kaxat Posted September 28, 2024 Author Posted September 28, 2024 (edited) Thank you @sattyre for sharing your problems and solutions. That is awesome of you! I will update the download description to specify which version of ZAP 8 is truly required. Version 2023 or newer. Your Luxury Collection.esp and Heels Sound.esm files are not going to be useful to most people here. In fact they might not be useful to you. Neither SES2 nor SOC depends on either of your files. I forked the Luxury Collection when I created Luxury Collection - Light.esp. They are different mods. You can run them side by side without issue. More importantly you can choose to disable Luxury Collection.esp if no other mod needs it. Further my Light plugin does not use Heels Sound.esm, eliminating one other plugin from your load order that you might not need. If you wish to understand the technical specifics: Spoiler The reason I forked the Collection into a light mod is a longer story. I normally would not do that. But I had spent days trimming my 2000+ load order to eliminate as many non-ESL plugins as possible. Creating patches to get everything working right. And I was frustrated that Luxury Collection could easily be compacted into an ESL at the click of a button, trimming one more plugin. Plus it depended on Heels Sound.esm, another dependency I did not need if it wasn't for the Collection. So I pressed Compact and never looked back. I stripped the Heels Sound dependency. Further I merged in a number of my previously released fixes for the Luxury Collection. The following fixes are integrated directly into the Light plugin. Fixed: Heels Sound missing records (it sounds like these are the same issues you patched). Fixed: Having Fun top and numerous Stockings had clipping issues when the female's weight was not the default 50. Fixed: Amore Lace Black variants had white textures loading instead of the black ones. Fixed: Malice Beige panty equipped to the wrong slot. Which conflicted with other clothing. Since I was already creating a fork, I also integrated in another optional plugin I had previously released. It influenced SexLab stripping by adding NoStrip or AlwaysStrip keywords to certain items in the Collection. By the time I was done I was able to remove 2 full plugins, 1 light plugin, and a patch mod from my load order. @Kamikatana The tidy little Light fork has it all. If you can you should disable those two plugins you made in your load order. They might not be needed by any of your mods. And yes they both have small issues in my experience. It is cool that you patched those plugins though. You might post your patches to the relevant mods. This mod does not include either of those files. 🙂 Edited September 28, 2024 by kaxat
kaxat Posted September 28, 2024 Author Posted September 28, 2024 I updated the requirements section of the download page to include more detail on the minimum ZAP version, and KS SMP optional mod. Thank you again @sattyre for pointing this out. 1
toynbeeidea Posted October 2, 2024 Posted October 2, 2024 Coming back to Skyrim after a long while away. I think Enforcer had just come out around my last playthrough. Impressive to see this is coming along now. Does this still work as an Enforcer replacer for the original Slaverun Reloaded?
Good Provider Posted October 9, 2024 Posted October 9, 2024 (edited) I only interested in the slaves and non player driven background slave/sex. How nicely does this play with? Edited October 9, 2024 by Good Provider
sattyre Posted October 18, 2024 Posted October 18, 2024 On 9/28/2024 at 2:28 PM, kaxat said: If you can you should disable those two plugins you made in your load order. They might not be needed by any of your mods. And yes they both have small issues in my experience. It is cool that you patched those plugins though. You might post your patches to the relevant mods. This mod does not include either of those files. 🙂 Thanks for the heads up. I will get rid of them then.
