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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted

As I understand, with this mod the protective properties of clothes are not important? Or maybe there is a setting in which clothes will be removed from the heroine only when the clothes are torn?

Posted
22 minutes ago, LittlePenisCumdump said:

Hii since bandits v2 bandits wont fuck anymore

As someone has already stated if you actually read forums. This is something in the Bandits mod its self which has made it incompatible though someone did release an older version of it somewhere

Posted
1 hour ago, LittlePenisCumdump said:

Hii since bandits v2 bandits wont fuck anymore

Quote

 

Indeed, as mentioned in the previous comment, the Bandit mod has been updated to version 2 on Steam Workshop.


I've uploaded version 1 to my page.
Click on the image in my signature and scroll down to where you'll find the Bandit mod image.

 

 

Posted (edited)

There is the old version re-released by Slayer, it is indicated with (LEGACY) and so far it has worked fine

Edited by Zeta29
Posted
On 12/24/2023 at 6:34 AM, SolarEdge said:

[Updates] ZomboWin Release Notes

  Reveal hidden contents

[Update] ZomboWin Public Release 1.28

- Fixed sexual offer bug, should work without throwing an error. (If it persists, let me know!)

- Subduing a bandit without ZomboWin Defeat will no longer throw an error.

 

[Update] ZomboWin Public Release 1.27

 

- Added 'Bandits post-defeat conduct' mechanic, Determines whether bandits will attempt to kill you after a defeat or keep you around as a slave, becoming "friendly" to you. Though don't try to take advantage of their generosity to spare you, they're more prone to becoming aggro again than vanilla Bandits logic.

- 'Bandits post-defeat behavior change' chances are adjustable in modOptions menu.

 

- Added "sex for food" mechanic, 'Ask for sex' changed to 'Sexual offer...' in context menu. You can now offer sex for a chance to receive random food, alcohol or cigarettes. However, don't expect fairness for what you do! The amount or proportions of foods or goods you receive depends on your well-being, cleanliness and traits. Being fit and healthy is sexier and they'll be more generous versus being emaciated or obese.

 

- Implemented a limit of sexual partners per 'reset time', base limit is also adjustable in modOptions.

 

- Limit of sexual offerings(receiving goods) from bandits can be adjusted in modOptions menu. Sex can still be perform but yield no reward.

- Bandit's sex and reward counts 'reset time' can be adjusted in modOptions menu.

 

- Added mid-game character creation occupation code-snippet by TNT90, Thank you.

 

- [Fixed] Using ZomboWin/Defeat without Defeat/Bandits should no longer cause errors.

 

:: New miscellanous features implemented ::

- Your sexy score should (if beneficial) increase your chance to receive an uneaten food item or at the very least, get more whole goods.

- Traits can affect your sex limit count: swinger, promiscuous, and rapist. The count only increases per new partner.

 

:: Known Bugs ::

- Prostitute occupation may not always spawn with bullets for their gun.

- Subdued or pacified bandits and zombies do not stay subdued or pacified.

 

:: Note from Dev ::

> "Will I continue development into b42?" Yes, when b42 stable is released.

 

> With build 42 and Bandits mod now being constantly updated, this mod may work today but not tomorrow! Report those bugs!

 

> I've implemented a lot of features that are coding and logic intensive, keep on reporting bugs you find and I will find time to patch them as they make theirselves known.

 

> The new moodle icon to track your 'sex limit' and 'temptation' is a reused icon, If you'd like to provide me new moodle icons and if I use it, I will credit you! :)

 

> If you love updates like these, consider donating to my Ko-Fi! :) Thank you all, to those who donated!! You've definitely kept me going and got this update out!

 

[Update] ZomboWin Public Release 1.26

- Bandits can now become rapists, all conditions are customizable in modOptions menu.
- Bandits have custom speech(texts) for lewd immersion.
- 'No sickness option' changed to dropdown menu with selectable maximum sickness threshold.
- [Fixed] Defeats from bandits will not cause sickness.

 

Warning! Familiarize yourself with 'Bandits' mod first before using ZomboWin Defeat for it's lewd purposes!

 

[Update] ZomboWin Public Release 1.25

- Subdued bandits and zombies can now be released.
- Released zombies will become hostile and attack the player.
- Released bandits may become hostile and attack the player*
- 'Subdue and Release' a zombie or bandit is now available without ZomboWin Defeat.
- *Added modOption for adjusting: chance a released bandit becomes hostile. Inside ZomboWin modOptions.
- You can now ask friendly bandits for sex, without aggro. This requires ZomboWin Defeat!
- Defeat or consensual acts with bandits no longer causes negative debuffs.

 

Note: Defeat or consensual acts with bandits still requires ZomboWin Defeat : They are technically zombies.

 

[Compatibility Update] ZomboWin Public Release 1.24.4

- More compatible with Bandits mod. Bandits can now be subdued using the same method, standing on top of them with a rope.

- Subdued bandits and zombies will no longer crawl away.

 

[Bug Fix] ZomboWin Public Release 1.24.3

- Fixed character being unable to move after an animation.

 

[Compatibility Update] ZomboWin Public Release 1.24.2

- Made compatible with Bandits mod, zombies will no longer attempt to defeat bandits.

