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[mod] Vanilla Framework Continued


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Posted

I'm having a problem where i get a pop up window spam glitch, I'm using VF 3.3.0 and VFP 2.9, I've switched them around on the loading order, tried all the models of stellaris after 4.0,  I've disabled the DLC's, and I've checked the integrity of the game files but this problem seems to persist for some reason, any idea how i can solve this?

Posted

Im also wondering how one might make other portrait mods compatible with the gender traits added here. I'm currently trying to figured that for deluxe portraits reforged.

Posted
5 hours ago, SirSwordsalot said:

Im also wondering how one might make other portrait mods compatible with the gender traits added here. I'm currently trying to figured that for deluxe portraits reforged.

Go into Vanilla Framework\gfx\portraits\portraits (and that isn't a typo) open one of the files in there, my personal recommendation is the 100_VF_Infernal.txt file since it is the cleanest one with only a single portrait set and use it as a template for a compatibility patch.

Posted
17 hours ago, Railgunner2160 said:

Go into Vanilla Framework\gfx\portraits\portraits (and that isn't a typo) open one of the files in there, my personal recommendation is the 100_VF_Infernal.txt file since it is the cleanest one with only a single portrait set and use it as a template for a compatibility patch.

Alright, thank you very much! I'll try to figure that out.

Posted (edited)
18 hours ago, SirSwordsalot said:

Alright, thank you very much! I'll try to figure that out.

Pretty simple to do, swap the 01InfF portraits for the female portraits from the mod you are patching, then swap the 01InfM for the males, and the 01InfH portraits for your futanari or equivalent portraits.

Edited by Railgunner2160
Posted
On 3/30/2026 at 1:08 AM, SirSwordsalot said:

Im also wondering how one might make other portrait mods compatible with the gender traits added here. I'm currently trying to figured that for deluxe portraits reforged

That functionality is entirely within the portrait files (Vanilla Framework/gfx/portraits/portraits), as Railgunner stated you can imitate the code you see in the VF files to make other species work the same way. I have also published a portrait file generator tool that may simplify the process, and a template for the portrait files (easier to understand and modify) in the "VF Kit" download on that project. 

Posted
On 3/29/2026 at 3:51 PM, Lemon123321 said:

I'm having a problem where i get a pop up window spam glitch, I'm using VF 3.3.0 and VFP 2.9, I've switched them around on the loading order, tried all the models of stellaris after 4.0,  I've disabled the DLC's, and I've checked the integrity of the game files but this problem seems to persist for some reason, any idea how i can solve this?

Infinite pop up windows have been caused in the past by broken event code. I just tested the latest VF on the latest stellaris and found no issues after 5 years in-game. My best guess is that you forgot to delete an old version of VF before downloading the new one (which may leave outdated code in the mod) or that another mod is causing the issue. Try a clean reinstall of VF (delete current version then install fresh version) and test it with only the VF environment (Lustful Void, VF+VF Portraits) active. If another mod is the issue, you have to try turning mods off and testing for the issue without them to find the one causing the problem. 

  • 5 weeks later...
Posted

Two things.

Firstly, I've been experiencing a persistent bug for nearly half a year now where if a species has the Futa/Female gender all portraits of said species will always be futa with no females appearing as leaders. This can only be fixed by setting the edict law thing to only have female rulers. I haven't seen anyone else talk about this in lustful void or here and yet ive already tried everything that should have fixed it if it were simply a me problem. I am so extremely fed up with this so if you have any idea what may be causing it please share.

 

Secondly, I have just bought newest shroud/psionic dlc thing and am confused as to whether the new psionic species traits like cranial megatrophy are not usable with these modded portraits or if im misunderstanding how you get those traits in the first place. It seems that they require a specific portrait class or something but there is no psionic species class and the trait doesnt appear when gene editing once acquiring the psionic species trait. Am i missing something here or is it just not compatible?

Posted
14 hours ago, tannerthekright said:

Two things.

Firstly, I've been experiencing a persistent bug for nearly half a year now where if a species has the Futa/Female gender all portraits of said species will always be futa with no females appearing as leaders. This can only be fixed by setting the edict law thing to only have female rulers. I haven't seen anyone else talk about this in lustful void or here and yet ive already tried everything that should have fixed it if it were simply a me problem. I am so extremely fed up with this so if you have any idea what may be causing it please share.

