Dojo_dude Posted March 23, 2025 Posted March 23, 2025 Can you make it so that viewing.. or.. freeing the captives reduces willpower? I know that LOS as per papyrus is resource heavy and doesn't work as well [animated tentacles]. Not sure how to implement that.
HeavyYoungHeathens Posted March 23, 2025 Author Posted March 23, 2025 9 minutes ago, Dojo_dude said: Can you make it so that viewing.. or.. freeing the captives reduces willpower? I know that LOS as per papyrus is resource heavy and doesn't work as well [animated tentacles]. Not sure how to implement that. Don't you think this will just confuse people?
HeavyYoungHeathens Posted March 23, 2025 Author Posted March 23, 2025 Just now, HeavyYoungHeathens said: Don't you think this will just confuse people? I just feel like any unannounced stat drain / stat change is a way to frustrate player very easily. I have my hands busy with raider pet right now, and digging through its code, apparently whipping effect player receives blocks sprinting without any notifications/messages etc. Imagine how many people were thinking their game got bugged or went wrong simply because "hidden stat change" happened. // It may make perfect sense roleplay-wise, but if it creates any roadblocks for player/other mods its best to avoid it the way I see it. 3
Dojo_dude Posted March 23, 2025 Posted March 23, 2025 1 hour ago, HeavyYoungHeathens said: I just feel like any unannounced stat drain / stat change is a way to frustrate player very easily. I have my hands busy with raider pet right now, and digging through its code, apparently whipping effect player receives blocks sprinting without any notifications/messages etc. Imagine how many people were thinking their game got bugged or went wrong simply because "hidden stat change" happened. // It may make perfect sense roleplay-wise, but if it creates any roadblocks for player/other mods its best to avoid it the way I see it. The Willpower stat typically does change in the background, and using a hotkey or HUD to check it is required. There's even a mod on here that reduces willpower from reading lewd magazines.
S4yan02100 Posted March 24, 2025 Posted March 24, 2025 I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites. Could there be incompatibilities with certain mods? Also, I installed all three files—did I do it correctly?
UsernameTaken666 Posted March 24, 2025 Posted March 24, 2025 48 minutes ago, S4yan02100 said: I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites. Could there be incompatibilities with certain mods? Also, I installed all three files—did I do it correctly? ALWAYS the possibility of incompatible mods. That’s on us, the user.
HeavyYoungHeathens Posted March 24, 2025 Author Posted March 24, 2025 3 hours ago, S4yan02100 said: I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites. Could there be incompatibilities with certain mods? Also, I installed all three files—did I do it correctly? Make sure both mod and plugin are active in both MO2 screens For plugin placement, load it before PRP/lightning mods/interior change mods 1
S4yan02100 Posted March 24, 2025 Posted March 24, 2025 1 hour ago, HeavyYoungHeathens said: Make sure both mod and plugin are active in both MO2 screens For plugin placement, load it before PRP/lightning mods/interior change mods It's all good! I fixed my problem! I was just being an idiot and completely forgot to install a small mod! "Kziit Fetish toolset" Anyway, I love this mod! Very "immersive" I can't wait to see future updates! Good luck to you ! 1
athena1978 Posted March 27, 2025 Posted March 27, 2025 eh hi... a bit confused on... uptonogood 3, uptonogood 2, uptonogood 1. 1. What's the difference? 2. When I installed uptonogood1, there's mod version error in mod manager (I use vortex anyway). Is that suppose to happen? thx in advance
HeavyYoungHeathens Posted March 27, 2025 Author Posted March 27, 2025 7 minutes ago, athena1978 said: eh hi... a bit confused on... uptonogood 3, uptonogood 2, uptonogood 1. 1. What's the difference? 2. When I installed uptonogood1, there's mod version error in mod manager (I use vortex anyway). Is that suppose to happen? thx in advance Check dates, it's versions of the mod. Up to no good 3 is the latest
S4yan02100 Posted March 29, 2025 Posted March 29, 2025 On 3/27/2025 at 2:37 PM, HeavyYoungHeathens said: Check dates, it's versions of the mod. Up to no good 3 is the latest So we don't have need the 1 or the 2 ? just the 3 ?
HeavyYoungHeathens Posted March 29, 2025 Author Posted March 29, 2025 20 minutes ago, S4yan02100 said: So we don't have need the 1 or the 2 ? just the 3 ? Yes 1
Laetoc Posted April 1, 2025 Posted April 1, 2025 (edited) Does anyone know if Sim Settlements interferes with this mod? it's the only culprit aside from mid-game installation or the NG version that I can think of as to why it's not working in any manner. EDIT: I can say with confidence that the issue was an incomplete installation of KFT, so please disregard. Edited April 1, 2025 by Laetoc 1
cyrilstar Posted April 8, 2025 Posted April 8, 2025 I love this mod it goes really well with commonwealth captives however, i'd really like an addon that allowed you to save the mutilated girls. Maybe integrated into a mod like https://www.nexusmods.com/fallout4/mods/34455 Is this possible? you could wear them like a backpack then give them limbs at a workbench!