 

[Bug Fix] ZomboWin Public Release 1.24.1

- Fixed pacify, working correctly with or without Sexperiment.

- Fixed animations shuffling. Bug was created from animation transition testing. 

 

[Update] ZomboWin Public Release 1.24

- Fixed an issue where defeated NPCs would affect player's run or sprint to toggle or stay stuck.

- Removed defeat limiter for NPCs because it was too jank.

- Superb Survivors by Batmane ran without crashing and NPCs were able to be defeated several times!

 

[Update] ZomboWin Public Release 1.23

- Fixed issue causing players not to be able to run after a defeat.

- Added a limit to defeat attempts for NPCs before they're ignored. They will be attacked as normal.

 

[Update] ZomboWin Public Release 1.22

- Optimize code for better performance.

- Works better with Superb Survivors by Batmane. Use with new defeat option and limit your NPCs to prevent crashes.

- Added new defeat option: No NPC ailments, prevents NPC from receiving ANY positive or negative debuffs from defeats.

- Added more masturbation animation by @blabla012345 and @Yonchi

- Masturbation animations corresponds to whether you're standing or sitting. Better context menu in the future.

 

[Update] ZomboWin Public Release 1.21

- Separated DDetrix male model and skins from the main mod, it is now it's own standalone mod (included in .rar). A restart is required after enabling the mod!

- Added 2 new occupations, each with their own unique trait! Sexperiment and Sex Slave.

- Added new icons for custom occupations, special thanks to @NotBasileus and @Yonchi for the artwork!

- Added 'Disable Sickness' option in Mod Menu.

- Added a toggle option 'During Defeat: Zombies appear naked' in Mod Menu to make zombies appear naked during an animation.

- Added severity multiplier adjuster 'Profession: Sexperiment Setting - Infection Gain multiplier' in Mod Menu to tweak the new occupational trait: Sexperiment.

- Reordered Mod Menu settings.

 

[Update] ZomboWin Public Release 1.2

 

[New Masturbation Mechanic]

- Available for both sexes, can be used to relieve stress and boredom.

- Females can craft improvised sex toys to further increase their pleasure outcome, while males can jerk off to 

a HottieZ mag and stave off their temptation even longer than without this essential aide!

 

For Females:

 

- All the items you'll need for a pleasent-pleasured filled night

1teaser.jpg.7aa97e7809c0d2b322a7e248406ebf92.jpg

 

- A list of the current craftable sex toys.

2toys.jpg.cd178d57b52af2fce44879caac18a5d1.jpg

 

1) With a lube item in your inventory such as Vegetable Oil or Olive Oil, right click on your

favorite vegetable, whether it be an Zucchini, Eggplant, Corn, or a Banana. 

Highlight in your context menu the option: Lube item and simply craft your item of choice.

3howTos.jpg.776acb96a30d6cca7727270f4dfd9c64.jpg

 

2) Once crafted, highlight the newly crafted item and right click the item and Equip Primary!

4howTos.jpg.1d2a4b4eb6344287bffe4d1d4c872532.jpg

 

3) You should be holding the item in your hand and it should appear in your primary item slot.

5mainHand.jpg.aac516cec07db759ae4b48bf12b5362f.jpg

 

4) This next step should be self explanatory, right click anywhere and look for the Masturbate... option and simply choose

the tempo at which your female character will masturbate at. Whether that be Quick, Normal or Relaxed, the choice is up to you!

6howTos.jpg.73743941e048b7385db6c368e5c5fb0d.jpg

 

5) Last but not least, the men or women, can equip a HottieZ magazine in their primary item slot and once they finished their masturbation,

they too will receive a bonus relief. Men will greatly reduce their temptation beyond a normal boring wank off without a magazine.

7mags.jpg.2430c1338eb62e35cfd8f23fb02367a5.jpg

 

[Changed Male Player to Zombie Defeat Mechanic]

 

Only for the men in Zomboid!

I didn't forget to give some love to those who for some reason have bugs-issues when attempting to defeat a zombie, so the

defeat mechanic has been reworked.

 

1) Find a suitable zombie you'd love to take advantage of... remember no pants and rope in primary item slot!

1ready.jpg.e3b3f37813f23988b8cba55f5e44b34d.jpg

 

2) Push her down and Stand on top of the zombie so it can't get up!

2position.jpg.dfb23890fc5f1b5dfe5c6528ce3d1d73.jpg

 

3) Right click the zombie and select Subdue within the context menu.

3subdue.jpg.c4a411af9ba8e0f7371d5af919102c61.jpg

 

4) A text prompt will tell you if you've subdued the zombie. You can now relax, the zombie will not be able to

get up or crawl away. They're tied down and you can now do your bidding.

4success.jpg.c7ea129a28363a8aaa39fe6309e680dd.jpg

 

5) Right click the subdued zombie and select the newly appeared option: Commit... and you may do as you please

with your new slave zombie.

