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[mod] CBO Unofficial


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Posted
On 12/20/2024 at 7:22 PM, csirke128 said:

 

Hi, this is done by the file:

"char_body_overhaul\common\defines\CBO_Carn_court_defines.txt"

You can try grab this file from the original mod, and add it to CBO Unoffial.

The side effect of this was, that court languages will start behaving very weirdly, probably due to more people having courts, and more interractions.

This file is supposed to help with that:

"char_body_overhaul\common\script_values\prevent_language_conversion_cascade.txt"

But idk if it still works, might be having some issues.

You would also need to patch
"char_body_overhaul\common\on_action\court_events.txt"

(grab the original from the CK3 folder, and then add the changes done by CBO, which is about disabling court events for counts/dukes)

 

Courts for counts and dukes seem to come with performance penalty, as it causes more characters to be created, and those will create more schemes/interractions, so slow things down.

 

If you are taken to your lieges court, that likely means a court room is not patched.

The CBO Patches for mods that add courts make changes to "gfx\court_scene\scene_cultures", to make it so that when a sex scene plays, it will cause you to go to the CBO court, and not the normal court.

 

Tried this, works in most cases (now my counts and dukes have Royal Courts) and the scenes work for counts and dukes, however, for some cultures it reverts back to the normal royal court layout, albeit with the nude characters on their thrones (on my test run mainly impacts Germanic cultures and Canary islands - other Berber cultures not impacted, Greeks, French and Spanish all okay).

 

I suspect I may have not patched

"char_body_overhaul\common\on_action\court_events.txt" and "gfx\court_scene\scene_cultures" correctly - I simply recopied from the zip file.

Posted

Hello,


I'm taking advantage of my vacation to update my mods. I'm having a problem with the leaf used to hide the genitals.

 

I followed the recommended procedure earlier in this topic:
- deactivate CBO
- start the game without the mod (and associated mods to CBO)
- copy the character's DNA
- restart the game, this time with CBO (and associated mods to CBO) enabled
- paste DNA into ruler designer

 

At this stage, no leaf is present, but as soon as I select the trait for defining the gender size gene, e.g. “Small cock” or “Big cock”, the leaf appears.

 

I've attached two screenshots to show you.

 

Did I miss a step?

 

Another question: I have the Statues of CK3 mod, and I've noted the existence of an EPE compatibility patch on Steam. Should I install it, knowing that I've already installed the CFP+EPE+Statues CBO Patch?

 

Thank you for your help.
Have a nice Sunday!

with-gene-leaf-appears.png

without-gene-and-leaf.png

Posted
On 12/20/2024 at 10:34 PM, ds256 said:

I faced a strage bug that I've never encountered it before. Last time I played in 1.13 version with CBO 1.4.
In my current version where bug is: CK 1.14 + Carnalitas 2.8 + CBO 1.6( as a single file ) + Better Barbershop, nothing else.
It affects only born characters and some gene values are random and not depend on what parents have.

If you translate DNA string of the character into persistent DNA via Portrait Editor values are correct.
However when you copy Persistent DNA from Better Barbershop dna pane it will be slightly different.

May be there are more but I found 2 genes:
gene_bs_bust it's always change to "bust_default" "random value" in the left gene
gene_bs_penis_size it has "penis_size" "random value" in the left gene.

I tested on newly born children using save/load both parent had exact same values for these, twins basically.
Left gene is overwriten, right gene looks as expected.
Bust is always changed to "bust_default" and values for a left gene seem totally random.
For example:
parent 1 = parent 2 = { "bust_clothes" 200 "bust_clothes" 200 }, { "penis_size" 150 "penis_size" 150 },
2 children are born
child 1 = { "bust_default" 45 "bust_clothes" 200 }, gene_bs_penis_size={ "penis_size" 40 "penis_size" 150 }
child 2 = { "bust_default" 142 "bust_clothes" 200 }, gene_bs_penis_size={ "penis_size" 157 "penis_size" 150 }

So in save file we have 4 people with same DNA but their sizes will be displayed differently in game.
And the most strange part even if you overwrite DNA string in save file this values for gene_bs_bust and gene_bs_penis_size still will be effective for the character like they are stored somewhere else. 

I play with body parts rule disabled.

 

Hi, I'll try experiment with this, but dont think this would be something CBO related.

