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[mod] CBO Unofficial


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Posted
1 hour ago, csirke128 said:

 

Hi, there is a non CS based AGOT patch, i'll probably make it use CBO CS at next patch, otherwise would need to keep both modes up to date, which would be painful as AGOT still keeps adding new clothing.

I found it and got AGOT working nicely thanks (and new knightguard outfits patch is a godsend).

Posted
On 8/5/2024 at 12:05 AM, LordDGP said:

Now that I think of it, I actually made something like this for CK3 1.6:

https://steamcommunity.com/sharedfiles/filedetails/?id=2811048141

 

1. Create a Position in the scene_settings folder and give it multiple roles

image.png.e313dbf75d81f5d66257eac1e720ac20.png

 

2. In the character_roles folder, define triggered_animations for the roles. Save character_flags on the ruler (owner of the court), so the roles can access them.

image.png.aa7bceb0a43b18b268486f6d6f84aa4e.png

 

This way, when you open an event, you don't need to specify anything regarding animations.

I doubt the game will switch animations during the same event, so you would probably need to reload it...

Also interesting:

https://steamcommunity.com/sharedfiles/filedetails/?id=2556332594

  • 2 weeks later...
Posted

I'm getting some weird morphing on the clothes so I tried to disable all the mods except the clothes and CBO related ones and made a new game to test. Am I not suppose to use the CFP CBO patch and just let the CFP CBO CS patch takes care of it or is my order wrong?

It morphs some clothes shoulders and gloves but it's fine if I turn off the CFP CBO patch.

123.jpg

Posted
2 hours ago, severygv said:

I'm getting some weird morphing on the clothes so I tried to disable all the mods except the clothes and CBO related ones and made a new game to test. Am I not suppose to use the CFP CBO patch and just let the CFP CBO CS patch takes care of it or is my order wrong?

It morphs some clothes shoulders and gloves but it's fine if I turn off the CFP CBO patch.

123.jpg

 

Hi, yea, just use CFP CBO CS patch, and not CFP CBO Patch,

Alternatively, you can use CFP CBO Patch, and not CBO Compatible Skeleton.

CFP CBO Patch has mesh edits as well, so I made the CBO specific blendshapes in blender for CFP clothes, while CFP CBO CS Patch doesnt, but the clothes are mostly "fine", without adding the CBO blendshapes.

 

In the future ill make it so that there is only 1 way to patch it, with the CS patch, but have a separate patch that adds the mesh changes.

Until then use either, but not both.

  • 2 weeks later...
Posted

Any insight as to what conflict/order issue might make it so characters remain naked after a make love interaction? Literally everything else works fine, can't even assign characters clothing in the barbershop

Posted
3 minutes ago, Yeoman1919 said:

Any insight as to what conflict/order issue might make it so characters remain naked after a make love interaction? Literally everything else works fine, can't even assign characters clothing in the barbershop

 

Hi, what mods do you have? I think there is a known issue between Carnalitas Love Reimagined, and CBO Animation pack.

There is a flag on the character that makes the character naked for the sex scene, this flag sticks around, but its auto removed in 30 days.

Posted
10 minutes ago, csirke128 said:

 

Hi, what mods do you have? I think there is a known issue between Carnalitas Love Reimagined, and CBO Animation pack.

There is a flag on the character that makes the character naked for the sex scene, this flag sticks around, but its auto removed in 30 days.


I should have known better... it was Love Reimagined

Posted

Am i missing mods?

image.png.25f02c6048e09911220731ba18fca533.png

 

In the game, some of the cultures that are affected by the EPE mod are naked or missing clothing. The accessories seems to be working just fine though.

Posted
2 hours ago, sagimine1 said:

Am i missing mods?

image.png.25f02c6048e09911220731ba18fca533.png

 

In the game, some of the cultures that are affected by the EPE mod are naked or missing clothing. The accessories seems to be working just fine though.

 

Hi, maybe try remove #13 and #14.

Also move #15 to after #4

 

What other mods do you have after #17? some mods like milfy might modify clothing genes and can mess with things.

Posted (edited)
7 hours ago, csirke128 said:

 

Hi, maybe try remove #13 and #14.

Also move #15 to after #4

 

What other mods do you have after #17? some mods like milfy might modify clothing genes and can mess with things.

 

It is the milfy mod :(

 

Update: It seem to be working if I move any Phazer mods just before CBO mods kicks in.

Edited by sagimine1
Posted

So sorry if this is a dumb question but I don't use any of the patch mods outside of statues yet when following the load order and it crashes. I've narrowed it down to it only crashing when cbo is active. When deactivated it will launch find with all other perquisites specified in your original post any idea what could be causing this? (Also which version would I download for just the base game?)

