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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted (edited)
On 7/6/2025 at 10:57 PM, BlaBla012345 said:

👋 Hey everyone!

Just a quick heads-up — I’ve posted a video on my thread, showcasing the upcoming release of my mod ZomboLust, the spiritual successor to ZomboLewd and ZomboWin, but built for Project Zomboid Build 42 ! 🧟‍♂️🔥

 

Check it out here :
🔗 https://www.loverslab.com/topic/235498-project-zomboid-add-on-for-zombowin-mod-more-animations-sounds/page/16/#findComment-7075304

 

Would love to hear your thoughts !


More updates coming soon — stay tuned. 👀

Maybe it can help you in your work. Here is zombolewd b42 where you can summon npc and ask him for sex.

* In IsoZombie version animation work only with player character. And crush game after animation is stopped.

* In IsoPlayer version game dont crush, but a lot of rendering and collision problems

 

ZomboLewd IsoPlayer.zip ZomboLewd IsoZombie.zip

Edited by slava-1a
Posted
1 hour ago, slava-1a said:

Maybe it can help you in your work. Here is zombolewd b42 where you can summon npc and ask him for sex.

* In IsoZombie version animation work only with player character. And crush game after animation is stopped.

* In IsoPlayer version game dont crush, but a lot of rendering and collision problems

🧩 Just to Clear Things Up

I may not have expressed myself clearly — or maybe there was a misunderstanding — but just to be absolutely clear :

📹 If I posted a video, it's because my mod is fully functional and completely real.


It’s not a video edit, not a mockup, and definitely not a trick.

What you’re seeing is an actual, working build.

 

The only reason I haven’t released the mod yet is because there are still a few features and finishing touches I want to add.
As soon as I get some time, I’ll wrap those up and push it out.


🏗️ Current Status

  • ZomboDesire (Framework): about 90% complete

  • 🕹️ ZomboLust (Adult Add-on):

    • 3 animations and their sound are ready

    • But no code has been written yet (that will happen after the Framework is finished)


⚠️ My Advice: Don’t Waste Time on ZomboLewd/ZomboWin

Honestly, I’d recommend not spending your time trying to fix up the old ZomboLewd (or ZomboWin, which just recycles its code).
The system it used to spawn NPCs is extremely unstable now due to all the deep changes the Indie Stone devs made — basically gutting NPC functionality entirely.

If you really want to dive into that mess, you’re free to do so of course — but I’d strongly suggest doing it properly, through the Java class layer.
That means:

  • Going back to the old test NPC code from Indie Stone

  • And… pretty much finishing the job they abandoned 😅

If you actually pull that off, seriously — apply for a job there!
We might even get Build 43 faster thanks to you 🫡


Good luck either way.

Posted
On 7/10/2025 at 12:34 AM, BlaBla012345 said:

🧩 Just to Clear Things Up

I may not have expressed myself clearly — or maybe there was a misunderstanding — but just to be absolutely clear :

📹 If I posted a video, it's because my mod is fully functional and completely real.


It’s not a video edit, not a mockup, and definitely not a trick.

What you’re seeing is an actual, working build.

 

The only reason I haven’t released the mod yet is because there are still a few features and finishing touches I want to add.
As soon as I get some time, I’ll wrap those up and push it out.


🏗️ Current Status

  • ZomboDesire (Framework): about 90% complete

  • 🕹️ ZomboLust (Adult Add-on):

    • 3 animations and their sound are ready

    • But no code has been written yet (that will happen after the Framework is finished)


⚠️ My Advice: Don’t Waste Time on ZomboLewd/ZomboWin

Honestly, I’d recommend not spending your time trying to fix up the old ZomboLewd (or ZomboWin, which just recycles its code).
The system it used to spawn NPCs is extremely unstable now due to all the deep changes the Indie Stone devs made — basically gutting NPC functionality entirely.

If you really want to dive into that mess, you’re free to do so of course — but I’d strongly suggest doing it properly, through the Java class layer.
That means:

  • Going back to the old test NPC code from Indie Stone

  • And… pretty much finishing the job they abandoned 😅

If you actually pull that off, seriously — apply for a job there!
We might even get Build 43 faster thanks to you 🫡


Good luck either way.

Bro, are you using chat gpt to write your replies?

 

Posted

I think they do—like many people. We often write an answer first, then ask ChatGPT to correct and clean it up to avoid confusion. For non-native speakers, it's a godsend.

Posted

TLDR: I'm thinking of making my own standalone SEX mod, but I don't know if it's a good idea, please suggest your opinions.


Okay, after a LOT of thinking, I'm starting to decide if it's a good idea for me to create my own take on this whole modding scene, like a proper animation implementation and gameplay value. Just for the fact that I don't like where all of this is going, because from what I can see, this will just end up like what LoversLab was initially, just an animation gallery with janky animation entrances and no gameplay value whatsoever. Of course skyrim modding is perfect nowadays, but before that, it was a mess.