CBO does have a portrait modifier file, that will replace bust_clothes with bust_default, and in the last pathc, I did add a portrait modifier, that replaces  ruler_creator_penis_size with penis_size, but not sure if these portrait modifiers are affecting the portrait editor, I would think not as these should not be part of the DNA.

 

Does it work differently, if you use a bust option thats not bust_clothes? Maybe the issue is that CBO removed that option, or restricted it other ways, and that causes the replacement.

Posted
5 hours ago, Quazimodo said:

Tried this, works in most cases (now my counts and dukes have Royal Courts) and the scenes work for counts and dukes, however, for some cultures it reverts back to the normal royal court layout, albeit with the nude characters on their thrones (on my test run mainly impacts Germanic cultures and Canary islands - other Berber cultures not impacted, Greeks, French and Spanish all okay).

 

I suspect I may have not patched

"char_body_overhaul\common\on_action\court_events.txt" and "gfx\court_scene\scene_cultures" correctly - I simply recopied from the zip file.

 

Hi, I think you shouldnt need to patch scene cultures to enable the royal court for counts and dukes. if you use CFP, check how the scene cultures is different in the CBO Patch, the patching for royal court usually just involves adding the 1 line to the trigger section, to make sure its not triggered when there is a sex scene.

Posted
1 hour ago, Faucheur said:

Hello,


I'm taking advantage of my vacation to update my mods. I'm having a problem with the leaf used to hide the genitals.

 

I followed the recommended procedure earlier in this topic:
- deactivate CBO
- start the game without the mod (and associated mods to CBO)
- copy the character's DNA
- restart the game, this time with CBO (and associated mods to CBO) enabled
- paste DNA into ruler designer

 

At this stage, no leaf is present, but as soon as I select the trait for defining the gender size gene, e.g. “Small cock” or “Big cock”, the leaf appears.

 

I've attached two screenshots to show you.

 

Did I miss a step?

 

Another question: I have the Statues of CK3 mod, and I've noted the existence of an EPE compatibility patch on Steam. Should I install it, knowing that I've already installed the CFP+EPE+Statues CBO Patch?

 

Thank you for your help.
Have a nice Sunday!

with-gene-leaf-appears.png

without-gene-and-leaf.png

 

Hi, does the leaf go away on game start? I think I tested the traits with male character, but kinda strange.

I need to change how the ruler creator stuff works, its causing too much issues this way for sure.

Right now, when you add a carnalitas trait, it will switch the penis gene to ruler creator penis size, which doesnt have the leaf removal, but In my testing I guess I didnt see the leaf there, so kinda strange. Then outside the ruler creator, it should no longer have an effect.

I'll mess around with this a bit more, but will probably change it how it work next patch, and just remove the ruler creator specific gene and try a different way.

 

For statues, you dont need the EPE patch, I think the main thing it differs with, is it patches the shaders, for some reason EPE makes like 2 lines of changes to the portrait shader, messing with some shadow settings. If you can notice this change, then you can apply the statue EPE patch, just make sure to add it so its loaded before CBO, but you will still need the CBO Patch for Statues

Posted
3 hours ago, csirke128 said:

 

Hi, does the leaf go away on game start? I think I tested the traits with male character, but kinda strange.

I need to change how the ruler creator stuff works, its causing too much issues this way for sure.

Right now, when you add a carnalitas trait, it will switch the penis gene to ruler creator penis size, which doesnt have the leaf removal, but In my testing I guess I didnt see the leaf there, so kinda strange. Then outside the ruler creator, it should no longer have an effect.

I'll mess around with this a bit more, but will probably change it how it work next patch, and just remove the ruler creator specific gene and try a different way.

 

For statues, you dont need the EPE patch, I think the main thing it differs with, is it patches the shaders, for some reason EPE makes like 2 lines of changes to the portrait shader, messing with some shadow settings. If you can notice this change, then you can apply the statue EPE patch, just make sure to add it so its loaded before CBO, but you will still need the CBO Patch for Statues

 

Thank you very much for your reply.
I checked, I don't have the leaf at game startup, so after customization in the ruler designer.
It's strange, indeed, maybe a “graphical” problem related to “caching”, something like that?

 

Perfect for Statues of CK3! Thanks again!

