

 

No worries. Many of these mods use a GIT site to manage versions.

Ex. rjw-animation-framework's download link points to a git site: https://gitgud.io/c0ffeeeeeeee/rimworld-animations

 

Tools like "C0ffee's Lazy Installer and Updater for RJW and Submods" (just updated today), or Lazy installer with GUI are able to detect and install updates to these mods whenever you run the tool. There's a little bit of setup to do in order to get them to update mods not included with the tool, but it's well worth it in the long run as you won't need to manually check each .git enabled mod for updates.

 

Here's a screenshot of the RJW main mod with .git files.  Including the .git info with mods that support it would (I believe) make it easier for others who use the updaters.

image.png.190bdd96e0acba41c22b54fdebd8c94b.png

 

 

If you're not using the updater and are interested in giving it a go (I highly recommend it), here's a how-to guide:

  Reveal hidden contents

 

  • First, install GIT: https://git-scm.com/downloads
  • Second, pick an updater. (I prefer C0ffee's Lazy Installer and Updater for RJW and Submods and will use this tool in my examples and explanations below).
    • When you download this tool, you will receive a .bat file. You might receive a warning about dangerous file types. Choose to download anyway/keep.
  • Third, right-click and edit the .bat file using notepad or Notepad++ (recommended). You will see that many mods are conveniently included.
    • Take a look through the list of mods and if there are any you do not want to use, you can delete the line or comment the line out by putting :: to the left of "CALL".
      • Ex. ::CALL instead of CALL
    • Add any mods you like that use GIT sites.

Note: It's easier and less error-prone to remove git-enabled mods from the /mods/ folder and re-add them using the updater vs attempting to associate the updater with existing mods.

 

More details on the .bat file and on adding mods:

 

Using the mod "RJW Animation Framework" as an example. You can see the download link on their page points to gitgud.io. This tells you that you can use the updater to download the mod it and keep it up to date.

 

When you edit the .bat file, look for the line: 

CALL :GitUpdateBranch Rimworld-Animations https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git 1.5

 

Here is a breakdown of what each item in the line represents:
 

CALL: Calls the subroutine :GitUpdateBranch located lower in the .bat file.
:GitUpdateBranch: is the subroutine label.
Rimworld-Animations: is the name of the mod folder under /mods/. (%1 in the subroutine)
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git: The URL of the Git repository. Make sure you add .git to the end of the URL. (%2 in the subroutine)

1.5: the branch name or tag to checkout. (%3 in the subroutine). See below for more info on branches.

  

  • If you wanted to add other mods that have a GIT site, you would use either:
    • CALL :GitUpdate your_mod_name https://gitgud.io/your_repo/your_mod.git
      • Non-Branch Update/Install (:GitUpdate) - Use this if you want to stay on the main, stable line of development and always get the latest stable updates.
    • CALL :GitUpdateBranch mod2 https://gitgud.io/site2/mod2.git 1.5
      • Branch Update/Install (:GitUpdateBranch) - Specific Branch: Use this if you need a particular version or feature that is on a separate branch, which might not be merged into the default branch yet.
        • If you click "master ∨" on the git page, you will see all available branches of that mod. You can enter any of those after the URL if you want to use that branch instead of the master/default branch.
          • image.png.9997325de7ea9594d813b0b7eae19138.png

Once you have made all the changes to the .bat file, simply save and run the file via double clicking!

EZ


I will look in to it, thanks a lot!

  • 4 weeks later...
Posted
On 6/21/2024 at 7:38 PM, MutantChicken said:

Are you still working on this, mate?


Not really. I consider it completed.
I am currently developing games.
Are there any problems you've experienced?

  • 2 weeks later...
  • 3 months later...
Posted (edited)

Idk why, but in the .bat file, brothel colony had "GitUpdateBranch" instead of "GitUpdate" in its call line. Other than that though everything works smooth af, thanks for your work.

 

Edit: Wait, was it branched before and the branch merged or something? Because deleting "Branch" allowed me to download brothel colony. I'm new to using git like this btw that's why I'm so inquisitive about this seemingly trivial issue.

Edited by TheDragonBone
  • 2 weeks later...
Posted
On 10/6/2024 at 4:14 PM, TheDragonBone said:

Idk why, but in the .bat file, brothel colony had "GitUpdateBranch" instead of "GitUpdate" in its call line. Other than that though everything works smooth af, thanks for your work.

 

Edit: Wait, was it branched before and the branch merged or something? Because deleting "Branch" allowed me to download brothel colony. I'm new to using git like this btw that's why I'm so inquisitive about this seemingly trivial issue.


I honestly have no clue. It is not my code.
I am somewhat familiar with git but I haven't written any of these, all credit and discredit goes to the modders ahah ^^

(Except for the dick texture mod.. If it is in there, I made it, for that one, I'll take the credit =P)

Glad it works smooth as f*ck, that was the intention ahah =p

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...