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Posted

Can you make it so that viewing.. or.. freeing the captives reduces willpower? I know that LOS as per papyrus is resource heavy and doesn't work as well [animated tentacles].

 

Not sure how to implement that.

Posted
9 minutes ago, Dojo_dude said:

Can you make it so that viewing.. or.. freeing the captives reduces willpower? I know that LOS as per papyrus is resource heavy and doesn't work as well [animated tentacles].

 

Not sure how to implement that.


Don't you think this will just confuse people?

Posted
Just now, HeavyYoungHeathens said:


Don't you think this will just confuse people?


I just feel like any unannounced stat drain / stat change is a way to frustrate player very easily.

I have my hands busy with raider pet right now, and digging through its code, apparently whipping effect player receives blocks sprinting without any notifications/messages etc. 
Imagine how many people were thinking their game got bugged or went wrong simply because "hidden stat change" happened.

// It may make perfect sense roleplay-wise, but if it creates any roadblocks for player/other mods its best to avoid it the way I see it.

Posted
1 hour ago, HeavyYoungHeathens said:


I just feel like any unannounced stat drain / stat change is a way to frustrate player very easily.

I have my hands busy with raider pet right now, and digging through its code, apparently whipping effect player receives blocks sprinting without any notifications/messages etc. 
Imagine how many people were thinking their game got bugged or went wrong simply because "hidden stat change" happened.

// It may make perfect sense roleplay-wise, but if it creates any roadblocks for player/other mods its best to avoid it the way I see it.

The Willpower stat typically does change in the background, and using a hotkey or HUD to check it is required.
There's even a mod on here that reduces willpower from reading lewd magazines.

Posted

I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites.
 

Could there be incompatibilities with certain mods?
Also, I installed all three files—did I do it correctly?
 

Posted
48 minutes ago, S4yan02100 said:

I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites.
 

Could there be incompatibilities with certain mods?
Also, I installed all three files—did I do it correctly?
 

ALWAYS the possibility of incompatible mods. That’s on us, the user.

Posted
3 hours ago, S4yan02100 said:

I don't understand why the mod isn't adding anything on my end. It is considered active but doesn't modify any camp, even though I have all the required prerequisites.
 

Could there be incompatibilities with certain mods?
Also, I installed all three files—did I do it correctly?
 


Make sure both mod and plugin are active in both MO2 screens

 

For plugin placement, load it before PRP/lightning mods/interior change mods 

Posted
1 hour ago, HeavyYoungHeathens said:


Make sure both mod and plugin are active in both MO2 screens

 

For plugin placement, load it before PRP/lightning mods/interior change mods 

It's all good! I fixed my problem! I was just being an idiot and completely forgot to install a small mod! "Kziit Fetish toolset"

Anyway, I love this mod! Very "immersive" :) 

I can't wait to see future updates! Good luck to you !

Posted

eh hi...

a bit confused on... uptonogood 3, uptonogood 2, uptonogood 1.
1. What's the difference? 
2. When I installed uptonogood1, there's mod version error in mod manager (I use vortex anyway). Is that suppose to happen? 

thx in advance

Posted
7 minutes ago, athena1978 said:

eh hi...

a bit confused on... uptonogood 3, uptonogood 2, uptonogood 1.
1. What's the difference? 
2. When I installed uptonogood1, there's mod version error in mod manager (I use vortex anyway). Is that suppose to happen? 

thx in advance


Check dates, it's versions of the mod. Up to no good 3 is the latest

Posted
On 3/27/2025 at 2:37 PM, HeavyYoungHeathens said:


Check dates, it's versions of the mod. Up to no good 3 is the latest

So we don't have need the 1 or the 2 ? just the 3 ? 

Posted (edited)

Does anyone know if Sim Settlements interferes with this mod? it's the only culprit aside from mid-game installation or the NG version that I can think of as to why it's not working in any manner.

EDIT: I can say with confidence that the issue was an incomplete installation of KFT, so please disregard.