Posted
3 hours ago, Forestgail said:

So sorry if this is a dumb question but I don't use any of the patch mods outside of statues yet when following the load order and it crashes. I've narrowed it down to it only crashing when cbo is active. When deactivated it will launch find with all other perquisites specified in your original post any idea what could be causing this? (Also which version would I download for just the base game?)

 

Hi, can you share your load order?

 

Carnalitas 2.6

CBO 1.8.4

CBO 1.12 Unofficial fix 1.11

CBO Compatible Skeleton 1.2.4

Statues CBO CS Patch 1.2.4

loadorder.PNG

Posted
2 hours ago, csirke128 said:

 

Hi, can you share your load order?

 

Carnalitas 2.6

CBO 1.8.4

CBO 1.12 Unofficial fix 1.11

CBO Compatible Skeleton 1.2.4

Statues CBO CS Patch 1.2.4

loadorder.PNG

Hi!,

 

Thank you in advance for any and all help, even with the exact load order you showed the game still CTD any ideas?

Posted
8 hours ago, Forestgail said:

Hi!,

 

Thank you in advance for any and all help, even with the exact load order you showed the game still CTD any ideas?

 

Hi, can you share an error.log? There is a log folder next to the mod folder.

Posted (edited)
10 hours ago, csirke128 said:

 

Hi, can you share an error.log? There is a log folder next to the mod folder.

here's the error log from latest try. Able to get into the game if I start a new one one but only runs for about a minute before crashing. Sorry for the late reply.

Also here is the log with my usual mods on in case you wanted that as well.

error.log

error with usual mods.log

Edited by Forestgail
Posted
3 hours ago, Forestgail said:

here's the error log from latest try. Able to get into the game if I start a new one one but only runs for about a minute before crashing. Sorry for the late reply.

Also here is the log with my usual mods on in case you wanted that as well.

error.log 2.37 MB · 0 downloads

error with usual mods.log 8.65 MB · 0 downloads

 

Hi, from first error log:

[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_fp1_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 3
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_catholic_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 6
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_norse_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 9
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_dde_hre_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 12

 

Do you use CFP? There is a CFP+Statues CBO CS patch for these 2 to be used together.

 

[12:11:42][jomini_effect.cpp:546]: Unknown effect carn_had_sex_with_effect_v2 at file: events/sex_scenes/Carnal Court Events/carnal_court_events.txt line: 2474

I think this means you have outdated Carnalitas version, this was added in Carnalitas 2.5 (latest version is 2.6)

 

For the other log

[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_butt_size! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_hips! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_waist! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_shoulders! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_upper_body_muscle! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_lower_body_muscle! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_muscle_definition! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'

 

ATE is not compatible with CBO CS, and only have statues patch for CBO CS right now, so thats another reason it might not work.

(there is a separate CBO patch for ATE, i think it still works)

 

Ill move over mods to be compatible with CBO CS, but probably next week.

Posted
2 hours ago, csirke128 said:

 

Hi, from first error log:

[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_fp1_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 3
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_catholic_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 6
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_norse_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 9
[12:11:28][portraitaccessories.cpp:63]: could not find entity [male_accessories_cfp_dde_hre_rings_01_entity] - file: gfx/portraits/accessories/CFP_accessories.txt line: 12

 

Do you use CFP? There is a CFP+Statues CBO CS patch for these 2 to be used together.

 

[12:11:42][jomini_effect.cpp:546]: Unknown effect carn_had_sex_with_effect_v2 at file: events/sex_scenes/Carnal Court Events/carnal_court_events.txt line: 2474

I think this means you have outdated Carnalitas version, this was added in Carnalitas 2.5 (latest version is 2.6)

 

For the other log

[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_butt_size! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_hips! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_waist! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_shoulders! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_upper_body_muscle! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_bs_lower_body_muscle! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'
[12:49:34][portraitcontext.cpp:334]: Persistent portrait info missing gene gene_muscle_definition! at 'file: common/dna_data/00_ate_dna_table_generated_Arctic.txt line: 2'

 

ATE is not compatible with CBO CS, and only have statues patch for CBO CS right now, so thats another reason it might not work.

(there is a separate CBO patch for ATE, i think it still works)

 

Ill move over mods to be compatible with CBO CS, but probably next week.

Hi again those suggestions seem to have done it still testing it out but all seems well thank you again you're amazing! :)

Posted

This looks like a great resource for modders going forward. Kudos.

 

But I'm not making CK3 mods and have working compatibility patches for CBO and my current load order. Would I see any benefit in switching to the CBO CS patches right now?

