nem_sei44 Posted May 5, 2024 Posted May 5, 2024 16 hours ago, csirke128 said: Strrange, looks like you might be running out of VRAM: [18:23:11][gfx_dx11_pixelbuffer.cpp:177]: CreateTexture2D failed on: DXT5_sRGB/1024x1024 [18:23:12][gfx_dx11_pixelbuffer.cpp:178]: D3D error: hr returned: Recursos de mem ria insuficientes dispon veis para concluir a opera o. [18:23:12][pdx_assert.cpp:619]: Assertion failed: hr returned: Recursos de mem ria insuficientes dispon veis para concluir a opera o. [18:23:12][gfx_dx11_master_context.cpp:427]: Failed creating pixel buffer I'll try create a CS based POD patch, with minimal modification, maybe that will work. thank you my friend
csirke128 Posted May 5, 2024 Author Posted May 5, 2024 (edited) 13 hours ago, nem_sei44 said: thank you my friend Hi, uploaded a patch (POD CBO CS Patch 1.1 .zip), you will also need https://www.loverslab.com/files/file/33324-cbo-compatible-skeleton/ Can you try that one? Edited May 5, 2024 by csirke128
viogob Posted May 24, 2024 Posted May 24, 2024 Any kind person willing to share current working load order? Danced around trying to make it work to no avail
csirke128 Posted May 24, 2024 Author Posted May 24, 2024 7 minutes ago, viogob said: Any kind person willing to share current working load order? Danced around trying to make it work to no avail Hi, i think the current load order should still work, or what issues are you having? 1
viogob Posted May 24, 2024 Posted May 24, 2024 33 minutes ago, csirke128 said: Hi, i think the current load order should still work, or what issues are you having? By some lucky chance I've finally managed to launch it by getting rid of cfp and using CS. I think too many comp. patches were messing something up. Thx a lot for the quick response though!
zcbmmbcz Posted July 19, 2024 Posted July 19, 2024 Still getting the weird body shapes. Is a fix for that gonna be on the horizon?
csirke128 Posted July 20, 2024 Author Posted July 20, 2024 On 7/19/2024 at 3:31 AM, zcbmmbcz said: Still getting the weird body shapes. Is a fix for that gonna be on the horizon? Can you share some screenshots about what is weird? Also a load order if possible
zcbmmbcz Posted July 22, 2024 Posted July 22, 2024 On 7/20/2024 at 6:30 AM, csirke128 said: Can you share some screenshots about what is weird? Also a load order if possible Same issues as in the previous page (fat horus) and removing this patch (POD CBO patch) fixes the issue.
thisismypastasauce Posted October 3, 2024 Posted October 3, 2024 Thank you for this patch and all your work on CBO. A question for you and anyone else who knows more about the window_character.gui file than I do: Last patch I managed to create my own patch to get PA and PoD to work together but now it doesn't work anymore, no matter how I fiddle with it. If anyone could help out or explain I would be very grateful.
csirke128 Posted October 3, 2024 Author Posted October 3, 2024 (edited) 10 hours ago, thisismypastasauce said: Thank you for this patch and all your work on CBO. A question for you and anyone else who knows more about the window_character.gui file than I do: Last patch I managed to create my own patch to get PA and PoD to work together but now it doesn't work anymore, no matter how I fiddle with it. If anyone could help out or explain I would be very grateful. Hi, I've seen issues like that before, I think you just forgot a "}" somewhere Added a PA patch to the mod page Edited October 3, 2024 by csirke128
Azvalon Posted October 5, 2024 Posted October 5, 2024 Any chance for a patch between this POD CBO patch and your Character Beautification CBO patch?
csirke128 Posted October 5, 2024 Author Posted October 5, 2024 7 hours ago, Azvalon said: Any chance for a patch between this POD CBO patch and your Character Beautification CBO patch? Yea, I can create one, its probably only the .asset file that conflicts.
Scrubby Spammer Posted October 9, 2024 Posted October 9, 2024 Wishlist: Phaze Futanari Mod compatch If the Futa trait works with not so simple slits and shafts there must be a way for it to work for CBO.
csirke128 Posted October 9, 2024 Author Posted October 9, 2024 3 hours ago, Scrubby Spammer said: Wishlist: Phaze Futanari Mod compatch If the Futa trait works with not so simple slits and shafts there must be a way for it to work for CBO. Hi, which part doesn't work? The futa trait should give characters dicks, the only problem is in the ruler creator, when you add the trait, it won't show up until you start the game. I'll try fix that in next CBO version, but that should only affect the ruler creator.
