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Posted
On 2/28/2024 at 6:27 AM, hipster-cthulu said:

 

Are there any special things you needed to do in order to get this working? Was there any special process? Did you run it through FNIS?

 

I have so, so many questions.

I just used Nemesis and edited the MCM in-game. It should work right away, though idk if it works with creatures.

  • 2 weeks later...
Posted

This is strange. You provide just animations in this archive. How do I suppose to start them with ostim if all scripts in Horny Creatures mode are sexlab oriented?
Another question. One of Nasty critters requirements is Sexlab. What's the point of having ostim installed them for this thing?

 

  • 3 weeks later...
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  • 1 month later...
Posted (edited)

Wow, great job, I will soon upload a package that includes ogres, giants and skeletons to Ostim, this week, but I will see how I can do it with your method. "This package only requires nemesis, I don't remember what Pandora requires, but it still works with both, the creatures were added as an object, lol."

Edited by anon202269
Posted (edited)

Cant start my game missing masters cause it to crash???

 

 

the masters are sexlab, creatureframework, sexlab aroused.

Edited by wolfgundam
Posted

Author on the mod page: "I ported horny creatures to OStim" 
Also the author, but in the forum thread: "I failed to port horny creatures to OStim I'm still trying to get it to work"

????

Man how the hell is this a 1.0 release when it's literally not even close to functional? You're like, 10% of the way to getting this to work in OStim. You should at the very least edit the mod page to make it clear this doesn't work. Like I don't mean to be mean, but did you even look at the contents of an OStim animation pack before you uploaded this? Did you even check to see if the other files for Horny Creatures were important before straight up not including them? This is just a bunch of meshes. You're missing massive chunks of functionality here. There's no way to reach these animations from a hypothetical scene, there's no way to *start* a scene, there's no interface icons, there's no registration & definitions of creatures as a valid race for OStim to use.

And I'm pretty sure OStim won't even accept it even if it *was* complete, because it will bounce creatures based on the race check. 
I strongly recommend you make it very clear this is not a functional asset on the mod page or take it down. Thousands of people have already downloaded this and it works for 0% of them. 

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  • 2 weeks later...
Posted

Apparently there is no progress on this mod, does anyone have any other port solution for creatures in ostim?

Posted
8 hours ago, FauxFurry said:

 


WOW!! Testing Now!!

  • 8 months later...
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