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[mod] Phaze's Futanari Mod


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Posted
2 hours ago, Phaze Star said:

Might be a bug... Are you one of the new governments maybe?

I also have this issue (tried both the small and medium invasions. It detects truces for blocking "Provide military support" and I'm still a normal Feudal Kingdom. I don't know if this is related but when starting the scheme on a Kingdom title holder it shows "de jure" duchies under the kingdom holder (one of the 3 duchies I could click on in my neighbour wasn't even created for some reason while all the counties in that de jure duchy were held by the King and he had 2 Duchy vassals) but the list of counties under those duchy titles only shows those in the borders belonging to the King title holder I selected the scheme on.

 

For an example since I started in south India (start with a custom ruler in Duchy of Pandya Nadu and now I have kingdom of Kannan established (still missing the duchy of Tondai Nadu for full De Jure lands). Tondai Nadu when selected properly shows only counties in my neighbor King realm (they hold the Duchy title). But the duchy title is under "Kingdom of Kannan" which I hold and not under Kingdom of Pallava which my neighbour holds.

 

For Lanka the situation is stranger. The King there holds titles to counties not in a duchy (Duchy of Rajarata when I click on the flag in the selector has "Not created yet". Duchy of Maya has bot counties of Malaya and Dakhina Desa as de jure under it. But Duke of Maya only has the Dekhina Desa title. County of Malaya is directly held by the King of Lanka (who doesn't hold any Duchy tier titles).

 

Don't know if de jure duchy and existing duchy titles are different objects when checking for selection.

 

I can't test it on a duchy title holder as for County/Duchy?Empire title holders that don't border me the option is grayed out.

Below is another person having issues with this.

On 11/3/2025 at 1:42 AM, Lily Rae said:

Hope anyone can shed some light on a problem i have with the Futanari Invasion. I pick the duchy target but it just says "no target selected". Tried multie kingdom targets and different duchys. Restarted the game and this was on the older patch before patch 19, tested also on patch 19 and still don't work. Doing something wrong i'm guessing.

Screenshot 2025-11-03 014010.png

Posted (edited)

Hey Phaze, just had this big error log pop up after exiting out of the game. The code is mostly gibberish to me but some futa stuff is mentioned. Not sure if it will help any but it is a note. I didn't actually start a game, I was mainly just looking at things, particularly any evidence of the species and elf packs because for the life of me I can't seem to get them to show up properly in-game.

error.log

Edited by Akashi_1944
Posted

In the process of making proof of concept fantasy races mod and I remembered that the bodyguard used to be absolutely fucking giant, how did you do that? Every time I try to look up stuff for editing height or scale of a character I get bunk and reading through the code has been of 0 use to me lol. I want to make both really big guys and really small guys but honest to god this mod is the only one I can remember that does that beyond the vanilla height values

Posted (edited)

I also have this issue. Currently a king, and both this patch and last patch I had this issue where I cant select a target on neighbors and anyone not a direct neighbor isnt even invadable.

 

image.png.8bbab4c6db219465e32105a87500c36f.png

 

I currently have a very light mod list given the recent update, don't know what would cause this

 

image.thumb.png.5207356580582aad2cb741783287e2b4.png

 

Edit: One of these mods apparently also blocks intrigue countermeasure foci. (Hermaphrodite) Tributary also doesn't work properly, I had someone requesting it and me accepting, I'd get the truce but not the tributary. Noticed some other issues, which I already forgot since they happened at least 20 minutes ago, so it must be a problem with load order or one specific mod

 

Edit 2: ffs 2 minutes later I remember. Conqueror trait doesn't appear. At all.

image.png.679b29e3bb903c104828bec762c9feef.png

Edited by MNTKR
Posted
9 hours ago, Morgenstern20 said:

Feudal government. I am using Phaze Body and Degeneracy, Better Body...nothing that isn't in your recommended mod list I think? Exception maybe Population Control & No Death Cascade.

Will have to look into this

 

7 hours ago, Hawkmoon8 said:

I also have this issue (tried both the small and medium invasions. It detects truces for blocking "Provide military support" and I'm still a normal Feudal Kingdom.

A little worrying

 

1 hour ago, Raelhyuman said:

did you do that?

Portrait modifiers

 

1 hour ago, MNTKR said:

direct neighbor isnt even invadable

Only Direct neighbours is the intention

 

1 hour ago, MNTKR said:

(Hermaphrodite) Tributary also doesn't work properly,

Sigh...

 

1 hour ago, MNTKR said:

Conqueror trait doesn't appear. At all.

This one is on you, I had 3 all in the UK 

Screenshot2025-11-03220628.png.700b89980d0e6fd2b4c3721a178611e7.png

Posted

I've been trying to figure out if there's some way to change what type of Backed Up trait a character has mid-game, and have been unable to do so.
If anyone knows, I'd appreciate the help!

Posted (edited)

I'm really getting frustrated with myself here. I can't seem to figure out how to access the elf and species pack content. I'm 90% sure they are installed properly and in the correct load order but I cannot find anything. 

 

Not yelling at you here Phaze, I suspect it is something I screwed up, but I can't figure it out. 

