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Is my Skyrim SE haunted? Please help me


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Posted

I came back to Skyrim after more than a decade when Nolvus became popular. Stock, vanilla Nolvus is rock-solid on my machine. However I have been hounded by a strange problem which has led me to even re-install windows (hah!), even change my dual-CCD 7950x3D processor (double hah!). I am on a very lean Windows 11 Pro install (only Steam and dependencies), 4090, 7800x3D, 64GB 6000MHz CAS30 RAM. Everything updated. 

 

PROBLEM: sometimes when I load, my mods don’t load properly. The MCM menus don’t work and the game seems… off. My tip off usually is when I don’t see the “FM+ Defragmentation complete” message (comes from the Fertility Mode + FM Tweaks and Fixes mods). At this point I also don’t see the “NFF startup tasks complete” message from Nether’s Follower Framework. However I am not saying these two mods break the game; it is the first sign I pick up that it was a “bad load”. The problem is ENTIRELY RANDOM. 

 

I am running a very tame modifications set on top of vanilla Nolvus. Folks running far far more modified yet stable lists. I am at 244 for my ESP+ESM limit. Namely I am running as follows:

 

- Ostim Standalone

- Fertility Mode 3 

- Fertility Mode Tweaks and Fixes (makes it compatible with Ostim Standalone)

- Amorous Adventures

Amorous Adventures OpenSex patch

- Fertility Adventures

- Fertility Adventures Child add-on
- OCum

 

Along with the above, I also have the following:

 

- Schlongs of Skyrim

- SoS uncloaked 

- HIMBO

- Honorhall fixes 

- OSTIM Animations 

- PureDark’s DLSS mod 

 

my complete modlist, load order, last save file (and its SKSE complement) are her in this Mega folder: https://mega.nz/folder/Tv4ACbIR#Zmi9i9lwStQjzJKw6G2I1w

 

The Papyrus log will only show you two loads of the included game file. The first load was successful and the second load was unsuccessful (fortunately I was able to snag a “bad load” right after a successful load). Both have less than a minute of gameplay. 
 

The randomness of the problem makes it excruciatingly difficult to employ the process of elimination. I need your kind help. 

 

Thank you very much. 

 

 

Posted
13 minutes ago, traison said:

There's apparently another limit in the game: ESP+ESM+BSA, which when crossed causes things to disappear, or so they say.

Of course, but nothing is disappearing. There is even an MCM menu limit as well. However my game loads fine many times but also loads “bad” at others. There has got to be a script that’s bugging out randomly in the beginning and it is definitely associated with the specific addons I mentioned above. Otherwise vanilla Nolvus works fine and doesn’t have this issue. 

Posted

"Vanilla Nolvus" is still a Modded skyrim.

Nobody will analyze an entire modpack of it's compatibility with any other mod for you.

I would give you the same suggestion as I did yesterday to someone else, ask the people who made the pack

Posted
35 minutes ago, tnzm23 said:

Of course, but nothing is disappearing. There is even an MCM menu limit as well. However my game loads fine many times but also loads “bad” at others. There has got to be a script that’s bugging out randomly in the beginning and it is definitely associated with the specific addons I mentioned above. Otherwise vanilla Nolvus works fine and doesn’t have this issue. 

 

My point was, the time the game loads and appears to work fine is when a rock and tree bark replacer mod didn't load. The time when it loaded and is obviously broken is when a mod containing scripts didn't load.

Posted
5 minutes ago, traison said:

 

My point was, the time the game loads and appears to work fine is when a rock and tree bark replacer mod didn't load. The time when it loaded and is obviously broken is when a mod containing scripts didn't load.

That’s a very good point, actually. What would be a good diagnosis strategy?

Posted

Looking at the papyrus script:

  1. I'm only seeing it load one save, instead of 2 like you said.
  2. There's over 400 errors about missing scripts and broken properties.
  3. _WetSKConfigQuest is broken, but that's probably irrelevant.

Save file itself seems fine from a script perspective.

Posted
Vor 49 Minuten sagte Gukahn:

„Vanilla Nolvus“ ist immer noch ein modifizierter Skyrim.

Niemand wird für Sie ein ganzes Modpack auf seine Kompatibilität mit anderen Mods analysieren.

Ich würde Ihnen den gleichen Vorschlag machen, den ich gestern jemand anderem gemacht habe. Fragen Sie die Leute, die das Paket hergestellt haben

 

Given the number of mods, it's a massively modified Skyrim... to get more than 1000 mods running it has to be pretty optimized.


Integrating complex frameworks into it... you can do it... but then you also need the appropriate knowledge!

Posted
15 minutes ago, traison said:

SSE Engine Fixes has a workaround for it, increasing the handle count from 512 to 2048. Grab that if it isn't already part of the pack. If the problem goes away, its quite likely maxstdio was the problem.

Thank you. MaxStdio is set at 8192. SSE fixes came with the modlist. 
 

I do want to point out that the save file loads properly, only sometimes. However what you said made sense; it only borks when potentially the broken script doesn’t load properly. 
 

I am beginning to think it is Fertility Mode (or perhaps the associated fixes). That lack of “FM defragmentation complete” is the first giveaway that something didn’t load right. 

Posted

The idea of helping someone with a mod pack such as the one you mention makes me want to puke. Have you seen the money these mod pack people are making with zero skill in modding and using the hard work of others to their own ends? Fucking ridiculous if you ask me....

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