5commit.jpg.35dfc7904c2de72fdda693e213265784.jpg

 

Something important to note...and unfortunate: Masturbating with sex toys will not show your character actively using said sex toys

to pleasure themselves. This is depending on how the animation was created- whether or not the animator wanted any held items to be

visible while their animation is playing. There is no length of coding or method that can bring an item into an animation that the animator

created not to have any held items visible. :( 

 

[Update] ZomboWin Public Release 1.14

- Acting zombie will now appear nude during defeat animations, but retain their clothing outside of the animations.

 

[Update] ZomboWin Public Release 1.13

- Added new defeat animations by twentytwoturtles, awesome animations!

 

- Changed defeat behavior, when in a defeat animation, zombies will gather to watch. No longer being force pushed away.

 

[Update] ZomboWin Public Release 1.12

- Implemented AlexTheMan21 patch for bug fixes

 

- Further attempts at various other bugs

 

[Update] ZomboWin Public Release 1.11 

- Increased male to zombie defeat distance, to better increase chance to defeat target.

 

- Fixed error when only using ZomboWin without Defeat installed.

 

[Update] ZomboWin Public Release 1.1

 

[ 12 New Traits ]

1. Hard-Mode Trait: Vicious Zombies - Zombies will damage clothing when they strip them from you.
2. Hard-Mode Trait: Better Alive - When clothes are stripped, they are dropped on the ground.
3. Hard-Mode Trait: It Follows - Being defeated by a zombie(through a zombie attack) will kill the player.
4. Loves Being Clean - Least severe sickness modifier from defeats.
5. Neat and Tidy - Less severe sickness modifier from defeats.
6. Hates to Shower - More severe sickness modifier from defeats.
7. Unkempt - Most severe sickness modifier from defeats.
8. Fugly - Zombies have a very high chance NOT to strip or defeat you.
9. Swinger* - Placeholder, consensual activities will be limited in the future. This trait capps that limit to 2 different players in one day.
10. Promiscuous* - Placeholder, consensual activities will be limited in the future. This trait uncapps that limit.
11. Baggy Style - When clothes are stripped, the player will become momentarily slowed.
12. Buttoned Up - When clothes are stripped, the zombies will fall forward, taking longer to recover.

 

[ 1 New profession ]

Prostitute: For now, just used for roleplay. Specialized sex worker with Promiscuous trait. Starts with self defense weapon.

 

[ Trait Changes ]

Several trait costs has been adjusted. Further changes are still in the works as the mod develops.

 

[ Defeat Mechanic Changes ]

- Zombies will still strip the player before initiating a defeat, no changes there!

- New defeat mechanic for males and females.
- Running or sprinting won't allow zombies to strip or defeat you.
- Crawlers no longer strip the player.

 

[ New Male defeat mechanic ]
Requires - Moodle Framework

https://steamcommunity.com/sharedfiles/filedetails/?id=2859296947


Male players have new a moodle called Temptation, which increases over time.

The amount increased depends on your traits. Panic will stop temptation from increasing.
Being defeated by an attacking female zombie is based on the player's temptation moodle.

The more severe their temptation, the more likely they'll defeat a zombie when it attacks.
After a defeat, their temptation moodle resets to zero.

Players with 'Hard-Mode Trait: It Follows' will NOT have this defeat mechanic.

 

Level 1 severity:

tem1.jpg.7ef840c483956efc45b89a80c38a258e.jpg

Level 2 severity:

tem2.jpg.1c678d6573821c93a65fce4e69b58fbb.jpg

Level 3 severity:

tem3.jpg.b108f685bf0032bdfe3935d64ece997c.jpg

Level 4 severity:

tem4.jpg.5eb732cbf45978a1d09ff5f39410140f.jpg

 

[ New Female defeat mechanic ]
Female players will be vulnerable when they're stripped naked. Male zombies will then push them around and force the female player to stagger or fall. A defeat can occur if the player is caught in an attack during a stagger animation or fall over animation.

 

[ Hard-Mode Trait: It Follows ]
With Hard-Mode trait 'It Follows' players, regardless of gender will be stripped like regular. Only when they are naked are they pushed around; only when they stagger or fall over and are defeated do you die.

 

[ New Player Defeating Mechanic ]
Currently, only male players can defeat zombies. With rope in hand, shoving a female zombie will have a chance to defeat them based on the characters traits and strength level. Although 'Traumatize' won't be gained from this method, sickness still accrues normally.
With Hard-Mode trait 'It Follows' players are safe from dying when they defeat a zombie using this method.

Disabled for now, until next update. Testing reveals major bug.

 

How to defeat a female zombie:

 

Step one: Find suitable zombie!

20240318134802_1.jpg.40631e8663937fa0eb373bfbcab46b36.jpg

Step Two: Equip a rope item in hand.

iconRope.png.208465fb092892f75b41ec137a2fcf54.png - or - iconSheetRope.png.7089331913d828a38052eb3ab156aeb3.png

Step Three: Shove zombie and defeat!

ezgif-3-abc7100ab0.gif.acbe41a7c8d359e5cfc1ce76511d15e3.gif

 

[ Other Changes ]

- Most likely forgot some changes, will post them here!

Happy holidays everyone!

 

ZomboWin is a ZomboLewd framework mod that is a standalone mod and will NOT work alongside ZomboLewd.
ZomboWin has many assets sourced from multiple skillful content creators at LoversLab and without them, this mod wouldn't be possible! So here's a thanks to them!

