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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted (edited)
6 hours ago, HatedReaper said:

Now I'm having trouble with the Temptation moodle not working, I do have Moodles framework installed. Damn I cant catch a break 

 

Resolved a problem with the Temptation moodle today. Temptation is in the core mod (ZomboWin) when it seems to function exclusively with Defeat. It appears they tried to add a check at the beginning of the lua to check if Defeat is enabled, and returns if it isn't. For whatever reason, that check doesn't seem to work. It almost always results in false - and that's after trying to modify the string to match what is displayed in the game's UI ("ZomboWinDefeat" vs. "ZomboWin Defeat") The 'solution' was just to comment out the if statement but leave where the variable is set to true.

--if getActivatedMods():contains("ZomboWinDefeat") == true then
	zwEXT = true;
--else
	--zwEXT = false;
--end

The only thing the program will see is: zwEXT = true

 

ONLY do this if you plan to use Defeat.

 

The better, longer term solution if Temptation is going to rely on Defeat, is to move Temptation from the core mod to Defeat. I saw there were some errors previously when running ZomboWin without defeat, and I would imagine this is why. The file itself references settings added by Defeat, which do not exist without it. These changes can be made with notepad, just be careful. (The file to modify is Temptation.lua, in ZomboWin/media/lua/client/ZomboWin)

 

Relevant to Temptation, I do have a suggestion. Configuration settings for the temptation thresholds to advance the moodle. It would be easy enough to implement: a new dropdown, maybe with four options, each correlating to a static multiplier. Off of the top of my head: 1x, 2x, 4x, and 6x. For a fairly vanilla character, the current thresholds result in moodle level 3 or 4 about twice a day, 2x should be about once a day, 4x once every other day, and 6x once every 3 days. Could also add options to make it happen faster, but I think some of the traits already cover that. With the way the thresholds are declared, it should be easy enough to multiply the current values by the multiplier from the mods options without messing with any of the other trait-determined math.

 

Could also add an opposite moodle to reflect being 'satisfied'. It would prevent the increase of Temptation, and its duration would be determined by a combination of traits and consensual vs. rough where the former provides a larger bonus than the latter. Just spitballing! Otherwise, great mod!

 

 

Edited by DarthJarate
Posted
4 hours ago, DarthJarate said:

 

Resolved a problem with the Temptation moodle today. Temptation is in the core mod (ZomboWin) when it seems to function exclusively with Defeat. It appears they tried to add a check at the beginning of the lua to check if Defeat is enabled, and returns if it isn't. For whatever reason, that check doesn't seem to work. It almost always results in false - and that's after trying to modify the string to match what is displayed in the game's UI ("ZomboWinDefeat" vs. "ZomboWin Defeat") The 'solution' was just to comment out the if statement but leave where the variable is set to true.

--if getActivatedMods():contains("ZomboWinDefeat") == true then
	zwEXT = true;
--else
	--zwEXT = false;
--end

The only thing the program will see is: zwEXT = true

 

ONLY do this if you plan to use Defeat.

 

The better, longer term solution if Temptation is going to rely on Defeat, is to move Temptation from the core mod to Defeat. I saw there were some errors previously when running ZomboWin without defeat, and I would imagine this is why. The file itself references settings added by Defeat, which do not exist without it. These changes can be made with notepad, just be careful. (The file to modify is Temptation.lua, in ZomboWin/media/lua/client/ZomboWin)

 

Relevant to Temptation, I do have a suggestion. Configuration settings for the temptation thresholds to advance the moodle. It would be easy enough to implement: a new dropdown, maybe with four options, each correlating to a static multiplier. Off of the top of my head: 1x, 2x, 4x, and 6x. For a fairly vanilla character, the current thresholds result in moodle level 3 or 4 about twice a day, 2x should be about once a day, 4x once every other day, and 6x once every 3 days. Could also add options to make it happen faster, but I think some of the traits already cover that. With the way the thresholds are declared, it should be easy enough to multiply the current values by the multiplier from the mods options without messing with any of the other trait-determined math.

 

Could also add an opposite moodle to reflect being 'satisfied'. It would prevent the increase of Temptation, and its duration would be determined by a combination of traits and consensual vs. rough where the former provides a larger bonus than the latter. Just spitballing! Otherwise, great mod!

