phuonglong003 Posted June 21, 2025 Posted June 21, 2025 22 hours ago, csirke128 said: I think so, maybe missing some cloaks, but I think most plate armor should have blendshapes. Awesome, thanks. Haven't been using CBO for a while because of its past issues with AGOT and there have been a lot of AGOT updates recently.
Dwjliel Posted June 22, 2025 Posted June 22, 2025 (edited) My nicely working mod order for posterity Caveat: 1,55 and 56 are NOT ACTIVATED. I believe tested and worked, butt chose not to to use so not comprehensively confirmed. Edited June 22, 2025 by Dwjliel 1
phuonglong003 Posted June 22, 2025 Posted June 22, 2025 Is there a way to keep AGOT's face/head looks and skin texture? CBO''s face looks a little too smooth and less detailed.
csirke128 Posted June 22, 2025 Author Posted June 22, 2025 47 minutes ago, phuonglong003 said: Is there a way to keep AGOT's face/head looks and skin texture? CBO''s face looks a little too smooth and less detailed. CBO doesnt change the face, it only changes the body. CBO does add some makeup options, but those should not be on by default, unless you select them in barbershop. Not sure why you would have noticable difference for the head.
Dwjliel Posted June 23, 2025 Posted June 23, 2025 6 hours ago, joshh940 said: Hello, the mod still t-posing, How to fix this? Pick one: 14+15+16 *or *17 Pick one option not both, like you have done correctly for 8 vs 10+11+12.
csirke128 Posted June 23, 2025 Author Posted June 23, 2025 7 hours ago, joshh940 said: Hello, the mod still t-posing, How to fix this? AGOT CBO Animation is supposed to be 35MB, for you its 172MB, so make sure to do a clean reinstall (delete the folder before extracting it out again)
joshh940 Posted June 23, 2025 Posted June 23, 2025 4 hours ago, csirke128 said: AGOT CBO Animation is supposed to be 35MB, for you its 172MB, so make sure to do a clean reinstall (delete the folder before extracting it out again) I changed it then now sex scene doesn't work, both of them just stand and not moving
Flurry123 Posted June 25, 2025 Posted June 25, 2025 Currently experiencing a glitch where all Dornish-culture courts are stuck on the bed scene. Any help with my load order or mods would be appreciated. I've done clean reinstalls of AGOT CBO, CBO, and AGOT LoV so far.
csirke128 Posted June 25, 2025 Author Posted June 25, 2025 On 6/23/2025 at 11:27 PM, joshh940 said: I changed it then now sex scene doesn't work, both of them just stand and not moving Can you share an error.log? Also did you disable #16?
csirke128 Posted June 25, 2025 Author Posted June 25, 2025 12 hours ago, Flurry123 said: Currently experiencing a glitch where all Dornish-culture courts are stuck on the bed scene. Any help with my load order or mods would be appreciated. I've done clean reinstalls of AGOT CBO, CBO, and AGOT LoV so far. I think LOV patch is out of date, dont remember if I uploaded the fixed version, can you try the attached one? Dont remember if COW adds new court rooms, or if its just 3d models AGOT LOV CBO Patch 3.14.zip
joshh940 Posted June 25, 2025 Posted June 25, 2025 2 hours ago, csirke128 said: Can you share an error.log? Also did you disable #16? yes I disable #16 error.log
csirke128 Posted June 25, 2025 Author Posted June 25, 2025 1 minute ago, joshh940 said: yes I disable #16 error.log 4.46 MB · 0 downloads Seems like theres still some issues with animations: [17:31:46][E][pdx_anim.cpp:911]: Animation [male_body_dragon_infant]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) [17:31:46][E][pdxmeshtype.cpp:305]: Animation [gfx/models/portraits/male_body/male_body_dragon_infant.anim] is not compatible with mesh [male_body_mesh] [17:31:49][E][pdx_anim.cpp:911]: Animation [body_blank]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) [17:31:49][E][pdxmeshtype.cpp:305]: Animation [gfx/models/portraits/male_body/male_body_blank.anim] is not compatible with mesh [boy_body_mesh] [17:31:49][E][pdx_anim_skeletal_animation.cpp:299]: Additive animation joint count is not the same as the skeleton joint count: male_body_blank [17:31:49][E][pdx_anim.cpp:911]: Animation [male_body_blank]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) In 1.16.x, (or maybe 1.15.x, dont remember), they changed the bone count for the skeleton, it says the mesh has 169 so the CBO skeleton is used, but then the animation only has 134, so somewhere it still gets the old animations. Idk how it can happen exactly, but can you make sure to do a clean install again? The timestamp on the files like "gfx/models/portraits/male_body/male_body_dragon_infant.anim" should be 2025.04.29
joshh940 Posted June 25, 2025 Posted June 25, 2025 3 minutes ago, csirke128 said: Seems like theres still some issues with animations: [17:31:46][E][pdx_anim.cpp:911]: Animation [male_body_dragon_infant]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) [17:31:46][E][pdxmeshtype.cpp:305]: Animation [gfx/models/portraits/male_body/male_body_dragon_infant.anim] is not compatible with mesh [male_body_mesh] [17:31:49][E][pdx_anim.cpp:911]: Animation [body_blank]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) [17:31:49][E][pdxmeshtype.cpp:305]: Animation [gfx/models/portraits/male_body/male_body_blank.anim] is not compatible with mesh [boy_body_mesh] [17:31:49][E][pdx_anim_skeletal_animation.cpp:299]: Additive animation joint count is not the same as the skeleton joint count: male_body_blank [17:31:49][E][pdx_anim.cpp:911]: Animation [male_body_blank]: Animation's number of joints does not match mesh's number of joints. ( Animation 134, Mesh 169) In 1.16.x, (or maybe 1.15.x, dont remember), they changed the bone count for the skeleton, it says the mesh has 169 so the CBO skeleton is used, but then the animation only has 134, so somewhere it still gets the old animations. Idk how it can happen exactly, but can you make sure to do a clean install again? The timestamp on the files like "gfx/models/portraits/male_body/male_body_dragon_infant.anim" should be 2025.04.29 Do I reinstall every agot cbo files or only animation?