Edited by Akashi_1944
Posted
17 minutes ago, Akashi_1944 said:

I'm really getting frustrated with myself here. I can't seem to figure out how to access the elf and species pack content. I'm 90% sure they are installed properly and in the correct load order but I cannot find anything. 

 

Not yelling at you here Phaze, I suspect it is something I screwed up, but I can't figure it out. 

Its just a compatability patch, it doesn't add content

Posted
On 9/21/2025 at 4:36 PM, chisegupai said:

要求稍微灵活一点,G老师就能乖乖写小黄文了😄然后自己手动润色一遍

佬什么时候在更新下汉化😢

Posted
3 minutes ago, Bluebottle_ said:

what version of ck3 is the latest one of this for? i've been trying it with 1.16, 1.17, 1.18, 1.18.0.2, and nothing seems to work

Any V18

Posted (edited)

Was having the same issue, tried setting `can_be_picked_title` and `is_valid_showing_failures_only` to always, but did not help. Then I changed `target_filter = recipient_de_jure_titles` to `target_filter = recipient_domain_titles`, and it allows me to launch the invasion.

But f me it took a lot of trial, error, and time.

The file for the event is `common\character_interactions\futa_merchant_invasion_interaction.txt`

On 11/3/2025 at 1:42 AM, Lily Rae said:

Hope anyone can shed some light on a problem i have with the Futanari Invasion. I pick the duchy target but it just says "no target selected". Tried multie kingdom targets and different duchys. Restarted the game and this was on the older patch before patch 19, tested also on patch 19 and still don't work. Doing something wrong i'm guessing.

Screenshot 2025-11-03 014010.png

 

Edited by MorningDawning
Posted (edited)
2 hours ago, Phaze Star said:

Any V18

well that's concerning. even when i have it and carnalitas as the only mods active it doesn't work, i don't see the mod's bookmarks. nor are any of the game rules there; at least i think i remember there being gamerules?

 

i've just noticed that a duplicate .mod file keeps getting generated that has no defined path. perhaps that's the problem?

Edited by Bluebottle_
Posted
31 minutes ago, MorningDawning said:

Was having the same issue, tried setting `can_be_picked_title` and `is_valid_showing_failures_only` to always, but did not help. Then I changed `target_filter = recipient_de_jure_titles` to `target_filter = recipient_domain_titles`, and it allows me to launch the invasion.

But f me it took a lot of trial, error, and time.

The file for the event is `common\character_interactions\futa_merchant_invasion_interaction.txt`

 

Yeah, this was what I was suspecting, but I didn't get to test a fix yet, as I would need to stumble upon the bug, since for me it worked fine. Good job and thanks for figuring it out

Posted
5 hours ago, MorningDawning said:

Was having the same issue, tried setting `can_be_picked_title` and `is_valid_showing_failures_only` to always, but did not help. Then I changed `target_filter = recipient_de_jure_titles` to `target_filter = recipient_domain_titles`, and it allows me to launch the invasion.

But f me it took a lot of trial, error, and time.

The file for the event is `common\character_interactions\futa_merchant_invasion_interaction.txt`

 

This fixed it on my end!

Posted

Если кому то вдруг нужен переводик - немного отредаченный гугло транслит на последнюю версию.(v 19) 

If anyone needs a translation, here is a slightly edited Google translation for the latest version(v 19).

russian.7z

Posted
1 minute ago, AbgreiD1702 said:

Если кому то вдруг нужен переводик - немного отредаченный гугло транслит на последнюю версию.(v 19) 

If anyone needs a translation, here is a slightly edited Google translation for the latest version(v 19).

russian.7z 426.26 kB · 0 downloads

Nice work

Posted (edited)

what is the optimal futa events frequency settings in the game rules? the default one can  be very spammy, expecially when you have many spouses/children

 

Also how can i improve the cuòtura acceptance between bog blasters culture and irish culture?

 

Edited by Lordoz15
Posted
7 hours ago, Lordoz15 said:

what is the optimal futa events frequency settings in the game rules? the default one can  be very spammy, expecially when you have many spouses/children

Player preference

 

7 hours ago, Lordoz15 said:

Also how can i improve the cuòtura acceptance between bog blasters culture and irish culture?

Councilor Task, Royal Court, Monument Exploration Activity. The usual Vanilla stuff basically

Posted

thanks, is there a way to make the already estabilished religions like sunni or catholics more accepting towards futa? or do i need to create a new religion?

Posted
18 minutes ago, Lordoz15 said:

thanks, is there a way to make the already estabilished religions like sunni or catholics more accepting towards futa? or do i need to create a new religion?

Reform the religion or use the gamerule

Posted
7 hours ago, lq7133 said:

Is Futanari Mod compatible with Medieval Matriarchs?

 

In my experience it does not seem to interfere with the functions of either mod. Try it out and inform if the recent version gives you issues though!

Posted
3 hours ago, CPI073 said:

 

In my experience it does not seem to interfere with the functions of either mod. Try it out and inform if the recent version gives you issues though!

How did you sort them?

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