 

 

On 7/19/2024 at 11:16 PM, ggjL111 said:

Rapist and necrophiliac. First one for "starterkit" and bigger chance to defeat. Necrophiliac makes you not feel traumatized. Also you need strength traits because it also scales on strength lvl. If you get rope in main hand and push zombie you should defeat them, if error pops up download this fix (it didn`t help me but maybe it helps you):
https://www.loverslab.com/topic/223454-project-zomboid-zombowin-a-zombolewd-framework-mod/?do=findComment&comment=4412376


Worked like a charm, however im running into another issue now. Everytime I try to subdue the zombies just bounce off. I have a video of what happens attached and a screenshot of the mods I use

Screenshot 2024-07-20 235438.png

Posted

@DarthJarate

The boolean check is fixed in this coming update. I will keep your dropdown menu option idea for a further update. 

 

@HatedReaper

lols defeat purposely doesn't work if you're stomping on them... you know in case you actually do want to kill the zeds. 😄

 

As far as zombie-defeat goes, its getting reworked into a context menu option instead. In the next update of course.

 

Temptation increase has also been halved while I adjust the values, but masturbation is coming(finally) with this next update to combat temptation.

 

The more I code this mod towards realism, matching the idea of project zomboid's goal,  females seem to get the brutal end-of-the-spectrum in a post apocalyptic world. Which I guess would seem fitting IRL too.

 

But with that being said, there are no freebies in Project Zomboid and there are consequences to be had. Future-future updates will require you to take care of your female character or your female companion if you want some explicit content from them. 

 

Guys...well, they f**k just about anything that moves so yeah, we get life a whole lot easier lols

 

Stay tuned!

Posted
1 hour ago, SolarEdge said:

@DarthJarate

The boolean check is fixed in this coming update. I will keep your dropdown menu option idea for a further update. 

 

@HatedReaper

lols defeat purposely doesn't work if you're stomping on them... you know in case you actually do want to kill the zeds. 😄

 

As far as zombie-defeat goes, its getting reworked into a context menu option instead. In the next update of course.

 

Temptation increase has also been halved while I adjust the values, but masturbation is coming(finally) with this next update to combat temptation.

 

The more I code this mod towards realism, matching the idea of project zomboid's goal,  females seem to get the brutal end-of-the-spectrum in a post apocalyptic world. Which I guess would seem fitting IRL too.

 

But with that being said, there are no freebies in Project Zomboid and there are consequences to be had. Future-future updates will require you to take care of your female character or your female companion if you want some explicit content from them. 

 

Guys...well, they f**k just about anything that moves so yeah, we get life a whole lot easier lols

 

Stay tuned!

Trueeeee, I was stomping on them like crazy 🥹🥹

Posted (edited)
2 hours ago, SolarEdge said:

masturbation is coming(finally) with this next update to combat temptation.

Hi,

On this subject, I draw your attention to the file 'nominal_F_Fingering.lua' in the directory '\ZomboLewd-.2024-01-19(patch_originel).zip\ZomboLewd-Anims-Nominal\media\lua\shared\ZomboLewd\AnimationConfigs \'


it contains a suite of 'stages'

			stages = {
				{
					perform = "nominal_F_RegularFingering",
					duration = 150
				},
                {
					perform = "nominal_F_RelaxedFingering",
					duration = 900
				},
                {
					perform = "nominal_F_QuickFingering",
					duration = 300
				}
			}

which refers to the corresponding animations in the directory
'\ZomboLewd-.2024-01-19(original_patch).zip\ZomboLewd-Anims-Nominal\media\anims_X\Nominal_Solo\'


Having tried it before, I know that it works.


I am providing you with the .zip in the hope that you will find everything you need to implement these different suites of stages in the future.

😃

ZomboLewd-.2024-01-19(patch_originel).zip

Edited by blabla012345
Posted

@HatedReaper

Its odd the current defeat mechanic just doesn't work for some. It works flawlessly for me, but hopefully the new mechanic will work for everyone.

 

@blabla012345

thanks ill take a look. how long ago did you try and get the stages to work? no matter what i do, it only plays the first animation and stops. this is with the current PZ build.