csirke128 Posted June 25, 2025 Author Posted June 25, 2025 Just now, joshh940 said: Do I reinstall every agot cbo files or only animation? These files should only be present in AGOT CBO Animation
Flurry123 Posted June 26, 2025 Posted June 26, 2025 5 hours ago, csirke128 said: I think LOV patch is out of date, dont remember if I uploaded the fixed version, can you try the attached one? Dont remember if COW adds new court rooms, or if its just 3d models AGOT LOV CBO Patch 3.14.zip 105.71 kB · 1 download Thanks this worked. The LoV patch might need an update. COW just adds 3D models, I believe.
franpedro Posted June 29, 2025 Posted June 29, 2025 Hey @csirke128! Would you be willing to port the threesome feature from https://www.loverslab.com/files/file/31688-wicked-debauchery/ ? It goes really well with the targaryen playthrough but the mod adds additional features which conflict and/or are too much. It would be an addition to the "make love" interaction and one animation.
asdasdssdd Posted July 1, 2025 Posted July 1, 2025 Hello, after applying the mod, all characters will stand like robots in their portraits and lose the original actions according to different personalities. Is there any way to solve this problem?
Bobertbolter Posted July 4, 2025 Posted July 4, 2025 As was stated a couple of times earlier, the mod seems to have a pretty giant bug when playing as a count or a duke. When choosing the "Carnal Court Make Love" option instead of going to a court bedroom scene it will always show your Liege's standard court room. It works as intended if playing as a landless adventurer, and I am assuming it will work correctly if playing as a king with no liege, but I haven't tested that yet.
123abcde2 Posted July 5, 2025 Posted July 5, 2025 I've had some success running AGOT with CBO installed in the past. However, the game gets pretty glitchy and I oftentimes crash. Without CBO and its add-ons installed, the game runs pretty smoothly with my other AGOT sets. I only recently started using LOV and its CBO add-ons, so I don't think it's directly related to that. Any advice on my mod list that could help get things working?
coughcough12 Posted July 9, 2025 Posted July 9, 2025 Hello@csirke128! I also want to report that every single clothing item in AGOT Vanilla is broken. Does there need to be an update with the mod itself? Or do I just have to repeat the steps with the new AGOT mod?
csirke128 Posted July 9, 2025 Author Posted July 9, 2025 On 6/29/2025 at 11:31 PM, franpedro said: Hey @csirke128! Would you be willing to port the threesome feature from https://www.loverslab.com/files/file/31688-wicked-debauchery/ ? It goes really well with the targaryen playthrough but the mod adds additional features which conflict and/or are too much. It would be an addition to the "make love" interaction and one animation. Hi, i can try look into it later, but havent had to mess around with this part (like how do you select the 2nd actor for the threesome, what characters would be valid for it, and so on), so no promises.
csirke128 Posted July 9, 2025 Author Posted July 9, 2025 On 7/1/2025 at 7:32 AM, asdasdssdd said: Hello, after applying the mod, all characters will stand like robots in their portraits and lose the original actions according to different personalities. Is there any way to solve this problem? Hi, you might have to do a clean install of the mod, that is remove the folder, and extract out again, you might have some old animations file from previous version
csirke128 Posted July 9, 2025 Author Posted July 9, 2025 On 7/5/2025 at 6:43 PM, 123abcde2 said: I've had some success running AGOT with CBO installed in the past. However, the game gets pretty glitchy and I oftentimes crash. Without CBO and its add-ons installed, the game runs pretty smoothly with my other AGOT sets. I only recently started using LOV and its CBO add-ons, so I don't think it's directly related to that. Any advice on my mod list that could help get things working? Hi, your load order seems fine, crashes like this usually happen due to running out of resoruces, but you are already using Base only, so not sure how much else can be saved. You could try without LOV if you are not using it, but otherwise not sure what else could be done. Maybe AGOT Micro, but I think they already had like AGOT Small integrated into the main mod or smth. 1
csirke128 Posted July 9, 2025 Author Posted July 9, 2025 1 hour ago, coughcough12 said: Hello@csirke128! I also want to report that every single clothing item in AGOT Vanilla is broken. Does there need to be an update with the mod itself? Or do I just have to repeat the steps with the new AGOT mod? Hi, can you share your load order? I think it should still work, if you use an AGOT CBO Mesh, that is up to date. Maybe you didnt overwrite the clothing with the ones from AGOT CBO Mesh? Or maybe you are missing CBO Unofficial Animation?
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