csirke128 Posted February 12, 2025 Author Posted February 12, 2025 43 minutes ago, stephanmartins said: It simply CTD everytime I even try to put CBO. Even only CBO, it CTD. Can you try with just CBO Base or Base+ Animation, and attach an error.log?
csirke128 Posted February 12, 2025 Author Posted February 12, 2025 21 hours ago, MaksK said: I tried your loading order without Carnalitas but with Witchcraft, the game does not start. Placed Vampire below Carnalitas game started intrigue successful but crash when executing the contract for delivery(I will attach the log) These are my latest mods 1-witchcraft with him had no problems. 2-vampire and here I am. Strange that everything works without CBO. the log has many errors with Carnalitas. Thanks for your support. The boot order in the screenshot matches the log error.log 2.03 MB · 2 downloads I'll try check that, only tried trigger a sex scene, not an intrigue operation (but not sure why CBO would be related to that)
MaksK Posted February 13, 2025 Posted February 13, 2025 23 hours ago, csirke128 said: I'll try check that, only tried trigger a sex scene, not an intrigue operation (but not sure why CBO would be related to that) I don't get it either. It looks like the game can't find the participants of the event and/ or position them (just a guess). I disabled Carnalitas Love Reimagined and Carnalitas Slavery Reimagined, Carnalitas Prostitution Reimagined is enabled, other mods also the game is stable.
bruvicus Posted February 14, 2025 Posted February 14, 2025 CBO Unofficial Base 1.6.7: Court unhandled situations, overhead icon is not appearing. It appears after disabling CBO unofficial base. I narrowed it down to gfx/models folder. If i delete the models folder, the icon reappears.
BFDCYY Posted February 14, 2025 Posted February 14, 2025 Has the issue with the character wearing legwear after choosing revealing clothing been fixed?
sulnt Posted February 14, 2025 Posted February 14, 2025 Could anyone help me out? Game has been running fine until I tried loading a save today and now it just keeps crashing every time I try to load a save. I only have two saves, a manual one and then the auto save exit of that same campaign. All mods are up to date. Already verified integrity/mods. error.log
kapsellola Posted February 14, 2025 Posted February 14, 2025 Can you update POD patch? Characters look too weak even with much prowess
bruvicus Posted February 14, 2025 Posted February 14, 2025 16 hours ago, bruvicus said: CBO Unofficial Base 1.6.7: Court unhandled situations, overhead icon is not appearing. It appears after disabling CBO unofficial base. I narrowed it down to gfx/models folder. If i delete the models folder, the icon reappears. EDIT: I narrowed the problem with court room events icon not appearing over npc heads to 3419971039/gfx/models/portraits/male_body/male_body.asset file. If I delete the file, icons reappear
TheStrategist Posted February 14, 2025 Posted February 14, 2025 On 12/28/2024 at 6:44 AM, csirke128 said: Yea like said previously, will revert that next patch, and try a different method to do the ruler creator. (soon™) Has the random bust/member size values overriding inherited values been fixed?
SXertui01 Posted February 17, 2025 Posted February 17, 2025 Great unofficial mod. Is possible, to use "choose throne room" mod now? The unmodded asian throne is a joke.
mayuk Posted February 17, 2025 Posted February 17, 2025 someone knows why is not erection in sex scenes?
crockandbralls Posted February 19, 2025 Posted February 19, 2025 Are there any plans to optimize CBO but especially PA?
coyote6 Posted February 19, 2025 Posted February 19, 2025 Suddenly, modesty leaves are everywhere, on everyone I checked, male or female. Also, the various genitalia and size traits are changing frequently. Sometimes it's "Voluptuous" and sometimes it's "Huge Tits" or whatever. Why is that happening? How does one fix that?
csirke128 Posted February 19, 2025 Author Posted February 19, 2025 On 2/14/2025 at 5:51 AM, sulnt said: Could anyone help me out? Game has been running fine until I tried loading a save today and now it just keeps crashing every time I try to load a save. I only have two saves, a manual one and then the auto save exit of that same campaign. All mods are up to date. Already verified integrity/mods. error.log 799.93 kB · 2 downloads Hi, did you update the ED patch, or what triggered it? I think it might be more likely related to ED, as CBO doesnt do much scripting and the crash seems to be related to scripting.
