Miauzi Posted July 13, 2024 Posted July 13, 2024 I took a little over an hour to read through the thread on these two mods First of all, thank you for your work - even if I won't be able to use it in the next few weeks. As you yourself have already noted - the collaboration between "Little Pawn" and the mod "Depravity" is very difficult ... and since I'm currently using this in my mod image (for my blog story) - an integration would currently fail ... unfortunately. Although ... there are many points of contact for your own "roll play" - the friendship between Hancock and Murphy - both want this part of town to flourish economically - eliminating disruptive factors such as "Bobby Noseless" even the reworking of the hotel into a real hotspot (also for gambling) can be easily integrated So why shouldn't the new boss of the hotel - i.e. the player - be something like Hancock's "right hand"? --- "Trigger Women" - yes, why not a homage to the "Chicago Outfit"! Of course I have seen numerous mafia films - but I also found the documentary about the "Outfit" particularly informative. And there are already plenty of approaches in the base game - some very obvious, like the story about "Nick Valentine" - some a little more hidden, like the ghoul's comment about the mafia's methods for not building the vault (unions, payrolls, etc.) On the other hand - Nora's backstory is even more diffuse than Nate's ... nothing more is known than her profession as a "lawyer". Of course, this opens the door to speculation - that she could have worked as a defense attorney for the mafia. But then she would have come into the (extended) focus of investigator Nick Valentine - and since the synth has all of the original Nick's memories - this would be a major stumbling block for plausibility. Whether there are any major criminal law firms in the politically and socially heated end-time atmosphere of 2077 - is another open question. On the other hand, Nora could have remained "under the radar" of investigators in 2076/77 - since she only represented "small lights" of the mafia in court as a public defender ... and she now meets one of them - similar to the VaultTec representative, he survived as a ghoul (see the overheard dialogue when Nick was freed) In my opinion, something like this could give the introduction as "Trigger Women" a little more "background" - and it would not collide with the story about Nick Valentine (from a "roll play" perspective). --- For a citizen of 2077/78, handling weapons is no problem - even for people who have not served directly in the military (and have not been on combat missions), regular handling of weapons is an absolute MUST -> Paramilitary groups (militias) are already part of everyday life in "our" USA - in this fictional world, the USA has been waging a total conventional war for 10 years - which permeates virtually all levels and areas of society. In the world of Fallout 4, around 2/3 of all raider gangs seem to be led by women - I even deliberately included this in my blog story. So why shouldn't a "Nora" be able to rise to become the head of a mafia clan - no matter which path she ultimately takes in the organization. (even in 2077, at least one larger gang is led by a woman - see the holotapes found by "Eddi Winter") --- Of course, plot twists that make Nora a mafia godmother are completely pointless in relation to the search for her missing baby... but this main quest is anyway - you constantly have the feeling of being hit on the head with a heavy sledgehammer - so that you ignore all the clues - that this child disappeared years or decades ago. That's why I "turned the tables" in my story... my character is a synth who escaped from the institute - who quickly realizes where the cells or DNA come from from which she (and all other synths 3.0) were "bred". Especially since she carries the memories of a "person" - who was a neighbor of Nate and Nora in 2077/78. (So she basically becomes the "genetic" granddaughter of Nate and Nora) My character has completely different reasons for "taking on" the institute, of course... but in my "roll play" she has decided to take on the role of "the mother looking for the child". In the settlement building menu there is an "operating chair" with which you can call up the "race menu" - basically perform a "quick" facial operation... at the same time you can also go to the doctor in DC... only my "Nora" has to appear as "Nora" on the first visit -> the mayor of DC is a synth... and of course instructed to report the appearance of the "thawed Nora" to the institute! --- I wish you good luck with your work on your two mods ❤️ 1
