sickisick123 Posted January 3, 2025 Posted January 3, 2025 (edited) another great mod, heinz! however, I'm stuck: I cant find any clues during the missing report. mind giving me some *clues* ;-) EDIT: restarted the quest from an earlier safe and now the note was there, so might have been a bug. Edited January 3, 2025 by sickisick123 1
erynyes Posted February 10, 2025 Posted February 10, 2025 Pretty cool mod, quickly tested it and really like it, thats an interesting roleplaying experience, never thought about being a triggerwoman, but i can definitly make an immersive playthrough on that concept thx to your mods. Now i'll have to try little pawn as well, but my set up involves GN expanded and from what i've read there will be some conflicts, oh well, worth a try, hopefully it won't be anything major. Paired with depravity it's gonna be interresting, always liked the GN part of thuggy mod, it will be a nice end-game goal to rebuild the hotel after running your story... Good job, and thx for sharing your work with us 😁 hope you will continue to update them 1
Heinzelman Posted February 10, 2025 Author Posted February 10, 2025 31 minutes ago, erynyes said: Pretty cool mod, quickly tested it and really like it, thats an interesting roleplaying experience, never thought about being a triggerwoman, but i can definitly make an immersive playthrough on that concept thx to your mods. Now i'll have to try little pawn as well, but my set up involves GN expanded and from what i've read there will be some conflicts, oh well, worth a try, hopefully it won't be anything major. Paired with depravity it's gonna be interresting, always liked the GN part of thuggy mod, it will be a nice end-game goal to rebuild the hotel after running your story... Good job, and thx for sharing your work with us 😁 hope you will continue to update them Thank you for your kind words, I'm glad you have fun I am currently working on a remake for Triggerwoman. I didnt test GN expanded. If you play LittlePawn with GN expanded, make sure Fahrenheit is in the same room as Hancock, when you have to talk to Hancock. And if you see any oddities, such as the broken and intact bed in the same place, just set my mod lower in the loadorder. 1
Heinzelman Posted March 16, 2025 Author Posted March 16, 2025 (edited) About the future of Triggerwoman. I have been working on a remake for months now, and it will take more. So no ETA yet. However it will be a new mod, because the changes are so fundamental that it made more sense to start from the ground up instead of an update. Key changes in comparison with the released Triggerwoman: -The players role is a lot lower - no more being the favorite of the boss. -Now we get two Factions to possibly join, either the Fenway Patrons (the beacon hill crew has moved, hence their new name) or the Old Neighborhood -The role of the player is now determined by the faction and perks. -The mentioned factions are interacting which each other a lot. -A lot more repeatable missions -Handmade Cells -A lot of QoL improvements. -The whole thing is a new approach of the idea to have an adult themed triggermen scenario, so the story of the old version is pretty much scrapped. -The Brothel will not be a part of the remake, instead prostitution will take place at the Old Neighborhood and will be more serious. -Less named or unique actors which were unnessarily used for short dialogue trees, I think less is more here. -Soft integration of some LL and nexus mods (like Nuka Ride, Commonwealth Moisturizer, Family Planning Redux, Easy Girl, TRS and Personal Radio for now) -And a lot of technical stuff. I didn't make much screens, and what you see here is alpha, so it will probably change: Spoiler Edited March 16, 2025 by Heinz01 7
E_Nigma Posted March 17, 2025 Posted March 17, 2025 So is this going in the direction of yet another generic 'adult' or will it still have a unique feel where the player/character have some agency?