csirke128 Posted February 19, 2025 Author Posted February 19, 2025 3 hours ago, crockandbralls said: Are there any plans to optimize CBO but especially PA? Most issue with CBO when it comes to performance is the meshes, CBO doesnt really do much scripting. For that, I split the mod into 3 parts, so if you have issues, you should try use only Base + Animation, or just Base, not much else I can do other than that, CBO Base should be comparable to simple slits and shafts in performance (but still heavier, as it adds more blendshapes) For PA, you should try use the lite version made by black1: I'm not as good at the scripting part, as I didnt need to do much of it yet, so its rather unlikely I would be able to do something better than black, so if that doesnt work, not much else can be done. One alternative to PA would be to use the barbershop CBO extension, but then you have to manually edit the characters, and they dont inherit, but this way you limit the number of variables added to characters, and no scripting involved.
Durante Posted February 20, 2025 Posted February 20, 2025 Hey Csirke! How you doing? I wanted to ask you, could we please get an updated Statues CBO patch? Because I noticed that the statues only reflect butt and breast size, but weight and muscle and height not working on statues unfortunately, which makes most statues look almost the same, with weight and muscle at least they would differ in size.
Evalation Posted February 20, 2025 Posted February 20, 2025 (edited) Is there a way to edit how big some females breasts get? The Gigantic Tits, and Big Tits are just too much. I'd like to remove them entirely or edit them down a bit. They are just a bit too cartoonish and rips you out of the immersion of the game. Edited February 20, 2025 by Evalation 1
csirke128 Posted February 22, 2025 Author Posted February 22, 2025 On 2/20/2025 at 3:17 PM, Durante said: Hey Csirke! How you doing? I wanted to ask you, could we please get an updated Statues CBO patch? Because I noticed that the statues only reflect butt and breast size, but weight and muscle and height not working on statues unfortunately, which makes most statues look almost the same, with weight and muscle at least they would differ in size. Hi, I can try add the changes I made for AGOT, to make the statues immortal, and then you could use barbershop cbo extension to change it. I think otherwise the dna should be the same between the statue and the original character. Do you use PA?
csirke128 Posted February 22, 2025 Author Posted February 22, 2025 On 2/20/2025 at 10:59 PM, Evalation said: Is there a way to edit how big some females breasts get? The Gigantic Tits, and Big Tits are just too much. I'd like to remove them entirely or edit them down a bit. They are just a bit too cartoonish and rips you out of the immersion of the game. Hi, there is an explanation here: The breast size is set in "common\genes\breast gene.txt" (its present in Base and Animation) You can also use CBO Vanilla, that decreases the breast sizes. If you only want to modify it for certain traits, you can change those here: "CBO Unofficial Base\gfx\portraits\portrait_modifiers\99_carn_tits.txt" Stuff like this: morph = { mode = modify gene = gene_bs_bust value = 0.80 }
Durante Posted February 22, 2025 Posted February 22, 2025 (edited) 1 hour ago, csirke128 said: Hi, I can try add the changes I made for AGOT, to make the statues immortal, and then you could use barbershop cbo extension to change it. I think otherwise the dna should be the same between the statue and the original character. Do you use PA? Indeed I do use PA, why? I don't know if the vanilla weight system is related to PA but the statues look like they are at 0 weight, even if the statue reference had 25 weight Also, regarding CBO carnal court animations, if you have time could you look into the missionary position for example? Some of the animations from Mange have the female sink into the bed and be smaller in size, while other animations from CruelSunV for example the missionary one with lifted legs has the female in full size for some reason Edited February 22, 2025 by Durante
csirke128 Posted February 22, 2025 Author Posted February 22, 2025 Just now, Durante said: Indeed I do use PA, why? I don't know if the vanilla weight system is related to PA but the statues are at 0 weight. Also, regarding CBO carnal court animations, if you have time could you look into the missionary position for example? Some of the animations from Mange have the female sink into the bed and be smaller in size, while other animations from CruelSunV for example the missionary one with lifted legs has the female in full size for some reason Hi, with the original mod, the statue characters become dead, and you cannot have variables on dead characters, so things like PA stops working. I can try add to the patch, to copy some of the PA variables