Heinzelman Posted July 13, 2024 Author Posted July 13, 2024 36 minutes ago, Miauzi said: I took a little over an hour to read through the thread on these two mods First of all, thank you for your work - even if I won't be able to use it in the next few weeks. As you yourself have already noted - the collaboration between "Little Pawn" and the mod "Depravity" is very difficult ... and since I'm currently using this in my mod image (for my blog story) - an integration would currently fail ... unfortunately. Although ... there are many points of contact for your own "roll play" - the friendship between Hancock and Murphy - both want this part of town to flourish economically - eliminating disruptive factors such as "Bobby Noseless" even the reworking of the hotel into a real hotspot (also for gambling) can be easily integrated So why shouldn't the new boss of the hotel - i.e. the player - be something like Hancock's "right hand"? --- "Trigger Women" - yes, why not a homage to the "Chicago Outfit"! Of course I have seen numerous mafia films - but I also found the documentary about the "Outfit" particularly informative. And there are already plenty of approaches in the base game - some very obvious, like the story about "Nick Valentine" - some a little more hidden, like the ghoul's comment about the mafia's methods for not building the vault (unions, payrolls, etc.) On the other hand - Nora's backstory is even more diffuse than Nate's ... nothing more is known than her profession as a "lawyer". Of course, this opens the door to speculation - that she could have worked as a defense attorney for the mafia. But then she would have come into the (extended) focus of investigator Nick Valentine - and since the synth has all of the original Nick's memories - this would be a major stumbling block for plausibility. Whether there are any major criminal law firms in the politically and socially heated end-time atmosphere of 2077 - is another open question. On the other hand, Nora could have remained "under the radar" of investigators in 2076/77 - since she only represented "small lights" of the mafia in court as a public defender ... and she now meets one of them - similar to the VaultTec representative, he survived as a ghoul (see the overheard dialogue when Nick was freed) In my opinion, something like this could give the introduction as "Trigger Women" a little more "background" - and it would not collide with the story about Nick Valentine (from a "roll play" perspective). --- For a citizen of 2077/78, handling weapons is no problem - even for people who have not served directly in the military (and have not been on combat missions), regular handling of weapons is an absolute MUST -> Paramilitary groups (militias) are already part of everyday life in "our" USA - in this fictional world, the USA has been waging a total conventional war for 10 years - which permeates virtually all levels and areas of society. In the world of Fallout 4, around 2/3 of all raider gangs seem to be led by women - I even deliberately included this in my blog story. So why shouldn't a "Nora" be able to rise to become the head of a mafia clan - no matter which path she ultimately takes in the organization. (even in 2077, at least one larger gang is led by a woman - see the holotapes found by "Eddi Winter") --- Of course, plot twists that make Nora a mafia godmother are completely pointless in relation to the search for her missing baby... but this main quest is anyway - you constantly have the feeling of being hit on the head with a heavy sledgehammer - so that you ignore all the clues - that this child disappeared years or decades ago. That's why I "turned the tables" in my story... my character is a synth who escaped from the institute - who quickly realizes where the cells or DNA come from from which she (and all other synths 3.0) were "bred". Especially since she carries the memories of a "person" - who was a neighbor of Nate and Nora in 2077/78. (So she basically becomes the "genetic" granddaughter of Nate and Nora) My character has completely different reasons for "taking on" the institute, of course... but in my "roll play" she has decided to take on the role of "the mother looking for the child". In the settlement building menu there is an "operating chair" with which you can call up the "race menu" - basically perform a "quick" facial operation... at the same time you can also go to the doctor in DC... only my "Nora" has to appear as "Nora" on the first visit -> the mayor of DC is a synth... and of course instructed to report the appearance of the "thawed Nora" to the institute! --- I wish you good luck with your work on your two mods ❤️ Thank you for your comment and for sharing your thoughts! The upcoming Version of Little Pawn will be technically okay with Depravity. I agree that Nora could become leader of a gang with the right approach. As you described its already like this in the game. I do not offer the leader role to the player in my mods, because I think its very interesting to be not the number one instead. I have a few ideas for a role for the player in Triggerwoman, but they haven't really taken off yet, so that mod is paused for the time being.