 

Secondly, I have just bought newest shroud/psionic dlc thing and am confused as to whether the new psionic species traits like cranial megatrophy are not usable with these modded portraits or if im misunderstanding how you get those traits in the first place. It seems that they require a specific portrait class or something but there is no psionic species class and the trait doesnt appear when gene editing once acquiring the psionic species trait. Am i missing something here or is it just not compatible?

Not sure about the second point, but just to make sure on the first: the "default leader gender" is not set to "male" when your getting all futa leaders, correct? This happens when its set to "both" (or whay ever its technically called)?

 

(On the second point though, as I've not really touched that DLC, do thoese trait appear on non-psionic speicies portraits in an unmodded game? If they don't it could be a case of, since there's not psionic species yet, can't use this mod and said traits?)

Posted
17 hours ago, tannerthekright said:

Firstly, I've been experiencing a persistent bug for nearly half a year now where if a species has the Futa/Female gender all portraits of said species will always be futa with no females appearing as leaders. This can only be fixed by setting the edict law thing to only have female rulers. I haven't seen anyone else talk about this in lustful void or here and yet ive already tried everything that should have fixed it if it were simply a me problem. I am so extremely fed up with this so if you have any idea what may be causing it please share.

 

Secondly, I have just bought newest shroud/psionic dlc thing and am confused as to whether the new psionic species traits like cranial megatrophy are not usable with these modded portraits or if im misunderstanding how you get those traits in the first place. It seems that they require a specific portrait class or something but there is no psionic species class and the trait doesnt appear when gene editing once acquiring the psionic species trait. Am i missing something here or is it just not compatible?

I just checked to make sure that VF's species are working properly on the latest version of Stellaris. Everything is fine on my end, like draconon97 said, there are a few other factors that could cause this issue. If you go into the "names" page of the empire creator, there are some gender buttons that will permanently restrict your species' gender, make sure it is always set to "random" for correct functionality with VF and LV. Additionally, if you use LV's leader gender policy it can also restrict leaders to only one gender. 

I haven't done anything with the psionics dlc yet, and I don't know anything about how the dlc's content works. Try messing around with the non-replacer version or with VF disabled entirely to see if you can get things working with base-game species. 

Posted
18 hours ago, draconon97 said:

Not sure about the second point, but just to make sure on the first: the "default leader gender" is not set to "male" when your getting all futa leaders, correct? This happens when its set to "both" (or whay ever its technically called)?

 

(On the second point though, as I've not really touched that DLC, do thoese trait appear on non-psionic speicies portraits in an unmodded game? If they don't it could be a case of, since there's not psionic species yet, can't use this mod and said traits?)

14 hours ago, ModderWhoModsThings said:

I just checked to make sure that VF's species are working properly on the latest version of Stellaris. Everything is fine on my end, like draconon97 said, there are a few other factors that could cause this issue. If you go into the "names" page of the empire creator, there are some gender buttons that will permanently restrict your species' gender, make sure it is always set to "random" for correct functionality with VF and LV. Additionally, if you use LV's leader gender policy it can also restrict leaders to only one gender. 

I haven't done anything with the psionics dlc yet, and I don't know anything about how the dlc's content works. Try messing around with the non-replacer version or with VF disabled entirely to see if you can get things working with base-game species. 

 

On the names menu i have always kept it set to random so that isn't where the issue lies. Additionally i don't use the LV Gender policy except to fix the issue so i can get a few female leaders over the 10 years it lasts. Also when testing did you load up a game and get female leaders on the first draw and assume it was working or did you wait for the leader pool to refresh? The issue i have is that i will start with a mix of Female and futa leaders but all future refreshes of the leader pool will only give me futa pops.

 

On the second point: I didn't want to test the game without mods because everytime i do it removes all my LV traits from my created empires and i have to recreate them but i went ahead and tested it. From what it looks like there is a Psionic species class which has a portrait group for (some) species types (Avian, Aquatic etc. so that you can also have species specific traits like spatial mastery). So yes the issue does infact lie with the fact that their is no psionic species portraits on VF yet.

 

For the psionic species thing i'll leave it at that and just wait for you to add some portraits for that but for the gender glitch if you have ANY ideas of what else could be causing it and potential ways to troubleshoot it please lmk. I only have VF, LV, and Orrie's UI Overhaul Dynamic. Additionally this problem only seems to occur with the Female/Futa trait while Male/Female and Tri gender work fine. Also ai species with the Female/Futa trait seem to have the same issue as once enough time for their starting leaders to die off has passed i only see futa rulers and commanders so it doesn't seem to be anything i am doing during species creation or as an edict that limits gender.