 

Special Thanks to:
ZomboLewds' framework developers

Flanneldude - strip order fix code
DDetrix - male model and animations
LeonidasWho - animations

Twentytwoturtles - animations

Nominal - model and animations

NotBasileus - artwork: Prostitute icon and Sexperiment icon

Yonchi - artwork: Sex Slave icon and animations

Blabla012345 - animations

 

ZomboWin has been redesigned as a proper mod that changes core gameplay. Introducing various sex animations to add a little spice to your run as well as new game mechanics that'll change the way you play zomboid. While we wait for build 42 and 43, why not play Project Zomboid to your hearts content?

 

poster1.png.76f545d2bd78874720e171c0cc062e84.pngposter2.thumb.png.79a6f02e5eddb207f6903a1e41ee3c8b.png

 

There are two mods, ZomboWin and ZomboWin Defeat.
ZomboWin is the main mod but currently has less features because it's focus is around players and NPC interactions. More content for this part of the mod will be available once Project Zomboid releases their NPC update.
ZomboWin Defeat is the add-on with the most features because it's focused on zombie interactions.

 

My main focus on this mod is ZomboWin Defeat, so interactions between zombies will be more fleshed out. 

 

Important Things to Note:
- '60 FPS' is required for the mods to work properly.
- Mod Options from the steam workshop is a must! I've added many more options to choose from to make your playthrough unique and different every time!

- Moodle Framework will allow you to track the new game mechanic, Temptation!
- Compatibility, I have only tested these mods with a few mods on Steam Workshop. If you encounter errors, disable ALL mods except ZomboWin and ZomboWin Defeat to rule out compatibility issues.

- Start a new run or character, as there are 34 new traits added to the mod! May cause compatibility issues if mod is added mid-game!

- New professions: Prostitute, Sex Slave and Sexperiment.

 

For best experience, you will need additional files: These addon mods were specifically left out of this mod so players could customize the game to their liking.

- A male texture and model replacer mod, check mods on Steam.

- A female texture replacer mod, check mods on Steam.

- A female model replacer mod, check mods on Steam.

- A zombie texture and/or model replacer mod. Again, check mods on Steam.

 

[Download] Mod Options
https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993

 

With Mod Options mod

  Reveal hidden contents

cover.png.644ccb3b30a72107fa885eb2f9972e92.png

 

[Download] Moodle Framework

https://steamcommunity.com/sharedfiles/filedetails/?id=2859296947

 

Screenshots: ZomboWin + ZomboWin Defeat

  Reveal hidden contents

pt8.jpg.724d2570d605211a06f47ee4d9389e66.jpgpt6.jpg.556affb2c63b9973502a546b096a24ec.jpgpt7.jpg.a9d115608e8a13b0d68d1f05a816f4ad.jpgpt9.jpg.e983cf8b73406170dc7d6a2c7b0b48f3.jpgpt1.jpg.3e14a7e6d59b829d9f8817ebcea78485.jpgpt2.jpg.baf1a8942649f4e7f2dfb5c66845177a.jpgpt3.jpg.a2b1e6383b4b54bfa7ff6b75c303d88b.jpgpt4.jpg.1c31eab242560d9c34e522f88136365b.jpgpt5.jpg.c29a81a7674559dfa8f358c8e5c5182b.jpg


I will not be uploading this mod to Steam Workshop as I'm sure it violates their TOS. Anyone who uploads this mod to Steam, does so at their own risk!

 

If you like my work, consider showing your support by donating!

I appreciate any donations and it shows me that the Project Zomboid community wants to see more content of this nature!
https://ko-fi.com/solaredge

 

[Download] ZomboWin Public Release 1.28 [Download]

ZomboWin PR1.28.rar 12.47 MB · 6,027 downloads

 

[Installation] Follow install directions inside .rar [Installation]

 

Extras and add-ons:

 

[Download] ZomboWin, BeingFemale by @Zikhad

 

 

[Download] ZomboWin, Additional Animations and Sounds by @blabla012345

 

[Download] ZomboWin, Multiplayer Patch by @AlexTheMan21

 

important note: mods contained within 'extras and add-ons' are managed by their respective modder. feedback or bug fixes should be posted within their own topics to avoid confusion.

 

[Outdated ZomboWin Version]

 

Additional Files:

 

[Download] Naked Zombies (Unknown mod creator)

NakedZombies (fixed).rar 23.51 kB · 8,444 downloads

Screenshot 2024-11-27 014437.jpg

Were do I find the download instructions?

Posted

Hey, I'm probably missing something here but where did you get the naked zombies from the screenshots. I downloaded the listed naked zombies mod, but they're just running around in their underwear and it kind of makes them a lot less threatening

Posted

Hi. I have problems translating the mod into my language. I did everything according to the instructions, changed the encoding, but the mod does not see the translation.

Posted

The one thing im not enjoying since coming back to the game. Is actually there being a debuff from having sex now. Your character saying. " thats enough for today" And getting unhappy the more that you fuck. Idk if this is from ZWBF or actual ZW its self

Posted
On 5/10/2025 at 4:53 AM, Transcendent Lala said:

The one thing im not enjoying since coming back to the game. Is actually there being a debuff from having sex now. Your character saying. " thats enough for today" And getting unhappy the more that you fuck. Idk if this is from ZWBF or actual ZW its self


You can disable it in mod options or take trait rapist which might seems counterintuitive removes this debuff.

