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Slot 40 and slot 54 usage


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Posted (edited)

What exactly uses slot 40 (Tail) and slot 54 (remodelled armor)?

Those slots are not used in vanilla, nor does DD use them. I vaguely recall that Cloaks of Skyrim and/or Frostfall used slot 40 (both which I do not have currently installed so that is irrelevant).

 

For several years I had my go to slot setup, which I modified every single clothing/armor mod I had installed to use. However I was never fully satisfied with my choices and I'm now trying to shift some slots to better accommodate what I want. I used slot 54 for non-devious chokers and it worked fine, but there aren't many chokers to chose from (Wonderland Lingerie was the only that had ones that I liked). I used slot 49 for skirts, but that conflicts with DD chastity belts and chastity harnesses. So I'm pondering whether it would make sense to shift skirts to slot 40 or 54. My initial choice is slot 40 as it seems to make most sense. I am unaware on any significant framework mod that uses this slot so on the surface it seems like a good idea, but maybe there's something I'm missing.

 

If you have any insight on the matter I would love to hear your opinion before I commit to arduous task of manually editing several hundred records in xEdit.

 

 

______________________________

Credit goes to @Vyxenne whose "Vyxenne Slut Slots" pdf served as the basis for my initial setup all those years ago.

Edited by belegost
Posted (edited)

Slot 54 in my game is limited to two items, both of which are associated with the shoulder (pauldrins). If you don't use shoulder gizmos, then it should be free for reassignment. Worst case, later on you download some armor and try on a pauldrin and realize you can't wear it while wearing whatever you had reassigned to the slot.

 

I have one and only one Slot 40 item. It's a butt plug that came with a mod that provides the skirt I use on one of my players. In my case, that slot can be repurposed too. I presume it covers literal tails too, like the fox tails one sometimes sees in a mod. If you don't need it, and it's not some critical slot, then it's an unused slot, right?

 

In general, I figure that if I'm not using an armor item that uses slot N, I can repurpose it. Of course, with the exception of any obvious "canna swap no no" slots like slot 32.

 

 

Edited by anjenthedog
filler
Posted
1 hour ago, anjenthedog said:

In general, I figure that if I'm not using an armor item that uses slot N, I can repurpose it. Of course, with the exception of any obvious "canna swap no no" slots like slot 32.

 

Of course, but I was wondering why slot 40 has a specific name in all the documentation and editing programs, while all the other free slots that do not belong to main categories are usually unnamed. Whatever "tail" is/was I assume it did not come from modding community but was decided by Beth when creating slots in the design phase. After all there is a reserved slot for decapitations for example. My initial thought was that maybe beast races use it but I don't think that's the case.

Posted
1 minute ago, belegost said:

I was wondering why slot 40 has a specific name in all the documentation and editing programs, while all the other free slots that do not belong to main categories are usually unnamed. Whatever "tail" is/was I assume it did not come from modding community but was decided by Beth when creating slots in the design phase.

 

Remember to also consider: Fallout 3, Oblivion, Morrowind and potentially other NetImmerse-utilizing games. A tail slot may have been needed in Morrowind, and there was no further use for it in any future game - remnants.

 

4 minutes ago, belegost said:

I was wondering why slot 40 has a specific name in all the documentation and editing programs

 

I have been toying with this idea of unifying all equiment slots, but I generally run into the issue that I'd very much like to automate it. So it comes down to 2 things basically: 1) There probably is no way to identify objects. The name is not not definitive, more like a hint and 2) Automating nif file edits is not that practical. I know PyFFI exists but I also know I've always had to turn to my own C# hacks to get things done. I do not see myself manually making these edits every time I want to try on a new hat.

 

As for what would be the definitive list of slots and their purpose. I feel like Outfit Studio, NifSkope, xEdit and SexLab would be the 4 authoritive entities in this matter. I'd start by creating a spreadsheet based on these.

 

With that blabbering over and done with, did you have some specific process in mind for figuring this out, or is thread a more generic question like "has anyone seen these? no? ok". I mean, would an xEdit script for listing all ARMA/ARMO record slots solve your problem? I imagine not, as it sounds like you already got most of your slots normalized. We can't really scan the internet for used slots so this script is pretty much the best thing I can think of.

Posted (edited)
21 minutes ago, traison said:

did you have some specific process in mind for figuring this out, or is thread a more generic question like "has anyone seen these? no? ok".

 

The latter. My question was mainly as a way to potentially futureproof in case of hypothetical future conflict with some framework I may or may not have been aware of.

If you recall, you were the one that made fixes to Daring Gigaduex armor for me once, and we had a bit of argument in that thread about the slots for specific pieces which I had already re-assigned for my purposes in line with all the other mods I used, and some of your edits kinda threw all of it off a bit. Nothing major though, no worries.

If there is nothing that could cause a major conflict or annoyance, as seems to be that case, I see no reason of not going ahead with my initial plan.