I want a mod that actually has as much Gameplay Value as it can have, completely integrated and customizable as you desire, a mod so polished that it looks like a feature from the game itself! I've read a LOT of the game's code and understood kind of 15% of it (this game is a mess to read, so you would be impressed by how much that is). And I think I have what it takes to make something decent.

However, wanting is not enough, and I'm not 100% sure if I'm even going to manage to make something that can finally satisfy my needs, as Zomboid has one of the most Blue Balls code I've seen. Like, I would see some useful code, but it's not exposed to the Lua framework, and it makes it impossible to use or access. There's also the fact that I'm slow—ZOMBOID DEV SLOW! It will take me months to even get something done; I often just tend to do things on my own time.

I'm not making a promise I will make such a thing; I may fail to do so just like MANY people did in this thread and were never seen again. Keep an eye on Blabla's framework, though; unlike me, they actually have something on the table and might succeed in creating a successor to ZomboWin/Lewd and will probably satisfy most of you guys.

So, before I dive even deeper into this "project" I want your guys criticism and opinions of whether this is even a good idea. And if so, share your ideas on what you guys want it to be; like, even saying what you hate the most about ZomboWin will help. Game design is a hard thing, and I want to make this RIGHT once and for all.

Posted
1 hour ago, Timerz said:

TLDR: I'm thinking of making my own standalone SEX mod, but I don't know if it's a good idea, please suggest your opinions.


Okay, after a LOT of thinking, I'm starting to decide if it's a good idea for me to create my own take on this whole modding scene, like a proper animation implementation and gameplay value. Just for the fact that I don't like where all of this is going, because from what I can see, this will just end up like what LoversLab was initially, just an animation gallery with janky animation entrances and no gameplay value whatsoever. Of course skyrim modding is perfect nowadays, but before that, it was a mess.

I want a mod that actually has as much Gameplay Value as it can have, completely integrated and customizable as you desire, a mod so polished that it looks like a feature from the game itself! I've read a LOT of the game's code and understood kind of 15% of it (this game is a mess to read, so you would be impressed by how much that is). And I think I have what it takes to make something decent.

However, wanting is not enough, and I'm not 100% sure if I'm even going to manage to make something that can finally satisfy my needs, as Zomboid has one of the most Blue Balls code I've seen. Like, I would see some useful code, but it's not exposed to the Lua framework, and it makes it impossible to use or access. There's also the fact that I'm slow—ZOMBOID DEV SLOW! It will take me months to even get something done; I often just tend to do things on my own time.

I'm not making a promise I will make such a thing; I may fail to do so just like MANY people did in this thread and were never seen again. Keep an eye on Blabla's framework, though; unlike me, they actually have something on the table and might succeed in creating a successor to ZomboWin/Lewd and will probably satisfy most of you guys.

So, before I dive even deeper into this "project" I want your guys criticism and opinions of whether this is even a good idea. And if so, share your ideas on what you guys want it to be; like, even saying what you hate the most about ZomboWin will help. Game design is a hard thing, and I want to make this RIGHT once and for all.

 


🎯 First Alpha Released !

Just jumping in to ride the momentum from Timerz’s post.
First of all, I’ve uploaded an initial alpha version of my ZomboDesire framework, which you can find at the link below :

🔗 


Not Just Another Animation Pack

Like Timerz, I’m not aiming to make just a collection of random low-effort animations.
My goal is to build something structured, modular, and deeply integrated with real gameplay mechanics.

 

On top of supporting other mods (like Occult), I’m planning to create an actual gameplay loop around the system.


💡 Planned Gameplay Systems & Cross-Mod Integration

Here are a few concrete ideas I’m currently exploring :

  • Integration with the Dreams mod :
    → Dreams would affect your character's mood, urges, or behavior during gameplay.

  • Masturbation Cards (True Actions – Dancing style) :
    → Think collectible cards, but instead of unlocking dances, they unlock masturbation animations.
    → This adds a real incentive to collect and complete the set.

  • Bukkake & Temporary Tattoo System :
    → A rare visual "mark" (2% chance) would randomly appear on the character after certain 'acts'.
    → That mark could :

    • Occasionally cause the character to spontaneously masturbate (imagine that happening during a horde chase 😬)

    • Or attract zombies, acting as a gameplay risk


🧟 A Whole New Way to Play PZ

Like Timerz said :

The goal is real gameplay — not just an animation viewer.

That’s the spirit behind this whole framework.
Not just visual content, but a different way to experience Project Zomboid.


🚧 Stay Tuned…

There’s a lot in the pipeline — and as always, progress will depend on time and real life.
But this is the direction I’m heading in.

 

Stay tuned ! 👋

Posted
On 7/18/2025 at 8:28 AM, Transcendent Lala said:

That you are. Its explained multiple times

All it says is that they're inside the .rar, and when I looked through it, I couldn't find it, so fuck off with the attitude if your not here to contribute.

