Popular Post Meekurukuru Posted September 23, 2023 Popular Post Posted September 23, 2023 (edited) Good evening, here is my complete modpack for Neptunia Sister VS Sister! This modpack makes everything NSFW in this unity game. It is also completely modular, more info below. And it includes a patch to revert the censoring update. Here is a 3 minute video with almost ALL of the NSFW changes included in the modpack, it is really condensed and concise so you might have to re-watch it a couple of times. It also has a some great editing and music as well. Neptunia Sisters Vs Sisters Modpack Video.mp4 Screenshots examples, everything is changed but here are some of them: (open all the spoilers tabs too see the content because there is a lot of images and text and I want this page to be as organized as possible, thank you!) Spoiler Title: Events: LIVE2D (story mode? Characters: Chirper (In-game twitter): Enemies: HUD: Menus: Skits: (the thing that appears in the story mode or in the dungeons while talking) Alternative version of the modpack for Futanari and Pregnant characters: DOWNLOAD: Download all in one modpack with patch: Neptunia Sisters VS Sisters Complete NSFW Modpack.rar Re-upload: Neptunia Sisters VS Sisters Complete NSFW Modpack.rar Mega link for the Complete modpack: https://mega.nz/file/8e8XXRCC#K4u-BP6thyJKfcfjhEge7INz_SD5nm0IbUqV29YES1c (give this post a like if you don't mind, it helps a lot.) (also there is a loverslab link now) Futa all-in-one edition: Neptunia Sisters VS Sisters Complete NSFW Modpack Futanari Edition.rar Re-upload: Neptunia Sisters VS Sisters Complete NSFW Modpack Futanari Edition.rar (same as the all-in-one but with Futas in the swimsuit version of everyone, requested by @k0kk0r0) (also there is a loverslab link now) Mega link for the Futanari modpack: https://mega.nz/file/QLUhQDDT#WpJeTMkV3abIBmTB7DDiRvVWEu_EIG8HeNeEr86v86I (give this post a like if you don't mind, it helps a lot.) Pregnant all-in-one edition: Neptunia Sisters VS Sisters Complete NSFW Modpack Pregnant Edition.rar Re-upload: Neptunia Sisters VS Sisters Complete NSFW Modpack Pregnant Edition.rar (same as the all-in-one but with pregnant characters in the swimsuit version of everyone) (also there is a loverslab link now) Mega link for the Pregnant modpack: https://mega.nz/file/QfEhSbyC#WQya8e0xNt2Khva057kRjsQYAPpHy4RV39iPaHeczsg (give this post a like if you don't mind, it helps a lot.) Alternative mirror modding sites and censored version (Nexusmods or Gamebanana) Spoiler Alternative mirror sites and censored version: Undertow complete modpack What is the Lite Edition / CENSORED VERSION: LITE EDITION: Characters who are flat chested or small are not changed and remain default from the game in order to comply with the rules of some modding pages. The following characters remain in their default outfit of the game in the lite version: - Neptune - Blanc - Rom - Ram - Uni - Touhou - Anri - Histoire - NPCs It basically removes any kind of mods from those characters. (Lite version only) Gamebanana: https://gamebanana.com/mods/470590 (Lite version only) Nexusmods: https://www.nexusmods.com/neptuniasistersvssisters/mods/2 INSTALLATION: Drag and drop in the game folder, replace everything when asked. The game will take a bit to boot/run some textures the first time you install the modpack due to the huge amount of new files. Small update: Fixed the AMD BepInEx issue, now it works correctly in all GPU vendors. If you play on Linux or on a Steam Deck, use this workaround provided by @Agent58 to help the LIVE2D textures load correctly Spoiler On 11/22/2023 at 12:39 PM, Agent58 said: To summarise: Switch to desktop mode Install protontricks via the discover store ( Only if the game is installed onto an SD card ) Install flatseal via the discover store, then use flatseal to grant protontricks permission to access the sd card. Run protontricks and select the Sisters vs Sisters Prefix ( 1932160 ) Wait ( can take a minute or two to load ) Select default wine prefix Select run winecfg In Wine configuration, goto libraries ->New override ( winhttp from the dropdown menu) -> add Apply/Ok Close Protontricks and restart into game mode Start the game and wait ( may take a minute or two to load ) Buy the game on steam and support the creators: https://store.steampowered.com/app/1932160/Neptunia_Sisters_VS_Sisters/ Try to support them since they are going through a lot with the recent unity pricing policy that is going on in 2023, remember that this game (Neptunia Sister VS Sister) and the next one (Game Maker R:Evolution) is made with unity, so try to support them. LIST OF CHANGES: Spoiler What is changed to be NSFW: - ALL of the characters have been changed with ALL of the costumes. (more than 25+ character costumes) - ALL of the female models have been edited either with custom textures or meshes or both. For example most characters have 3D Nipples in the model made with Blender, or some even have less armor/clothing too. - ALL of the characters boobs and asses physics have been remade to be more bouncy/jiggly because the base game had to be censored with a “T” rating, now they actually have movement. - ALL of the female enemies have been changed. (more than 30+ enemies) - ALL of the in-game events images have been changed. (The ones that can be viewed in the gallery for example or during in-game events) - ALL of the