Posted (edited)
19 minutes ago, SolarEdge said:

 

@blabla012345

thanks ill take a look. how long ago did you try and get the stages to work? no matter what i do, it only plays the first animation and stops. this is with the current PZ build.

 

I noted the date on which I retrieved this version, so it dates from January 19, 2024.

 

But since then, it has no longer worked with versions of ZomboWin subsequent to this version of ZomboLewd.

=/

 

But I am 100% certain that the contents of this .zip file are functional.
Although I haven't re-tested it since with a clean install of PZ.

Edited by blabla012345
Posted
3 hours ago, SolarEdge said:

The more I code this mod towards realism, matching the idea of project zomboid's goal,  females seem to get the brutal end-of-the-spectrum in a post apocalyptic world. Which I guess would seem fitting IRL too.

 

But with that being said, there are no freebies in Project Zomboid and there are consequences to be had. Future-future updates will require you to take care of your female character or your female companion if you want some explicit content from them. 

 

Guys...well, they f**k just about anything that moves so yeah, we get life a whole lot easier lols

 

Stay tuned!


I hope you keep all of these things as adjustable options, please!  The more customizable the mod is, the better, imo!

Posted (edited)

Hey, I know this may have been asked a million times before. but is there a way to make a list of compatible nude skins that work with ZombieWin and ZombieDefeat? It'd make it a lot easier to find them then scrolling through 20 pages. It's just a suggestion. I keep seeing Variable Skin V2 and v3 as suggestions. but are they actually fully nude on the Steam Workshop? Also wouldn't that skin affect the male models in BodyRework? Also I don't see a lot of mentions of compatible male nude models. Thanks and have a great day. Keep up the great work on this amazing mod!

Edited by KonataKisaragi
Posted
11 hours ago, SolarEdge said:

@DarthJarate

The boolean check is fixed in this coming update. I will keep your dropdown menu option idea for a further update. 

 

@HatedReaper

lols defeat purposely doesn't work if you're stomping on them... you know in case you actually do want to kill the zeds. 😄

 

As far as zombie-defeat goes, its getting reworked into a context menu option instead. In the next update of course.

 

Temptation increase has also been halved while I adjust the values, but masturbation is coming(finally) with this next update to combat temptation.

 

The more I code this mod towards realism, matching the idea of project zomboid's goal,  females seem to get the brutal end-of-the-spectrum in a post apocalyptic world. Which I guess would seem fitting IRL too.

 

But with that being said, there are no freebies in Project Zomboid and there are consequences to be had. Future-future updates will require you to take care of your female character or your female companion if you want some explicit content from them. 

 

Guys...well, they f**k just about anything that moves so yeah, we get life a whole lot easier lols

 

Stay tuned!

Looking forward to "solo" content, happy to see this part of the mod gettin some love.

Posted (edited)

@SolarEdge
Happy to hear it! Please do, it shouldn't be too hard to implement. I look forward to the upcoming update all the same!

 

@HatedReaper

From your video, I noticed you are getting the failure message ("Subdue failed") which means it is trying to work. In my own testing, I've found it happens MUCH more reliably if you move towards them while pushing, to get as close to them as possible. You also want to make sure your character is doing the shove animation.

 

I run Brutal Handiwork, so I have to press space. Regular clicking is a punching animation that, while holding a rope, produces an error. I think that's more of a BH issue than this mod, hence I haven't mentioned it until now.

 

Edited by DarthJarate
Posted
5 hours ago, KonataKisaragi said:

Hey, I know this may have been asked a million times before. but is there a way to make a list of compatible nude skins that work with ZombieWin and ZombieDefeat? It'd make it a lot easier to find them then scrolling through 20 pages. It's just a suggestion. I keep seeing Variable Skin V2 and v3 as suggestions. but are they actually fully nude on the Steam Workshop? Also wouldn't that skin affect the male models in BodyRework? Also I don't see a lot of mentions of compatible male nude models. Thanks and have a great day. Keep up the great work on this amazing mod!

