wattbatt Posted January 6, 2024 Posted January 6, 2024 (edited) I fused two bodyslide projects, a bra and a shirt I was checking how it turned out in-game but, using the commands removeallitems / equipitem xxxx I don't understand how the heck sometimes the body has the correct texture sometimes doesn't. It seems completely random at each equip Edited January 6, 2024 by wattbatt
flyers68 Posted January 23, 2024 Posted January 23, 2024 Are you using a CBBE body and the UNP armor or the other way around, what you have to do is use them both in CBBE or UNP
wattbatt Posted February 14, 2024 Author Posted February 14, 2024 On 1/24/2024 at 12:43 AM, flyers68 said: Are you using a CBBE body and the UNP armor or the other way around, what you have to do is use them both in CBBE or UNP Yeah same type. After deep testing i found out that for whateverfuck reason the problem was choosing "sus" slots, like 50 for panties or like that. In the bodyslide project i put all the partitions only to "body" , in tesvedit too, and this change doesn't happen. Happens the same when using other unnamed slots. It is not realistic as now the character can technically still equip panties although it has them already but at least the body is correct
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