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[mod] Phaze's Futanari Mod


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Posted

Still lurking, still enjoying the updates. I have one quick request for the Convert/Hormone interaction.

 

Could you add a recipient positive weight if their dynasty has the tier 3 futa track? You only have the positive AI weight if the Futa has it, and given that the tree also adds a weakness to friendly schemes I think It'd fit. 

Posted
5 minutes ago, aceasulter said:

Still lurking, still enjoying the updates. I have one quick request for the Convert/Hormone interaction.

 

Could you add a recipient positive weight if their dynasty has the tier 3 futa track? You only have the positive AI weight if the Futa has it, and given that the tree also adds a weakness to friendly schemes I think It'd fit. 

Hmm, interesting 🤔

Posted (edited)

the elf destiny inheritance patch on the DL page causes the game to crash

seems like the court positions has issues with it, new update added new court positions I guess and the patch overwrites them causing a crash.

so just adding in only the baby templates should keep it from crashing.
 

Edited by melvine124
new guess
Posted (edited)

bug where i cant go on an expedition, the decision is just gone cant even see grayed out one and when event popping up to start one there is no location to select, county location is just empty, only choice i get is to give 50 points to enclave or sell the location which doesnt exist for 20 gold, tried reinstalling and new save, still the bug

Edited by DicKingLoL
Posted
4 hours ago, melvine124 said:

the elf destiny inheritance patch on the DL page causes the game to crash

seems like the court positions has issues with it, new update added new court positions I guess and the patch overwrites them causing a crash.

so just adding in only the baby templates should keep it from crashing.
 

That is unfortunate

 

3 hours ago, DicKingLoL said:

bug where i cant go on an expedition, the decision is just gone cant even see grayed out one and when event popping up to start one there is no location to select, county location is just empty, only choice i get is to give 50 points to enclave or sell the location which doesnt exist for 20 gold, tried reinstalling and new save, still the bug

Not sure what the cause would be

Posted (edited)

Hi Phaze! I am a BIG fan of your work and plan to support you financially. However, when playing your modifications, there was a question that I would like to clarify. All campaigns begin for landless rulers, but it is not clear how long it is necessary to remain landless and at what point it is necessary to seize land for oneself and whether it is worth doing it at all. As the author of the mod, I would like to ask you, when creating it, did you have any specific amount of game time in mind for a landless ruler, or did you not think about it at all, and how best should I approach this issue as a user so that I could see as much content as possible for one character. I would be very grateful if you could provide an answer. Sorry for any mistakes. English is not my native language.

Edited by ahaKYSaha
Posted (edited)

is it just for me that there seems to be really low rates of female children being born futanari?

in my court are 56 futa fathered children including 19 boys (so 37 girls) and 9 futas, including the two khatun kids from shaman event aand... the strong is a girl and the smart is the ONLY milandrite, which is weird because it is the second time that strong is girl and smart is futa, in two khatun runs that got to the point of the kids being born (where are my 2 nickels?)

I got futa child gender rule at mostly female

Edited by kart72
Posted (edited)
42 minutes ago, kart72 said:

is it just for me that there seems to be really low rates of female children being born futanari?

in my court are 56 futa fathered children including 19 boys (so 37 girls) and 9 futas, including the two khatun kids from shaman event aand... the strong is a girl and the smart is the ONLY milandrite, which is weird because it is the second time that strong is girl and smart is futa, in two khatun runs that got to the point of the kids being born (where are my 2 nickels?)

I got futa child gender rule at mostly female

It is just random luck. If both parents aren't a futa, the futa born female children basically have a 50/50 of being a futa or not. If both parents are futas, the chance is almost guaranteed.

 

In the case of Khatun twins, they and their traits are predetermined. Strong is always female, smart is always futa. The only variety you might get with them is the futa might end up a milandrite, and the children in general getting milandrite randomly has very low odds, unless again, a parent in question has milandrite.