Posted (edited)
On 5/1/2025 at 3:07 AM, Ngo Van Dang said:

What are fixes for zombie goes naked without penis and playing only forced on ground oral animation?

I'm getting the same problem

 

Spoiler

[12-05-25 12:26:18.180] LOG  : General     , 1747077978180> Warning, root node parent is always null..
[12-05-25 12:26:18.180] LOG  : General     , 1747077978180>  -- EHE: IsoPlayers adding:Murray Boyd.
[12-05-25 12:26:18.197] LOG  : General     , 1747077978197> FirstNAME:Bob.
[12-05-25 12:26:19.164] WARN : Lua         , 1747077979164> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimLooped") failed.
[12-05-25 12:26:19.165] LOG  : General     , 1747077979165> ZomboWin - Ignoring ActiveAnimLooped events from now on.
[12-05-25 12:26:28.807] LOG  : General     , 1747077988807> [ZomboWinAddon] Sound started with ID:     133038153.
[12-05-25 12:27:20.880] LOG  : General     , 1747078040880> [ZomboWinAddon] All sounds stopped successfully..
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:27:48.748] WARN : Lua         , 1747078068748> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimFinishing") failed.
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> ZomboWin - Ignoring ActiveAnimFinishing events from now on.
[12-05-25 12:27:48.749] WARN : Lua         , 1747078068749> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimFinished") failed.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> ZomboWin - Ignoring ActiveAnimFinished events from now on.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:27:48.862] LOG  : General     , 1747078068862> [ZomboWinAddOn] Safety: All sounds stopped at the end of the animation (perform)..
[12-05-25 12:27:48.863] WARN : General     , 1747078068863> GameSounds.getOrCreateSound> no GameSound called "FeGulp01", adding a new one.
[12-05-25 12:27:48.863] WARN : General     , 1747078068863> GameSounds.getOrCreateSound> no GameSound called "pacify01", adding a new one.
[12-05-25 12:27:48.863] LOG  : General     , 1747078068863> offerings: 1 /3.
[12-05-25 12:27:56.214] LOG  : General     , 1747078076214> [ZomboWinAddOn] Ghost mode ends, Zombies can attack..
[12-05-25 12:28:02.996] LOG  : General     , 1747078082996> Warning, root node parent is always null..
[12-05-25 12:28:02.997] LOG  : General     , 1747078082997>  -- EHE: IsoPlayers adding:Cyril Steed.
[12-05-25 12:28:03.003] WARN : Lua         , 1747078083003> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/Footstep") failed.
[12-05-25 12:28:03.004] LOG  : General     , 1747078083004> ZomboWin - Ignoring Footstep events from now on.
[12-05-25 12:28:03.013] LOG  : General     , 1747078083013> FirstNAME:Bob.
[12-05-25 12:28:03.014] LOG  : General     , 1747078083014> bugged action, cleared queue     ISZomboWinAnimationAction.
[12-05-25 12:28:03.680] LOG  : General     , 1747078083680> [ZomboWinAddOn] Safety: All sounds stopped following interruption (stop)..
[12-05-25 12:28:08.936] WARN : General     , 1747078088936> GameSounds.getOrCreateSound> no GameSound called "MacheteHitSwing", adding a new one.
[12-05-25 12:28:08.936] WARN : General     , 1747078088936> GameSounds.getOrCreateSound> couldn't find an FMOD event or .ogg or .wav file for sound "MacheteHitSwing".
[12-05-25 12:28:18.164] LOG  : General     , 1747078098164> Sandbox.
[12-05-25 12:28:21.730] LOG  : General     , 1747078101730> Sandbox.
[12-05-25 12:28:56.215] LOG  : General     , 1747078136215> Warning: Moveable not valid.
[12-05-25 12:28:56.216] LOG  : General     , 1747078136216> Warning: Moveable not valid.
[12-05-25 12:28:56.217] LOG  : General     , 1747078136217> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.303] LOG  : General     , 1747078136303> Warning: Moveable not valid.
[12-05-25 12:28:56.328] LOG  : General     , 1747078136328> Warning: Moveable not valid.
[12-05-25 12:28:56.331] LOG  : General     , 1747078136331> Warning: Moveable not valid.
[12-05-25 12:28:56.365] LOG  : General     , 1747078136365> Warning: Moveable not valid.
[12-05-25 12:31:16.428] LOG  : General     , 1747078276428> Warning, root node parent is always null..
[12-05-25 12:31:16.429] LOG  : General     , 1747078276429>  -- EHE: IsoPlayers adding:Dean Gaeta.
[12-05-25 12:31:16.434] LOG  : General     , 1747078276434> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:31:16.434] LOG  : General     , 1747078276434> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:31:16.434] ERROR: General     , 1747078276434> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:31:16.434] ERROR: General     , 1747078276434> DebugLogStream.printException> Stack trace:.
[12-05-25 12:31:16.435] LOG  : General     , 1747078276435> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:31:16.438] LOG  : General     , 1747078276438> FirstNAME:Bob.
[12-05-25 12:32:55.099] LOG  : General     , 1747078375099> Warning, root node parent is always null..
[12-05-25 12:32:55.099] LOG  : General     , 1747078375099>  -- EHE: IsoPlayers adding:Wallace Kilpatrick.
[12-05-25 12:32:55.115] LOG  : General     , 1747078375115> FirstNAME:Bob.
[12-05-25 12:33:02.643] LOG  : General     , 1747078382643> [ZomboWinAddon] Sound started with ID:     128582129.
[12-05-25 12:34:19.631] LOG  : General     , 1747078459631> [ZomboWinAddon] All sounds stopped successfully..
[12-05-25 12:34:42.614] LOG  : General     , 1747078482614> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:34:42.729] LOG  : General     , 1747078482729> [ZomboWinAddOn] Safety: All sounds stopped at the end of the animation (perform)..
[12-05-25 12:34:42.730] LOG  : General     , 1747078482730> offerings: 1 /3.
[12-05-25 12:34:50.133] LOG  : General     , 1747078490133> [ZomboWinAddOn] Ghost mode ends, Zombies can attack..
[12-05-25 12:35:06.448] LOG  : General     , 1747078506448> Sandbox.
[12-05-25 12:35:07.914] LOG  : General     , 1747078507914> Sandbox.
[12-05-25 12:35:42.897] LOG  : General     , 1747078542897> Sandbox.
[12-05-25 12:35:49.111] LOG  : General     , 1747078549111> Warning, root node parent is always null..
[12-05-25 12:35:49.112] LOG  : General     , 1747078549112>  -- EHE: IsoPlayers adding:Nicholas Arthur.
[12-05-25 12:35:49.116] LOG  : General     , 1747078549116> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:49.117] LOG  : General     , 1747078549117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:49.117] ERROR: General     , 1747078549117> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:49.117] ERROR: General     , 1747078549117> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:49.117] LOG  : General     , 1747078549117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:49.121] LOG  : General     , 1747078549121> FirstNAME:Bob.
[12-05-25 12:35:50.861] LOG  : General     , 1747078550861> Warning, root node parent is always null..
[12-05-25 12:35:50.862] LOG  : General     , 1747078550862>  -- EHE: IsoPlayers adding:Quentin Rendon.
[12-05-25 12:35:50.867] LOG  : General     , 1747078550867> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:50.867] LOG  : General     , 1747078550867> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:50.867] ERROR: General     , 1747078550867> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:50.867] ERROR: General     , 1747078550867> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:50.868] LOG  : General     , 1747078550868> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:50.872] LOG  : General     , 1747078550872> FirstNAME:Bob.
[12-05-25 12:35:52.111] LOG  : General     , 1747078552111> Warning, root node parent is always null..
[12-05-25 12:35:52.112] LOG  : General     , 1747078552112>  -- EHE: IsoPlayers adding:Jacob Rush.
[12-05-25 12:35:52.117] LOG  : General     , 1747078552117> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:52.117] LOG  : General     , 1747078552117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:52.118] ERROR: General     , 1747078552118> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:52.118] ERROR: General     , 1747078552118> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:52.118] LOG  : General     , 1747078552118> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.

