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[WIP] Skykids - Child races & other technical goodies - No more armor patcher! New CotS R2 Race!(6/22/15)


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Posted

attachicon.gif=--Debug Overview--=.txtattachicon.giftrace.txt

 

 

That picture looks FAR better than what I am getting...

I have an ENB injector running, http://www.nexusmods.com/skyrim/mods/30936/ specifically.

 

From looking at your logs, I can tell you that you did not in fact install the updated armor patcher, "[status] SK Child Armor Swapper version: 1.6" should be 1.7. You need to download this http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=52989 and extract and overwrite to here 'Data\SkyProc Patchers\SKArmorPatcher\'. Once that is done, run it again, if its still erroring go ahead and post your logs again afterwards.

Posted

Ok, my bad... I thought if I uninstalled and deleted it from NMM then added the new file and installed, that it would have written over the old version, but I guess not.

 

Worked like a charm this time. Thank you!~

 

What version of that ENB are you running? A B or C? I am running B atm, but I changed out the COT for RCRN.

Can you change the skin used on the child races? Maybe something with more detail? Or would that break it?

Something like http://www.nexusmods.com/skyrim/mods/36425/?

Posted

Well, it did indeed patch, but now I am just getting CTD... It will load into a game and last for about 5-10 sec now...

Could it be to much armor to load?

 

Well... I don't think it's the fault of this mod atm... Off to slowly test every mod again...

 

Posted

Ok, my bad... I thought if I uninstalled and deleted it from NMM then added the new file and installed, that it would have written over the old version, but I guess not.

 

Worked like a charm this time. Thank you!~

 

What version of that ENB are you running? A B or C? I am running B atm, but I changed out the COT for RCRN.

Can you change the skin used on the child races? Maybe something with more detail? Or would that break it?

Something like http://www.nexusmods.com/skyrim/mods/36425/?

I'm using option B with CoT. Regarding the skin, you will not be able to drop in a new texture like that, they need to be custom made, or at least designed for flat chested models. If you were to use something like that you would end up with massive texture problems due to the lack of breasts. I'm fairly happy with the quality of the body texture, however I've been looking into some new face textures, which may find their way into the next release.

post-104716-0-84440300-1386231394_thumb.jpg

Those eye brow textures aren't the greatest either now that I'm looking at them up this close...

Posted

Hello en_hawk,
 
First off I got to say I love your mod and can't wait for vanilla replacer. A lot of my current playthroughs I been doing has been as skykid.
 
Second I'm trying to edit a custom follower that came as a monli race but not the skykid version. I have at one point changed her to skykid-monli race but when I do it changes a lot of her features and also she gets a visible neckseam. After messing with textures I couldnt figure out what I could do to make the body match the head becus the head texture looks a lot  better so i went with trying to make the monli race the follower was packaged with be recognized by armor swapper so she could just be wearing skykid armor while having her normal body texture but so far my editing i have done through TES5Edit (CK crashes when i try to load dawnguard.esm so I havent been able to use that) hasnt done anything so I'm trying to look for help on how to get her looking right.

zhW4uG1.jpg

 

Posted

You're going to have to fix your CK so you can export geometry and coloring on the NPC to fix the head texture mismatch.

 

There are a few INI settings you have to edit to make the CK work with DLC and multiple masters (don't ask me why, it's all their stuff).

 

In SkyrimEditor.ini (Skyrim folder) under [General]  set  bAllowMultipleMasterLoads=1

And add the DLC's .bsa file to SResourceArchiveList2 in the [Archive] section. For example, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa.

 

More info here: http://www.uesp.net/wiki/Skyrim:Creation_Kit

Posted

I'd keep the follower based on whichever race it was designed for, as the facegen assets used by the skykids monli race are not the same as those used by the other monli race(ie: it will end up looking different).

 

To enable armor swapper support, you need to change the armor race specified in the race the follower is based on to reference one of the races in skykids.esm('ChildNordRace' for example). I'd use tes5edit for this bit instead of the CK. This means you need to have the plugin containing the race master skykids.esm, which may require modification of your load order.

Posted

You're going to have to fix your CK so you can export geometry and coloring on the NPC to fix the head texture mismatch.