Heinzelman Posted March 17, 2025 Author Posted March 17, 2025 8 hours ago, E_Nigma said: So is this going in the direction of yet another generic 'adult' or will it still have a unique feel where the player/character have some agency? Please assume that you will not like this mod and better avoid it. 1
erynyes Posted March 17, 2025 Posted March 17, 2025 18 hours ago, Heinz01 said: About the future of Triggerwoman. I have been working on a remake for months now, and it will take more. So no ETA yet. However it will be a new mod, because the changes are so fundamental that it made more sense to start from the ground up instead of an update. Key changes in comparison with the released Triggerwoman: -The players role is a lot lower - no more being the favorite of the boss. -Now we get two Factions to possibly join, either the Fenway Patrons (the beacon hill crew has moved, hence their new name) or the Old Neighborhood -The role of the player is now determined by the faction and perks. -The mentioned factions are interacting which each other a lot. -A lot more repeatable missions -Handmade Cells -A lot of QoL improvements. -The whole thing is a new approach of the idea to have an adult themed triggermen scenario, so the story of the old version is pretty much scrapped. -The Brothel will not be a part of the remake, instead prostitution will take place at the Old Neighborhood and will be more serious. -Less named or unique actors which were unnessarily used for short dialogue trees, I think less is more here. -Soft integration of some LL and nexus mods (like Nuka Ride, Commonwealth Moisturizer, Family Planning Redux, Easy Girl, TRS and Personal Radio for now) -And a lot of technical stuff. This gonna be good, having both triggerwoman and LP in my load order lately, love them. We'll wait patiently for the next release 1
JB. Posted March 17, 2025 Posted March 17, 2025 I saw your mansion on Discord and my jaw hit the floor. You can tell when someone has a passion for architecture. 2
Heinzelman Posted March 17, 2025 Author Posted March 17, 2025 31 minutes ago, JB. said: I saw your mansion on Discord and my jaw hit the floor. You can tell when someone has a passion for architecture. Thanks. To be honest, although it was a lot of work, the original layout is not mine. I made it by looking at a map from another mansion, because my first drawings were very symmetrical.
MyrthaT Posted March 22, 2025 Posted March 22, 2025 Having played both this and Little Pawn... I think both are amazing. Things I really liked about this mod: Double dating. That was awesome. One of the best experiences I think I've played in Fallout 4. Is that a weird thing to say? Its just the.,.. normalcy of it! 1) I think this mod should interact with Little Pawn. Maybe Shelton sends you to GN as a gift for Hancock, or Farenheight sends you to spy on Santiago and infiltrate the gang to find out if they are a threat. 2) I think you should have to work your way up the gang structure more, either by doing missions or through adult content. 3) there should definitely be more interaction with Yasmine. I felt that she should have missions for me too. Or we just have a girls night like the one in LP. Maybe she has a pregnancy scare? Maybe she is kidnapped? Maybe she is secretly involved in rescuing girls from raiders? Maybe she's a spy for the railroad? 4) the more you fuck a capo, the more you get paid for doing missions for them. But maybe the others get jealous and reduce your payment. Until you are Shelton's mistress. I know I felt that what was missing was me earning favour with them, as well as the degree of reluctance I want to feel being trapped in a situation I can't easily get my way out of. Without sex. So it forces me down a path. 5) I feel the Shroud may have an issue with Shelton. Or his rivals. I really want more rivals. But a climax where LP and TWM collide in a bloodbath would be awesome - forcing me to pick a side. 6) The Double Date was my absolute highlight. Again, something that enabled a realistic bridge between the original Nick Valentine rescue and this would be ideal. More Godfather type operatic violence! 7) a jealous capo - maybe the one whose favour I traded to get to the top bed. Maybe a climax where I become the leader of the mob and the capo and I depose Shelton and I get to rule like Sofia Falcone. 😎 a link to the marowski heist - maybe sending me to diamond city to the colonial taphouse. I felt I had a lot more agency in these mods than I had in CS or Hearts of Darkness. Both were an awful lot of fun Congratulations xxxx