 

Probably the debug log for it? It only plays forced blowjob animation almost 100% of the time, i think i've seen it to another one like once ever. In addition, anytime you try and play any other animation through rightclick menu you get an error.

Edited by Mourn12
Posted
On 5/13/2025 at 2:03 PM, Mourn12 said:

I'm getting the same problem

 

  Reveal hidden contents

[12-05-25 12:26:18.180] LOG  : General     , 1747077978180> Warning, root node parent is always null..
[12-05-25 12:26:18.180] LOG  : General     , 1747077978180>  -- EHE: IsoPlayers adding:Murray Boyd.
[12-05-25 12:26:18.197] LOG  : General     , 1747077978197> FirstNAME:Bob.
[12-05-25 12:26:19.164] WARN : Lua         , 1747077979164> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimLooped") failed.
[12-05-25 12:26:19.165] LOG  : General     , 1747077979165> ZomboWin - Ignoring ActiveAnimLooped events from now on.
[12-05-25 12:26:28.807] LOG  : General     , 1747077988807> [ZomboWinAddon] Sound started with ID:     133038153.
[12-05-25 12:27:20.880] LOG  : General     , 1747078040880> [ZomboWinAddon] All sounds stopped successfully..
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:27:48.748] WARN : Lua         , 1747078068748> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimFinishing") failed.
[12-05-25 12:27:48.748] LOG  : General     , 1747078068748> ZomboWin - Ignoring ActiveAnimFinishing events from now on.
[12-05-25 12:27:48.749] WARN : Lua         , 1747078068749> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/ActiveAnimFinished") failed.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> ZomboWin - Ignoring ActiveAnimFinished events from now on.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:27:48.749] LOG  : General     , 1747078068749> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:27:48.862] LOG  : General     , 1747078068862> [ZomboWinAddOn] Safety: All sounds stopped at the end of the animation (perform)..
[12-05-25 12:27:48.863] WARN : General     , 1747078068863> GameSounds.getOrCreateSound> no GameSound called "FeGulp01", adding a new one.
[12-05-25 12:27:48.863] WARN : General     , 1747078068863> GameSounds.getOrCreateSound> no GameSound called "pacify01", adding a new one.
[12-05-25 12:27:48.863] LOG  : General     , 1747078068863> offerings: 1 /3.
[12-05-25 12:27:56.214] LOG  : General     , 1747078076214> [ZomboWinAddOn] Ghost mode ends, Zombies can attack..
[12-05-25 12:28:02.996] LOG  : General     , 1747078082996> Warning, root node parent is always null..
[12-05-25 12:28:02.997] LOG  : General     , 1747078082997>  -- EHE: IsoPlayers adding:Cyril Steed.
[12-05-25 12:28:03.003] WARN : Lua         , 1747078083003> LuaManager$GlobalObject.require> require("ZomboWin/AnimationEvents/Footstep") failed.
[12-05-25 12:28:03.004] LOG  : General     , 1747078083004> ZomboWin - Ignoring Footstep events from now on.
[12-05-25 12:28:03.013] LOG  : General     , 1747078083013> FirstNAME:Bob.
[12-05-25 12:28:03.014] LOG  : General     , 1747078083014> bugged action, cleared queue     ISZomboWinAnimationAction.
[12-05-25 12:28:03.680] LOG  : General     , 1747078083680> [ZomboWinAddOn] Safety: All sounds stopped following interruption (stop)..
[12-05-25 12:28:08.936] WARN : General     , 1747078088936> GameSounds.getOrCreateSound> no GameSound called "MacheteHitSwing", adding a new one.
[12-05-25 12:28:08.936] WARN : General     , 1747078088936> GameSounds.getOrCreateSound> couldn't find an FMOD event or .ogg or .wav file for sound "MacheteHitSwing".
[12-05-25 12:28:18.164] LOG  : General     , 1747078098164> Sandbox.
[12-05-25 12:28:21.730] LOG  : General     , 1747078101730> Sandbox.
[12-05-25 12:28:56.215] LOG  : General     , 1747078136215> Warning: Moveable not valid.
[12-05-25 12:28:56.216] LOG  : General     , 1747078136216> Warning: Moveable not valid.
[12-05-25 12:28:56.217] LOG  : General     , 1747078136217> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.219] LOG  : General     , 1747078136219> Warning: Moveable not valid.
[12-05-25 12:28:56.303] LOG  : General     , 1747078136303> Warning: Moveable not valid.
[12-05-25 12:28:56.328] LOG  : General     , 1747078136328> Warning: Moveable not valid.
[12-05-25 12:28:56.331] LOG  : General     , 1747078136331> Warning: Moveable not valid.
[12-05-25 12:28:56.365] LOG  : General     , 1747078136365> Warning: Moveable not valid.
[12-05-25 12:31:16.428] LOG  : General     , 1747078276428> Warning, root node parent is always null..
[12-05-25 12:31:16.429] LOG  : General     , 1747078276429>  -- EHE: IsoPlayers adding:Dean Gaeta.
