Quazimodo Posted December 22, 2024 Posted December 22, 2024 On 12/20/2024 at 7:22 PM, csirke128 said: Hi, this is done by the file: "char_body_overhaul\common\defines\CBO_Carn_court_defines.txt" You can try grab this file from the original mod, and add it to CBO Unoffial. The side effect of this was, that court languages will start behaving very weirdly, probably due to more people having courts, and more interractions. This file is supposed to help with that: "char_body_overhaul\common\script_values\prevent_language_conversion_cascade.txt" But idk if it still works, might be having some issues. You would also need to patch "char_body_overhaul\common\on_action\court_events.txt" (grab the original from the CK3 folder, and then add the changes done by CBO, which is about disabling court events for counts/dukes) Courts for counts and dukes seem to come with performance penalty, as it causes more characters to be created, and those will create more schemes/interractions, so slow things down. If you are taken to your lieges court, that likely means a court room is not patched. The CBO Patches for mods that add courts make changes to "gfx\court_scene\scene_cultures", to make it so that when a sex scene plays, it will cause you to go to the CBO court, and not the normal court. Tried this, works in most cases (now my counts and dukes have Royal Courts) and the scenes work for counts and dukes, however, for some cultures it reverts back to the normal royal court layout, albeit with the nude characters on their thrones (on my test run mainly impacts Germanic cultures and Canary islands - other Berber cultures not impacted, Greeks, French and Spanish all okay). I suspect I may have not patched "char_body_overhaul\common\on_action\court_events.txt" and "gfx\court_scene\scene_cultures" correctly - I simply recopied from the zip file.
Faucheur Posted December 22, 2024 Posted December 22, 2024 Hello, I'm taking advantage of my vacation to update my mods. I'm having a problem with the leaf used to hide the genitals. I followed the recommended procedure earlier in this topic: - deactivate CBO - start the game without the mod (and associated mods to CBO) - copy the character's DNA - restart the game, this time with CBO (and associated mods to CBO) enabled - paste DNA into ruler designer At this stage, no leaf is present, but as soon as I select the trait for defining the gender size gene, e.g. “Small cock” or “Big cock”, the leaf appears. I've attached two screenshots to show you. Did I miss a step? Another question: I have the Statues of CK3 mod, and I've noted the existence of an EPE compatibility patch on Steam. Should I install it, knowing that I've already installed the CFP+EPE+Statues CBO Patch? Thank you for your help. Have a nice Sunday!
csirke128 Posted December 22, 2024 Author Posted December 22, 2024 On 12/20/2024 at 10:34 PM, ds256 said: I faced a strage bug that I've never encountered it before. Last time I played in 1.13 version with CBO 1.4. In my current version where bug is: CK 1.14 + Carnalitas 2.8 + CBO 1.6( as a single file ) + Better Barbershop, nothing else. It affects only born characters and some gene values are random and not depend on what parents have. If you translate DNA string of the character into persistent DNA via Portrait Editor values are correct. However when you copy Persistent DNA from Better Barbershop dna pane it will be slightly different. May be there are more but I found 2 genes: gene_bs_bust it's always change to "bust_default" "random value" in the left gene gene_bs_penis_size it has "penis_size" "random value" in the left gene. I tested on newly born children using save/load both parent had exact same values for these, twins basically. Left gene is overwriten, right gene looks as expected. Bust is always changed to "bust_default" and values for a left gene seem totally random. For example: parent 1 = parent 2 = { "bust_clothes" 200 "bust_clothes" 200 }, { "penis_size" 150 "penis_size" 150 }, 2 children are born child 1 = { "bust_default" 45 "bust_clothes" 200 }, gene_bs_penis_size={ "penis_size" 40 "penis_size" 150 } child 2 = { "bust_default" 142 "bust_clothes" 200 }, gene_bs_penis_size={ "penis_size" 157 "penis_size" 150 } So in save file we have 4 people with same DNA but their sizes will be displayed differently in game. And the most strange part even if you overwrite DNA string in save file this values for gene_bs_bust and gene_bs_penis_size still will be effective for the character like they are stored somewhere else. I play with body parts rule disabled. Hi, I'll try experiment with this, but dont think this would be something CBO related. CBO does have a portrait modifier file, that will replace bust_clothes with bust_default, and in the last pathc, I did add a portrait modifier, that replaces ruler_creator_penis_size with penis_size, but not sure if these portrait modifiers are affecting the portrait editor, I would think not as these should not be part of the DNA. Does it work differently, if you use a bust option thats not bust_clothes? Maybe the issue is that CBO removed that option, or restricted it other ways, and that causes the replacement.