Posted
6 hours ago, csirke128 said:

 

Hi, I'll try experiment with this, but dont think this would be something CBO related.

CBO does have a portrait modifier file, that will replace bust_clothes with bust_default, and in the last pathc, I did add a portrait modifier, that replaces  ruler_creator_penis_size with penis_size, but not sure if these portrait modifiers are affecting the portrait editor, I would think not as these should not be part of the DNA.

 

Does it work differently, if you use a bust option thats not bust_clothes? Maybe the issue is that CBO removed that option, or restricted it other ways, and that causes the replacement.


Hi, thank you
It doesn't affect portrait editor it shows character as expected. I just mentioned it cause I used it to translate DNA strings.
Tested bust gene. Ineed it replaces only bust_clothes other bust types stay the same. 

>>I did add a portrait modifier, that replaces  ruler_creator_penis_size with penis_size
I'm not sure what is it exactly, but sounds like it might be the reason.

After some testing it looks like game assigns to every charachter some value for penis and bust sizes at birth, and this value overwrites what they have in DNA. I've never seen this behaviour before in any CBO version. The core of the issue as I see it these values are totally random and do not depend on what parents have. And random mean they can be very skewed. For example in my playthrough my heir got 28 micro pp but grandson on the other hand hit 245 shlong that goes through woman models. 

Posted
Just now, ds256 said:


Hi, thank you
It doesn't affect portrait editor it shows character as expected. I just mentioned it cause I used it to translate DNA strings.
Tested bust gene. Ineed it replaces only bust_clothes other bust types stay the same. 

>>I did add a portrait modifier, that replaces  ruler_creator_penis_size with penis_size
I'm not sure what is it exactly, but sounds like it might be the reason.

After some testing it looks like game assigns to every charachter some value for penis and bust sizes at birth, and this value overwrites what they have in DNA. I've never seen this behaviour before in any CBO version. The core of the issue as I see it these values are totally random and do not depend on what parents have. And random mean they can be very skewed. For example in my playthrough my heir got 28 micro pp but grandson on the other hand hit 245 shlong that goes through woman models. 

 

Huh, weird, I didnt think you can actually change the DNA of a character after it was created. (its pretty much impossible to access the raw gene values from scripts, there were some backdoors to it, but those were removed recently)

The only thing common that I can see, is

generic = no

This is present for both bust_clothes, and for penis_size_ruler_designer (because I copy pasted it from the gene above)

Maybe removing this from these 2 gene template would solve the issue.

Posted

Well, DNA itself stays the same(I checked DNA strings in save file { "penis_size" 150 "penis_size" 150 } in my scenario)
But something overwrites how charcter model looks in game, probably it's "portrait modifier file" you mentioned above. 
In previous versions those value came from character's genes I presume but now they are simply random and while it's 150 in DNA it can look like 20 or 250 in game scenes and barbershop.

BTW about changing DNA I manually replaced DNA string from one character to another in save file. In theory this character
must look exactly like second one after that, but even in this scenario penis and bust sizes stay constant.

Posted

Hi Mr Csirke

Disable OE and the court sex still not work with enable better barbershop so I think it's not compatible. After disabling barbershops its work, but I need to press space button to make it look like an animation, so this is normal or is an issue? I think the animation will look like a 3D video or automatic, I guess. Attack load order and error file bellow, thanks for your help

problem2.JPG

error.log

Posted
On 12/23/2024 at 5:01 AM, Changeling518 said:

Is there any chance we could get a circumcision visual option/slider/etc and perhaps cultural tradition (I'll also add this to the Carnalitas thread in case it's better suited there)?

 

Hi, I dont really have the skills or motivation for this, is someone can create the blendshape for it, It can be contributed through github.

(just to be clear, I'm mainly doing maintenance here, its Mange who made all the meshes/blendshapes, and I'm still nowhere skilled enough compared to Mange)

Posted (edited)
On 12/23/2024 at 8:11 AM, nhgiang98 said:

Hi Mr Csirke

Disable OE and the court sex still not work with enable better barbershop so I think it's not compatible. After disabling barbershops its work, but I need to press space button to make it look like an animation, so this is normal or is an issue? I think the animation will look like a 3D video or automatic, I guess. Attack load order and error file bellow, thanks for your help

problem2.JPG

error.log 2.56 MB · 3 downloads

 

Hi, I think others had issues with animations playing, but not sure what could be causing that, maybe just weak PC?

