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Posted (edited)
On 8/22/2026 at 2:32 AM, Spacehaven said:

I have neither FHU

Then I can't help you, because I don't know how this mod works without it. 

Edited by belegost
Posted (edited)
10 hours ago, Spacehaven said:

I know the esp goes in the data folder but where do i put the pex file?

Seriously get Mod Organiser 2 or the Nexus mod thing. Dumping files into your game folder is a recipe for disaster.

 

Maybe start here 

Might be a little outdated

Edited by Fredfish
Posted
2 hours ago, Fredfish said:

Seriously get Mod Organiser 2 or the Nexus mod thing. Dumping files into your game folder is a recipe for disaster.

 

Maybe start here 

Might be a little outdated


I am using a Mod manager but if the esp and other files are loose I need to struture them myself when I import a mod. Hence teh question if the pex file goes into te datafolder or somewhere else.
 

Posted
On 8/21/2026 at 7:18 PM, Spacehaven said:

Did you figure out what caused it?

 

SLACS 2 is pretty busted with other mods. It kept breaking detection and cum layers. So I moved back to an older cum overlay mod.

Posted
12 hours ago, Penthouse66 said:

some older blowjob animations do not count.  what exactly is the tag needed to make them count ? 

 

Temporarily remove the current CUM mod, navigate to the Sexlab Textures folder

Extract the mod the Cum you use  in a separate location of , browse through the textures, choose the ones you want, rename them exactly like the Sexlab ones, paste them in and you will have the ones you want without any additional mods

 

It also depends on the event being used. If 2 actors are involved, a 4-actor texture will not be applied.

 

6 hours ago, Beta The Slave said:

SLACS 2 is pretty busted with other mods.

 

Same solution

 

 

 

Posted
On 8/22/2026 at 2:12 PM, Spacehaven said:

I know the esp goes in the data folder but where do i put the pex file?

Sorry, i hadn't checked this for a while since i started playing other things, and just came back.

 

The folder structure is:

Skyrim Special Edition Folder -> Data -> CumSwallowNeedsAddon.esp

 Skyrim Special Edition Folder -> Data -> Scripts -> _CSN_CumHandler.pex

 

i didn't structure it because i just overwrote those directly. It just slipped my mind.

 

Posted
21 hours ago, Spacehaven said:


I am using a Mod manager but if the esp and other files are loose I need to struture them myself when I import a mod. Hence teh question if the pex file goes into te datafolder or somewhere else.
 

 

.pex files go in the /scripts folder

Posted

Hello,

 

Has anyone managed to solve the issue where the pop-up window with the option to swallow or spit doesn't appear?

 

I'm using "SexLab Framework AE 1.66beta", "SexLab Separate Orgasm 2023-01-16"

"FHU - Fill Her Up Baka Edition" is not available in my build.

 

I've tried various settings between SexLab and SLSO, enabled FHU, cleared saves, etc.

The only thing I haven't tested is whether it will work on a new game.

This mod works, as you can see from the changing indicators in the MCM menu.

 

Also, I found the animation where the pop-up window appears. It's "Anubs Adulf 69".

But I don't understand how this animation is different from the others.

Can someone help me figure out what's wrong?

  • 2 weeks later...
Posted
On 8/30/2026 at 10:11 AM, Skyrim_WGuard said:

MCM does not show, and moreover when i opened cum swallow need MCM once, all mcm menu become invisible ???????

Try this in the console to reload MCMs:
setstage SKI_ConfigManagerInstance 1

Posted

Getting mixed results with this mod. I'm using Sexlab P+ (v2.15) as part of the Diaries of Dibella modlist. I read somewhere that SLSO was built into p+ so I was hoping this mod would work.... ATM, it kind of works. 

Pop ups don't always show and when swallowing the text is very delayed and says something like "swallowing 0th load." instead of a number. And the prompt on whether to swallow or not rarely comes up.

 

I'm hoping its just something dumb like a load order issue.

Posted
On 8/26/2026 at 9:06 AM, mk1234s said:

Hello,

 

Has anyone managed to solve the issue where the pop-up window with the option to swallow or spit doesn't appear?

 

I'm using "SexLab Framework AE 1.66beta", "SexLab Separate Orgasm 2023-01-16"

"FHU - Fill Her Up Baka Edition" is not available in my build.

 

I've tried various settings between SexLab and SLSO, enabled FHU, cleared saves, etc.

The only thing I haven't tested is whether it will work on a new game.