You have for body shape "Full body realism", "Trice body mod", "Pear shaped body (with some types)", and for skin retexture that u can use loading it after the body model you can use ra's bodymod that also adds hair to the body or another nude texture 🤗

I personally use PearShaped with the animations of FullBodyRealism that i have for myself and ra's bodymod for the skin with an addon that changes the eyes 🥰

Posted

This is really a great mod! And it goes really well with my female character model!Thanks A lot!!

Would you consider making a SM mod?For example, female characters will be tied up and gagged by zombies with duct tape or ropes.

 

微信图片_20240723000929.png

微信图片_20240723000945.png

微信图片_20240723001000.png

微信图片_20240723001002.png

Posted
23 hours ago, DarthJarate said:

@SolarEdge
Happy to hear it! Please do, it shouldn't be too hard to implement. I look forward to the upcoming update all the same!

 

@HatedReaper

From your video, I noticed you are getting the failure message ("Subdue failed") which means it is trying to work. In my own testing, I've found it happens MUCH more reliably if you move towards them while pushing, to get as close to them as possible. You also want to make sure your character is doing the shove animation.

 

I run Brutal Handiwork, so I have to press space. Regular clicking is a punching animation that, while holding a rope, produces an error. I think that's more of a BH issue than this mod, hence I haven't mentioned it until now.

 

Yeah it tries to work but most of the time they just get pushed down and nothing happens. I'll wait for the next update and hopefully that fixes it 

Posted
22 hours ago, Yonchi said:

You have for body shape "Full body realism", "Trice body mod", "Pear shaped body (with some types)", and for skin retexture that u can use loading it after the body model you can use ra's bodymod that also adds hair to the body or another nude texture 🤗

I personally use PearShaped with the animations of FullBodyRealism that i have for myself and ra's bodymod for the skin with an addon that changes the eyes 🥰

Tried to make FullBodyRealism work with PearShapedXL but the female faces are all fucked up, do you mind sharing only the anim from FullBodyRealism ?

Posted (edited)
On 7/22/2024 at 6:35 AM, Yonchi said:

You have for body shape "Full body realism", "Trice body mod", "Pear shaped body (with some types)", and for skin retexture that u can use loading it after the body model you can use ra's bodymod that also adds hair to the body or another nude texture 🤗

I personally use PearShaped with the animations of FullBodyRealism that i have for myself and ra's bodymod for the skin with an addon that changes the eyes 🥰

Question

 

So does Pearshaped body (any size) alongside with ra's bodymod worked for Zombowin? And any suggestions on what NPC mods worked the best with Zombowin? I've seen people said PZNS and Superb Survivors Continued Continued, I'm not sure which one to pick

Edited by ozza raz
Posted
17 hours ago, Mimolette27 said:

Tried to make FullBodyRealism work with PearShapedXL but the female faces are all fucked up, do you mind sharing only the anim from FullBodyRealism ?

Yea here you go, with this you should have only the animations so you can have PearShapedXL 🥰😘

anims.rar

Posted (edited)
3 hours ago, ozza raz said:

Question

 

So does Pearshaped body (any size) alongside with ra's bodymod worked for Zombowin? And any suggestions on what NPC mods worked the best with Zombowin? I've seen people said PZNS and Superb Survivors Continued Continued, I'm not sure which one to pick

For me yes, i load first PearShaped, then ra's BodyMod, and last ZomboWin in the order of "Mod loading order", and it works well 🤗, and i use Superb Survivors Continued i think, the one that has the last update in 2023

Edited by Yonchi
Posted
1 hour ago, Mimolette27 said:

Thx, doesn't appear in my mods list tho even if it's in the good mod folder (User/Zomboid/Mods)

Weird, well i hope you can fix it cause i dont really know how to make it work for u 😅

Posted
54 minutes ago, Yonchi said:

Weird, well i hope you can fix it cause i dont really know how to make it work for u 😅

I'm gonna try to find why, it's in the same directory as Zombolewd, so i don't really understand why this one doesn't show and Zombolewd show.

Posted
28 minutes ago, Mimolette27 said:

I'm gonna try to find why, it's in the same directory as Zombolewd, so i don't really understand why this one doesn't show and Zombolewd show.

Try one thing, try to put it into the Zomboid/Workshop/ModTemplate/Contents/mods/(file here), some times if u put it into a template instead of the mod folder it catches it idk why

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