Phaze Star Posted March 2 Author Share Posted March 2 35 minutes ago, black1 said: fix for futa pregnancy : insteast of make_pregnant = { father = urs_futa_character } which does not make make female/futa pregnant do make_pregnant_futa = { father = urs_futa_character } with following scripted_effect make_pregnant_futa = { create_character = { gender = male culture = $FATHER$.culture faith = $FATHER$.faith age = $FATHER$.age random_traits = no after_creation = { copy_inheritable_appearance_from = $FATHER$ } save_temporary_scope_as = temp_futa_father } make_pregnant = { father = scope:temp_futa_father } scope:temp_futa_father = {silent_disappearance_effect = yes} } only regret is don't know how to copy traits too What about getting the Mother's genes? Link to comment
black1 Posted March 2 Share Posted March 2 (edited) game take care of it. only problem with futa pregnancy is that game consider futa to be female only, hence no pregnancy. this is a work around to make game believe that father is male. Edited March 2 by black1 Link to comment
black1 Posted March 2 Share Posted March 2 (edited) 13 minutes ago, Phaze Star said: What about getting the Mother's genes? btw i am getting confuse by urs question, u do know how make_pregnant work ,right? mother_scope = { make_pregnant_futa = { father = father_scope } } Edited March 2 by black1 Link to comment
Phaze Star Posted March 2 Author Share Posted March 2 9 minutes ago, black1 said: btw i am getting confuse by urs question, u do know how make_pregnant work ,right? mother_scope = { make_pregnant_futa = { father = father_scope } } Looking at all this, I use a completely different system for pregancies. So I might not be able to use what you have presented here as it basically needs to replace the old system and come up with a new way to get the traits. Don't get me wrong, this is a good sugestion, but also a matter of prefference I think. 1 Link to comment
black1 Posted March 2 Share Posted March 2 7 minutes ago, Phaze Star said: Looking at all this, I use a completely different system for pregancies. So I might not be able to use what you have presented here as it basically needs to replace the old system and come up with a new way to get the traits. Don't get me wrong, this is a good sugestion, but also a matter of prefference I think. that's ok. fyi urs system simply make character pregnant with random male. i remember someone mentioning how difficult making futa pregnancy that's why i presented a solution. urs choice whether to use it or not . happy gaming 2 Link to comment
Darsel Posted March 2 Share Posted March 2 (edited) 5 hours ago, black1 said: fix for futa pregnancy : Spoiler insteast of make_pregnant = { father = urs_futa_character } which does not make make female/futa pregnant do make_pregnant_futa = { father = urs_futa_character } with following scripted_effect make_pregnant_futa = { create_character = { gender = male culture = $FATHER$.culture faith = $FATHER$.faith age = $FATHER$.age random_traits = no after_creation = { copy_inheritable_appearance_from = $FATHER$ } save_temporary_scope_as = temp_futa_father } make_pregnant = { father = scope:temp_futa_father } scope:temp_futa_father = {silent_disappearance_effect = yes} } only regret is don't know how to copy traits too If you're talking about inheritable traits; those can easily be handled with an on_birth on_action intercept and check the parents for/assign those traits during a silent event. You might want to assign an identification flag during the impreg event(something simple like set_character_flag = is_futa_child) to the mother to reduce computational overhead and general redundancy(by making a has_character_flag = is_futa_child condition before running the logic) and then clear the flag(clr_character_flag = is_futa_child) from the mother at the end of the event logic. Flagging the mother wouldn't be absolutely required; it would just run the logic for every child born if you don't include a flag - effectively giving all normal children a second chance at congenial traits/whatever you decide to cover in the event logic. I used a similar method to check/ensure proper dynastic and racial inheritance in my CK2 Warcraft Submod even if character sex changed or futa-on-futa pregnancies occurred, but these same kind of on_action intercepts are possible in CK3 as far as I'm aware. Edited March 2 by Darsel 3 Link to comment
black1 Posted March 5 Share Posted March 5 some more ideas to make futanari contents more complete. create a scritped relation futa_father & futa child and edit windows_character_gui.txt to display futa_father instead of father, same for children. and for dynasty tree window game already support same sex marriage as thr is trigger for it, u can look in marriage character interaction to check how to use it for futa. change succession laws to include futa_child instead of just child 2 Link to comment
Phaze Star Posted March 5 Author Share Posted March 5 3 hours ago, black1 said: some more ideas to make futanari contents more complete. create a scritped relation futa_father & futa child and edit windows_character_gui.txt to display futa_father instead of father, same for children. and for dynasty tree window game already support same sex marriage as thr is trigger for it, u can look in marriage character interaction to check how to use it for futa. change succession laws to include futa_child instead of just child Futanari marrige is already a thing if you have the right religion, but the game engine is hard coded to still only show one female in the parent slot even if they are married. As mentioned before, the problem with gui changes is one: I don't know how, and two: will make this mod incompatiable with pretty much any sizeable mod such as carn, slavery overhaul, game overhauls, better barbershop etc. As for succession laws I do plan to do something with them, but they are quite strict in what you are even allowed to change. 1 Link to comment
Phaze Star Posted March 7 Author Share Posted March 7 I have now updated this mod for the Legends DLC update 4 Link to comment
SoniaFoxPL Posted March 10 Share Posted March 10 Omg... I love it, my trans gf now want to play it with me sience i added this lovely mod ❤️ 3 Link to comment
Phaze Star Posted March 10 Author Share Posted March 10 1 hour ago, SoniaFoxPL said: Omg... I love it, my trans gf now want to play it with me sience i added this lovely mod ❤️ Nice! I hope you both have fun. 1 Link to comment
