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[mod] CBO Unofficial


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Posted
21 hours ago, OsmoShayz said:

Updated one after removing unused (Turned off) mods from my playset error.log

 

Hi, I think you should swap out CFP+EPE to this one:

CFP+EPE+MB+ CBO Patch 1.2.7z

 

And you also need the MB+ patch:

https://steamcommunity.com/sharedfiles/filedetails/?id=2543865921

 

But don't see anything related to it, can you try with just CBO? So nothing in the load order other than CBO. Not sure if maybe this would only be an issue in ruler creator, like something is messing with the body in ruler creator only.

Posted
6 hours ago, Dwjliel said:

Hello Is it possible to disable CBO's pubic hair after game start? Either via options or maybe editing/deleting a file? 

 

Hi, easiest is probably to remove:

"CBO Unofficial Base\gfx\portraits\portrait_modifiers\cbo_pubic_hair.txt"

 

I think you could also change it runtime with GG:

https://steamcommunity.com/sharedfiles/filedetails/?id=2826829936&searchtext=game+gadget

Posted (edited)
4 hours ago, csirke128 said:

 

Hi, I think you should swap out CFP+EPE to this one:

CFP+EPE+MB+ CBO Patch 1.2.7z

 

And you also need the MB+ patch:

https://steamcommunity.com/sharedfiles/filedetails/?id=2543865921

 

But don't see anything related to it, can you try with just CBO? So nothing in the load order other than CBO. Not sure if maybe this would only be an issue in ruler creator, like something is messing with the body in ruler creator only.


I have CBO on its own still have the same issue, should I remove the merged file and download the indivual files instead?
Just incase here is my error log also
error.log

@csirke128 I appreciate you helping me I'd just like to add :)
image.png.c15f9f524394b187a92d477212b9201e.pngimage.png.436f5179615e9ce1ebaa7c28841302b6.png

Edited by OsmoShayz
Polite :)
Posted (edited)

Honestly the names on this are very confusing, especially with all the acronyms and patches. I downloaded the all in one mod (Last Updated 2025.04.29) but I noticed that there are fresher patches in the downloads options. Should I get one? If so each one?

EDIT: I also don't know which one of the CFP comp patches to get for it.

Edited by Klein Moretti
Posted

I have a suggestion for the mod, tried to do it myself but got lost  reading wiki on modding, trying to learn step by step to do it... Make a hidden event that triggers for every adult female ai with lustful, rakish or beautifull traits to modify their dna to use revealing clothing. 

 

Posted

Does anyone have a custom gene setup between the Vanilla and CBO versions?
The Vanilla version is ''simple'', while the CBO version is a bit ''exaggerated''.

 

I tried modifying them myself...
The lines for the "hips gene" and "butt size gene" are few... But the lines for the "weight gene" and "breast gene" are quite a few...

Posted

The 99_sex_animation_portrait_modifiers.txt file in Physical Attributes Unofficial makes the animations desync for me.

Posted (edited)

Hi,

Can anyone give me some pointers or starting point on how to remove the black cloth on the revealing nun's robe?

Any link on how to learn editing cloths will be much appreciated.

 

 

 

image.png.f5e5d24722b18d91b7de4883d5f96e83.png

 

Edit: So I did some googling. Please correct me if i'm wrong....

- download blender

- download the plugin for ck3 mesh for blender

- do the edit in blender

- export out the mesh with the same plugin

- replace the file in the CBO folder ?

 

Also, where can I find the file for the revealing nun's robe? I looked through the folder but couldn't find it.

Can somebody send me a link / guide on how to open existing clothes and edit them? Thanks!

 

Edited by hm76
Posted
On 6/6/2025 at 11:42 PM, Klein Moretti said:

Honestly the names on this are very confusing, especially with all the acronyms and patches. I downloaded the all in one mod (Last Updated 2025.04.29) but I noticed that there are fresher patches in the downloads options. Should I get one? If so each one?

EDIT: I also don't know which one of the CFP comp patches to get for it.

 

Hi, it depends on what mods you want to use it with, can you share your load order? The important ones are like CFP and EPE and so on, so those that add clothing.

 

So if you just use CBO and CFP, you need these:

CBO Unofficial 1.8.7z

CFP CBO Patch 2.5.1.7z

Posted
19 hours ago, Ascott7555 said:

Anyone know why the animations dont sync up? Carnal court as well the characters sit on the thrones no matter what option is selectedScreenshot2025-06-07171218.thumb.png.e6beec8c366c7b306f4b60abd787801b.png

 

You probably have a mod that changes the event window, like nameplates

Can you share your load order?

