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[Animation] Gray Animations (Mod Development Examples)


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Posted

So I'm kinda inexperienced to animation mods, is NAF similar to AAF or is it it's own thing?

 

I know AAF had a debug menu and tag list but all it did was call animations at the end of the day. So is NAF like a newer version basically? 

Posted
On 10/16/2024 at 4:51 PM, SleepyNinja said:

So I'm kinda inexperienced to animation mods, is NAF similar to AAF or is it it's own thing?

 

I know AAF had a debug menu and tag list but all it did was call animations at the end of the day. So is NAF like a newer version basically? 

 

They are different but both call animations. I do not know NAF for Fallout 4, but NAF for Starfield, you can call from script event or from console. That will be enough that I can make mods with it. 

Posted
On 10/17/2024 at 9:11 PM, Gray User said:

 

They are different but both call animations. I do not know NAF for Fallout 4, but NAF for Starfield, you can call from script event or from console. That will be enough that I can make mods with it. 

 

I just want to say thank you.  You're doing the lord's work.

Posted
On 10/18/2024 at 12:11 AM, Gray User said:

 

They are different but both call animations. I do not know NAF for Fallout 4, but NAF for Starfield, you can call from script event or from console. That will be enough that I can make mods with it. 

So it seems like NAF will be the framework to use until ashal resumes their own mod it seems. I can live with it. Really hoping to see OSTIM on Starfield as it's very controller friendly but that probably won't happen until Fallout 5. Do you have plans to port your animations to Ashals framework when that releases?

Posted
On 10/20/2024 at 11:20 AM, SleepyNinja said:

So it seems like NAF will be the framework to use until ashal resumes their own mod it seems. I can live with it. Really hoping to see OSTIM on Starfield as it's very controller friendly but that probably won't happen until Fallout 5. Do you have plans to port your animations to Ashals framework when that releases?

 

Yes. I would not hold my breath for OSTIM. That was very detailed project. 

 

All animations I make will be 20 second phases, 3 phases for sex scenes and maybe different amounts for bondage and things. I would guess that will be compatible if Ashal or someone else makes a full starsexlab. 

Posted
5 hours ago, Gray User said:

 

是的。我不会对 OSTIM 抱有太大希望。那是一个非常详细的项目。 

 

我制作的所有动画都是 20 秒阶段,性爱场景分为 3 个阶段,捆绑和其他动作可能有不同的时间长度。我猜如果 Ashal 或其他人制作完整的 starsexlab,那么这些动画将会兼容。 

Hello, I am glad that things are progressing. Sorry, I would like to ask when, can I see it this year? Playable with your mod, or (alpha version)😁

Posted
10 hours ago, snowman123321 said:

Hello, I am glad that things are progressing. Sorry, I would like to ask when, can I see it this year? Playable with your mod, or (alpha version)😁

 

I was hoping alpha test by end of month. Coding is going bad, I am mostly guessing how to do things and there are changed systems from older games (like audio is all different now and annoying to work with), so probably longer. 

  • 2 months later...
Posted

I keep doing daily checks on this and the other sex mods, just to monitor progress. Here's hoping we get to Fallout 4's or Skyrim's level, one day. 😸
I have my own minimum check list I've implemented since I really got into lewd modding Bethesda games. As far as I know, we're only missing body physics and a pregnancy mod. 🤰

1. Sex animations and framework. ✔️
2. Sexy body replacers, with physics and belly morphs. 
3. Defeat/Violate etc. ✔️
4. Pregnancy. 

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