 

1 hour ago, ahaKYSaha said:

Hi Phaze! I am a BIG fan of your work and plan to support you financially. However, when playing your modifications, there was a question that I would like to clarify. All campaigns begin for landless rulers, but it is not clear how long it is necessary to remain landless and at what point it is necessary to seize land for oneself and whether it is worth doing it at all. As the author of the mod, I would like to ask you, when creating it, did you have any specific amount of game time in mind for a landless ruler, or did you not think about it at all, and how best should I approach this issue as a user so that I could see as much content as possible for one character. I would be very grateful if you could provide an answer. Sorry for any mistakes. English is not my native language.

Currently, with the exception of the Nomad character, none of them have any extra content specific to them afer the character in question dies, though their character specific content tends to "run out" before that point. Not to say there is nothing else for them to do, like plenty of them still have other stuff associated with them that can be played with, such as the Carldenite faith etc.

Edited by Finisher
Posted
1 hour ago, ahaKYSaha said:

Hi Phaze! I am a BIG fan of your work and plan to support you financially. However, when playing your modifications, there was a question that I would like to clarify. All campaigns begin for landless rulers, but it is not clear how long it is necessary to remain landless and at what point it is necessary to seize land for oneself and whether it is worth doing it at all. As the author of the mod, I would like to ask you, when creating it, did you have any specific amount of game time in mind for a landless ruler

Thanks for your support! In addition to what Finisher had said, the current Bookmark characters are designed with sandbox story telling in mind, just like the main game. You are free to land them if you wish. Martiz can start building nunnerys after she is landed but loses her contracts obviously. Tutku becomes landed very early on anyway. Isolde is the most open ended of all the characters after her initial travel event ends. Hermillia is still in deveopment, but becoming landed would end her storyline when she is finished so be careful!

Posted
1 hour ago, Finisher said:

It is just random luck. If both parents aren't a futa, the futa born female children basically have a 50/50 of being a futa or not. If both parents are futas, the chance is almost guaranteed.

 

In the case of Khatun twins, they and their traits are predetermined. Strong is always female, smart is always futa. The only variety you might get with them is the futa might end up a milandrite, and the children in general getting milandrite randomly has very low odds, unless again, a parent in question has milandrite.

 

huh, but I have a futa pair that ha like 2 out 7 kids be futa, but yeah might be luck

Posted
13 hours ago, Phaze Star said:

That is unfortunate

 

Not sure what the cause would be

Figured it out, If you are in the ocean while the event fires this happens.

Posted
9 minutes ago, aceasulter said:

Figured it out, If you are in the ocean while the event fires this happens.

Do you know which court position it is?

Posted
11 hours ago, Phaze Star said:

Do you know which court position it is?

Sorry, I'll be more specific.

 

The bug he talked about happens when the 'Ruins Located' event fires while you are in the ocean, then you select to spawn it despite the location being 'null'. It will break the activity unless you debug it away.

 

You avoid it by selling location to enclave when it happens. I guess I forgot to report this, lots of small quirks with travel events occuring in sea zones in this mod.

Posted (edited)
9 hours ago, aceasulter said:

Sorry, I'll be more specific.

 

The bug he talked about happens when the 'Ruins Located' event fires while you are in the ocean, then you select to spawn it despite the location being 'null'. It will break the activity unless you debug it away.

 

You avoid it by selling location to enclave when it happens. I guess I forgot to report this, lots of small quirks with travel events occuring in sea zones in this mod.

Yeah, good catch. I had put a no sea zone location requirement for the ruin location, but forgot to also add it to the event trigger in the first place. Should be fixed next patch.