Miauzi Posted July 13, 2024 Posted July 13, 2024 Vor 1 Stunde sagte Heinz01: Vielen Dank für Ihren Kommentar und das Teilen Ihrer Gedanken! Die kommende Version von Little Pawn wird mit Depravity technisch in Ordnung sein. Ich stimme zu, dass Nora mit der richtigen Herangehensweise Anführerin einer Bande werden könnte. Wie du beschrieben hast, ist es im Spiel bereits so. Ich biete dem Spieler in meinen Mods nicht die Anführerrolle an, weil ich es sehr interessant finde, stattdessen nicht die Nummer eins zu sein. Ich habe ein paar Ideen für eine Rolle für die Spielerin in Triggerwoman, aber sie haben sich noch nicht wirklich durchgesetzt, sodass dieser Mod vorerst pausiert. I'm very happy that you can use both mods together in the future. I'm currently taking a break from my blog story and trying out the companion mod "Darlene" for example... yes - you can use her very well alongside "Ivy" and "Heather". For my story I only used the introductory quests from "Depravity" - so I left out everything (including the vanilla quests) with the Hancock district. For the test run with "Darlene" I then pushed it forward until Hancock was liberated. If I then continue the story perhaps at the end of the year - I'll have to reset everything (the fixed point is Darlene's apartment - the first encounter, so to speak) If your mod is finished before then - I'd be very keen to include it in the story... if it means I can avoid this "tunnel orgy" with Bobby - it would be very convenient for me! --- Since my character is a "revived" Chinese agent from the "pre-war period" - she naturally had contacts with the "outfit" there through her cover identity as a dominatrix in a Boston SM studio. Such contacts are also deliberately desired in our reality - after all, you can get background information about politicians and industrialists at an acceptable "cost" ... I have therefore taken this up in my story. Since I am planning several more chapters with Nick Valentine anyway - these connections to the "syndicate" will also be addressed.
sergafon Posted July 14, 2024 Posted July 14, 2024 On 7/13/2024 at 1:00 AM, Heinz01 said: Hello there. Just a small update on the current progress on Little Pawn. All in all everything is done. I am now testing, improving and correcting stuff. I dont dare to give an ETA, but hopefully, as long as nothing breaking happens sooner than later. Great news indeed! I hope you take in mind my comments about "Little pawn" and AAF functions. Desperately waiting!
Heinzelman Posted July 14, 2024 Author Posted July 14, 2024 5 hours ago, sergafon said: Great news indeed! I hope you take in mind my comments about "Little pawn" and AAF functions. Desperately waiting! You mean the "good old whiskey" suggestion? Then no, the old quests are basically the same with improvements, but no story changes on the old quests. I will write about it more, when i am comfortable to start a beta. The AAF part is better now. Like proper furniture usage and stuff like that. Unfortunally i need at least two more testruns, because i made some silly mistakes. 1
Vulkandrache Posted July 15, 2024 Posted July 15, 2024 Can you put the fast travel target for Beacon Hill inside the building instead of the street infront?
Heinzelman Posted July 16, 2024 Author Posted July 16, 2024 9 hours ago, Vulkandrache said: Can you put the fast travel target for Beacon Hill inside the building instead of the street infront? Here you go. Just replace the esp. I also write that down for a real update, whenever i am on this mod again, because thats a good idea. The BostonCommons Cell takes really long to load. Triggerwoman.esp
Vulkandrache Posted July 16, 2024 Posted July 16, 2024 I didnt even know the game allowed this before starting the Outcasts and Remnants questline. I also started using this mod https://www.nexusmods.com/fallout4/mods/26161/ if only to avoid having 2 loading screens every time i want to move somewhere. 1
menchi8877 Posted July 18, 2024 Posted July 18, 2024 On 7/16/2024 at 4:14 AM, Heinz01 said: Here you go. Just replace the esp. I also write that down for a real update, whenever i am on this mod again, because thats a good idea. The BostonCommons Cell takes really long to load. Triggerwoman.esp 1.46 MB · 2 downloads Thank you! I run War of the Commonwealth as well and that exterior target is in an area that sounds like Battle of Berlin.
