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Mana Quest [Under Development] [Kickstarter] [RPGM]


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We learned this in stats class! The Great Depression happened because shortening skirts caused riskier investments. :cool:

 

(Or was that example about the correlation fallacy..?)

 

For real: Your First Manamon, barter tactics, and market dynamics. No doubt it's outside the scope of this game, but #3 reminds me of a conversation on games where player trading affects the local economy, and how that could be worked into eRPG in terms of supply/demand and developing communities.

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