 

P.S. Sometimes i get species that have no portrait at all and will just show as either empty or as the last species' portrait i viewed. It doesnt really bother me that much and I don't really know what causes this but it seems to happen more often now that i got the new dlc.

Posted
On 5/9/2026 at 1:08 PM, tannerthekright said:

On the names menu i have always kept it set to random so that isn't where the issue lies. Additionally i don't use the LV Gender policy except to fix the issue so i can get a few female leaders over the 10 years it lasts. Also when testing did you load up a game and get female leaders on the first draw and assume it was working or did you wait for the leader pool to refresh? The issue i have is that i will start with a mix of Female and futa leaders but all future refreshes of the leader pool will only give me futa pops.

 

On the second point: I didn't want to test the game without mods because everytime i do it removes all my LV traits from my created empires and i have to recreate them but i went ahead and tested it. From what it looks like there is a Psionic species class which has a portrait group for (some) species types (Avian, Aquatic etc. so that you can also have species specific traits like spatial mastery). So yes the issue does infact lie with the fact that their is no psionic species portraits on VF yet.

 

For the psionic species thing i'll leave it at that and just wait for you to add some portraits for that but for the gender glitch if you have ANY ideas of what else could be causing it and potential ways to troubleshoot it please lmk. I only have VF, LV, and Orrie's UI Overhaul Dynamic. Additionally this problem only seems to occur with the Female/Futa trait while Male/Female and Tri gender work fine. Also ai species with the Female/Futa trait seem to have the same issue as once enough time for their starting leaders to die off has passed i only see futa rulers and commanders so it doesn't seem to be anything i am doing during species creation or as an edict that limits gender.

 

P.S. Sometimes i get species that have no portrait at all and will just show as either empty or as the last species' portrait i viewed. It doesnt really bother me that much and I don't really know what causes this but it seems to happen more often now that i got the new dlc.

I let the leader pool refresh a couple times and everything is still fine on my end. Are you experiencing this issue with a specific species or are all species only generating futa leaders when Female/Futa trait is active?

 

If you click on a leader in the leaders screen and hover over their portrait that opens to the right, it will tell you the leader's gender. With the Female/Futa trait all leaders with male gender should be shown as futas, and all leaders with female gender should be shown as female. Are you only getting male leaders or are some leaders getting the wrong portrait for their gender? 

 

On the issue of losing your saved empires, your empires are stored in a single file in your Stellaris documents ("C:\Users\*your user*\Documents\Paradox Interactive\Stellaris" by default on windows) named "user_empire_designs_v3.4.txt". You should copy this file to create a backup of empires you don't want to lose, and if your empires get wiped you can just put the copy back in your Stellaris documents to restore them. 

 

I'll regenerate the events I overwrite next VF update, which may address some of the missing portraits. VF overwrites a bunch of different things from the base game, so when Stellaris updates it sometimes causes incompatibilities with the current VF version. 

 

If you haven't already, I recommend a clean reinstall (delete current versions on your device, install latest version from LL) of VF and LV in case their was an issue with their initial installation on your device. 

Posted
20 hours ago, draconon97 said:

Is there an ETA on the next update since it was mentioned? 

I finally have some free time in my life again, so I'm trying to have something out by the end of the month. 

Posted (edited)
On 5/10/2026 at 4:15 PM, ModderWhoModsThings said:

I let the leader pool refresh a couple times and everything is still fine on my end. Are you experiencing this issue with a specific species or are all species only generating futa leaders when Female/Futa trait is active?

 

If you click on a leader in the leaders screen and hover over their portrait that opens to the right, it will tell you the leader's gender. With the Female/Futa trait all leaders with male gender should be shown as futas, and all leaders with female gender should be shown as female. Are you only getting male leaders or are some leaders getting the wrong portrait for their gender? 

 

On the issue of losing your saved empires, your empires are stored in a single file in your Stellaris documents ("C:\Users\*your user*\Documents\Paradox Interactive\Stellaris" by default on windows) named "user_empire_designs_v3.4.txt". You should copy this file to create a backup of empires you don't want to lose, and if your empires get wiped you can just put the copy back in your Stellaris documents to restore them. 

 

I'll regenerate the events I overwrite next VF update, which may address some of the missing portraits. VF overwrites a bunch of different things from the base game, so when Stellaris updates it sometimes causes incompatibilities with the current VF version. 