Guest Posted November 15, 2024 Posted November 15, 2024 (edited) Thank you very much, this looks very exciting, but after installing the mod and a couple of modules (SES2_v0_1_0.zip, SOC - Slave Outfit Composer v1_0_0.zip, SOC - ZAP.zip, HideSheathed_v1_0_0.zip) I don't really know what to do with it. I'm guessing it doesn't do anything by itself? Would there be a chance for a fool-proof simple explanation on how exactly to use this mod? Let's say I would like to make all males naked and with a collar equipped - what would I have to do? I have all required dependencies installed. Guessing I would have to somehow edit the KID ini files that go with the parts of this mod? Edited November 15, 2024 by lovergover
Drdoom86 Posted November 17, 2024 Posted November 17, 2024 On 11/15/2024 at 6:45 PM, lovergover said: Thank you very much, this looks very exciting, but after installing the mod and a couple of modules (SES2_v0_1_0.zip, SOC - Slave Outfit Composer v1_0_0.zip, SOC - ZAP.zip, HideSheathed_v1_0_0.zip) I don't really know what to do with it. I'm guessing it doesn't do anything by itself? Would there be a chance for a fool-proof simple explanation on how exactly to use this mod? Let's say I would like to make all males naked and with a collar equipped - what would I have to do? I have all required dependencies installed. Guessing I would have to somehow edit the KID ini files that go with the parts of this mod? +1 I dont understand how you get this mod working since for some reason the main file dosnt have a ESP that shows up on LOOT, and there is no MCM menu which means my dumbass have no idea how to enable the features of this mod since right now it seems like I didnt install it at all. Thank you for your hard work tho since I really wanted to try slaverun but heard it was a buggy mess and was turned away from it
BexBlair Posted December 16, 2024 Posted December 16, 2024 Excuse me? Is anyone experiencing instant black screen when starting a new game? I've had this mod working before but recently it doesn't seem to want to. It seems that every time I increase the allowed overlays to 15+ in the .ini, it won't load racemenu. It just sits at black. The odd thing is it's worked before. Can someone smarter than I help if possible? Load order: https://pastebin.com/zPqrfnps
Talesien Posted December 16, 2024 Posted December 16, 2024 6 hours ago, BexBlair said: Excuse me? Is anyone experiencing instant black screen when starting a new game? I've had this mod working before but recently it doesn't seem to want to. It seems that every time I increase the allowed overlays to 15+ in the .ini, it won't load racemenu. It just sits at black. The odd thing is it's worked before. Can someone smarter than I help if possible? Load order: https://pastebin.com/zPqrfnps So if you remove this mod and increase the allowed overlays to15+ it works? Or is Racemenu not working in general if you pump up overlays to that extent? Also, what game version are you on. 1
BexBlair Posted December 16, 2024 Posted December 16, 2024 1 hour ago, Talesien said: So if you remove this mod and increase the allowed overlays to15+ it works? Or is Racemenu not working in general if you pump up overlays to that extent? Also, what game version are you on. Hi! Thanks for the reply! I'm on 1.6.1170. If I increase the amount to 15+ racemenu doesn't even load. The game goes into a black screen instead of alternate start. I'm in the process of seeing if it's a different conflict right now, I'll keep you posted. Hopefully it was just another mod. I backed up and uninstalled SL and all SL mods and am reinstalling...so far so good.
Talesien Posted December 16, 2024 Posted December 16, 2024 1 hour ago, BexBlair said: Hi! Thanks for the reply! I'm on 1.6.1170. If I increase the amount to 15+ racemenu doesn't even load. The game goes into a black screen instead of alternate start. I'm in the process of seeing if it's a different conflict right now, I'll keep you posted. Hopefully it was just another mod. I backed up and uninstalled SL and all SL mods and am reinstalling...so far so good. Might be more of a question for the Racemenu support thread then, perhaps someone there knows that problem. I did a quick search in there, but nothing jumped at me.
Corsec Posted December 17, 2024 Posted December 17, 2024 15 hours ago, BexBlair said: Excuse me? Is anyone experiencing instant black screen when starting a new game? I've had this mod working before but recently it doesn't seem to want to. It seems that every time I increase the allowed overlays to 15+ in the .ini, it won't load racemenu. It just sits at black. The odd thing is it's worked before. Can someone smarter than I help if possible? Load order: https://pastebin.com/zPqrfnps Racemenu has it's own .ini file, it includes a setting for how many overlays are allowed. You should check that .ini file and make sure that it is set to a correct number.
Devi3ntM1nd Posted December 21, 2024 Posted December 21, 2024 In the file SES2_DISTR.ini: ; The poor class of people. Women have a 90% chance of enslavement, men 30%. Keyword = SESSlave|SESLowerClass+ASF_ActorBase_Included,-SESNeverEnslave|NONE|NONE|F/-C|NONE|90 I assum your intended filter logic is to be Lower class AND ASF_ActorBase_Included AND NOT SESNeverEnslave AND Female AND NOT child right? Based on the documentation of SPID, the comma in a filter acts as a logical OR. so your filter logic actually will be interpreted as: ((Lower class AND ASF_ActorBase_Included) OR NOT SESNeverEnslave) AND Female AND NOT child right? Am I understanding it correctly? All the keyword distribution entries defined in the STEP 3 have the same issue.