Vulkandrache Posted September 26, 2024 Posted September 26, 2024 Suggestion for when you get back to working on this: Make it possible, easy and obvious to skip the section with Malone in the bar. Its really boring, slow and long even the first time around. But it gets so much worse by the third.
Heinzelman Posted September 26, 2024 Author Posted September 26, 2024 (edited) 5 hours ago, Vulkandrache said: Suggestion for when you get back to working on this: Make it possible, easy and obvious to skip the section with Malone in the bar. Its really boring, slow and long even the first time around. But it gets so much worse by the third. I'm sorry, but there won't be any updates on this mod, because I've decided to work exclusively on my other mod instead for the time being. Edited September 26, 2024 by Heinz01
katrina.balanchuk Posted October 15, 2024 Posted October 15, 2024 (edited) Oh, I loved the Malone section. It was something social to do as a gangster moll. Would love a repeatable opportunity to go back. -Any chance the brothel could ever be released as a standalone? There is a lot of potential there and its a player home all on its own. -Maybe togetehr with the bar even? Edited October 15, 2024 by katrina.balanchuk
Heinzelman Posted October 15, 2024 Author Posted October 15, 2024 3 hours ago, katrina.balanchuk said: Oh, I loved the Malone section. It was something social to do as a gangster moll. Would love a repeatable opportunity to go back. -Any chance the brothel could ever be released as a standalone? There is a lot of potential there and its a player home all on its own. -Maybe togetehr with the bar even? I dont think I would release the brothel as a standalone as it is. From time to time I think about making a serious Brothel Mod. But it's difficult to get it right and to get the player to stick with it for longer than just going there like only once for fun. 2
Olmech Posted October 15, 2024 Posted October 15, 2024 16 hours ago, Heinz01 said: I dont think I would release the brothel as a standalone as it is. From time to time I think about making a serious Brothel Mod. But it's difficult to get it right and to get the player to stick with it for longer than just going there like only once for fun. A proper brothel for the player to be involved willingly requires incentive. I dont think it would be a good fit for this mod however as the player very much becomes a team player. So for the player to be in a position of selling ass...I would think circumstances would need to have taken a bad turn or something for the gang or the player. Maybe some kind of turf war gone bad. Maybe she was kidnapped. Maybe she chooses to help the gang start anew using the most profitable assets she has. Lotta interesting paths this mod could go. 2
Heinzelman Posted October 16, 2024 Author Posted October 16, 2024 5 hours ago, Olmech said: A proper brothel for the player to be involved willingly requires incentive. I dont think it would be a good fit for this mod however as the player very much becomes a team player. So for the player to be in a position of selling ass...I would think circumstances would need to have taken a bad turn or something for the gang or the player. Maybe some kind of turf war gone bad. Maybe she was kidnapped. Maybe she chooses to help the gang start anew using the most profitable assets she has. Lotta interesting paths this mod could go. You are right. The player must be motivated enough to be there. I have some ideas, but this would be a mod of its own and not part of this mod. 1
Raven 54 Posted December 18, 2024 Posted December 18, 2024 @Heinz01 Thanks for what I am sure will be another Great mod! I have not started this yet, just saw it for the first time today, been over in Skyrim for a while....sorry I missed this when released. I saw you said no updates planned, I hope you change your mind because F4 needs great content like you released in Little Pawn, and now this. I too would love a brothel mod where the Player could take a bit of time off to do side quests but have a home to come back to and I feel like there is way to many places to access crafting stations to feel the need for more of them that never get used. Hopefully there is a room the player gets to decorate like in LP. Thanks for the work, the support, & the access to this mod! P.S. i have not read all the support pages yet as my eyes are kinda jacked up right now, little at a time is how I have to do it. 1