Posted
17 hours ago, Mams said:

The 99_sex_animation_portrait_modifiers.txt file in Physical Attributes Unofficial makes the animations desync for me.

 

I dont think PA Unofficial should have that file, maybe it stuck around from older version?

Posted
1 hour ago, hm76 said:

Hi,

Can anyone give me some pointers or starting point on how to remove the black cloth on the revealing nun's robe?

Any link on how to learn editing cloths will be much appreciated.

 

 

 

image.png.f5e5d24722b18d91b7de4883d5f96e83.png

 

Edit: So I did some googling. Please correct me if i'm wrong....

- download blender

- download the plugin for ck3 mesh for blender

- do the edit in blender

- export out the mesh with the same plugin

- replace the file in the CBO folder ?

 

Also, where can I find the file for the revealing nun's robe? I looked through the folder but couldn't find it.

Can somebody send me a link / guide on how to open existing clothes and edit them? Thanks!

 

 

Hi, here is one:

 

Usually you need to go by barbershop -> Localization file to figure out what the raw string is -> find all to find that string -> accessory -> asset file that has that entity

 

"Crusader Kings III\game\localization\english\portraits\portrait_modifiers_l_english.yml"

 PORTRAIT_MODIFIER_custom_clothes_female_clothes_religious_catholic_devoted_01_common:0 "Nun's Robe"

 

"CBO Unofficial Mesh\gfx\portraits\accessories\clothes.txt"

female_clothes_religious_catholic_devoted_01_common = {
    set_tags = "shrink_arms,shrink_chest,shrink_armpit_default,shrink_belly,shrink_butt,butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed"
    set_tags = "breasts_clothed_revealing_2,waist_clothed_rev_2"
    entity = { required_tags = "undressed"        shared_pose_entity = torso }
    entity = { required_tags = "revealing_2"        shared_pose_entity = torso        entity = female_clothes_revealing_2_catholic_devoted_01_entity }
    entity = { required_tags = ""        shared_pose_entity = torso        entity = female_clothes_religious_catholic_devoted_01_common_entity }
}

 

"CBO Unofficial Mesh\gfx\models\portraits\f_clothes_rev\catholic_rel\devoted_01\f_clothes_rev_2_catholic_dev_01.asset"

entity = {
    name = "female_clothes_revealing_2_catholic_devoted_01_entity"
    pdxmesh = "f_clothes_rev_2_catholic_dev_01_mesh"

 

You can see that there are 18 mesh files in the folder, there is a main mesh, that contains the skeleton, and also 17 blendshapes.

You need to make the same changes to the original mesh, as the blendshape, so in the end they need to have the same vertex count.

 

So probably try select linked, and remove in all the meshes, one by one, and dont forget to save the main mesh with the skeleton.

 

 

Posted (edited)
On 6/7/2025 at 7:11 PM, Sok Bojowy said:

I have a suggestion for the mod, tried to do it myself but got lost  reading wiki on modding, trying to learn step by step to do it... Make a hidden event that triggers for every adult female ai with lustful, rakish or beautifull traits to modify their dna to use revealing clothing. 

 

 

Hi, it doesnt need to be an event, it can be a simple portrait modifier.

 

This is the relevant part:

        weight = {
            base = 0
            modifier = {
                age >= 18
                is_female = yes
                add = 10000
            }
        }

 

You can change it to this:
 

        weight = {
            base = 0
            modifier = {
                age >= 18
                is_female = yes
                OR = {
                    has_trait = rakish
                    has_trait = beauty_good
                    has_trait = lustful
                }
                add = 10000
            }
        }

 

CBO Revealing Default Female.zip

Edited by csirke128
Posted
On 6/7/2025 at 5:17 PM, OsmoShayz said:

@csirke128 Tried CBO Base on its own but ran into the same problem.
Evidence
Error Log: error.log

image.png.d36900daee7b3cb3a93af1d0ace0029b.pngimage.png.c5a6130490922e3c8897db0eee8e9ecd.png

 

Can you try with Base + Animation?