csirke128 Posted December 22, 2024 Author Posted December 22, 2024 5 hours ago, Quazimodo said: Tried this, works in most cases (now my counts and dukes have Royal Courts) and the scenes work for counts and dukes, however, for some cultures it reverts back to the normal royal court layout, albeit with the nude characters on their thrones (on my test run mainly impacts Germanic cultures and Canary islands - other Berber cultures not impacted, Greeks, French and Spanish all okay). I suspect I may have not patched "char_body_overhaul\common\on_action\court_events.txt" and "gfx\court_scene\scene_cultures" correctly - I simply recopied from the zip file. Hi, I think you shouldnt need to patch scene cultures to enable the royal court for counts and dukes. if you use CFP, check how the scene cultures is different in the CBO Patch, the patching for royal court usually just involves adding the 1 line to the trigger section, to make sure its not triggered when there is a sex scene.
csirke128 Posted December 22, 2024 Author Posted December 22, 2024 1 hour ago, Faucheur said: Hello, I'm taking advantage of my vacation to update my mods. I'm having a problem with the leaf used to hide the genitals. I followed the recommended procedure earlier in this topic: - deactivate CBO - start the game without the mod (and associated mods to CBO) - copy the character's DNA - restart the game, this time with CBO (and associated mods to CBO) enabled - paste DNA into ruler designer At this stage, no leaf is present, but as soon as I select the trait for defining the gender size gene, e.g. “Small cock” or “Big cock”, the leaf appears. I've attached two screenshots to show you. Did I miss a step? Another question: I have the Statues of CK3 mod, and I've noted the existence of an EPE compatibility patch on Steam. Should I install it, knowing that I've already installed the CFP+EPE+Statues CBO Patch? Thank you for your help. Have a nice Sunday! Hi, does the leaf go away on game start? I think I tested the traits with male character, but kinda strange. I need to change how the ruler creator stuff works, its causing too much issues this way for sure. Right now, when you add a carnalitas trait, it will switch the penis gene to ruler creator penis size, which doesnt have the leaf removal, but In my testing I guess I didnt see the leaf there, so kinda strange. Then outside the ruler creator, it should no longer have an effect. I'll mess around with this a bit more, but will probably change it how it work next patch, and just remove the ruler creator specific gene and try a different way. For statues, you dont need the EPE patch, I think the main thing it differs with, is it patches the shaders, for some reason EPE makes like 2 lines of changes to the portrait shader, messing with some shadow settings. If you can notice this change, then you can apply the statue EPE patch, just make sure to add it so its loaded before CBO, but you will still need the CBO Patch for Statues
Faucheur Posted December 22, 2024 Posted December 22, 2024 3 hours ago, csirke128 said: Hi, does the leaf go away on game start? I think I tested the traits with male character, but kinda strange. I need to change how the ruler creator stuff works, its causing too much issues this way for sure. Right now, when you add a carnalitas trait, it will switch the penis gene to ruler creator penis size, which doesnt have the leaf removal, but In my testing I guess I didnt see the leaf there, so kinda strange. Then outside the ruler creator, it should no longer have an effect. I'll mess around with this a bit more, but will probably change it how it work next patch, and just remove the ruler creator specific gene and try a different way. For statues, you dont need the EPE patch, I think the main thing it differs with, is it patches the shaders, for some reason EPE makes like 2 lines of changes to the portrait shader, messing with some shadow settings. If you can notice this change, then you can apply the statue EPE patch, just make sure to add it so its loaded before CBO, but you will still need the CBO Patch for Statues Thank you very much for your reply. I checked, I don't have the leaf at game startup, so after customization in the ruler designer. It's strange, indeed, maybe a “graphical” problem related to “caching”, something like that? Perfect for Statues of CK3! Thanks again!