JohnRage Posted April 16, 2025 Posted April 16, 2025 My corvega interior was fucked, removing https://www.nexusmods.com/fallout4/mods/64990 fixed it. It's a decent sized modlist, so the two may not be incompatible in a vacuum, but the combination of UpToNoGood and this precombine patch is what caused it for me.
rennex Posted May 4, 2025 Posted May 4, 2025 I just found this mod the other day that replaces the settler npc found in commonwealth captives. They are some good looking eye candy if you are into that sort of thing. https://www.nexusmods.com/fallout4/mods/93390 1
Brumfondl Posted May 12, 2025 Posted May 12, 2025 On 5/4/2025 at 11:40 PM, rennex said: I just found this mod the other day that replaces the settler npc found in commonwealth captives. They are some good looking eye candy if you are into that sort of thing. https://www.nexusmods.com/fallout4/mods/93390 Interesting, though I can't imagine generating faces in VEFS is fun with this installed.
rAYdONNE Posted May 18, 2025 Posted May 18, 2025 On 10/16/2024 at 5:11 PM, Brumfondl said: Hi, In the third photo showcasing this mod, you have a woman in an amputee outfit from KFT in brackets attached to a wall. Is there any way to create those brackets in the workshop so they can be built at settlements? It is entirely possible that I have missed something obvious, but since I may have missed it, asking is always easier Use code "placeatme ", then try "setpos,modpos,setangle" ,to put the bracket at the right place. Suit ur slave with KFT's F-doll helpless set. then adjust her position to fit the bracket and type "tai"to freez the slave.
Archon459 Posted May 31, 2025 Posted May 31, 2025 You sure are a sick turd LOL I like this one! Wow this is pretty randy Completely helpless and permanently bound to that wall. Wow. I actually tried killing her and she just walked around in mid-air, legs and arms missing and all. It was then that I realized there is literally nothing you can do for her. Would be good if there was a script letting you ask her if she wants to be put out her misery or smt for the immersion/roleplay. 2
Archon459 Posted June 2, 2025 Posted June 2, 2025 (edited) What kind of cell edits did you make to the Federal Ration Stockpile? Because I'm running into a problem with it. I'm pretty sure it's another mod that's causing it, but I wanted to double check. I see you added a LOT of impaled bodies (looks great!) but I'm having a problem whereby some catwalks have either disappeared completely and are totally invisible, or are only invisible from certain angles. There are two rooms with catwalks on multiple levels that I'm referring to. Also, all of the shelving has completely disappeared; objects that were on shelves (for example, in the ration storeroom) will remain suspended in mid-air until one of them is picked up and added to inventory, after which the remaining items will fall to the floor. The other mod makes the area into a buildable workshop settlement, so I'm leaning toward that causing the issue, but I wanted to ask anyways to make sure I can cross your mod off the list (or not...!) https://www.nexusmods.com/fallout4/mods/19299 Edited June 2, 2025 by Archon459 Added additional info
Archon459 Posted June 2, 2025 Posted June 2, 2025 Incidentally, for anyone who is adventurous, Up To No Good (this mod) is a fantastic addition to your LL-themed Fallout game and is almost a must-have because it is so good. It's also almost mandatory to have with Commonwealth Captives.
EcchiGamer69 Posted June 14, 2025 Posted June 14, 2025 Hi, YoungHeathens. I'm using Vortex to install mods for Fallout 4. I followed the AAF manual installation, so I installed Gun version. Also installed Up To No Good 3, which needs Rug version. But Gun and Rug version conflicting. Can I ignore and not put a rule on it? Or I cannot use this Up To No Good mod then with Gun version?
Madscout Posted June 28, 2025 Posted June 28, 2025 Don't know if this has been mentioned. If you use this mod with "Autonomy" and have the right things set, the wall decorations, (amputee) will walk around and interact with the raiders, and have autonomous sex. Would be neat if this was happening in place, but she is walking around(no legs) and having autonomous sex with raiders. (?)
Madscout Posted June 28, 2025 Posted June 28, 2025 (edited) On 6/13/2025 at 7:42 PM, EcchiGamer69 said: Hi, YoungHeathens. I'm using Vortex to install mods for Fallout 4. I followed the AAF manual installation, so I installed Gun version. Also installed Up To No Good 3, which needs Rug version. But Gun and Rug version conflicting. Can I ignore and not put a rule on it? Or I cannot use this Up To No Good mod then with Gun version? If you install both, and let gun overwrite, it will leave both, only using rug version, for scripted events.(It worked for me) This mod needs rug version for the set piece decoration. Just don't run this and Autonomy(if you use that mod) at the same time, as it will break the set. Edited June 28, 2025 by Madscout
sen4mi Posted July 9, 2025 Posted July 9, 2025 I imagine putting this mod together has been a lot of work. Still... I am hoping for an eventual V2 with a greater variety of raider encampments. Currently they seem to have an almost standardized mutilated girl, and a bunch of expensive looking latex toys neatly arranged. That's ... I dunno. I guess I'm hoping for a V2 but do not exactly know how to describe what I am hoping for. 3
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