Seems like it doesnt work with just Base, because the actual changes are done through animations (like it moves some of the bones, and thats what changes the body shape)

 

Then its kinda weird that you had issues with the combined file, that should contain Animation changes

Posted
1 hour ago, csirke128 said:

 

Hi, here is one:

 

Usually you need to go by barbershop -> Localization file to figure out what the raw string is -> find all to find that string -> accessory -> asset file that has that entity

 

"Crusader Kings III\game\localization\english\portraits\portrait_modifiers_l_english.yml"

 PORTRAIT_MODIFIER_custom_clothes_female_clothes_religious_catholic_devoted_01_common:0 "Nun's Robe"

 

"CBO Unofficial Mesh\gfx\portraits\accessories\clothes.txt"

female_clothes_religious_catholic_devoted_01_common = {
    set_tags = "shrink_arms,shrink_chest,shrink_armpit_default,shrink_belly,shrink_butt,butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed"
    set_tags = "breasts_clothed_revealing_2,waist_clothed_rev_2"
    entity = { required_tags = "undressed"        shared_pose_entity = torso }
    entity = { required_tags = "revealing_2"        shared_pose_entity = torso        entity = female_clothes_revealing_2_catholic_devoted_01_entity }
    entity = { required_tags = ""        shared_pose_entity = torso        entity = female_clothes_religious_catholic_devoted_01_common_entity }
}

 

"CBO Unofficial Mesh\gfx\models\portraits\f_clothes_rev\catholic_rel\devoted_01\f_clothes_rev_2_catholic_dev_01.asset"

entity = {
    name = "female_clothes_revealing_2_catholic_devoted_01_entity"
    pdxmesh = "f_clothes_rev_2_catholic_dev_01_mesh"

 

You can see that there are 18 mesh files in the folder, there is a main mesh, that contains the skeleton, and also 17 blendshapes.

You need to make the same changes to the original mesh, as the blendshape, so in the end they need to have the same vertex count.

 

So probably try select linked, and remove in all the meshes, one by one, and dont forget to save the main mesh with the skeleton.

 

 

Thank  you kind soul, i will give it a try.

Posted
2 hours ago, csirke128 said:

 

Hi, it depends on what mods you want to use it with, can you share your load order? The important ones are like CFP and EPE and so on, so those that add clothing.

 

So if you just use CBO and CFP, you need these:

CBO Unofficial 1.8.7z

CFP CBO Patch 2.5.1.7z



Thank you. Other than CFP I don't know what most of the acronyms mean but this worked so I'm guessing I'm not using any of the others. If I want to use it on AGOT as well I assume I just put AGOT CBO Base 3.14.zip below these two?
 

Posted
Just now, Klein Moretti said:



Thank you. Other than CFP I don't know what most of the acronyms mean but this worked so I'm guessing I'm not using any of the others. If I want to use it on AGOT as well I assume I just put AGOT CBO Base 3.14.zip below these two?
 

 

Hi, if you want to use it with AGOT, you cannot use CFP at the same time, as AGOT and CFP are not compatible.

 

For AGOT, you want something like this:

 

AGOT

Carnalitas (optional)

CBO Unofficial

AGOT CBO Patch

 

AGOT CBO Patch 3.13.7z

 

CBO used to be 1 single mod, but to make it possible to use only part of the mod, I split it up into Base, Animation, and Mesh.

CBO Unofficial = CBO Unofficial Base + CBO Unofficial Animation + CBO Unofficial Mesh

AGOT CBO Patch = AGOT CBO Base + AGOT CBO Animation + AGOT CBO Mesh

 

So if you intend to use the mod fully, then you just need to use the Patch files.

 

For each mod page related to a CBO Patch, and for the other Patch files in this, I included the links to the steam pages for the original mods, that they are made for.

Posted (edited)
3 hours ago, csirke128 said:

 

Can you try with Base + Animation?

Seems like it doesnt work with just Base, because the actual changes are done through animations (like it moves some of the bones, and thats what changes the body shape)

 

Then its kinda weird that you had issues with the combined file, that should contain Animation changes


image.png.83039c85aa1f9298dc2e4ff478d04b73.png

image.png.b01cc05e90133a800e82930419146412.png@csirke128error.log

Edited by OsmoShayz
Posted (edited)

hey @csirke128 it seems the CB slider doesnt work at all! can you try and test if the CB slider actually does anything in your game? also the tattoo that i choose inside the ruler designer, just disappear after i exit RD, so in normal game there isnt any tattoo

Edited by skullgirls_
Posted (edited)
6 hours ago, csirke128 said:

Hi trying to learn from this, could you explain what  

 no_headgear = {

is doing here please, my thinking was that part of the code was just the name of the function,  but I'm wondering if I'm very wrong and it somehow means something/does something? ie not wear head gear in this example

Spoiler


image.thumb.png.079b0dea3282e8169f4131770270de86.png

 

Edited by Dwjliel

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