Jack005 Posted October 22, 2023 Posted October 22, 2023 I need help with creatures animations, I did the process to get creature animations with fnis and nemesis but, I still having trouble with falmers, giants, draugrs and skeletons, the other creatures are fine (trolls, wolfs, bears, werewolfs, chaurus, hunter chaurus, rieklings), Im using vortex, so basicly what I did was, 1- make a folder in the desktop, 2- then install fnis 3- run fnis, 4-copy the folders in Data\meshes\actors and paste them on the folder i made in the desktop, same with the creatures behaviors in the behaviors' folder, 5-them uninstall fnis, 6- install nemesis, 7- run nemesis and after that 8-copy and paste the content in the folder in the desktop in they're respective place
Dorabella Posted October 22, 2023 Posted October 22, 2023 Why these steps ? The FNIS report would be more useful.
Jack005 Posted October 23, 2023 Author Posted October 23, 2023 19 hours ago, ?????? 1627 said: Why these steps ? The FNIS report would be more useful. Where is the fnis report located if you have nemesis instaled and not fnis???
Dorabella Posted October 23, 2023 Posted October 23, 2023 7 minutes ago, Jack005 said: Where is the fnis report located if you have nemesis instaled and not fnis??? Force of habit ? Will Nemesis have a report? For what reason did you remove FNIS ? Did you think it was causing the problem ?
Jack005 Posted October 23, 2023 Author Posted October 23, 2023 48 minutes ago, ?????? 1627 said: Force of habit ? Will Nemesis have a report? For what reason did you remove FNIS ? Did you think it was causing the problem ? well the thing is that if you want to have nemesis dependent mods (combat overhauls and other mods that are nemesis only) and also creatures animations you heve to make that process to have fnis creatures animations and nemesis behaviors and animations, becasue nemesis overwrite fnis creatures animation but with broken animations, And for if nemesis would show you a report?? well... No, because you're manualy overwriting nemesis broken creatures animations with the fnis's creature animations you saved.
Dorabella Posted October 23, 2023 Posted October 23, 2023 6 hours ago, Jack005 said: And for if nemesis would show you a report?? So, would it become impossible to detect any errors ? On 10/22/2023 at 12:05 PM, Jack005 said: I still having trouble with falmers, giants, draugrs and skeletons, the other creatures are fine What kind of problems ? Animations not starting ?
Jack005 Posted October 25, 2023 Author Posted October 25, 2023 (edited) On 10/23/2023 at 6:47 AM, ?????? 1627 said: So, would it become impossible to detect any errors ? What kind of problems ? Animations not starting ? Those creatures not doing their proper sexlab animation and only idling while player character/human npcs doing their proper sexlab animation There would't be anyway to know until you tested in the game I actually fixed my issue!!! What I did was 1- de-install creatures in fnis and then 2- uninstall fnis and fnis creatures Behavior vortex 3- install them again run fnis, 4-copy the deploiment in Data\meshes\actors (all creatures exept humans and character folders) and also meshes\actors\character\behaviors the creatures Behaviors paste them in a folder in the desktop (or wherever you like), 5- unistall fnis *AND Fnis Creatures pack* (didn't follow this step because other tutorials pointed to let it enabled) 6-install nemesis and run both bottons "update engine" and "Launch nemesis behavior engine", pretty sure it was failing because I let enabled Fnis creatures pack Edited October 25, 2023 by Jack005 Fixed
Dorabella Posted October 25, 2023 Posted October 25, 2023 1 hour ago, Jack005 said: There would't be anyway to know until you tested in the game Of course , however , until now , you have limited yourself to saying that this goes , and that doesn't , without moreover saying what doesn't go 1 hour ago, Jack005 said: Those creatures not doing their proper sexlab animation and only idling while player character/human npcs doing their proper sexlab animation Possible causes may be : 1)Animations not compatible with your Skyrim ; 2)Missing requirements ; Without being able to view a report of possible errors, it becomes more difficult to find the cause
Jack005 Posted October 25, 2023 Author Posted October 25, 2023 8 hours ago, ?????? 1627 said: Of course , however , until now , you have limited yourself to saying that this goes , and that doesn't , without moreover saying what doesn't go Possible causes may be : 1)Animations not compatible with your Skyrim ; 2)Missing requirements ; Without being able to view a report of possible errors, it becomes more difficult to find the cause Well it was neither of them, it was more fnis creature pack getting in the way, while most tutorials I've seen teach that you need to leave fnis creature pack enable, basically following tutorials from people toggling around got me a lot of work and not help, but we'll there's always like that with new things
Dorabella Posted October 25, 2023 Posted October 25, 2023 29 minutes ago, Jack005 said: following tutorials from people toggling around got me a lot of work and not help, Many tutorials in fact , are not real solutions/solutions , are often the result of copy/paste , without even having tested anything My tutorials/solutions, are tested and adapted to my various needs/necessities/problems. But , I have never indicated the various solutions as effective for everyone
Jack005 Posted October 27, 2023 Author Posted October 27, 2023 On 10/25/2023 at 7:02 AM, ?????? 1627 said: Many tutorials in fact , are not real solutions/solutions , are often the result of copy/paste , without even having tested anything My tutorials/solutions, are tested and adapted to my various needs/necessities/problems. But , I have never indicated the various solutions as effective for everyone I actually don't erase my questions with fixes because I know it could works for someone, most of the time is myself the one that fix my own things
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