CaptainSmash Posted March 13, 2024 Posted March 13, 2024 (edited) Update to my question above about NAF and saving animations in game Quot from the author SnapDragon2 "Yeah, that would be my work-in-progress port of NAF Studio from FO4 to Starfield. (It's more of a remake than a port, but the functionality is largely the same.) The plan is to have it support GLTF export, which could indeed then be imported into Blender, or played through NAF's normal console commands. " SnapDragon 2 also states that animation with blend "it's somewhat difficult to make high-quality animations due to the Starfield skeleton's orientation. Blender requires bones to be pointing towards each other for its IK features to work correctly. However, it is very much possible to make full animations with FK, just with more tedium and a likely lower-quality result. I am working on ways around this limitation with Blender's character rigging, though I don't have any ETA yet. (In case you're unfamiliar with animation terms, IK is Inverse Kinematics, and FK is Forward Kinematics.) " Edited March 13, 2024 by CaptainSmash
treedweller1971 Posted March 15, 2024 Posted March 15, 2024 Can't wait for Starfield to be as much fun as Skyrim!
shieldheart Posted March 22, 2024 Posted March 22, 2024 so we are in ai age. and people like me who medicore pc user but want produce animations. any possible way for create animations? I know its very complex job. time consuming. but you know. I am pervert somebody must do insect - speace alien animations with hot humans hehe. 1
simiriti Posted March 26, 2024 Posted March 26, 2024 This collection of animations serves as a starting point for mod developers in the gaming community. 🛠️✨ Not ready for end users, it aims to enrich modding projects with early-stage concepts. Testing requires NAF, and while not fully polished, it offers a glimpse into potential enhancements. 🎮🔄 Feedback and future updates will shape its evolution. #GamingMods #DevelopmentTools 1
Gooberish1 Posted March 27, 2024 Posted March 27, 2024 I can see the hogtied annimation being immediatley useful for rollplay, example: capture enemies to throw in the brig of your ship. Don't know if its of any use to you but saw this comment on NAF "Note: Do not change bone rotation/position in Edit Mode. Use Pose or Object Mode for animating.".
Church the Cat Posted April 27, 2024 Posted April 27, 2024 Has anybody else been doing daily checks for the past month or so, just to see what progress is being made? I'm eager to get back into Starfield, after the lewd mods start pouring in. Right now, the game is boring compared to Skyrim LE/SE and Fallout 4. 😸
DocClox Posted April 27, 2024 Posted April 27, 2024 We need a papyrus interface to SFSE, which isn't going to happen until we get a CK and official versions of the vanilla scripts. Until that happens, we can't kick off animations in response to game events.. Although if you want to pose screenshots you can do that with SAM 3
Djlegends Posted April 27, 2024 Posted April 27, 2024 2 hours ago, DocClox said: We need a papyrus interface to SFSE, which isn't going to happen until we get a CK and official versions of the vanilla scripts. Until that happens, we can't kick off animations in response to game events.. Although if you want to pose screenshots you can do that with SAM next update should be coming soon tbh
Gray User Posted April 29, 2024 Author Posted April 29, 2024 On 4/27/2024 at 11:44 AM, DocClox said: We need a papyrus interface to SFSE, which isn't going to happen until we get a CK and official versions of the vanilla scripts. Until that happens, we can't kick off animations in response to game events.. Although if you want to pose screenshots you can do that with SAM Ya. This. But also, I will be out of country soon for a couple months and not have a computer. Hopefully someone else is also animating. But if not I will start up again later this year. If the CK every get made. 2
Church the Cat Posted April 30, 2024 Posted April 30, 2024 (edited) No worries, I'm nothing if not patient. 😸 I still have Fallout 4 to entertain me until then, since I made sure to block the buggy Steam update. "Family Planning Redux" and "Violate" keep me happy, along with all the nice lewd animation packs. 😼 Edited April 30, 2024 by Church the Cat 2
Clint Posted May 27, 2024 Posted May 27, 2024 Great!!!! Will it be based on like framework or something like previous games?
Church the Cat Posted June 9, 2024 Posted June 9, 2024 Creation Kit's out, I can hardly wait for the upcoming lewdness. I can't wait to see my lady companions and my player lady get beat down in combat, violated and impregnated with the spawn of the evil denizens of the galaxy. 😈 4
MegaManRageX Posted June 11, 2024 Posted June 11, 2024 https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/ 1
capulet akiri Posted June 11, 2024 Posted June 11, 2024 Now that the Creation Kit is released I am for the first time truly excited for the future of Starfield. 1
Mr. Otaku Posted June 11, 2024 Posted June 11, 2024 Only a matter of time before we have an extensive catalogue of animations to pick from, so many that it makes you dizzy. Can't fucking wait. 1
zaira Posted June 11, 2024 Posted June 11, 2024 The problem is that NAF depends on SFSE which gets broken with every new Starfield update and since Starfield is pretty new we can expect a lot of updates...
Djlegends Posted June 11, 2024 Posted June 11, 2024 2 hours ago, zaira said: The problem is that NAF depends on SFSE which gets broken with every new Starfield update and since Starfield is pretty new we can expect a lot of updates... same for sexlab your point is...?
zaira Posted June 11, 2024 Posted June 11, 2024 2 hours ago, Djlegends said: same for sexlab your point is...? That it is probably too early to invest time into SFSE dependent modding: there is never a guarantee that SFSE can be repaired after each patch, it is at least unclear how long the reverse engineering will take. Bethesda gives a shit on SFSE (see FO4 NextGen patch debacle) and every SFSE based mod gets fucked up after every single patch... I would wait until the patch rate from Bethesda tunes down.
MegaManRageX Posted June 11, 2024 Posted June 11, 2024 Make sure to check, Update only when I launch it" in steam so it doesn't auto update.
nIn nIn nIn Posted June 12, 2024 Posted June 12, 2024 4 hours ago, zaira said: That it is probably too early to invest time into SFSE dependent modding: there is never a guarantee that SFSE can be repaired after each patch, it is at least unclear how long the reverse engineering will take. Bethesda gives a shit on SFSE (see FO4 NextGen patch debacle) and every SFSE based mod gets fucked up after every single patch... I would wait until the patch rate from Bethesda tunes down. Sigh. The script extenders hook into the executable. Every time the executable gets updated the script extender needs to be hooked back in. There has NEVER been an update on ANY BGS game that the script extender team has not been able to hook in. The longest wait so far has been under 24 hours. For the entire time we have had script extenders it has never taken longer than a single day to "fix" it again. Longer delays are on individual modders having the time to rejig their mod for the new script extender. 2
zaira Posted June 12, 2024 Posted June 12, 2024 6 hours ago, nIn nIn nIn said: The longest wait so far has been under 24 hours That is not true (at least it was not for Skyrim SE and FO4)
Allnarta Posted June 12, 2024 Posted June 12, 2024 10 minutes ago, zaira said: That is not true (at least it was not for Skyrim SE and FO4) Still true for Starfield. SFSE always updates rapidly, and so it did with this latest update.
zaira Posted June 12, 2024 Posted June 12, 2024 I hope you are right also for future. I am a software developer and know what reverse engineering means. From my perspective, it is just luck to be so fast. Or there is a leak in Bethesda who drops the linker symbol table to public...
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