on statue creation, maybe that would help. For the animations, I did some work to realign them (like last year), but still need to do some work on it before Its done, seems like there will be a new DLC in 3 or so days, and I'll need to update CBO, I'll try have them ready by then. The solution I had is basically added an animation to a character, that lets you move it in each direction by x unit, so then I can just move the characters to where the animations line up. Also makes it possible to change the alignment without blender, so should hopefully be a bit better. On the other hand, found out you cannot change the animation without triggering a new event, or hiding the characters in debug mode and unhiding them (not sure if I can do that in a script or smth), so the animation timing might still not be an easy fix. (like i think they can desync from each other)
Durante Posted February 22, 2025 Posted February 22, 2025 (edited) 1 hour ago, csirke128 said: Hi, with the original mod, the statue characters become dead, and you cannot have variables on dead characters, so things like PA stops working. I can try add to the patch, to copy some of the PA variables on statue creation, maybe that would help. For the animations, I did some work to realign them (like last year), but still need to do some work on it before Its done, seems like there will be a new DLC in 3 or so days, and I'll need to update CBO, I'll try have them ready by then. The solution I had is basically added an animation to a character, that lets you move it in each direction by x unit, so then I can just move the characters to where the animations line up. Also makes it possible to change the alignment without blender, so should hopefully be a bit better. On the other hand, found out you cannot change the animation without triggering a new event, or hiding the characters in debug mode and unhiding them (not sure if I can do that in a script or smth), so the animation timing might still not be an easy fix. (like i think they can desync from each other) Hey, YES , that would be amazing if it works. As I recall you did add breasts and butt traits to work on dead characters, so the statues have that, but if making them immortal would also make them have unique height/weight/muscle then that would be a grand finishing touch. Ah I forgot about the upcoming update, it should be a small one, hopefully it won't break much, I know they are working on the nomad expansion too that one will be a big update and most likely come out on summer. And I'm not knowledgeable on how to fix the sync issue but from conversing with Abrev some long time back (creator of cbo animations +) he had this to say: Quote The fix to the out of sync animations is adding looping = no before the next_state = "" property. That was what bothered me the most before I released my submod (edited) Though that is in regards to court window. I haven't fiddled with the event window enough yet and changed anything to Mange's animation states to see if that is the case. Looking at the comments the developers made in the asset files, they are also trying to fix that out of sync issue Edited February 22, 2025 by Durante
ShadowGlitch92 Posted February 24, 2025 Posted February 24, 2025 hi can someone help me please i just reseted my pc fully and have a new windows but i have a problem now, since this only the steam mods are working in-game the rest that i downloaded manually (like carnalitas or this mod) is not working. i can see them in launcher(and yes i also put it in a preset and use that) but in-game they are not working....
csirke128 Posted February 24, 2025 Author Posted February 24, 2025 2 hours ago, ShadowGlitch92 said: hi can someone help me please i just reseted my pc fully and have a new windows but i have a problem now, since this only the steam mods are working in-game the rest that i downloaded manually (like carnalitas or this mod) is not working. i can see them in launcher(and yes i also put it in a preset and use that) but in-game they are not working.... Hi, the mod is made up of 2 parts, the folder and the .mod file. Check the .mod file, it should contain a path to where the folder is. Could be that there are some special characters there that the game cannot recognize, or maybe it points to wrong absolute path. You can also try change the .mod file back to the original, it should contain a relative path (so like mod/[mod name]), and then make the file read only, so the launcher wont put the absolure path in there (so like User/[username]/Documents/...)
Guest Posted February 24, 2025 Posted February 24, 2025 39 minutes ago, csirke128 said: Could be that there are some special characters there that the game cannot recognize, or maybe it points to wrong absolute path. Specifically, non-latin alphabet characters are known to cause the issue.
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