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[mod] POD CBO Patch


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Posted
16 hours ago, csirke128 said:

 

Strrange, looks like you might be running out of VRAM:

 

[18:23:11][gfx_dx11_pixelbuffer.cpp:177]: CreateTexture2D failed on: DXT5_sRGB/1024x1024
[18:23:12][gfx_dx11_pixelbuffer.cpp:178]: D3D error: hr returned: Recursos de mem ria insuficientes dispon veis para concluir a opera  o.

[18:23:12][pdx_assert.cpp:619]: Assertion failed: hr returned:
Recursos de mem ria insuficientes dispon veis para concluir a opera  o.

[18:23:12][gfx_dx11_master_context.cpp:427]: Failed creating pixel buffer

 

I'll try create a CS based POD patch, with minimal modification, maybe that will work.

 

thank you my friend 

  • 3 weeks later...
Posted
7 minutes ago, viogob said:

Any kind person willing to share current working load order?

Danced around trying to make it work to no avail

 

Hi, i think the current load order should still work, or what issues are you having?

Posted
33 minutes ago, csirke128 said:

 

Hi, i think the current load order should still work, or what issues are you having?

 

By some lucky chance I've finally managed to launch it by getting rid of cfp and using CS. I think too many comp. patches were messing something up.

Thx a lot for the quick response though!

  • 1 month later...
Posted
On 7/19/2024 at 3:31 AM, zcbmmbcz said:

Still getting the weird body shapes. Is a fix for that gonna be on the horizon?

 

Can you share some screenshots about what is weird? Also a load order if possible

Posted
On 7/20/2024 at 6:30 AM, csirke128 said:

 

Can you share some screenshots about what is weird? Also a load order if possible

Same issues as in the previous page (fat horus) and removing this patch (POD CBO patch) fixes the issue.

  • 2 months later...
Posted

Thank you for this patch and all your work on CBO.

 

A question for you and anyone else who knows more about the window_character.gui file than I do: Last patch I managed to create my own patch to get PA and PoD to work together but now it doesn't work anymore, no matter how I fiddle with it.

 

If anyone could help out or explain I would be very grateful.

Skärmbild 2024-10-03 104811.png

Skärmbild 2024-10-03 104819.png

Skärmbild 2024-10-03 104824.png

Skärmbild 2024-10-03 104830.png

Posted (edited)
10 hours ago, thisismypastasauce said:

Thank you for this patch and all your work on CBO.

 

A question for you and anyone else who knows more about the window_character.gui file than I do: Last patch I managed to create my own patch to get PA and PoD to work together but now it doesn't work anymore, no matter how I fiddle with it.

 

If anyone could help out or explain I would be very grateful.

Skärmbild 2024-10-03 104811.png

Skärmbild 2024-10-03 104819.png

Skärmbild 2024-10-03 104824.png

Skärmbild 2024-10-03 104830.png

 

Hi, I've seen issues like that before, I think you just forgot a "}" somewhere

Added a PA patch to the mod page

Edited by csirke128
Posted
7 hours ago, Azvalon said:

Any chance for a patch between this POD CBO patch and your Character Beautification CBO patch?

 

Yea, I can create one, its probably only the .asset file that conflicts.

Posted
3 hours ago, Scrubby Spammer said:

Wishlist: Phaze Futanari Mod compatch
If the Futa trait works with not so simple slits and shafts there must be a way for it to work for CBO.

 

Hi, which part doesn't work?

The futa trait should give characters dicks, the only problem is in the ruler creator, when you add the trait, it won't show up until you start the game.

I'll try fix that in next CBO version, but that should only affect the ruler creator.

  • 2 weeks later...
Posted
5 hours ago, AquaJet said:

Can I use this patch for CBO Lite/UL?

 

Hi, I think same applies as for AGOT, tho for this Lite should work without separate patch, and for UL, you probably need to remove the .anim files from

"POD CBO Patch\gfx\models\portraits\female_body"

"POD CBO Patch\gfx\models\portraits\male_body"

"POD CBO Patch\gfx\court_scene"

"CFP CBO Patch\gfx\court_scene"

 

Also cannot use CFP Mesh or POD Mesh with UL, as those are using the skeleton from CBO

  • 3 months later...
Posted

Hello. According to PoD server, this compatch is outdated. I have noticed myself that my ruler no matter what, keeps getting fat and some characters like Qarakh, don't have any muscle. Can you please update when you have time?