[12-05-25 12:31:16.434] LOG  : General     , 1747078276434> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:31:16.434] LOG  : General     , 1747078276434> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:31:16.434] ERROR: General     , 1747078276434> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:31:16.434] ERROR: General     , 1747078276434> DebugLogStream.printException> Stack trace:.
[12-05-25 12:31:16.435] LOG  : General     , 1747078276435> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:31:16.438] LOG  : General     , 1747078276438> FirstNAME:Bob.
[12-05-25 12:32:55.099] LOG  : General     , 1747078375099> Warning, root node parent is always null..
[12-05-25 12:32:55.099] LOG  : General     , 1747078375099>  -- EHE: IsoPlayers adding:Wallace Kilpatrick.
[12-05-25 12:32:55.115] LOG  : General     , 1747078375115> FirstNAME:Bob.
[12-05-25 12:33:02.643] LOG  : General     , 1747078382643> [ZomboWinAddon] Sound started with ID:     128582129.
[12-05-25 12:34:19.631] LOG  : General     , 1747078459631> [ZomboWinAddon] All sounds stopped successfully..
[12-05-25 12:34:42.614] LOG  : General     , 1747078482614> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] AbilityEscapeAndTimer Execution: OK.
[12-05-25 12:34:42.615] LOG  : General     , 1747078482615> [ZomboWinAddOn] Player in Ghost mode, Zombies temporarily ignore Player..
[12-05-25 12:34:42.729] LOG  : General     , 1747078482729> [ZomboWinAddOn] Safety: All sounds stopped at the end of the animation (perform)..
[12-05-25 12:34:42.730] LOG  : General     , 1747078482730> offerings: 1 /3.
[12-05-25 12:34:50.133] LOG  : General     , 1747078490133> [ZomboWinAddOn] Ghost mode ends, Zombies can attack..
[12-05-25 12:35:06.448] LOG  : General     , 1747078506448> Sandbox.
[12-05-25 12:35:07.914] LOG  : General     , 1747078507914> Sandbox.
[12-05-25 12:35:42.897] LOG  : General     , 1747078542897> Sandbox.
[12-05-25 12:35:49.111] LOG  : General     , 1747078549111> Warning, root node parent is always null..
[12-05-25 12:35:49.112] LOG  : General     , 1747078549112>  -- EHE: IsoPlayers adding:Nicholas Arthur.
[12-05-25 12:35:49.116] LOG  : General     , 1747078549116> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:49.117] LOG  : General     , 1747078549117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:49.117] ERROR: General     , 1747078549117> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:49.117] ERROR: General     , 1747078549117> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:49.117] LOG  : General     , 1747078549117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:49.121] LOG  : General     , 1747078549121> FirstNAME:Bob.
[12-05-25 12:35:50.861] LOG  : General     , 1747078550861> Warning, root node parent is always null..
[12-05-25 12:35:50.862] LOG  : General     , 1747078550862>  -- EHE: IsoPlayers adding:Quentin Rendon.
[12-05-25 12:35:50.867] LOG  : General     , 1747078550867> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:50.867] LOG  : General     , 1747078550867> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:50.867] ERROR: General     , 1747078550867> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:50.867] ERROR: General     , 1747078550867> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:50.868] LOG  : General     , 1747078550868> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:50.872] LOG  : General     , 1747078550872> FirstNAME:Bob.
[12-05-25 12:35:52.111] LOG  : General     , 1747078552111> Warning, root node parent is always null..
[12-05-25 12:35:52.112] LOG  : General     , 1747078552112>  -- EHE: IsoPlayers adding:Jacob Rush.
[12-05-25 12:35:52.117] LOG  : General     , 1747078552117> -------------------------------------------------------------
attempted index: actors of non-table: null.
[12-05-25 12:35:52.117] LOG  : General     , 1747078552117> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.
[12-05-25 12:35:52.118] ERROR: General     , 1747078552118> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: actors of non-table: null at KahluaThread.tableget line:1689..
[12-05-25 12:35:52.118] ERROR: General     , 1747078552118> DebugLogStream.printException> Stack trace:.
[12-05-25 12:35:52.118] LOG  : General     , 1747078552118> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Play -- file: ZomboWinAnimationHandler.lua line # 64 | MOD: ZomboWin
function: playAnim -- file: ZomboWinDefeatZombieHandler.lua line # 874 | MOD: ZomboWin Defeat
function: onDefeatForSex -- file: ZLMain.lua line # 147 | MOD: ZomboWin
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla.

