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The ship editor randomly placing the ladders is the most baffling shit ever


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Posted

As far as I know, you can't even fix things by just saving a layout and re-entering the editor to add new shit, I'm building a ship right now and after adding another layer, the editor actually took away a perfectly functional door that led into the main corridor, so it could add a pointless ladder into some random storeroom on the floor above and make it take twice as long to get to and from that room.

 

Like if it weren't for this one thing I'd say the shipbuilder alone almost justifies the purchase, it's surprisingly addicting to just play around with the ship editor and make cool shit, even if 80 meters is pathetically small. But it's just this extremely baffling system that ruins the entire mechanic.

Posted

To have control over the door and ladder locations you can use the attach option. It's super funky and NOT intuitive at all - almost like they used a MAC coder to write this code. (I do NOT get along with ANY Apple software at all - none of it makes sense).

Posted

Yeah, its really weirdly done. The doors and ladders seem to be at the attachment point you select to add parts to, which seems to work fine when adding new parts, but moving existing parts around and you can't be certain where they wll end up.

Posted

What I really hate is that it seems the ladders, something Bethesda has never been able to get working, are the only thing they could come up with to traverse multi-layered ships (other than the one two-story cockpit). For some reason a stairwell and/or elevator modules never crossed their mind. Would've been a lot cleaner than a ladder in the dumbest places of a module. Guess someone figured out working ladders and said "we have to put this shit in the game and show it off" (and not use it anywhere other than ship interiors).

Posted

?

 

This "engine" used for the game can do almost nothing in terms of "moving objects" - this includes

- rotating wheels ... so we astronauts on the ground have to walk kilometres and carry the mined ore on our humps ... no ground vehicles

- flying ships near the ground ... there are take-off and landing only as a sequence - but not as a real flight by the pilot ... that's why we can't fly to the coastline when we have to scan animals in the sea

- Lifts that work over several floors ... in "Fallout 4" at least mod authors were able to add that.


Of course, these mini spaceships from the tiny-small modules are much too small for stairs and ramps - as you see them on the big ships, for example ... only ladders remain.

I can live with that as a pilot - but when designing and building my own ship -> nightmare


so I stayed with my "Mantis" and only improved it a bit like a new reactor or jump drive.

Posted
13 hours ago, Travestea said:

What I really hate is that it seems the ladders, something Bethesda has never been able to get working, are the only thing they could come up with to traverse multi-layered ships

I was surprised to find ladders in Starfield since I vaguely recall an interview from several years back, with Todd Howard, where talk of ladders came up, and the interviewer asked why Bethesda hadn't implemented ladders in any of thier games (it was a point of discussion in various communities about the lack of ladders in BGS games being proof BGS games where bad).

Todd's response was something like 'we have, but the team has yet to see any value to adding ladders that can't be achieved more reliably with a loading screen, and we still need loading screens in other places, so its more consistant'. So I don't think it was a 'we've made ladders so must put them in' so much as 'we can either use an even more awkard shaped/restrictive to place to use stairs module for ships or ladders' and finally found a value for ladders.

Posted

I've found that the only way to deal with hatches and ladders being in positions that I don't like is to force them by having a specific layout for my ship. I use the 2 level bridge and hab layouts in "U" shapes so that there is only one way to get to a hab, and habs are not directly on top on one another except in places I don't care about.   

Posted

Lots of save and reloads to get my ship correct.

 

I would like some a actual hallways rather than using engineering for long straight passages.  Also it's weird not having side to side horizontal 1x2 hand rather than always 2x1.  Would replace a lot of side to side 1x1 habs with those.

Posted

I tend to build my ships single floors, well for the cargo haulers.

 

If you hover over one of the connections on a hab, you should be able to force the door connection there. Ladders work similarly. If I plan for more floors, I use the companionways to put the main ladder access in one spot.

 

I kinda wish I could get them to connect with multiple doors in. So I could get the 2x2 and 2x3 habs to have more ways in/out.

  • 1 month later...
Posted
On 10/3/2023 at 1:51 PM, Gameplayer said:

I would like some a actual hallways rather than using engineering for long straight passages. 

 

There are hallways but stupidly enough they are not commonly available, and from different manufacturers. The "fore-aft" direction hallway is only available at hopetech.

The side-to-side one is a Nova design and only available in the solar system.

Posted (edited)

There's HopeTech crosswalks as well, Pretty much the same as the HopeTech spines only sideways.

 

Also: DerreTech. Allows you to place ladders and doors where you want them, and to prevent them being added where you don't want them. The second function doesn't work 100% of the time, apparently though, so a little defensive design might still be in order.

Edited by DocClox

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