Edited by Laetoc
  • 2 weeks later...
  • 3 weeks later...
Posted
On 10/16/2024 at 5:11 PM, Brumfondl said:

Hi,

 

In the third photo showcasing this mod, you have a woman in an amputee outfit from KFT in brackets attached to a wall. Is there any way to create those brackets in the workshop so they can be built at settlements? It is entirely possible that I have missed something obvious, but since I may have missed it, asking is always easier :D

Use code "placeatme ", then try "setpos,modpos,setangle" ,to put the bracket at the right place.

Suit ur slave with KFT's F-doll helpless set. then adjust her position to fit the bracket and type "tai"to freez the slave.

 

 

 

Fallout 4 Screenshot 2025.05.19 - 02.15.29.42.png

  • 2 weeks later...
Posted

You sure are a sick turd LOL

 

I like this one! Wow this is pretty randy

 

image.jpeg.d6ccd538bbac3f02754176291c5abb1e.jpeg

 

Completely helpless and permanently bound to that wall. Wow.

 

I actually tried killing her and she just walked around in mid-air, legs and arms missing and all. It was then that I realized there is literally nothing you can do for her.

 

Would be good if there was a script letting you ask her if she wants to be put out her misery or smt for the immersion/roleplay.

Posted (edited)

What kind of cell edits did you make to the Federal Ration Stockpile? Because I'm running into a problem with it. I'm pretty sure it's another mod that's causing it, but I wanted to double check. I see you added a LOT of impaled bodies (looks great!) but I'm having a problem whereby some catwalks have either disappeared completely and are totally invisible, or are only invisible from certain angles. There are two rooms with catwalks on multiple levels that I'm referring to. Also, all of the shelving has completely disappeared; objects that were on shelves (for example, in the ration storeroom) will remain suspended in mid-air until one of them is picked up and added to inventory, after which the remaining items will fall to the floor. 

 

The other mod makes the area into a buildable workshop settlement, so I'm leaning toward that causing the issue, but I wanted to ask anyways to make sure I can cross your mod off the list (or not...!)

https://www.nexusmods.com/fallout4/mods/19299

Edited by Archon459
Added additional info
Posted

Incidentally, for anyone who is adventurous, Up To No Good (this mod) is a fantastic addition to your LL-themed Fallout game and is almost a must-have because it is so good. It's also almost mandatory to have with Commonwealth Captives.

  • 2 weeks later...
Posted

Hi, YoungHeathens. I'm using Vortex to install mods for Fallout 4. I followed the AAF manual installation, so I installed Gun version. Also installed Up To No Good 3, which needs Rug version. But Gun and Rug version conflicting. Can I ignore and not put a rule on it? Or I cannot use this Up To No Good mod then with Gun version? 

  • 2 weeks later...
Posted

Don't know if this has been mentioned. If you use this mod with "Autonomy" and have the right things set, the wall decorations, (amputee) will walk around and interact with the raiders, and have autonomous sex. Would be neat if this was happening in place, but she is walking around(no legs) and having autonomous sex with raiders. (?)

Posted (edited)
On 6/13/2025 at 7:42 PM, EcchiGamer69 said:

Hi, YoungHeathens. I'm using Vortex to install mods for Fallout 4. I followed the AAF manual installation, so I installed Gun version. Also installed Up To No Good 3, which needs Rug version. But Gun and Rug version conflicting. Can I ignore and not put a rule on it? Or I cannot use this Up To No Good mod then with Gun version? 

If you install both, and let gun overwrite, it will leave both, only using rug version, for scripted events.(It worked for me) This mod needs rug version for the set piece decoration. Just don't run this and Autonomy(if you use that mod) at the same time, as it will break the set.

Edited by Madscout
  • 2 weeks later...
Posted

I imagine putting this mod together has been a lot of work.

 

Still... I am hoping for an eventual V2 with a greater variety of raider encampments. Currently they seem to have an almost standardized mutilated girl, and a bunch of expensive looking latex toys neatly arranged. That's ... I dunno. I guess I'm hoping for a V2 but do not exactly know how to describe what I am hoping for.

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