Heinzelman Posted March 23, 2025 Author Posted March 23, 2025 16 hours ago, MyrthaT said: Having played both this and Little Pawn... I think both are amazing. Things I really liked about this mod: Double dating. That was awesome. One of the best experiences I think I've played in Fallout 4. Is that a weird thing to say? Its just the.,.. normalcy of it! 1) I think this mod should interact with Little Pawn. Maybe Shelton sends you to GN as a gift for Hancock, or Farenheight sends you to spy on Santiago and infiltrate the gang to find out if they are a threat. 2) I think you should have to work your way up the gang structure more, either by doing missions or through adult content. 3) there should definitely be more interaction with Yasmine. I felt that she should have missions for me too. Or we just have a girls night like the one in LP. Maybe she has a pregnancy scare? Maybe she is kidnapped? Maybe she is secretly involved in rescuing girls from raiders? Maybe she's a spy for the railroad? 4) the more you fuck a capo, the more you get paid for doing missions for them. But maybe the others get jealous and reduce your payment. Until you are Shelton's mistress. I know I felt that what was missing was me earning favour with them, as well as the degree of reluctance I want to feel being trapped in a situation I can't easily get my way out of. Without sex. So it forces me down a path. 5) I feel the Shroud may have an issue with Shelton. Or his rivals. I really want more rivals. But a climax where LP and TWM collide in a bloodbath would be awesome - forcing me to pick a side. 6) The Double Date was my absolute highlight. Again, something that enabled a realistic bridge between the original Nick Valentine rescue and this would be ideal. More Godfather type operatic violence! 7) a jealous capo - maybe the one whose favour I traded to get to the top bed. Maybe a climax where I become the leader of the mob and the capo and I depose Shelton and I get to rule like Sofia Falcone. 😎 a link to the marowski heist - maybe sending me to diamond city to the colonial taphouse. I felt I had a lot more agency in these mods than I had in CS or Hearts of Darkness. Both were an awful lot of fun Congratulations xxxx Thank you very much for your feedback! A link to LittlePawn may offer new possibilities but I'll keep my mods seperated. Coordinating both mods together would be too much of extra work for me.
katrina.balanchuk Posted March 23, 2025 Posted March 23, 2025 (edited) On 3/16/2025 at 10:34 PM, Heinz01 said: About the future of Triggerwoman. I have been working on a remake for months now, and it will take more. So no ETA yet. However it will be a new mod, because the changes are so fundamental that it made more sense to start from the ground up instead of an update. Key changes in comparison with the released Triggerwoman: -The players role is a lot lower - no more being the favorite of the boss. -Now we get two Factions to possibly join, either the Fenway Patrons (the beacon hill crew has moved, hence their new name) or the Old Neighborhood -The role of the player is now determined by the faction and perks. -The mentioned factions are interacting which each other a lot. -A lot more repeatable missions -Handmade Cells -A lot of QoL improvements. -The whole thing is a new approach of the idea to have an adult themed triggermen scenario, so the story of the old version is pretty much scrapped. -The Brothel will not be a part of the remake, instead prostitution will take place at the Old Neighborhood and will be more serious. -Less named or unique actors which were unnessarily used for short dialogue trees, I think less is more here. -Soft integration of some LL and nexus mods (like Nuka Ride, Commonwealth Moisturizer, Family Planning Redux, Easy Girl, TRS and Personal Radio for now) -And a lot of technical stuff. I didn't make much screens, and what you see here is alpha, so it will probably change: Hide contents I like it. Seems realistic Will the NPCs be amenable to SLM chnages? Also I see you have quests form game version .984 in your pipboy. Will this be compatible with .163 game version? I dont dare convert to .984 It will break so much, that I dont trust myself to fix. I am not a power user. Edited March 23, 2025 by katrina.balanchuk