 

There are a few INI settings you have to edit to make the CK work with DLC and multiple masters (don't ask me why, it's all their stuff).

 

In SkyrimEditor.ini (Skyrim folder) under [General]  set  bAllowMultipleMasterLoads=1

And add the DLC's .bsa file to SResourceArchiveList2 in the [Archive] section. For example, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa.

 

More info here: http://www.uesp.net/wiki/Skyrim:Creation_Kit

Thanks that got my CK working.

 

I'd keep the follower based on whichever race it was designed for, as the facegen assets used by the skykids monli race are not the same as those used by the other monli race(ie: it will end up looking different).

 

To enable armor swapper support, you need to change the armor race specified in the race the follower is based on to reference one of the races in skykids.esm('ChildNordRace' for example). I'd use tes5edit for this bit instead of the CK. This means you need to have the plugin containing the race master skykids.esm, which may require modification of your load order.

So is this the WNAM--skin or do i have to go into the ARMO that it references and change it there?

Posted

 

I'd keep the follower based on whichever race it was designed for, as the facegen assets used by the skykids monli race are not the same as those used by the other monli race(ie: it will end up looking different).

 

To enable armor swapper support, you need to change the armor race specified in the race the follower is based on to reference one of the races in skykids.esm('ChildNordRace' for example). I'd use tes5edit for this bit instead of the CK. This means you need to have the plugin containing the race master skykids.esm, which may require modification of your load order.

So is this the WNAM--skin or do i have to go into the ARMO that it references and change it there?

 

No, the actual race record in the other monli mod, its the RNAM subrecord at the very bottom.
Posted

 

 

I'd keep the follower based on whichever race it was designed for, as the facegen assets used by the skykids monli race are not the same as those used by the other monli race(ie: it will end up looking different).

 

To enable armor swapper support, you need to change the armor race specified in the race the follower is based on to reference one of the races in skykids.esm('ChildNordRace' for example). I'd use tes5edit for this bit instead of the CK. This means you need to have the plugin containing the race master skykids.esm, which may require modification of your load order.

So is this the WNAM--skin or do i have to go into the ARMO that it references and change it there?

 

No, the actual race record in the other monli mod, its the RNAM subrecord at the very bottom.

 

 

Wow I never saw that before dont know how I missed it but that fixed it. Thanks.

 

Also when I downloaded skykids, the lip tintmask had some jaggies that I ended up fixing by replacing with SG texture renewals' tintmask. I don't know if that would cause some problems later.

 

Posted

Also when I downloaded skykids, the lip tintmask had some jaggies that I ended up fixing by replacing with SG texture renewals' tintmask. I don't know if that would cause some problems later.

I'm glad you got it working. I am aware that our tintmasks and face textures aren't the best, its something I'm working on for the beta 2 release which should be along shortly(today/tomorrow).
Posted

 

Also when I downloaded skykids, the lip tintmask had some jaggies that I ended up fixing by replacing with SG texture renewals' tintmask. I don't know if that would cause some problems later.

I'm glad you got it working. I am aware that our tintmasks and face textures aren't the best, its something I'm working on for the beta 2 release which should be along shortly(today/tomorrow).

 

 

I'm looking forward to it. Also up until I went through the thread I didn't know you updated the armor pack to include all the dlc gear as I was having certain armors switching over to my slutwear I got all my adult women in. It doesn't show as updated so I had no way of knowing that the armor pack now included all the skyrim and official dlc armor.

 

Also pic of my char I'm playing atm.

 

eByyk1g.jpg

 

Posted

 

What all mods are the skeletons currently set up for? Stuff like Belt-Fastened Quivers, The Joy of Perspective, etc?

Well its XPMS(albeit an older copy), so whatever XPMS supports(or supported at the time I created my modified version). If support starts to become an issue I can see about updating it to the latest version.

 

 

Do you have any plans on updating the skeleton for the Drow and Monli races? I really like the look of those two, and I am wondering if you will be updating those races as well, later in your development of course.

Posted

Do you have any plans on updating the skeleton for the Drow and Monli races? I really like the look of those two, and I am wondering if you will be updating those races as well, later in your development of course.