 

If you'd like, I can post a list of my personal slot re-assignments for comparison if you're interested.

Edited by belegost
Posted

I'm guessing it's a case of "original intent", but It just never got used as much in that capacity, as someone(s) thought it might, or they thought that there'd always be enough other open slots to use without being concerned about available slots. And anyway, every slot had a prescribed purpose. Which honestly doesn't mean jack any more (with obvious exceptions)

 

tail I believe literally means tail. cute fluffy tail, devil tail, mermaid tail, horse tail, etc. Could be wrong, but I don't think it has any hidden meaning. 

 

In any case, an unused box is just a box. I have yet to see any special use of the tail slot, unlike 60, 61, 50. 32, where I might be concerned about stepping on something's figurative toes,  so it's just an unused, repurpose-able box to me

Posted (edited)
26 minutes ago, anjenthedog said:

In any case, an unused box is just a box. I have yet to see any special use of the tail slot, unlike 60, 61, 50. 32, where I might be concerned about stepping on something's figurative toes,  so it's just an unused, repurpose-able box to me

Excellent. Thank you for your input, appreciated.

 

26 minutes ago, anjenthedog said:

there'd always be enough other open slots to use without being concerned about available slots.

 

You'd be surprised. With taking into consideration established ones like DD, backpacks, cloaks, earrings, etc. it gets REALLY tight for a true FashionRim experience, if you want to accommodate all manner of bras, panties, shorts, skirts, jackets, stockings, garter belts, straps, chokers, undershirts, fingernails and other pieces of lingerie and still be able to wear them all at the same time. And then, when you think you have everything figured out and have been happily using it for a long time, suddenly comes a moment when you want to have two pieces together that conflict. And you have to re-evaluate everything again. Like in this case.

 

And I'm not even counting TAWOBA in this list, because fuck that, I'm not re-assigning THAT mammoth.

Edited by belegost
Posted

Lol, not disagreeing on that. All my players have piecemeal outfits and use pretty much every available slot, which is why I suppose I take a hacker's approach to the slot numbers and largely ignore prescribed layer...erm slot "names". I could probably utilize more if they were available.

 

And yeah, I have a few choice pieces that irresolvably conflict, (I've pretty well exhausted the game of slot remapping), so I have to play games like swapping out one for the other for a specific purpose using the favorites menu's groups (like swapping rings or circlets because one is good for wielding and the other is for archery...etc) 

 

Posted
54 minutes ago, belegost said:

And you have to re-evaluate everything again. Like in this case.

 

And I'm not even counting TAWOBA in this list, because fuck that, I'm not re-assigning THAT mammoth.

 

If you at some point figure out some reliable mark to identify what a piece of armor is that can potentially be automated, hit me up. I mean in situations like this: A pauldron that's marked as slot 32 and named "Silver Necklace" - how does one figure out its actually a pauldron *without* first doing a visual inspection of the mesh. I imagine it could involve some process of figuring out which bone the vertices on the mesh are weightpainted to, but again we're diving into the "PyFFI probably DIY" -world.

 

1 hour ago, belegost said:

you were the one that made fixes to Daring Gigaduex armor for me once, and we had a bit of argument in that thread about the slots for specific pieces

 

Yup, and this (along with the TAWOBA issue above) is why I'm not starting such a project until I stumble upon a way to automate it; and the reason why I say stuble is because I'm not actively looking for a solution. Having to move all slot 62 items over to slot 63 because you forgot about corsets is going to be far more convenient when its automated - and we both know this will happen, regardless of how clever you think you are/were when you made the first spreadsheet with slot allocation. Like sorting family vacation photos - it doesn't matter how you do it, that one funny picture where your cousin was drunk and fell in the pool is not where you thought it was.

Posted

Slot 54 is used for vaginal plugs on the DD end. And at least in Oblivion, the tail slot was actually used for tails on the argonian/khajiit races, as well as some custom succubus/demon stuff. I don't know of anything that uses slot 40 in Skyrim.

Posted (edited)
16 hours ago, bnub345 said:

Slot 54 is used for vaginal plugs on the DD end.

 

No, that's slot 57. DD doesn't use 54.

 

18 hours ago, traison said:

that can potentially be automated

I have no idea what that even means. I assume that's something to do with scripting. The last time I had anything to do with scripting was some 30+ years ago, when, during a computer class a teacher wrote something called HELLO WORLD on a blackboard and I copied that to my notebook. To this day I have no idea what that means. I use this (works in SSEEdit, no problem) to assign keywords in bulk but that's about it. And I only learned about this tool because there was a link to a tutorial about adding SLS keywords on old SL Survival page.

Edited by belegost
Posted
19 hours ago, belegost said:

No, that's slot 57. DD doesn't use 54.

 

I have a slot chart I copied from a DD thread somewhere that lists 54 as a backup vaginal plug slot. But looking at the plugin they all use 57.

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