kaxat Posted January 25, 2025 Author Posted January 25, 2025 I feel bad for not being around much lately. Not enough time for gaming. Is anybody interested in adopting or simply publishing these mods? I used to wonder why so many mods get uploaded to the Nexus by someone other than the original author. But now I get it. It is a lot of work getting nice screenshots and putting together a useful mod download page. Then answering basic support questions about installation and such. That is the primary reason this family of mods has not yet been published. In my opinion they are ready for a version 1 release. But I do not see myself having the time to properly address the influx of new users. If someone is interested in the above please PM me. I would be interested in talking to anyone. From a modder who wants to fork the mods and make it their own. To a savvy mod user who wants to post the mods as is and become the public face of this endeavor. I will always be available to help and answer more technical questions. But my hope is that someone can handle the more day to day support side. @Devi3ntM1nd You probably already tested the mod and answered your own question. I believe those filters work as written. If not SES2 mod would be fundamentally broken from a to z. As I recall negation filters were the lone exception the the logical OR rule. If your testing has shown I am wrong please point it out. It is possible an update to SPID or something has changed things. 1
BexBlair Posted February 16, 2025 Posted February 16, 2025 Ok I feel reallllllly dumb here for asking this question...but what do I do with the individual esp files once they're downloaded (Wigs, luxury collection etc)? Be gentle
altgert Posted March 1, 2025 Posted March 1, 2025 (edited) This is an awesome mod. Trying to mess around with the options. Anyone have any ideas on how to mark female guards as recipients? I assume I could remove guards from SESWarrior and make a new SESGuard and make it so 0% of male guards are enslaved and 100% of female. Then just give them a an exception for the new outfit. Not familiar with SPID syntax so I have no idea how that would look. Also, does anyone know if this can be used to distribute slave tats? I assume no, since I don't think SPID can interact with them, but maybe someone more familiar with this knows something I don't. Update: For anyone looking for the same thing I was, ignore what I said previously about female guards. After educating myself on this mod and SPID, the simplest way is just to add them directly to the recipient list. "Keyword = ASF_Recipient_Included|GuardDialogueFaction+ASF_ActorBase_Included|NONE|NONE|F/-C" seems to do this. Edited March 2, 2025 by altgert 1
Rogue13 Posted March 16, 2025 Posted March 16, 2025 I have installed and re-installed SES2 - following the instructions on the OP ... and suggestions posted by others ...and it is still not working for me ... am I missing a file? Any help much appreciated. I have a working Sexlab setup. I downloaded and installed these four files from the OP: 1. SES2_v0_1_0.zip 2. HideSheathed_v1_0_0.zip 3. SOC - Slave Outfit Composer v1_0_0.zip 4. SOC - ZAP.zip When I run the game, I do not see any changes. I've started a new game ... still nothing. I feel like I'm missing something basic .... Do I need anything else (maybe Slaverun Enforcer itself)? FYI - I also have the following: All_Key - SPID Keyword Framework SexLab P+ powerofthree's Papyrus Extender SPID - Spell Perk Item Distributor Used to control who gets stripped. And who gets enslaved. KID - Keywords Item Distributor Any thoughts could help ... Thanks again.
kaxat Posted March 22, 2025 Author Posted March 22, 2025 @Rogue13 You're missing ASF. It is the brains of the operation. It is one of the downloads on page 1. Apologies for all of the downloads. That is a little confusing. @BexBlair Those are mods that can be installed with your mod manager. Just leave them in the zip. Then go into MO2 or Vortex and install the zip file as a mod. @everybodyelse I built a couple of minor addons that I hope to release here soon. One is an Acheron integration. Acheron defeated actors will be marked as ASF recipients. This is especially useful for all of the people who have trouble with Acheron NPC->NPC anims starting. ASF will act as a fall back after the battle is over. It has an optional mode that can randomly kill defeated leveled actors (non-unique) after sex. I got tired of returning to cities to find the same defeated OBIS bandits crawling around days after being defeated. While being completely ignored by the local population. This mod causes the local population to incorporate defeated actors into ASF. Optionally the defeated actors will effectively bleed out after a while. Unless they are important to a quest. Then they remain defeated until the player or Acheron itself intervenes. I wanted more outcomes like rescuing or the actor fleeing. But many quests expect enemies to die or the player to die and restart. Thus any outcome except death risks breaking quest lines. I also wrote a mod that will cause SexLab to play relevant furniture animations if an actor was occupying bondage furniture when the anim started. It also marks people locked in this furniture as ASF recipients. Technically it can support furniture other than just ZAP by updating the JSON config. I have not play tested this mod yet. It is incredibly light. I spent a couple hours writing it last night. I expect clipping and alignment issues. I have no intention of fixing those. If you have a furniture framework installed then you might wish to disable parts of this mod and let it handle alignment and clipping. If you do not have one installed then this mod might be the perfect stopgap. Personally I am waiting for a framework that supports P+ and SE. That day may never come. Until then I have this. 1