Heinzelman Posted December 18, 2024 Author Posted December 18, 2024 41 minutes ago, Raven 54 said: @Heinz01 Thanks for what I am sure will be another Great mod! I have not started this yet, just saw it for the first time today, been over in Skyrim for a while....sorry I missed this when released. I saw you said no updates planned, I hope you change your mind because F4 needs great content like you released in Little Pawn, and now this. I too would love a brothel mod where the Player could take a bit of time off to do side quests but have a home to come back to and I feel like there is way to many places to access crafting stations to feel the need for more of them that never get used. Hopefully there is a room the player gets to decorate like in LP. Thanks for the work, the support, & the access to this mod! P.S. i have not read all the support pages yet as my eyes are kinda jacked up right now, little at a time is how I have to do it. Hello, this support thread might be a bit confusing, because originally it was the support thread for LittlePawn 0.63 Triggerwoman was my attempt to replace my first version of LittlePawn but at some point i used this thread for both mods. I started a rework on this a while ago already, but stopped it for LP 2.0. I recently played Triggerwoman for the first time after more than half a year and i think it might be worth continuing the rework in the far future. Unlike LP its more like a faction mod with a little story instead of a full story mod. Both mods are the result of me absolutely loving Nuka Ride and missing something in the vanilla game which finally gave me the energy to break (my own) barrier of learning the CK and do something what i can imagine. And I still love learning and doing it Quote a brothel mod This is what I am currently working on. I wanted to have something like this, since playing FO3 NV. There was that Casa Madrid Brothel or something like that and I loved the idea to play a mod covering something like that. 5
katrina.balanchuk Posted December 18, 2024 Posted December 18, 2024 (edited) On 10/16/2024 at 7:20 AM, Heinz01 said: You are right. The player must be motivated enough to be there. I have some ideas, but this would be a mod of its own and not part of this mod. Or maybe the gang boss she was working with in Triggerwoman loses a turf war with say Tower Tom or someoene like that. Thenoffers her, in desperation as a peace offering to a competing that gang for their brothel. The hand-over scene could be in the bautiful bar you built for trigger woman. And the brothel could be the one you already built for Triggerwoman on the lakefront. (both of this will lessen your workload) There she has to earn for that gang boss there a minimim of (some very large amount of caps) until she is relased. Customers could come from the nearby raiders camps and form diamond City. Maybe even with FPE integration if/when she gets pregnant by customers or boss it could lead you extra Situation (pregnant from boss= release, pregnant form customer= just grin and bear it and then keep earning) Mayor McDonough could visit her too and make some entertaining/disparaging remarks to her the first time he saw her coming into DC, he would have never imagined to have this haughty beauty squirming naked under him for a mere 30 caps whenever he felt like it. Also he could take pics to give to piper so she can see her freinds work efforts, what her friend is doing. Maybe even blackmail Piper into publishing said pics as an enterainment section add on for Publick Occurences. (which will sell well I'd imagine) Or.. after all that happend and McDonough had a minimum of 3 visits with her, she could talk McDonough into taking Piper as a subsitute for you. Offering him the combination to Piper's house lock so he can kidnap her at night and bring her there. In return you get released. So there could be maybe only 3 ways of getting released: - get inadvertently Pregnant by the boss of the brothel or - after 3 visits from McDonough convince him to get you out by offering the combination to pipers house so he can kidnap her there to subsitutue for you (which would amuse him immensly no doubt) or - earn a huuuuge amount of caps for the brothel, which will take a looong time. Edited December 19, 2024 by katrina.balanchuk 1