ds256 Posted December 22, 2024 Posted December 22, 2024 6 hours ago, csirke128 said: Hi, I'll try experiment with this, but dont think this would be something CBO related. CBO does have a portrait modifier file, that will replace bust_clothes with bust_default, and in the last pathc, I did add a portrait modifier, that replaces ruler_creator_penis_size with penis_size, but not sure if these portrait modifiers are affecting the portrait editor, I would think not as these should not be part of the DNA. Does it work differently, if you use a bust option thats not bust_clothes? Maybe the issue is that CBO removed that option, or restricted it other ways, and that causes the replacement. Hi, thank you It doesn't affect portrait editor it shows character as expected. I just mentioned it cause I used it to translate DNA strings. Tested bust gene. Ineed it replaces only bust_clothes other bust types stay the same. >>I did add a portrait modifier, that replaces ruler_creator_penis_size with penis_size I'm not sure what is it exactly, but sounds like it might be the reason. After some testing it looks like game assigns to every charachter some value for penis and bust sizes at birth, and this value overwrites what they have in DNA. I've never seen this behaviour before in any CBO version. The core of the issue as I see it these values are totally random and do not depend on what parents have. And random mean they can be very skewed. For example in my playthrough my heir got 28 micro pp but grandson on the other hand hit 245 shlong that goes through woman models. 1
csirke128 Posted December 22, 2024 Author Posted December 22, 2024 Just now, ds256 said: Hi, thank you It doesn't affect portrait editor it shows character as expected. I just mentioned it cause I used it to translate DNA strings. Tested bust gene. Ineed it replaces only bust_clothes other bust types stay the same. >>I did add a portrait modifier, that replaces ruler_creator_penis_size with penis_size I'm not sure what is it exactly, but sounds like it might be the reason. After some testing it looks like game assigns to every charachter some value for penis and bust sizes at birth, and this value overwrites what they have in DNA. I've never seen this behaviour before in any CBO version. The core of the issue as I see it these values are totally random and do not depend on what parents have. And random mean they can be very skewed. For example in my playthrough my heir got 28 micro pp but grandson on the other hand hit 245 shlong that goes through woman models. Huh, weird, I didnt think you can actually change the DNA of a character after it was created. (its pretty much impossible to access the raw gene values from scripts, there were some backdoors to it, but those were removed recently) The only thing common that I can see, is generic = no This is present for both bust_clothes, and for penis_size_ruler_designer (because I copy pasted it from the gene above) Maybe removing this from these 2 gene template would solve the issue.
ds256 Posted December 22, 2024 Posted December 22, 2024 Well, DNA itself stays the same(I checked DNA strings in save file { "penis_size" 150 "penis_size" 150 } in my scenario) But something overwrites how charcter model looks in game, probably it's "portrait modifier file" you mentioned above. In previous versions those value came from character's genes I presume but now they are simply random and while it's 150 in DNA it can look like 20 or 250 in game scenes and barbershop. BTW about changing DNA I manually replaced DNA string from one character to another in save file. In theory this character must look exactly like second one after that, but even in this scenario penis and bust sizes stay constant. 1
Changeling518 Posted December 23, 2024 Posted December 23, 2024 Is there any chance we could get a circumcision visual option/slider/etc and perhaps cultural tradition (I'll also add this to the Carnalitas thread in case it's better suited there)?
nhgiang98 Posted December 23, 2024 Posted December 23, 2024 Hi Mr Csirke Disable OE and the court sex still not work with enable better barbershop so I think it's not compatible. After disabling barbershops its work, but I need to press space button to make it look like an animation, so this is normal or is an issue? I think the animation will look like a 3D video or automatic, I guess. Attack load order and error file bellow, thanks for your help error.log
csirke128 Posted December 24, 2024 Author Posted December 24, 2024 On 12/23/2024 at 5:01 AM, Changeling518 said: Is there any chance we could get a circumcision visual option/slider/etc and perhaps cultural tradition (I'll also add this to the Carnalitas thread in case it's better suited there)? Hi, I dont really have the skills or motivation for this, is someone can create the blendshape for it, It can be contributed through github. (just to be clear, I'm mainly doing maintenance here, its Mange who made all the meshes/blendshapes, and I'm still nowhere skilled enough compared to Mange)