Talesien Posted March 22, 2025 Posted March 22, 2025 3 hours ago, kaxat said: I also wrote a mod that will cause SexLab to play relevant furniture animations if an actor was occupying bondage furniture when the anim started. It also marks people locked in this furniture as ASF recipients. Technically it can support furniture other than just ZAP by updating the JSON config. I have not play tested this mod yet. It is incredibly light. I spent a couple hours writing it last night. I expect clipping and alignment issues. I have no intention of fixing those. If you have a furniture framework installed then you might wish to disable parts of this mod and let it handle alignment and clipping. If you do not have one installed then this mod might be the perfect stopgap. Personally I am waiting for a framework that supports P+ and SE. That day may never come. Until then I have this. You might have just saved me from trying to whip something like that up myself, so thanks in advance. As for P+ build in furniture support is on the long list. It just keeps getting pushed back as most folks on Scrabs Patreon prefer her to focus on other stuff first, every time it comes up in a poll. 😢 2
kaxat Posted March 30, 2025 Author Posted March 30, 2025 ASF Furniture Lite If an actor is locked in ZAP bondage furniture when SexLab plays a scene, this mod will help SexLab choose a related tagged animation. Further when actors get in supported furniture they become marked as ASF available. If the player gets in she will get prompted for sex from ASF considerably more often. This is a very simple mod. If you already have a furniture framework installed it will handle animation selection and alignment better than this mod. You might wish to disable that portion of this mod using the command StopQuest ASF_Furniture_Lite in the console. If you do not have a furniture framework this mod is doubly useful as a lightweight and broadly compatible alternative. ASF FL manages to be lightweight by ignoring scene alignment and clipping issues. You will need a full furniture framework if you want something to automatically handle those problems. How it works Distributes a spell via SPID to females, since they are the primary ones that have SexLab recipient animations for ZAP furniture. When a woman enters a piece of furniture it checks the JSON config to see if the base furniture EDID matches any of the specified animation tags. For example if an actress enters a zbfPillory01, and your JSON config contains the SexLab animation tag "Pillory", then it will play a SexLab pillory animation for her if someone attempts to have sex with her while in the pillory. You can edit the list of supported SexLab animation tags found in the file \SKSE\Plugins\StorageUtilData\ASF_FurnitureLite.json It defaults to [ "Hogtie", "Pillory", "Wheel", "XCross" ] The script goes a little further with the player. If they are locked in ZAP furniture then it will remove the sex cooldowns that ordinarily apply to the player and potential partners. Essentially if someone nearby is horny the player will be available. So you can expect her to be the recipient of a lot more sex when using ZAP furniture. The furniture item will be temporarily disabled when a SexLab scene centers on its location. You can expect that the scene furniture will not always line up with the original furniture's rotation. Actresses in supported furniture will not redress after sex. They should also generally avoid walking to the scene since it takes place at their feet. However on occasion they might exit the furniture and start walking because of an unfixable race condition. SexLab started the walkto sequence before this mod was able to disable it. The actress will eventually teleport back to her original spot. ASF FL can potentially conflict with other SexLab mods that require a certain animation to play. Same as DD and the Furniture Framework. You can pause the ASF FL animation filter using the ASF Pause Sex hotkey. Or indefinitely halt the anim filter using StopQuest ASF_Furniture_Lite Note that this mod has only been tested on SexLab P+ v1. In theory it is fully compatible with regular SexLab and optional addon mods like Osmel Tweaks. Likely also compatible with P+ v2. You can help confirm by installing and reporting back. ASF - Furniture Lite v0.1.0.zip ASF Acheron Integration This will mark Acheron defeated actors as recipients available for sex scenes in ASF. Fixes the the problem of Acheron Defeated actors getting permanently ignored by your allies after they have been defeated. For example if Vampires or OBIS bandits attack a town they can wind up crawling on the ground for days. Everyone walks by and ignores them. Acheron expects the player to execute downed enemies. If that that goes against your roleplay this can be immersion breaking. Further if you have one or more followers when defeating enemies in dungeons your followers may start ASF scenes with them after the battle is over. If you are experiencing Yamete Kudasai