This mod works, as you can see from the changing indicators in the MCM menu.

 

Also, I found the animation where the pop-up window appears. It's "Anubs Adulf 69".

But I don't understand how this animation is different from the others.

Can someone help me figure out what's wrong?

If you are addicted or animation is aggressive you can't choose

 

Posted
On 5/17/2024 at 8:44 AM, Siamero said:

Hello again, here to report an issue i have.

Sex scenes with NPCs are not being registered at all by FHU/Fertility when this mod is enabled. I had this working fine before updating to the latest big version with the continuous creature cum, then it stopped working once I had updated. Creature scenes work perfectly fine.

- I'm using SL+ and its SLSO patch (the mod worked before with this setup as well)
- On 1.5.97
- Tested it on new game too

 

This mod works pretty great. It fixed a few problems for me:

https://www.nexusmods.com/skyrimspecialedition/mods/192276

Posted

Any clue what this is being caused from?

[09/23/2026 - 07:03:46PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:47PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:48PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:50PM] [Zad-NG]: UpdateControls()

Posted

Does anyone here have an issue with this mod preventing SexLab from firing off Game.EnablePlayerControls() to reinstate player controls?

 

Seems I do not regain full player control after a sex scene now and the  only mod I added was this to toy around with it. All I know is something is interrupting sexlab when it's ending a scene and cleaning things up. 

 

Posted (edited)
On 8/26/2026 at 2:06 AM, mk1234s said:

Hello,

 

Has anyone managed to solve the issue where the pop-up window with the option to swallow or spit doesn't appear?

 

I'm using "SexLab Framework AE 1.66beta", "SexLab Separate Orgasm 2023-01-16"

"FHU - Fill Her Up Baka Edition" is not available in my build.

 

I've tried various settings between SexLab and SLSO, enabled FHU, cleared saves, etc.

The only thing I haven't tested is whether it will work on a new game.

This mod works, as you can see from the changing indicators in the MCM menu.

 

Also, I found the animation where the pop-up window appears. It's "Anubs Adulf 69".

But I don't understand how this animation is different from the others.

Can someone help me figure out what's wrong?

 

1. I think the popup only comes up if the PC is not hungry, and will not due the PC's addiction level so if you're addicted or the animation is tagged aggressive there's no choice. 

2. I'd possibly look at the tags on "Anubs Adulf 69" and the other oral animations, although I think this may be running off the cum overlay delivered? Not sure.

Edited by eflat01
Posted (edited)
13 hours ago, Taco_Pete said:

Any clue what this is being caused from?

[09/23/2026 - 07:03:46PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:47PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:48PM] error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
    [None]._CD_PeckishEffectScript.UnregisterForMenu() - "<native>" Line ?
    [None]._CD_PeckishEffectScript.OnEffectFinish() - "_CD_PeckishEffectScript.psc" Line 16
[09/23/2026 - 07:03:50PM] [Zad-NG]: UpdateControls()

 

I don't know what mod _CD_ scripts are part of... I'm looking at the interface scripts too, but _CD_PeckishEffectScrtipt.pex and it's source are not part of this mod that I may see.

 

The scripts here are all prefixed with _CSN_

 

i.e. _CSN_CumHandler.pex  and _CSN_CumHandler.psc

 

Most the other issues on this page can be answered if you can read that one script (it does the cum event watching). 

Edited by eflat01
Posted
On 9/24/2026 at 12:02 PM, eflat01 said:

 

I don't know what mod _CD_ scripts are part of... I'm looking at the interface scripts too, but _CD_PeckishEffectScrtipt.pex and it's source are not part of this mod that I may see.

 

The scripts here are all prefixed with _CSN_

 

i.e. _CSN_CumHandler.pex  and _CSN_CumHandler.psc

 

Most the other issues on this page can be answered if you can read that one script (it does the cum event watching). 

I think that error has to do with the mod Cum Dreaming. At the end of the day, I started a new game and I believe everything is working. 
I guess one things is I remember it would have you react to creatures if you were hungry. I'm not sure if that's part of this mod or requires another mod to trigger. Maybe that was the Encourage Bestiality option in SL Survival. I have Last Seed in my collection so I can't use SLS

Posted

In the MCM the widget offset pixel for vertical and horizontal has 2 choices 0px or 1px. How did I end up with the pixel sliders restricted to one pixel?

 

image.png.acb2c283262eb6381f928cbe381854a7.png

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