 

If you haven't already, I recommend a clean reinstall (delete current versions on your device, install latest version from LL) of VF and LV in case their was an issue with their initial installation on your device. 

 

I have the issue with all species as long as they have the female/futa trait

Looking at the gender it appears that the futa leaders don't even have a gender. For female leaders hovering over it will show:
Profession:
Species:
Gender:
Skill Level:
Age:
While for futa leaders it only shows:
Profession:
Species:
Skill Level:
Age:
Not sure what to make of that but maybe you'll understand what causes that.

As for the clean reinstall i have already done so 4 or 5 times since the last update and nothing changed. I have also tried fiddling with the load order and that didn't help either.

 

Edit: I have just found that the starting leaders the game gives me DO have genders. Additionally i have found that if i use the edict to force the gender as male it does actually show the generated leaders genders as male when i hover over it. So for whatever reason it is failing to assign genders automatically but can do it if i use the edict and at the start of the game.

Edited by tannerthekright
Posted
On 5/14/2026 at 12:03 PM, tannerthekright said:

I have the issue with all species as long as they have the female/futa trait

Looking at the gender it appears that the futa leaders don't even have a gender. For female leaders hovering over it will show:
Profession:
Species:
Gender:
Skill Level:
Age:
While for futa leaders it only shows:
Profession:
Species:
Skill Level:
Age:
Not sure what to make of that but maybe you'll understand what causes that.

As for the clean reinstall i have already done so 4 or 5 times since the last update and nothing changed. I have also tried fiddling with the load order and that didn't help either.

After some additional testing, I found that the "indeterminate" gender, which displays as futa in VF, does not include a gender label when hovering over a leader. This could explain why your futa leaders are showing no gender; they may be assigned the indeterminate gender. I also discovered a bug in LV that breaks the base-game gender options, so regardless of if you choose male, female, or indeterminate in the "names" tab, you will generate males and females. However, everything worked fine when I used "random" gender and controlled the gender with traits from both LV and VF. 

 

In order to narrow the problem down, you will need to test each mod independently. LV is explicitly supported by VF, and I will do what I can to help on my end, but the problem may originate from LV rather than this mod. As I mentioned in my previous reply, you can backup your user-created empires by copying the file containing them. As long as you don't save any custom empires with a different modlist loaded, your saved mods should remain untouched anyway. Other than concern over losing your handcrafted empires, is there anything preventing you from testing each mod individually? I'd like to know if the problem still occurs without LV running, as I did find some issues with leader generation in it. 

Posted
45 minutes ago, ModderWhoModsThings said:

After some additional testing, I found that the "indeterminate" gender, which displays as futa in VF, does not include a gender label when hovering over a leader. This could explain why your futa leaders are showing no gender; they may be assigned the indeterminate gender. I also discovered a bug in LV that breaks the base-game gender options, so regardless of if you choose male, female, or indeterminate in the "names" tab, you will generate males and females. However, everything worked fine when I used "random" gender and controlled the gender with traits from both LV and VF. 

 

In order to narrow the problem down, you will need to test each mod independently. LV is explicitly supported by VF, and I will do what I can to help on my end, but the problem may originate from LV rather than this mod. As I mentioned in my previous reply, you can backup your user-created empires by copying the file containing them. As long as you don't save any custom empires with a different modlist loaded, your saved mods should remain untouched anyway. Other than concern over losing your handcrafted empires, is there anything preventing you from testing each mod individually? I'd like to know if the problem still occurs without LV running, as I did find some issues with leader generation in it. 

 

I was under the impression that VF required LV to use futanari portraits at all so i didn't even consider testing VF without LV. After testing it i found that the issue doesn't occur when lustful void is disabled, however since the issue is with the female/futa trait from VF and not the futa trait from LV i doubt they'd really be able to help if i went to them for support. Does that mean im basically just screwed or is there something you can do still?

Posted

Hi everyone, I wanted to ask if you’ve also noticed that when you take the Psionic Ascension Path, the psionic auras don’t work?

 

Here’s a more detailed explanation:
I’m not sure which mechanics are exclusive to the DLC and which are available to everyone.
If you take the Psionic Ascension path, you can later form pacts with the Shroud enteties, and if you research the "Psionic Aura" technology, the Psionic Aura spreads throughout the systems—depicted as a kind of fog—granting you positive effects while inflicting negative ones on the enemy.

 

Unfortunately, at least in my case, it seems the mod somehow suppresses this mechanic.

 

Maybe it’s because the psionic species aren’t even present in the portraits, and that’s somehow related to it, but I have no idea about that.