katrina.balanchuk Posted March 23, 2025 Posted March 23, 2025 22 hours ago, MyrthaT said: Having played both this and Little Pawn... I think both are amazing. Things I really liked about this mod: Double dating. That was awesome. One of the best experiences I think I've played in Fallout 4. Is that a weird thing to say? Its just the.,.. normalcy of it! 1) I think this mod should interact with Little Pawn. Maybe Shelton sends you to GN as a gift for Hancock, or Farenheight sends you to spy on Santiago and infiltrate the gang to find out if they are a threat. 2) I think you should have to work your way up the gang structure more, either by doing missions or through adult content. 3) there should definitely be more interaction with Yasmine. I felt that she should have missions for me too. Or we just have a girls night like the one in LP. Maybe she has a pregnancy scare? Maybe she is kidnapped? Maybe she is secretly involved in rescuing girls from raiders? Maybe she's a spy for the railroad? 4) the more you fuck a capo, the more you get paid for doing missions for them. But maybe the others get jealous and reduce your payment. Until you are Shelton's mistress. I know I felt that what was missing was me earning favour with them, as well as the degree of reluctance I want to feel being trapped in a situation I can't easily get my way out of. Without sex. So it forces me down a path. 5) I feel the Shroud may have an issue with Shelton. Or his rivals. I really want more rivals. But a climax where LP and TWM collide in a bloodbath would be awesome - forcing me to pick a side. 6) The Double Date was my absolute highlight. Again, something that enabled a realistic bridge between the original Nick Valentine rescue and this would be ideal. More Godfather type operatic violence! 7) a jealous capo - maybe the one whose favour I traded to get to the top bed. Maybe a climax where I become the leader of the mob and the capo and I depose Shelton and I get to rule like Sofia Falcone. 😎 a link to the marowski heist - maybe sending me to diamond city to the colonial taphouse. I felt I had a lot more agency in these mods than I had in CS or Hearts of Darkness. Both were an awful lot of fun Congratulations xxxx I agree with you the double dating was great and realistic. Also I liked that club, if it and the TW brothel ever were a standalone download, i'd be very interested. The bar for dating the brothel for employment (though I feel letting the girl kepe 100% of the caps was a bit too generous perhaps, ) Also I cannot wait on the new product thatg is coming. Will start a new game just for it!
Heinzelman Posted March 23, 2025 Author Posted March 23, 2025 1 hour ago, katrina.balanchuk said: I like it. Seems realistic Will the NPCs be amenable to SLM chnages? Also I see you have quests form game version .984 in your pipboy. Will this be compatible with .163 game version? I dont dare convert to .984 It will break so much, that I dont trust myself to fix. I am not a power user. Named NPCs (the ones that are important) will still be unique. But there will be temporary/filler/single use NPCs that are templated with random faces and a generic name like "Fenway Triggerman" or "Guard" or something The mod will be compatible with both FO4 versions. Like Little Pawn, which was also done on NG since 2.1. I'll pack the BSA for the old format. 1
katrina.balanchuk Posted March 23, 2025 Posted March 23, 2025 7 hours ago, Heinz01 said: The mod will be compatible with both FO4 versions. Like Little Pawn, which was also done on NG since 2.1. I'll pack the BSA for the old format. 🥰
Heinzelman Posted May 13, 2025 Author Posted May 13, 2025 Things are progressing, slowly but steadily. It will still take a while. I'll spare you the usual text and just post a few screenshots I took that don't contain any spoilers. Spoiler 8
Heinzelman Posted May 27, 2025 Author Posted May 27, 2025 (edited) Its fascinating how much time things take. The most recent quest (which is optional) took almost half of a month. Right now I have 8 Quests and 11 repeatables plus all the groundwork. Ideally I'll have 6 more main quests before a release. Some more screens: Spoiler Edited May 27, 2025 by Heinz01 5
The_Blank_Frank Posted May 28, 2025 Posted May 28, 2025 11 hours ago, Heinz01 said: Its fascinating how much time things take. The most recent quest (which is optional) took almost half of a month. Right now I have 8 Quests and 11 repeatables plus all the groundwork. Ideally I'll have 6 more main quests before a release. Some more screens: Hide contents More Piper is always welcome 😁
Vulkandrache Posted May 28, 2025 Posted May 28, 2025 More chances to shoot Piper in the face are always appreciated.