Posted
On 7/18/2025 at 9:16 AM, H0tstuff3d said:

Hey, I might just be blind or something, but I can't find the install instructions, can anyone help?

Head on over to C:\Users\Your_Name\Zomboid\mods and extract the folders there.

Posted

OK, so I am trying this Bandit integration, and I have had some issues

 

While core Zombowin works fine, the bandit stuff seems iffy. I can get the offers to work for "friendly" bandits, but the hostiles always just kill my character, never strip or defeat.

 

In the mod options I set it to 100% health, to make it so they automatically try, I've set it to Bandits only rather than Bandits and Zombies, and no luck.

 

Is there a particular type of hostile bandit I need spawning in? Or is there something wrong with my settings

 

I am using the legacy version of Bandits, btw if that matters

Posted (edited)

There was a problem, after launching ZomboWin, it says about loading ZomboLewdTiles texture pack, then gives an error and the screen from the menu freezes without signs of life. I launched only ZomboWin without additional modifications. Maybe this problem has already occurred to someone?

image.png

Edited by zloyMorzh
Posted

Am I wrong in somewhere ? I can do only handjob with another NPC, other can not do because there are have errors ( there are 3 sex option ). I do read all the description but can not find any solution.

 

Anyway, the mods doing great, give me purpose in game 🤩

Posted
11 hours ago, iJustPassingby said:

Am I wrong in somewhere ? I can do only handjob with another NPC, other can not do because there are have errors ( there are 3 sex option ). I do read all the description but can not find any solution.

 

Anyway, the mods doing great, give me purpose in game 🤩

I'm really glad you're enjoying the mod, and happy to see these mods getting more traction over time, hopefully meaning we'll get more people with the know how to contribute to this lil lewd modding corner!

Posted
On 2025/7/22 at 午前7時58分, Iconolast1 said:

さて、このBanditの統合を試しているのですが、いくつか問題がありました

 

ゾンボウィンのコア部分は問題なく動作しますが、盗賊要素は微妙です。「友好的な」盗賊にはオファーが通用するのですが、敵対勢力は私のキャラクターを倒したり、服を脱がせたりして殺すだけで、何もしてくれません。

 

MOD オプションで体力を 100% に設定し、自動的に試行されるようにし、Bandits と Zombies ではなく Bandits のみに設定しましたが、うまくいきませんでした。

 

特定の種類の敵対的な盗賊が出現する必要があるのでしょうか?それとも設定に何か問題があるのでしょうか?

 

ちなみに、私はBanditsのレガシーバージョンを使用しています。

Zomboid/Mods/ZomboWin/Media/lu/client/ZomboWin/ZomboWinDefeatZobieUpdate.lua の39行目から47行目までのBandits を BanditsLegacy に置き換えてください。
これで私の場合は解決しました。

Posted
12 hours ago, SkyFlyWhite said:

I recently started playing the mod again myself, but for some reason I've encountered a bug here where, I guess from certain angles, the zomboids get caught in this little animation... bug? Where it starts, stops, then starts again, I can get them to start the animation if I move around some, but sometimes this happens, and I'm not exactly sure why.

https://gyazo.com/8b6a9bccda2ec088367e1c3bb4d8f65f

I've had it happen whenever I press esc to stop an animation; only solution it seems is to quit to menu and hop back into the game

Posted

I recently played "秘密のエクスポーズ", and I feel that in addition to regular porn, it is also interesting to put some interesting toys on the character, such as some vibrators or plugs; it is so interesting to fight zombies while enduring the pleasure of vibration. Is there a similar mod here?

Posted
On 7/24/2025 at 2:25 PM, 8BitRizz said:

I've had it happen whenever I press esc to stop an animation; only solution it seems is to quit to menu and hop back into the game

See I tried that but it didn't fix the problem, I tried uninstalling and retinstalling, but I still dunno why its not working

 

Posted
On 7/22/2025 at 5:58 AM, Iconolast1 said:

OK, so I am trying this Bandit integration, and I have had some issues

 

While core Zombowin works fine, the bandit stuff seems iffy. I can get the offers to work for "friendly" bandits, but the hostiles always just kill my character, never strip or defeat.

 

In the mod options I set it to 100% health, to make it so they automatically try, I've set it to Bandits only rather than Bandits and Zombies, and no luck.

 

Is there a particular type of hostile bandit I need spawning in? Or is there something wrong with my settings

 

I am using the legacy version of Bandits, btw if that matters

You need to edit the file mod.info in the BanditsLegacy folder:

 

id=Bandits

 

Posted
2 hours ago, Futaholica666 said:

does this mod support futa and or strap-on?

Not yet I do believe, but I feel somewhere in the future something like those things might get supported, id say stick around and keep an eye out! Seems like new modders pop up all the time

Posted

Hey, can anyone tell me the latest build number of the game they have this mod working on? I'm using the latest one from GOG (42.10 unstable) and i can't get the mod to show up in the mod menu. It is installed in the correct folder and i have other mods that work fine on this build.

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