Heinzelman Posted December 19, 2024 Author Posted December 19, 2024 10 hours ago, katrina.balanchuk said: Or maybe the gang boss she was working with in Triggerwoman loses a turf war with say Tower Tom or someoene like that. Thenoffers her, in desperation as a peace offering to a competing that gang for their brothel. The hand-over scene could be in the bautiful bar you built for trigger woman. And the brothel could be the one you already built for Triggerwoman on the lakefront. (both of this will lessen your workload) There she has to earn for that gang boss there a minimim of (some very large amount of caps) until she is relased. Customers could come from the nearby raiders camps and form diamond City. Maybe even with FPE integration if/when she gets pregnant by customers or boss it could lead you extra Situation (pregnant from boss= release, pregnant form customer= just grin and bear it and then keep earning) Mayor McDonough could visit her too and make some entertaining/disparaging remarks to her the first time he saw her coming into DC, he would have never imagined to have this haughty beauty squirming naked under him for a mere 30 caps whenever he felt like it. Also he could take pics to give to piper so she can see her freinds work efforts, what her friend is doing. Maybe even blackmail Piper into publishing said pics as an enterainment section add on for Publick Occurences. (which will sell well I'd imagine) Or.. after all that happend and McDonough had a minimum of 3 visits with her, she could talk McDonough into taking Piper as a subsitute for you. Offering him the combination to Piper's house lock so he can kidnap her at night and bring her there. In return you get released. So there could be maybe only 3 ways of getting released: - get inadvertently Pregnant by the boss of the brothel or - after 3 visits from McDonough convince him to get you out by offering the combination to pipers house so he can kidnap her there to subsitutue for you (which would amuse him immensly no doubt) or - earn a huuuuge amount of caps for the brothel, which will take a looong time. A lot of ideas and I'm starting to get the impression that you don't like Piper very much
katrina.balanchuk Posted December 19, 2024 Posted December 19, 2024 (edited) 9 hours ago, Heinz01 said: A lot of ideas and I'm starting to get the impression that you don't like Piper very much Oh, no, I like Piper a lot. When I play a powerful hero-guy she is my love interest and otherwise my best friend when I play normal female. But I believe there is a lot of erotic potential with her since she is by far the most fleshed out female character in the game and its clear a lot of players are involved or connected with her and so anything that happens with her or to her seems more relevant and real to me as a player. This can be seen by the significant numbers of Piper looks mods on nexus I believe both female and male players immerse a lot with her, in different ways perhaps, but I belive she is an NPC that is very popular with interact with. Edited December 19, 2024 by katrina.balanchuk 3
Vulkandrache Posted December 19, 2024 Posted December 19, 2024 She is very popular as a target for shooting pratice.
Heinzelman Posted December 19, 2024 Author Posted December 19, 2024 1 hour ago, katrina.balanchuk said: Oh, no, I like Piper a lot. When I play a guy she is my love interest and otherwise my best friend when I play "normal" female. But I believe there is a lot of erotic potential with her since she is by far the most fleshed out female character in the game and its clear a lot of players are involved or connected with her and so anything that happens with her or too her seems more relevant and real. This can be seen by the significant numbers of Piper looks mods on nexus I believe both female and male players immerse a lot with her, in different ways perhaps, but I belive she is an NPC that is very popular with interact with. All righty, i like her too. Piper was busy today Spoiler 2
katrina.balanchuk Posted December 19, 2024 Posted December 19, 2024 3 hours ago, Heinz01 said: All righty, i like her too. Piper was busy today Hide contents Fantastic! 1
Melmel102006 Posted January 1, 2025 Posted January 1, 2025 hey so, i have a bug where the heads are completely missing from all the Triggerwoman NPCs. No idea why??
Heinzelman Posted January 1, 2025 Author Posted January 1, 2025 (edited) 21 hours ago, Melmel102006 said: hey so, i have a bug where the heads are completely missing from all the Triggerwoman NPCs. No idea why?? Do you have a mod called “X-Cell” installed? I haven't had much time to read into it, but as far as I know it requires facegen files by default for any mod with NPCs, otherwise they appear headless. I believe there is an option in the ini to disable this feature. It also has an SDK to create facegen for every installed mod, but i cant say much about that, because i never tried that mod. EDIT: I created a Facegen Patch for X-Cell, which is attached on the main post. Edited January 2, 2025 by Heinz01
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