 

[12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_properties.dds not found'
[12:34:16][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_legwear_sec_ccp2_west_slavic_nob_01_normal.dds'
[12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_normal.dds not found'
[12:34:20][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_clothes_sec_ccp2_west_slavic_nob_02_diffuse.dds'

 

Seems like you are using version 1.13.x, maybe you could try use CBO Unofficial 1.5? That one might work better with 1.13.x

 

Also, if you have weaker PC, might be worth it to try with just CBO Base and CBO Animation, without CBO Mesh:

Base:

https://mega.nz/file/NwtjjKwZ#EDNPhkb5RtUE7I-tHMiQPXyebL0mUuofC9gv8tRvu1A

Animation:

https://mega.nz/file/5hk0WZbR#GVG-GQ84U_ttoDcghLPEvrP6QxxDTQVN7tcfP2cKQ4M

 

For Barbershop, also make sure its up to date, so grab it from the workshop again through the direct link, dont think barbershop should cause issues like that.

 

Edit: Also, sorry for the delay on CFP+OE, the workshop mod is not up to date, and havent done much modding in the last few days.

Edited by csirke128
Posted (edited)
On 12/14/2024 at 7:42 PM, Sok Bojowy said:

So the load order for me should be like that?:

 

Load order:

Statues

Lazy's Skimpy accesories

CFP

Carnalitas

CBO Unofficial Base

CBO Unofficial Animation

CBO Unofficial Mesh

Dynamic Affairs CBO Compatibility

CFP CBO Base

CFP CBO Animation

CFP CBO Mesh

CFP+Statues CBO Patch

 

 

No skimpy accesories +CFP patch?

I removed CFP from my load order(i liked the game more without it) and skimpy accesories as well as slavic attire doesn't show up and slavs are naked. What can i do to fix it? Tried both skimpy patches: the one you recomended and one from github. None seem to work. Load order looks like that now:

 

Statues

Lazy's Skimpy accesories

Carnalitas

CBO Unofficial Base

CBO Unofficial Animation

CBO Unofficial Mesh

Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment)

Statues CBO Patch

 

I also tried this:

Statues

Carnalitas

CBO Unofficial Base

CBO Unofficial Animation

CBO Unofficial Mesh

Lazy's Skimpy accesories

Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment)

Statues CBO Patch

Edited by Sok Bojowy
Posted
6 minutes ago, Sok Bojowy said:

I removed CFP from my load order(i liked the game more without it) and skimpy accesories as well as slavic attire doesn't show up and slavs are naked. What can i do to fix it? Tried both skimpy patches: the one you recomended and one from github. None seem to work. Load order looks like that now:

 

Statues

Lazy's Skimpy accesories

Carnalitas

CBO Unofficial Base

CBO Unofficial Animation

CBO Unofficial Mesh

Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment)

Statues CBO Patch

 

I also tried this:

Statues

Carnalitas

CBO Unofficial Base

CBO Unofficial Animation

CBO Unofficial Mesh

Lazy's Skimpy accesories

Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment)

Statues CBO Patch

 

Hi, the issue is that Lazys Skimpy is not updated to 1.14.x

 

You can add the attached file to CBO, just grabbed the gene files from the base game. Then put Lazys Skimpy before CBO, and keep the Lazys Skimpy CBO patch after CBO

CBO Unofficial + genes.zip

Posted (edited)
On 12/24/2024 at 7:34 PM, csirke128 said:

 

Hi, I think others had issues with animations playing, but not sure what could be causing that, maybe just weak PC?

 

[12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_properties.dds not found'
[12:34:16][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_legwear_sec_ccp2_west_slavic_nob_01_normal.dds'
[12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_normal.dds not found'
[12:34:20][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_clothes_sec_ccp2_west_slavic_nob_02_diffuse.dds'

 

Seems like you are using version 1.13.x, maybe you could try use CBO Unofficial 1.5? That one might work better with 1.13.x

 

Also, if you have weaker PC, might be worth it to try with just CBO Base and CBO Animation, without CBO Mesh:

Base:

https://mega.nz/file/NwtjjKwZ#EDNPhkb5RtUE7I-tHMiQPXyebL0mUuofC9gv8tRvu1A

Animation:

https://mega.nz/file/5hk0WZbR#GVG-GQ84U_ttoDcghLPEvrP6QxxDTQVN7tcfP2cKQ4M

 

For Barbershop, also make sure its up to date, so grab it from the workshop again through the direct link, dont think barbershop should cause issues like that.