If/when I update the skeleton, I will update it for all races/addons. I won't be changing the shape/bone scaling setup, I'd just be updating to the latest version for compatibility purposes and then copying my scaling back in.
Posted

thank you for this mod! although it's still beta Skykids is my favorite playable kid mod. I had no trouble downloading it, the armor patcher works like a charm (great idea btw), and I've had zero technical difficulties while playing. 

 

I do have a suggestion though. I haven't played a female Skykid yet, but for my male I feel as if the hands are a bit too large. It isn't as noticeable since most of the time he's wearing gauntlets, but yeah. I wanted to point this out just in case you consider downsizing their hands a bit in the future.

 

again thank you for the work you've put into this mod.

Posted

I just installed the new update to skykids and it seems the face height has been shrunk in the new update. Kinda gives my kids a 'babyfat' look. The lips and the eyes look a lot better though.
 
 

pdg7ZTE.jpg

 

Posted

So... How do you use the Monli presets, cause I always get an error with Skyproc if I use them?

I must have something wrong again...

 

----------------------------------------------------------

skyproc.exceptions.MissingMaster:

monli preset1.esp has some missing masters:

 - SK Monli Race.esm

 

Please activate and try again.

-----------------------------------------------------------

 

 

Posted

No esp in the armour pack for some reason

Armour doesn't show up, it's invisible on my character...

Read the OP. I didn't type out all those carefully worded instructions and explanations for my own amusement.

 

I just installed the new update to skykids and it seems the face height has been shrunk in the new update. Kinda gives my kids a 'babyfat' look. The lips and the eyes look a lot better though.

 

 

 

pdg7ZTE.jpg

 

I'm not quite sure I understand what you mean by 'height has been shrunk'. Glad you like the new lips+eyes though.

 

Any chance in the future that there will be an option for no vampire sunken cheeks/face?

Yeah, I could add something for that.

 

So... How do you use the Monli presets, cause I always get an error with Skyproc if I use them?

I must have something wrong again...

 

----------------------------------------------------------

skyproc.exceptions.MissingMaster:

monli preset1.esp has some missing masters:

 - SK Monli Race.esm

 

Please activate and try again.

-----------------------------------------------------------

Your load order is likely wrong, please post it.
Posted

 

 

I don't even see SK Monli Race in the list, but I have it installed.

 

Could it have something to do with the folder layout you have for the Monli?

 

 

EDIT: I installed the folder myself instead of using NMM and there were no overrides, so that tells me NMM can't install the Monli how you have it set up atm or something... 

 

Another thing...

Preset 2 is missing OblHair02.esm

This? http://www.nexusmods.com/skyrim/mods/22598/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D22598&pUp=1

 

 

Posted

attachicon.gifLoadOrder_Skyrim_2013-12-08T13-17-44.txt

 

I don't even see SK Monli Race in the list, but I have it installed.

 

Could it have something to do with the folder layout you have for the Monli?

 

 

EDIT: I installed the folder myself instead of using NMM and there were no overrides, so that tells me NMM can't install the Monli how you have it set up atm or something... 

 

Another thing...

Preset 2 is missing OblHair02.esm

What hair mod is that?

Don't use NMM, its kind of terrible. It also doesn't tell you about missing masters or out of order masters.

 

Regarding the hair mod, I'm not 100% but I believe its an old copy of the oblivion hair pack(which might not be available anymore on account of the new AIO version). If you don't have that specific hair mod available just don't use that one preset patcher esp, they're not required; you can always put different hair than I used on there instead.

Posted

@en_hawk

 

Yay, thank you im looking forward to that, started to play as a vampire but couldnt look at what happened to my face D:

Posted

 

 

I just installed the new update to skykids and it seems the face height has been shrunk in the new update. Kinda gives my kids a 'babyfat' look. The lips and the eyes look a lot better though.

 

 

 

pdg7ZTE.jpg

 

I'm not quite sure I understand what you mean by 'height has been shrunk'. Glad you like the new lips+eyes though.

 

 

After looking at it a little more to see what was off, seems the forehead is smaller now from how it was before while the width of the head stayed the same. I should get a better picture of the new look to better compare the difference because I don't know if the dimensions of other parts of the face might be different. I'll probably take some more pictures so I can get tell on what is different.

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