guest01020348 Posted March 16 Share Posted March 16 I pretty much like your futa knight series event. They are wonderful. But I am pretty shocked for the Outdated Passions event. The elders, especially 71 old elders, are way out of scope for me, 1 Link to comment
Phaze Star Posted March 16 Author Share Posted March 16 16 minutes ago, LUXLUXLUX001 said: I pretty much like your futa knight series event. They are wonderful. But I am pretty shocked for the Outdated Passions event. The elders, especially 71 old elders, are way out of scope for me, I don't expect everyone to like everything. Not even I am always a fan of each thing I put in, but the point is to create a variety. 1 Link to comment
Phaze Star Posted March 16 Author Share Posted March 16 (edited) New Content Update! Adds a new relation event if both are Futa adds a new yearly backed up event with multiple options and should trigger for you if an AI gets it and you are selected to join in Adds 2 more events for Fknight that trigger off of her reminiscing event adds an event after 5 years from game start where a group of Futanari wish to settle in your lands adds a collection of pulse events for this Futa enclave, including events for if you have Futa Knightess adds a new MAA which you can recruit if you accept the Enclave Times are tough financially for me. If you like what I do, please support me on my KO-FI account to help me continue: https://ko-fi.com/phazestar Edited March 16 by Phaze Star 4 Link to comment
Ambershire Posted March 16 Share Posted March 16 Good to see progress on this mod, and I already donated on your Ko-Fi! So some questions about this mod... Do the Futa events also happen to the AI? Like, will we see Futa infiltration of other Kingdoms suddenly happen? Can that be a thing? Futas pushing to take over Kingdoms and bring about their own culture and religion? Will there be stories of, if you play as a straight ruler, you got to handle hostile schemes on you FROM Futa? 2 Link to comment
Phaze Star Posted March 16 Author Share Posted March 16 6 minutes ago, Ambershire said: Good to see progress on this mod, and I already donated on your Ko-Fi! So some questions about this mod... Do the Futa events also happen to the AI? Like, will we see Futa infiltration of other Kingdoms suddenly happen? Can that be a thing? Futas pushing to take over Kingdoms and bring about their own culture and religion? Will there be stories of, if you play as a straight ruler, you got to handle hostile schemes on you FROM Futa? Thanks for being a supporter! The enclave will only approach you. This is for game preformance and for balance As this feature is developed, there will be more interactivity within your kingdom, as well as means to se them take root elsewhere I don't fully understand what you mean with this point. The mod - new events included - gives options for Males, Females and Futa of which you can choose not to engage sexualy if it is not your thing (Unless you are in a bad forced position of course) 1 Link to comment
Ambershire Posted March 16 Share Posted March 16 Guess that is my only complaint with mods like this. They don't seem to impact the world outside your own Kingdom. Link to comment
Phaze Star Posted March 16 Author Share Posted March 16 10 minutes ago, Ambershire said: Guess that is my only complaint with mods like this. They don't seem to impact the world outside your own Kingdom. Again, many creators do that because otherwise it destroys the game's preformance. My mods actually allow the AI to do a lot more than most would consider a good idea. For example, every Futa in the game gets the same backed_up events as the player does. AI Futa can even start their own relationships and "father" children with other AI all without the player. My response to your second point also said, later on, you will be able to observe and influence the spreading of Futanari enclaves in other places. 1 Link to comment
guest01020348 Posted March 16 Share Posted March 16 Chinese translation for your new content; btw, you have below in your file i think its typo. futa_happy.001: "Happy" futa_happy.001: "Unhappy" simp_chinese.zip 1 Link to comment
guest01020348 Posted March 16 Share Posted March 16 May I ask if you would possibly add docking events in game? I mean Urethral intercourse between futa&futa/or futa&male Link to comment
Phaze Star Posted March 16 Author Share Posted March 16 20 minutes ago, guest01020348 said: Chinese translation for your new content; btw, you have below in your file i think its typo. futa_happy.001: "Happy" futa_happy.001: "Unhappy" simp_chinese.zip 75.12 kB · 0 downloads It is a typo 17 minutes ago, guest01020348 said: May I ask if you would possibly add docking events in game? I mean Urethral intercourse between futa&futa/or futa&male This mod does not actually add animations to the game Link to comment
shano9249 Posted March 17 Share Posted March 17 Is there a specific load order to this? I downloaded the newest version and just cant see any changes to futanari or the backed up trait. Do you know what mods conflict with it? 2 Link to comment
Phaze Star Posted March 17 Author Share Posted March 17 6 hours ago, shano9249 said: Is there a specific load order to this? I downloaded the newest version and just cant see any changes to futanari or the backed up trait. Do you know what mods conflict with it? Make sure you have carnalitas and that it's settings have Futanari on, and that the trait is the genetic version. This mod does not work if you have the static version active. It can take a full in-game year for a character with the Futa trait to gain backed up. 1 Link to comment
Phaze Star Posted March 18 Author Share Posted March 18 Futa Mod Patch Fixes Futa Fathered Trait Display Corrects mistaken event ID's Corrects incorrect trait ID on some Futa generations Fixed Futa Fathered only appearing on Daughters 2 Link to comment
Phaze Star Posted March 18 Author Share Posted March 18 Futa Mod Patch 2 HUGE THANKS to a nameless supporter for donanting a revamped trait inheritance system! Massivly improved trait inheritance during Futa Fathered pregnancy which now handles all base traits and are impacted by bloodline traits Fertility is used when determining pregnancy 2 Link to comment
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