In any case, I’ve run several tests, both with the mod enabled and without it.

 

When the mod is disabled, everything works normally.
When the mod is enabled, neither the player nor the NPCs generate a psionic aura.

 

Unfortunately, this means that the “Endbringer” Origin, for example, is unplayable with the mod, because the entire Origin revolves around spreading the aura throughout the galaxy.

 

So, my question again: Is this problem just happening to me, or are others experiencing it too?

Posted
18 hours ago, tannerthekright said:

I was under the impression that VF required LV to use futanari portraits at all so i didn't even consider testing VF without LV. After testing it i found that the issue doesn't occur when lustful void is disabled, however since the issue is with the female/futa trait from VF and not the futa trait from LV i doubt they'd really be able to help if i went to them for support. Does that mean im basically just screwed or is there something you can do still?

LV adds traits for single-gender species (male, female, futa), while VF adds traits for more complex gender setups (male/futa, female/futa, male/female/futa). Without being able to replicate your error, I can't directly fix the issue myself, but I can still help you troubleshoot the problem. It seems that something from LV is breaking leader generation by making leaders spawn with incorrect genders. With LV running, can you check to see which genders leaders are generating for with no gender trait, then the all-female trait, and finally the female-futa trait? Hover over the leaders to see their gender, and assume that anyone without a gender is indeterminate. I want to know if there are leader generation issues with other trait configurations. 

Posted
1 hour ago, Tatanos said:

Hi everyone, I wanted to ask if you’ve also noticed that when you take the Psionic Ascension Path, the psionic auras don’t work?

 

Here’s a more detailed explanation:
I’m not sure which mechanics are exclusive to the DLC and which are available to everyone.
If you take the Psionic Ascension path, you can later form pacts with the Shroud enteties, and if you research the "Psionic Aura" technology, the Psionic Aura spreads throughout the systems—depicted as a kind of fog—granting you positive effects while inflicting negative ones on the enemy.

 

Unfortunately, at least in my case, it seems the mod somehow suppresses this mechanic.

 

Maybe it’s because the psionic species aren’t even present in the portraits, and that’s somehow related to it, but I have no idea about that.

In any case, I’ve run several tests, both with the mod enabled and without it.

 

When the mod is disabled, everything works normally.
When the mod is enabled, neither the player nor the NPCs generate a psionic aura.

 

Unfortunately, this means that the “Endbringer” Origin, for example, is unplayable with the mod, because the entire Origin revolves around spreading the aura throughout the galaxy.

VF has not been updated since before the psionic dlc came out. It's possible some old code that VF overwrites is breaking things. I'm going to be regenerating code in the next VF update, so let's see if that will fix things. 

Posted
15 minutes ago, ModderWhoModsThings said:

VF has not been updated since before the psionic dlc came out. It's possible some old code that VF overwrites is breaking things. I'm going to be regenerating code in the next VF update, so let's see if that will fix things. 

I was just about to write a quick update too; I probably should have tried that right away. :D
With the non-Replacer version, the auras work as they should.

 

You're probably right.

Some traits and origins do depend on the species category.
Maybe it really is because there isn't a Psionic version in the mod yet.

Posted
22 hours ago, Tatanos said:

Hi everyone, I wanted to ask if you’ve also noticed that when you take the Psionic Ascension Path, the psionic auras don’t work?

 

Here’s a more detailed explanation:
I’m not sure which mechanics are exclusive to the DLC and which are available to everyone.
If you take the Psionic Ascension path, you can later form pacts with the Shroud enteties, and if you research the "Psionic Aura" technology, the Psionic Aura spreads throughout the systems—depicted as a kind of fog—granting you positive effects while inflicting negative ones on the enemy.

 

Unfortunately, at least in my case, it seems the mod somehow suppresses this mechanic.

 

Maybe it’s because the psionic species aren’t even present in the portraits, and that’s somehow related to it, but I have no idea about that.

In any case, I’ve run several tests, both with the mod enabled and without it.

 

When the mod is disabled, everything works normally.
When the mod is enabled, neither the player nor the NPCs generate a psionic aura.

 

Unfortunately, this means that the “Endbringer” Origin, for example, is unplayable with the mod, because the entire Origin revolves around spreading the aura throughout the galaxy.

 

So, my question again: Is this problem just happening to me, or are others experiencing it too?

 

Glad i saw this before i did another psionic playthrough. I figured i had just encountered a one time bug on stellaris's part

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