Posted
20 hours ago, kapsellola said:

Hello. According to PoD server, this compatch is outdated. I have noticed myself that my ruler no matter what, keeps getting fat and some characters like Qarakh, don't have any muscle. Can you please update when you have time?

 

Hi, sorry for the late reply, can you try 2.3.1? hopefully that fixes the weight issue (made sure that the weight/muscle triggers are the same as POD, so no over/under weight for immortal)

Posted
22 hours ago, csirke128 said:

 

Hi, sorry for the late reply, can you try 2.3.1? hopefully that fixes the weight issue (made sure that the weight/muscle triggers are the same as POD, so no over/under weight for immortal)

Hello, I tested. It does indeed work, my character doesn't gain weight and I also looked at Qarakh and he doesn't look boney anymore so your muscle fix also worked. I have also noticed that when I try to give my character weigh with debug, he doesn't gain it too and doesn't lose if I try to remove the weigh (which I'm not sure if it's a bug or intentional) but the weight gaining problem is fixed so it's good, thank you for updating this compatch!

Posted (edited)

Hmm... I have tested a bit more and it seems that my demon character at 100 prowess doesn't really have muscle while other characters with less prowess than him are more muscular. Is this an oversight or do I need to start a new game? (cuz I applied the updated patch to an on-going save, I had that patch before too but outdated)

 

Edit: Disregard that, it seems it happened because I was shapeshifted to another form (the Visage of Longing which turns a character golden) and when I reverted, my character gained muscles on his torso

 

Edit2: Despite the fact that my character isn't getting fat anymore, I still got obese modifier

Edited by kapsellola
Posted
On 2/20/2025 at 9:19 PM, kapsellola said:

Hmm... I have tested a bit more and it seems that my demon character at 100 prowess doesn't really have muscle while other characters with less prowess than him are more muscular. Is this an oversight or do I need to start a new game? (cuz I applied the updated patch to an on-going save, I had that patch before too but outdated)

 

Edit: Disregard that, it seems it happened because I was shapeshifted to another form (the Visage of Longing which turns a character golden) and when I reverted, my character gained muscles on his torso

 

Edit2: Despite the fact that my character isn't getting fat anymore, I still got obese modifier

 

Hi, I think the obese trait should not be affected by CBO.

For muscles, I think it doesnt apply to shape changed stuff, or there was a condition there for it in POD

Dont think you need a new game, the portrait modifier changes should apply right away.

  • 3 weeks later...
Posted

Hello.
For some reason this this mod being enabled crushes the game.

And without it I got broken model textures, like head with different texture (darker and kind of with scars), so as missing genitals.
Today CK3 got new patch so this is the reason mods showing like it is for previous version - but I got the same results yesterday, non of these warnings were in their place.

Seeing mods loading order here I think I haven't missed any mods needed to be in added and enabled.
So maybe I'm missing something else?

image.thumb.png.0749f4c045a2a9763292e63f73d4d268.png

Posted
3 minutes ago, manusferus said:

Hello.
For some reason this this mod being enabled crushes the game.

And without it I got broken model textures, like head with different texture (darker and kind of with scars), so as missing genitals.
Today CK3 got new patch so this is the reason mods showing like it is for previous version - but I got the same results yesterday, non of these warnings were in their place.

Seeing mods loading order here I think I haven't missed any mods needed to be in added and enabled.
So maybe I'm missing something else?

image.thumb.png.0749f4c045a2a9763292e63f73d4d268.png

 

Hi, the load order should be fine, but Animation and Mesh folder shows rather small values in disk usage.

Can you make sure, that you are using version 1.7, and that

Base ~ 320MB

Animation ~ 870MB

Mesh ~ 2.86GB

 

If so, can you share an error.log? There should be a log folder next to the mod folder

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