csirke128 Posted December 24, 2024 Author Posted December 24, 2024 (edited) On 12/23/2024 at 8:11 AM, nhgiang98 said: Hi Mr Csirke Disable OE and the court sex still not work with enable better barbershop so I think it's not compatible. After disabling barbershops its work, but I need to press space button to make it look like an animation, so this is normal or is an issue? I think the animation will look like a 3D video or automatic, I guess. Attack load order and error file bellow, thanks for your help error.log 2.56 MB · 3 downloads Hi, I think others had issues with animations playing, but not sure what could be causing that, maybe just weak PC? [12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_properties.dds not found' [12:34:16][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_legwear_sec_ccp2_west_slavic_nob_01_normal.dds' [12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_normal.dds not found' [12:34:20][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_clothes_sec_ccp2_west_slavic_nob_02_diffuse.dds' Seems like you are using version 1.13.x, maybe you could try use CBO Unofficial 1.5? That one might work better with 1.13.x Also, if you have weaker PC, might be worth it to try with just CBO Base and CBO Animation, without CBO Mesh: Base: https://mega.nz/file/NwtjjKwZ#EDNPhkb5RtUE7I-tHMiQPXyebL0mUuofC9gv8tRvu1A Animation: https://mega.nz/file/5hk0WZbR#GVG-GQ84U_ttoDcghLPEvrP6QxxDTQVN7tcfP2cKQ4M For Barbershop, also make sure its up to date, so grab it from the workshop again through the direct link, dont think barbershop should cause issues like that. Edit: Also, sorry for the delay on CFP+OE, the workshop mod is not up to date, and havent done much modding in the last few days. Edited December 24, 2024 by csirke128
Sok Bojowy Posted December 24, 2024 Posted December 24, 2024 (edited) On 12/14/2024 at 7:42 PM, Sok Bojowy said: So the load order for me should be like that?: Load order: Statues Lazy's Skimpy accesories CFP Carnalitas CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh Dynamic Affairs CBO Compatibility CFP CBO Base CFP CBO Animation CFP CBO Mesh CFP+Statues CBO Patch No skimpy accesories +CFP patch? I removed CFP from my load order(i liked the game more without it) and skimpy accesories as well as slavic attire doesn't show up and slavs are naked. What can i do to fix it? Tried both skimpy patches: the one you recomended and one from github. None seem to work. Load order looks like that now: Statues Lazy's Skimpy accesories Carnalitas CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment) Statues CBO Patch I also tried this: Statues Carnalitas CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh Lazy's Skimpy accesories Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment) Statues CBO Patch Edited December 24, 2024 by Sok Bojowy
csirke128 Posted December 24, 2024 Author Posted December 24, 2024 6 minutes ago, Sok Bojowy said: I removed CFP from my load order(i liked the game more without it) and skimpy accesories as well as slavic attire doesn't show up and slavs are naked. What can i do to fix it? Tried both skimpy patches: the one you recomended and one from github. None seem to work. Load order looks like that now: Statues Lazy's Skimpy accesories Carnalitas CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment) Statues CBO Patch I also tried this: Statues Carnalitas CBO Unofficial Base CBO Unofficial Animation CBO Unofficial Mesh Lazy's Skimpy accesories Dynamic Affairs CBO Compatibility(or the one you recommended in previous post, from attached file to the comment) Statues CBO Patch Hi, the issue is that Lazys Skimpy is not updated to 1.14.x You can add the attached file to CBO, just grabbed the gene files from the base game. Then put Lazys Skimpy before CBO, and keep the Lazys Skimpy CBO patch after CBO CBO Unofficial + genes.zip
Sok Bojowy Posted December 24, 2024 Posted December 24, 2024 35 minutes ago, csirke128 said: Hi, the issue is that Lazys Skimpy is not updated to 1.14.x You can add the attached file to CBO, just grabbed the gene files from the base game. Then put Lazys Skimpy before CBO, and keep the Lazys Skimpy CBO patch after CBO CBO Unofficial + genes.zip 16.75 kB · 1 download Unfortunately that doesn't work for me
csirke128 Posted December 24, 2024 Author Posted December 24, 2024 1 minute ago, Sok Bojowy said: Unfortunately that doesn't work for me Ah, my bad, you were using Base/Animation/Mesh, not the combination patch, try this one: CBO Unofficial Base + genes.zip
Sok Bojowy Posted December 24, 2024 Posted December 24, 2024 1 hour ago, csirke128 said: Ah, my bad, you were using Base/Animation/Mesh, not the combination patch, try this one: CBO Unofficial Base + genes.zip 19.58 kB · 1 download It works now. Also for anybody interested, after i loaded my full plaset i figured that Wicked Debauchery mod causes same thing: no skimpy accesories and slavic attire avaiable in barbershop.