csirke128 Posted October 24, 2024 Author Posted October 24, 2024 5 hours ago, AquaJet said: Can I use this patch for CBO Lite/UL? Hi, I think same applies as for AGOT, tho for this Lite should work without separate patch, and for UL, you probably need to remove the .anim files from "POD CBO Patch\gfx\models\portraits\female_body" "POD CBO Patch\gfx\models\portraits\male_body" "POD CBO Patch\gfx\court_scene" "CFP CBO Patch\gfx\court_scene" Also cannot use CFP Mesh or POD Mesh with UL, as those are using the skeleton from CBO 1
kapsellola Posted February 18, 2025 Posted February 18, 2025 Hello. According to PoD server, this compatch is outdated. I have noticed myself that my ruler no matter what, keeps getting fat and some characters like Qarakh, don't have any muscle. Can you please update when you have time?
csirke128 Posted February 19, 2025 Author Posted February 19, 2025 20 hours ago, kapsellola said: Hello. According to PoD server, this compatch is outdated. I have noticed myself that my ruler no matter what, keeps getting fat and some characters like Qarakh, don't have any muscle. Can you please update when you have time? Hi, sorry for the late reply, can you try 2.3.1? hopefully that fixes the weight issue (made sure that the weight/muscle triggers are the same as POD, so no over/under weight for immortal)
kapsellola Posted February 20, 2025 Posted February 20, 2025 22 hours ago, csirke128 said: Hi, sorry for the late reply, can you try 2.3.1? hopefully that fixes the weight issue (made sure that the weight/muscle triggers are the same as POD, so no over/under weight for immortal) Hello, I tested. It does indeed work, my character doesn't gain weight and I also looked at Qarakh and he doesn't look boney anymore so your muscle fix also worked. I have also noticed that when I try to give my character weigh with debug, he doesn't gain it too and doesn't lose if I try to remove the weigh (which I'm not sure if it's a bug or intentional) but the weight gaining problem is fixed so it's good, thank you for updating this compatch!
kapsellola Posted February 20, 2025 Posted February 20, 2025 (edited) Hmm... I have tested a bit more and it seems that my demon character at 100 prowess doesn't really have muscle while other characters with less prowess than him are more muscular. Is this an oversight or do I need to start a new game? (cuz I applied the updated patch to an on-going save, I had that patch before too but outdated) Edit: Disregard that, it seems it happened because I was shapeshifted to another form (the Visage of Longing which turns a character golden) and when I reverted, my character gained muscles on his torso Edit2: Despite the fact that my character isn't getting fat anymore, I still got obese modifier Edited February 20, 2025 by kapsellola
csirke128 Posted February 22, 2025 Author Posted February 22, 2025 On 2/20/2025 at 9:19 PM, kapsellola said: Hmm... I have tested a bit more and it seems that my demon character at 100 prowess doesn't really have muscle while other characters with less prowess than him are more muscular. Is this an oversight or do I need to start a new game? (cuz I applied the updated patch to an on-going save, I had that patch before too but outdated) Edit: Disregard that, it seems it happened because I was shapeshifted to another form (the Visage of Longing which turns a character golden) and when I reverted, my character gained muscles on his torso Edit2: Despite the fact that my character isn't getting fat anymore, I still got obese modifier Hi, I think the obese trait should not be affected by CBO. For muscles, I think it doesnt apply to shape changed stuff, or there was a condition there for it in POD Dont think you need a new game, the portrait modifier changes should apply right away.
manusferus Posted March 12, 2025 Posted March 12, 2025 Hello. For some reason this this mod being enabled crushes the game. And without it I got broken model textures, like head with different texture (darker and kind of with scars), so as missing genitals. Today CK3 got new patch so this is the reason mods showing like it is for previous version - but I got the same results yesterday, non of these warnings were in their place. Seeing mods loading order here I think I haven't missed any mods needed to be in added and enabled. So maybe I'm missing something else?
csirke128 Posted March 12, 2025 Author Posted March 12, 2025 3 minutes ago, manusferus said: Hello. For some reason this this mod being enabled crushes the game. And without it I got broken model textures, like head with different texture (darker and kind of with scars), so as missing genitals. Today CK3 got new patch so this is the reason mods showing like it is for previous version - but I got the same results yesterday, non of these warnings were in their place. Seeing mods loading order here I think I haven't missed any mods needed to be in added and enabled. So maybe I'm missing something else? Hi, the load order should be fine, but Animation and Mesh folder shows rather small values in disk usage. Can you make sure, that you are using version 1.7, and that Base ~ 320MB Animation ~ 870MB Mesh ~ 2.86GB If so, can you share an error.log? There should be a log folder next to the mod folder
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now