 

Edit: Also, sorry for the delay on CFP+OE, the workshop mod is not up to date, and havent done much modding in the last few days.


Hi Mr. Csirke, Thanks for your help. I updated my game to the West Slavic version (1.14.2.1), and it works fine with better barbershop enabled, but the sex animation still does not work for me; I need to press the space button to make it look like an animation. I try to make court sex action and send the error log right away below. My laptop has 16 GB of RAM, core i7, and I have installed the CK3 game on my SSD. My graphics card is a GTX 1050 Ti, so I don't think my laptop is weak for CK3. Thanks for your help

p1.JPG

p2.JPG

p3.JPG

error.log video.rar

Edited by nhgiang98
Posted
4 hours ago, Kekmongus said:

Is it possible to have futanari characters with the male penis ? (actual dick and balls)

 

 

 

 

Hi, use the one from here:

 

Posted
7 hours ago, nhgiang98 said:


Hi Mr. Csirke, Thanks for your help. I updated my game to the West Slavic version (1.14.2.1), and it works fine with better barbershop enabled, but the sex animation still does not work for me; I need to press the space button to make it look like an animation. I try to make court sex action and send the error log right away below. My laptop has 16 GB of RAM, core i7, and I have installed the CK3 game on my SSD. My graphics card is a GTX 1050 Ti, so I don't think my laptop is weak for CK3. Thanks for your help

p1.JPG

p2.JPG

p3.JPG

error.log 560.96 kB · 1 download video.rar 2.09 MB · 1 download

 

Hi, dont see any issues in the error.log, but I still think it might be weak PC, but in terms of vRAM.

CBO for me adds like 1GB+ vRAM usage, due to all the added meshes. (and from time to time, even I run out of vRAM with 24GB vRAM)

 

Maybe you should try with CBO Base + CBO Animation, and not use CBO Mesh. Also check the vRAM usage to see if its hitting a limit.

 

Also, when outside of a sex scene, when you go to a court room, does the same thing happen? Like do the characters play their idle animation, or do you also need to press space to trigger it? The carnal court scenes are basically the same as the normal court room, it just uses a special court room where there is a bed, and sets a different animation to play for the characters.

Posted (edited)
On 12/22/2024 at 8:30 PM, csirke128 said:

 

Huh, weird, I didnt think you can actually change the DNA of a character after it was created. (its pretty much impossible to access the raw gene values from scripts, there were some backdoors to it, but those were removed recently)

The only thing common that I can see, is

generic = no

This is present for both bust_clothes, and for penis_size_ruler_designer (because I copy pasted it from the gene above)

Maybe removing this from these 2 gene template would solve the issue.

Hi,

About random pens/bust sizes I tested a bit using older versions. 
Everything worked as expected till the version 1.3 and starting from 1.4 this bug appears.
In 1.4 changelog there is mention: "Added bust and penis trait modifiers, so the carnalitas traits show in properly in the ruler creator (including the futa trait)".

Could you please take look at this as it seems like a possible reason and affects not only ruler creator but also characters in game?

Edited by ds256
Posted

Hi there, could someone help me
i have 2 questions 

1. I am using licensed version of the game without DLCs from Steam, but I've added pirated "DLC unlocker" to the Steam game, so now it is full version. But why i cant see any subscribed mod from Steam workshop via launcher ? ( i can see them in the root folder, but not in the launcher )

2. CBO doesn't work for me now on the Stam version of the game. Before that I've already loaded a few mods from Loverslab and everything was okay with not licensed version of the game, but now it is crashes each time i am trying to turn on CBO mod in the Loading order... I've tried to redownload it from cite, change loading order in different position - same non positive result - just a crash during loading the game.

image.png.74cffecc98850ce6dd57b1f47283d695.png

Posted

Some hairstyles and clothes from the roads to power expansion are not present they disappear from the game and some character europena characters use the arabic and abbassid clothing using CBO and EPE any thoughts on whats causing that?

 

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