NPC->NPC bugs this integration can help alleviate that problem. It plays ASF scenes after Acheron is finished. I have patched some of those YK bugs in an unreleased patch mod, but never heard back from the YK author on whether I could publicly release my fixes. This mod accomplishes a similar goal without touching YK. ASF Acheron Integration has an optional feature you can enable. It will cause NPCs to automatically execute defeated actors after ASF scenes. Again this is useful if your roleplay goes against manually executing defeated enemies. You can not rescue them without restarting the battle. Nor can you kill them. So they can stay on the ground in your cities indefinitely without ever bleeding out. To enable this feature use the console command SetPapyrusQuestVar and update a few different variables on the AcheronASF_MainQuest. Here are the commands. SetPQV AcheronASF_MainQuest KillDefeated_Chance 50; This sets the chance of an actor being executed after an ASF scene to 50%. (Default: 0) SetPQV AcheronASF_MainQuest KillDefeated_MinTimesSexed 2; The actor must have played at least 2 scenes before a chance of execution. (Default: 2) SetPQV AcheronASF_MainQuest KillDefeated_IgnoreUnique True; Only non-unique actors will be automatically executed. Effectively limiting the above settings to leveled actors like bandits or soldiers, while ignoring townsfolk and followers. (Default: True) This mod disables one of the safety checks in ASF core which ensures scenes will not happen between hostile actors. Acheron Defeated actors remain hostile to their enemies but are incapable of attacking. Acheron causes the non-defeated actors to cease hostility because they are capable of continuing that attack. Out of an abundance of caution ASF would ordinarily never pair these actors due to the one-way hostility. This mod alters the safety check to require two-way hostility. Thus scenes can start. This is probably not important as ASF was being extremely cautious. But I wanted to note the change in case anyone notices an side-effect. I have not had problems during my hours of testing. ASF - Acheron Integration v0.1.0.zip 2
Fraying9981 Posted March 31, 2025 Posted March 31, 2025 where is the mod active? only in Slaverun enabled towns? also is there another mcm menu besides ASF?
kaxat Posted March 31, 2025 Author Posted March 31, 2025 @Fraying9981 By default these mods are active everywhere. But you will notice most of the slaves are in cities and towns. Bandit dungeons tend to have a few as well. The only MCM is for ASF. The rest of the mods are configurable using SPID. You can customize those SPID rules to make the slaves only in certain towns or in all dungeons. You could further enslave only men if you want. There is almost no end to the amount of things you could do. You only need to learn to edit SPID files. If you already know how then checkout the SES2_Distr.ini file to start customizing.
Fraying9981 Posted March 31, 2025 Posted March 31, 2025 48 minutes ago, kaxat said: @Fraying9981 By default these mods are active everywhere. But you will notice most of the slaves are in cities and towns. Bandit dungeons tend to have a few as well. The only MCM is for ASF. The rest of the mods are configurable using SPID. You can customize those SPID rules to make the slaves only in certain towns or in all dungeons. You could further enslave only men if you want. There is almost no end to the amount of things you could do. You only need to learn to edit SPID files. If you already know how then checkout the SES2_Distr.ini file to start customizing. ah thanks, got it. At which pace do NPCs get enslaved? I'm at the beginning of a playthrough, a few days in at Windhelm (not slaverun town yet) and I haven't noticed anything.
kaxat Posted March 31, 2025 Author Posted March 31, 2025 @Fraying9981 They should be enslaved immediately upon successful installation of these mods. One of the core differences between this mod and SES1/Slaverun Reloaded is that there is no story to progress. Instead slavery arrived in Skyrim before the player. Invent your own roleplay reasons for it. Perhaps it was always a part of the culture like it canonically is in other regions of Tamriel. More than likely you are missing a dependency or two. That is why no one is enslaved. Go back to the first page of this thread and reread the first post. Be sure to click on the spoilers. I have noticed some people do not expand spoilers and read the installation instructions. Inside each spoiler you will find a list of required mods you need to download. Dependencies. Install those. You might be missing SkyTweak, KID, SPID, All_Key, or a few other mods. Links are in those descriptions. Most of the dependencies you probably already have installed as they are fairly standard. But scrutinize the list and be sure you have them all.
belegost Posted March 31, 2025 Posted March 31, 2025 (edited) Out of curiosity, any particular reason why this is just a forum thread instead of mod download? Only discovered this mod by accident just now, even though it looks like something right up my alley. Usually, when looking for new mods I straight up browse Dowloads, since the discussion forum is full of clutter and new threads get lost as soon as any other thread gets a reply. Since I haven't seen this one in Downloads, I was not aware it even existed. Edited March 31, 2025 by belegost
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