Posted
On 9/20/2024 at 6:22 AM, ishy88 said:

This looks like a great resource for modders going forward. Kudos.

 

But I'm not making CK3 mods and have working compatibility patches for CBO and my current load order. Would I see any benefit in switching to the CBO CS patches right now?

 

Hi, in the download section there are comp patches, those require this mod, so for example with AEP you would need this mod to use the comp patch.

I made separate mods for some of the other mods like CFP, EPE AGOT and so on before, those dont require this patch yet, but when next game version comes out, ill make it so those will use this as well.

I'll probably just make this mod the unofficial fix, and add in the animation mods, as far as I know, other than Lazys (for which there is a patch here), no other mods rely on CBO meshes. (the mods that do rely on CBO are for triggering the animations), so probably should be fine to merge this with unofficial fix. (and one less mod for the load order)

Posted

Hi Csirke -

 

First, thank you for your work and excellent mods.

 

Currently running into a very minor issue with Statues of CK3. I get the Court Event where I select my pose but I don't get to see myself. Its just a still of my court. From there, one of the poses (Warrior King) is alive haha. Here are some pics to help. Again, this is a minor issue and nothing game breaking.

 

https://imgur.com/a/ck3-bJb2DJN

Posted
9 hours ago, ImmortalAce8492 said:

Hi Csirke -

 

First, thank you for your work and excellent mods.

 

Currently running into a very minor issue with Statues of CK3. I get the Court Event where I select my pose but I don't get to see myself. Its just a still of my court. From there, one of the poses (Warrior King) is alive haha. Here are some pics to help. Again, this is a minor issue and nothing game breaking.

 

https://imgur.com/a/ck3-bJb2DJN

 

Hi, can you share your load order?

Seems like the court room selected is not the Statues court room, there is a new courtroom added where it shows the pose.

Do you have unofficial fix 1.10+? The patch needs newer version of unofficial fix.

Posted
52 minutes ago, csirke128 said:

 

Hi, can you share your load order?

Seems like the court room selected is not the Statues court room, there is a new courtroom added where it shows the pose.

Do you have unofficial fix 1.10+? The patch needs newer version of unofficial fix.

Yes - Not sure if there's a more efficient way to post screen grabs but here's the link.

 

Looking at the other files now, would that mean CBO 1.12.1 Unofficial Fix 1.11 would be the newest version?

 

https://imgur.com/a/LPFrn5Z

Posted
17 minutes ago, ImmortalAce8492 said:

Yes - Not sure if there's a more efficient way to post screen grabs but here's the link.

 

Looking at the other files now, would that mean CBO 1.12.1 Unofficial Fix 1.11 would be the newest version?

 

https://imgur.com/a/LPFrn5Z

 

Hi, Yea latest is 1.11:

https://mega.nz/file/Vxd3wB5Y#q8bUtFAjqpmQ3ZdJqjo9K1Wienr7FTJu2wG31LaRRA0

 

But the behavior for courtrooms was changed in 1.10, so if you have 1.10 that should also work.

Can you try redownload the statues patch as well?

https://mega.nz/file/Yo8gDAhL#cx_Z5eOBmd-8epg6lbZJgcNt4sYU-QTr7W__JwozA1k

 

I checked and for me it worked, also your load order seems fine, so not sure why else it would fail.

Its definately a court room issue, you have too many people in your court room when the event fired, I think the statues court room only has the player character, the target and maybe a few guards.

 

Hopefully its just a version mismatch between the statues patch and cbo unofficial fix, as that could cause issues like this.

 

For pictures, I think people just attach them as file, and the forum automatically pastes it as picture at the end of the post.

Posted
50 minutes ago, csirke128 said:

 

Hi, Yea latest is 1.11:

https://mega.nz/file/Vxd3wB5Y#q8bUtFAjqpmQ3ZdJqjo9K1Wienr7FTJu2wG31LaRRA0

 

But the behavior for courtrooms was changed in 1.10, so if you have 1.10 that should also work.

Can you try redownload the statues patch as well?

https://mega.nz/file/Yo8gDAhL#cx_Z5eOBmd-8epg6lbZJgcNt4sYU-QTr7W__JwozA1k

 

I checked and for me it worked, also your load order seems fine, so not sure why else it would fail.

Its definately a court room issue, you have too many people in your court room when the event fired, I think the statues court room only has the player character, the target and maybe a few guards.

 

Hopefully its just a version mismatch between the statues patch and cbo unofficial fix, as that could cause issues like this.

 

For pictures, I think people just attach them as file, and the forum automatically pastes it as picture at the end of the post.

Thank you Csirke - Sadly, the issue remains. This is something probably on my end. Thank you for helping me!

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