nhgiang98 Posted December 26, 2024 Posted December 26, 2024 (edited) On 12/24/2024 at 7:34 PM, csirke128 said: Hi, I think others had issues with animations playing, but not sure what could be causing that, maybe just weak PC? [12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_properties.dds not found' [12:34:16][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_legwear_sec_ccp2_west_slavic_nob_01_normal.dds' [12:34:16][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_legwear/ccp2_west_slavic/nob_01/m_legwear_sec_ccp2_west_slavic_nob_01_normal.dds not found' [12:34:20][E][pdxassetutil.cpp:1030]: Failed to find texture 'm_clothes_sec_ccp2_west_slavic_nob_02_diffuse.dds' Seems like you are using version 1.13.x, maybe you could try use CBO Unofficial 1.5? That one might work better with 1.13.x Also, if you have weaker PC, might be worth it to try with just CBO Base and CBO Animation, without CBO Mesh: Base: https://mega.nz/file/NwtjjKwZ#EDNPhkb5RtUE7I-tHMiQPXyebL0mUuofC9gv8tRvu1A Animation: https://mega.nz/file/5hk0WZbR#GVG-GQ84U_ttoDcghLPEvrP6QxxDTQVN7tcfP2cKQ4M For Barbershop, also make sure its up to date, so grab it from the workshop again through the direct link, dont think barbershop should cause issues like that. Edit: Also, sorry for the delay on CFP+OE, the workshop mod is not up to date, and havent done much modding in the last few days. Hi Mr. Csirke, Thanks for your help. I updated my game to the West Slavic version (1.14.2.1), and it works fine with better barbershop enabled, but the sex animation still does not work for me; I need to press the space button to make it look like an animation. I try to make court sex action and send the error log right away below. My laptop has 16 GB of RAM, core i7, and I have installed the CK3 game on my SSD. My graphics card is a GTX 1050 Ti, so I don't think my laptop is weak for CK3. Thanks for your help error.log video.rar Edited December 26, 2024 by nhgiang98 1
Kekmongus Posted December 26, 2024 Posted December 26, 2024 Is it possible to have futanari characters with the male penis ? (actual dick and balls)
csirke128 Posted December 26, 2024 Author Posted December 26, 2024 4 hours ago, Kekmongus said: Is it possible to have futanari characters with the male penis ? (actual dick and balls) Hi, use the one from here:
csirke128 Posted December 26, 2024 Author Posted December 26, 2024 7 hours ago, nhgiang98 said: Hi Mr. Csirke, Thanks for your help. I updated my game to the West Slavic version (1.14.2.1), and it works fine with better barbershop enabled, but the sex animation still does not work for me; I need to press the space button to make it look like an animation. I try to make court sex action and send the error log right away below. My laptop has 16 GB of RAM, core i7, and I have installed the CK3 game on my SSD. My graphics card is a GTX 1050 Ti, so I don't think my laptop is weak for CK3. Thanks for your help error.log 560.96 kB · 1 download video.rar 2.09 MB · 1 download Hi, dont see any issues in the error.log, but I still think it might be weak PC, but in terms of vRAM. CBO for me adds like 1GB+ vRAM usage, due to all the added meshes. (and from time to time, even I run out of vRAM with 24GB vRAM) Maybe you should try with CBO Base + CBO Animation, and not use CBO Mesh. Also check the vRAM usage to see if its hitting a limit. Also, when outside of a sex scene, when you go to a court room, does the same thing happen? Like do the characters play their idle animation, or do you also need to press space to trigger it? The carnal court scenes are basically the same as the normal court room, it just uses a special court room where there is a bed, and sets a different animation to play for the characters.
ds256 Posted December 26, 2024 Posted December 26, 2024 (edited) On 12/22/2024 at 8:30 PM, csirke128 said: Huh, weird, I didnt think you can actually change the DNA of a character after it was created. (its pretty much impossible to access the raw gene values from scripts, there were some backdoors to it, but those were removed recently) The only thing common that I can see, is generic = no This is present for both bust_clothes, and for penis_size_ruler_designer (because I copy pasted it from the gene above) Maybe removing this from these 2 gene template would solve the issue. Hi, About random pens/bust sizes I tested a bit using older versions. Everything worked as expected till the version 1.3 and starting from 1.4 this bug appears. In 1.4 changelog there is mention: "Added bust and penis trait modifiers, so the carnalitas traits show in properly in the ruler creator (including the futa trait)". Could you please take look at this as it seems like a possible reason and affects not only ruler creator but also characters in game? Edited December 27, 2024 by ds256 1
Unitedbmx92 Posted December 27, 2024 Posted December 27, 2024 Hi there, could someone help me i have 2 questions 1. I am using licensed version of the game without DLCs from Steam, but I've added pirated "DLC unlocker" to the Steam game, so now it is full version. But why i cant see any subscribed mod from Steam workshop via launcher ? ( i can see them in the root folder, but not in the launcher ) 2. CBO doesn't work for me now on the Stam version of the game. Before that I've already loaded a few mods from Loverslab and everything was okay with not licensed version of the game, but now it is crashes each time i am trying to turn on CBO mod in the Loading order... I've tried to redownload it from cite, change loading order in different position - same non positive result - just a crash during loading the game.
Skare_Crow29 Posted December 28, 2024 Posted December 28, 2024 Some hairstyles and clothes from the roads to power expansion are not present they disappear from the game and some character europena characters use the arabic and abbassid clothing using CBO and EPE any thoughts on whats causing that?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now