Heinzelman Posted June 18, 2025 Author Posted June 18, 2025 (edited) I feel like I'm crawling on my tongue to my destination. Anyway, the first version won't have 14 quests like I had hoped. That's just too much and I was considering to start cutting, so I'd rather have less and more later. I'm currently working on the tenth story quest. It will take some time, until there will be a release. This is split into two separate, non-combinable stories. You either choose Fenway Patrons, which is the main part of the mod with currently 7+ 1 story quests and 10-12 repeatable quests. Or the Old Neighborhood with currently only 2 quests (the first one is endless. I want to expand on this later, but I'm just me). This will only be half of the first part. I already have the full first and also the second part planned. But as I said, this is just too much for the first release. The story quests depend on the repeatable task quests. You can choose via MCM how many tasks you want to complete before the next story quest starts. And skills can play an important role and unlock additional, very helpful quests. Edited June 18, 2025 by Heinzelman 9
relaxedCow12 Posted June 22, 2025 Posted June 22, 2025 Hi!!, I now finished playing this other mod of yours, I know that you're remaking this mod and have pretty much scrapped the plot and everything of this release of TW yet I still want to give feedback on this iteration. I loved it, Again following your writting and design style, all very cohesive, down to earth, the kind of stuff that would really be happening in the Fallout world, I was very invested into the plot and left on a big cliffhanger hands on my head "Wait what happens next!?!?", wich is very good, As others have pointed out, the double dating quest felt oddly very good to do, I don't think i've seen anyone do that, it was great it was realistic, again very grounded, the stuff that would actually happen in real life, very amazing scene, very peak, it was at the height of the whole mob boss thing. Cleansing Fallout 4 slowly, Thank you for turning it back into a roleplaying game as it should be!!! I'm excited to see what you're going to do with your remake of the mod, I take this as a pilot of what you really want to achieve with TW, take your time man, you're making art here and that takes time!!! 3
Heinzelman Posted June 22, 2025 Author Posted June 22, 2025 (edited) 51 minutes ago, relaxedCow12 said: Hi!!, I now finished playing this other mod of yours, I know that you're remaking this mod and have pretty much scrapped the plot and everything of this release of TW yet I still want to give feedback on this iteration. I loved it, Again following your writting and design style, all very cohesive, down to earth, the kind of stuff that would really be happening in the Fallout world, I was very invested into the plot and left on a big cliffhanger hands on my head "Wait what happens next!?!?", wich is very good, As others have pointed out, the double dating quest felt oddly very good to do, I don't think i've seen anyone do that, it was great it was realistic, again very grounded, the stuff that would actually happen in real life, very amazing scene, very peak, it was at the height of the whole mob boss thing. Cleansing Fallout 4 slowly, Thank you for turning it back into a roleplaying game as it should be!!! I'm excited to see what you're going to do with your remake of the mod, I take this as a pilot of what you really want to achieve with TW, take your time man, you're making art here and that takes time!!! Thank you very much for your very kind and detailed comment, I appreciate it ❤️ Edited June 22, 2025 by Heinzelman
dav42 Posted June 28, 2025 Posted June 28, 2025 It looks like there is an issue with facegen data for Kaylee, missing textures? If I disable the mod, it's OK, but with the mod then there is a missing texture upper/lower eyelids. Spoiler
Heinzelman Posted June 28, 2025 Author Posted June 28, 2025 (edited) 41 minutes ago, dav42 said: It looks like there is an issue with facegen data for Kaylee, missing textures? If I disable the mod, it's OK, but with the mod then there is a missing texture upper/lower eyelids. Hide contents That is strange. Do I understand you correctly, the problem comes and goes by enabling/disabling the facegen esp? I tried to reproduce it with and without my facegens. But it looks normal. It also uses vanilla textures/overlays. If you use my facegens from page 1, remove them, newer XCell versions don't need them anymore. I hope that helps Edited June 28, 2025 by Heinzelman
dav42 Posted June 28, 2025 Posted June 28, 2025 (edited) 43 minutes ago, Heinzelman said: That is strange. Do I understand you correctly, the problem comes and goes by enabling/disabling the facegen esp? I tried to reproduce it with and without my facegens. But it looks normal. It also uses vanilla textures/overlays. If you use my facegens from page 1, remove them, newer XCell versions don't need them anymore. I hope that helps It looks like maybe there was a mod-installed that overrides the vanilla headpart when the facegen was created? This is what's in the facegen mesh, Google popped back two mods for this texture (I haven't checked either yet): HN66s and XAZOMNs Long EyeLashes Character Kit Remake Hair Fix Spoiler Vanilla for the headpart in the plugin comes back with this: Spoiler It looks like HN66's is probably the culprit, what they did is replaced the original headpart mesh. Spoiler And with that mod installed, the lashes look good: Spoiler Edited June 28, 2025 by dav42 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now