 

Probably the debug log for it? It only plays forced blowjob animation almost 100% of the time, i think i've seen it to another one like once ever. In addition, anytime you try and play any other animation through rightclick menu you get an error.

Thirded.

 

Idk why but when the character faces the zombie they'll always... and I mean... always... turn them about and proceed to teabag them with invisible d.

 

On the other hand (hurrr) when they face away it plays other animations, either (what I assume to be) anal with character laying atop of them back to their chest or while standing.

 

But yeah, when it comes to facing them the zed will always turn them about and proceed to forced oral. /shrug

Posted
On 5/1/2025 at 10:07 AM, Ngo Van Dang said:

What are fixes for zombie goes naked without penis and playing only forced on ground oral animation?

11 hours ago, Mourn12 said:

is there only 3 animations? I was under the impression there was like 8 or so

 

I was having this issue too. The "More Animations & Sounds AddOn" mod seems to be breaking ZomboWin for me so I disabled it and now I have access to the other animations and the zombie model is not messed up anymore.

Posted

its a real bummer that there wont be a 42 version of this till stable, Zomboid is notorious for being in development for up to /years/ for each build of stable. it would be interesting to see how long it would take to break if updated to the latest 42 beta. and the changes from 41 to 42 for the map alone, is worth the change, the map changes are bonkers. 

Posted
I've read almost all of the work you've done and I'm amazed, but I'd like to know: If I wanted to use the mod for a co-op game, which mods from the Steam Workshop should I use?
None of the mods listed here let me access them.
 
 
 
 
 
 
Posted

Hello. I've installed the required mods and the new traits and classes from this mod show up but I cant find the mods own menu in the sandbox options. Would there be a known fix or workaround?

Posted
On 5/20/2025 at 9:33 AM, SirEma said:
I've read almost all of the work you've done and I'm amazed, but I'd like to know: If I wanted to use the mod for a co-op game, which mods from the Steam Workshop should I use?
None of the mods listed here let me access them.
 
 
 
Because it's not MP ready I'm pretty sure
 
 
 

 

On 5/24/2025 at 7:29 PM, BunnyMango said:

Hello. I've installed the required mods and the new traits and classes from this mod show up but I cant find the mods own menu in the sandbox options. Would there be a known fix or workaround?

Normal menu from options > mods

 

On 5/25/2025 at 12:42 PM, deku350 said:

hello, is this mod compatible with the week one mod?

Yes

Posted

is it an unfixed issue on this mod where you dont get damage from zeds, it only effects the health bar, but wounds doesnt register, unless youre attacked through a car window

Posted
On 5/29/2025 at 1:31 AM, Chesborger said:

is it an unfixed issue on this mod where you dont get damage from zeds, it only effects the health bar, but wounds doesnt register, unless youre attacked through a car window

Using "Mod Options" mod, you can activate/deactivate this setting

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