Edited by Finisher
Posted

So for Hermillia, I'm assuming her story line will include her eventually becoming Empress of the Eastern Roman Empire/Byzantine Empire and inevitably forming a futanari Roman empire. During this If it goes the way I think, adding in special man at arms, either a futanari Varangian Guard or Praetorian Guard, plus maybe a form of Futanari Legionary based on the Roman legionaries. maybe through dynasty like with bog blasters, special building or a unique cultural tradition. I have an idea that Rome was, in this mod, actually a futanari empire and part of Hermillia is reclaiming this, and restoring Futa-Rome or whatever it would be called. I Think certain cities should also get auto-renamed through either event or decisions to new futadom/futa-roman names, like Constantinople being renamed to something like Hermapolis (FutaDomWorld) for example.

Posted
14 hours ago, etf76816 said:

So for Hermillia, I'm assuming her story line will include her eventually becoming Empress of the Eastern Roman Empire/Byzantine Empire and inevitably forming a futanari Roman empire. During this If it goes the way I think, adding in special man at arms, either a futanari Varangian Guard or Praetorian Guard, plus maybe a form of Futanari Legionary based on the Roman legionaries. maybe through dynasty like with bog blasters, special building or a unique cultural tradition. I have an idea that Rome was, in this mod, actually a futanari empire and part of Hermillia is reclaiming this, and restoring Futa-Rome or whatever it would be called. I Think certain cities should also get auto-renamed through either event or decisions to new futadom/futa-roman names, like Constantinople being renamed to something like Hermapolis (FutaDomWorld) for example.

War for reclaiming titles will certainly be part of her later content! Glad you seem invested in the idea. 🫡

Posted

Hello, I thought I had a small problem with the futa events, I find that they don't pop often despite the settings at the highest, for my part they pop once or twice each year regardless of the events. Am I the only one in this case?

Posted

So I was busy with work and then down with a fever so it took 2 weeks but I did create a prototype for the ruins plundering mechanic.

Currently, it's very bare bones and lacks any localization or additional graphics (though I doubt I will ever be committed enough to fix a random checkerboard missing texture in a menu I quickly click through anyway).

 

The current configuration is:

  • if the ruins have only been cleared once or less, you can choose to plunder the ruins
  • When plundering the ruins, the following changes apply to regular reward ticks:
    • "no outcome" slightly less common
    • traps have a higher chance of injury because you are rushing through the place
  • There will be an additional big reward at the 6th reward tick
    • this reward can not be a rare reward
    • it can, however, roll the "no reward" outcome
  • The big finisher reward can never be "no reward"
  • When the task is over, the ruins skip straight to the regular "ruins exhausted" state and clears the site

I will be doing a Hermilia playthrough with the current setup, then maybe do some tweaks (currently the cost remains unchanged, I will use this playthrough to figure out an appropriate value, maybe I will add some localization) and upload a quick conversion patch.

Posted

Quick question. I'm doing a Khatun playthrough, the black sheep storyline is ending in just, "something is wrong with me....sobs." Wasn't there another option before where you could spread the word and find a cure? Is there something I missed to trigger that outcome?

 

I was running the 18 PATCH, (just noticed the update so I'll do that for when I start over) and I don't have the Steppe DLC. 

Posted
11 hours ago, boden223 said:

Quick question. I'm doing a Khatun playthrough, the black sheep storyline is ending in just, "something is wrong with me....sobs." Wasn't there another option before where you could spread the word and find a cure? Is there something I missed to trigger that outcome?

 

I was running the 18 PATCH, (just noticed the update so I'll do that for when I start over) and I don't have the Steppe DLC. 

Those two are separate stories, the black sheep is to provide context and flavour. The cure path starts later, and in the latest update was changed to be able to start earlier; either reach age 30 or acquire a kingdom title. Not having the Steppe DLC shouldn't affect that.

Posted

I keep having some masked futa assassin try to kill me in some event. I have lots of points with the futa enclave, why is this happening?

Posted
3 minutes ago, T1002 said:

I keep having some masked futa assassin try to kill me in some event. I have lots of points with the futa enclave, why is this happening?

You need to select the option to increase enclave level

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