HUD characters have been changed. (more than 80+ hud faces) - ALL of the text-box faces/models has been changed. (more than 130+ faces) - ALL of the skits that occur while in the dungeon in the corner. (more than 130+ skits) - ALL of the menus, status, photos, library and equip screen have been changed - Almost ALL of the Chirpers (in-game twitter) have been changed (some are just letters or icons so I left them unchanged). - ALL of the LIVE2D characters, the ones that are in visual novel style. (more than 15+ LIVE2D models) - The title screen, the loading screen and the warning screen that occur when loading the game in all languages have been changed. - All languages variations (Global, EN, CN and JP) have this changes applied - The game over screen in all languages has been changed. - ALL female NPCs, including shops and citizens have been changed with custom textures and 3D Meshes. - The game text, scenes and voices have been changed to make it uncensored since IF patch it to censor it to appease the ratings. Now it is fully working like the original uncensored version! Check below in the FAQ if you want to the see patch notes of what text, voices and scenes have uncensored. - Even the cardboard cut outs has been changed. - Everything that can be changed, has been modded. MODPACK CUSTOMIZATION: This modpack is completely modular so you can mix and match between versions and compatible mods!* There are more 1000 single combinations of characters (i.e: all futa, all normal, all pregnant, and 997+ variations of the characters mixed between those 3 modpacks) For example: If have you the normal vert model in a swimsuit (chara_c0450_assets_all.bundle) you can change it for the Futanari version of the model and the modpack will load without a problem. * It works just fine with the other variants of the modpack (Normal, Futanari and Pregnant) or other mods made in mind with the patch to uncensor the game. Other mods that are not compatible might cause the models to T-Pose so check accordingly before installing. Here are the files names and what are they associated with so you can pick & choose what you want to customize: EXTENSIVE LIST OF WHAT IS CHANGED: Spoiler chara_c0100_assets_all.bundle" = Neptune 3D Model chara_c0110_assets_all.bundle" = Neptune HDD 3D Model chara_c0150_assets_all.bundle" = Neptune Swimsuit 3D Model chara_c0200_assets_all.bundle" = Noire 3D Model chara_c0210_assets_all.bundle" = Noire HDD 3D Model chara_c0250_assets_all.bundle" = Noire Swimsuit 3D Model chara_c0300_assets_all.bundle" = Blanc 3D Model chara_c0310_assets_all.bundle" = Blanc HDD 3D Model chara_c0350_assets_all.bundle" = Blanc Swimsuit 3D Model chara_c0400_assets_all.bundle" = Vert 3D Model chara_c0410_assets_all.bundle" = Vert HDD 3D Model chara_c0450_assets_all.bundle" = Vert Swimsuit 3D Model chara_c0500_assets_all.bundle" = Nepgear 3D Model chara_c0510_assets_all.bundle" = Nepgear HDD 3D Model chara_c0550_assets_all.bundle" = Nepgear Swimsuit 3D Model chara_c0600_assets_all.bundle" = Uni 3D Model chara_c0610_assets_all.bundle" = Uni HDD 3D Model chara_c0650_assets_all.bundle" = Uni Swimsuit 3D Model chara_c0700_assets_all.bundle" = Rom 3D Model chara_c0710_assets_all.bundle" = Rom HDD 3D Model chara_c0750_assets_all.bundle" = Rom Swimsuit 3D Model chara_c0800_assets_all.bundle" = Ram 3D Model chara_c0810_assets_all.bundle" = Ram HDD 3D Model chara_c0850_assets_all.bundle" = Ram Swimsuit 3D Model chara_c3000_assets_all.bundle" = Touhou 3D Model chara_c3100_assets_all.bundle" = Higurashi 3D Model 3D Model chara_c5009_assets_all.bundle" = Anime enemy 3D Model chara_c5033_assets_all.bundle" = Female soldier 3D Model chara_c5034_assets_all.bundle" = Female soldier 3D Model chara_c5035_assets_all.bundle" = Female soldier 3D Model chara_c5036_assets_all.bundle" = Female soldier 3D Model chara_c5037_assets_all.bundle" = Female soldier 3D Model chara_c5038_assets_all.bundle" = Female soldier 3D Model chara_c5039_assets_all.bundle" = Female soldier 3D Model chara_c5040_assets_all.bundle" = Female soldier 3D Model chara_c5041_assets_all.bundle" = Female soldier 3D Model chara_c5042_assets_all.bundle" = Female soldier 3D Model chara_c5043_assets_all.bundle" = Female soldier 3D Model chara_c5044_assets_all.bundle" = Female soldier 3D Model chara_c5045_assets_all.bundle" = Female soldier 3D Model chara_c5046_assets_all.bundle" = Female soldier 3D Model chara_c5047_assets_all.bundle" = Female soldier 3D Model chara_c5048_assets_all.bundle" = Female soldier 3D Model chara_c5049_assets_all.bundle" = Female soldier 3D Model chara_c5050_assets_all.bundle" = Female soldier 3D Model chara_c5051_assets_all.bundle" = Female soldier 3D Model chara_c5052_assets_all.bundle" = Female soldier 3D Model chara_c5053_assets_all.bundle" = Female soldier 3D Model chara_c5054_assets_all.bundle" = Female soldier 3D Model chara_c5055_assets_all.bundle" = Female soldier 3D Model chara_c5056_assets_all.bundle" = Female soldier 3D Model chara_c5503_assets_all.bundle" = Female soldier 3D Model chara_c5504_assets_all.bundle" = Maho 3D Model chara_c5505_assets_all.bundle" = Grey Sister 3D Model chara_c5515_assets_all.bundle" = Arfoire 3D Model chara_c5516_assets_all.bundle" = True Arfoire 3D Model chara_c9004_assets_all.bundle" = Female shop keeper 3D Model chara_c9005_assets_all.bundle" = Female shop keeper 3D Model chara_c9006_assets_all.bundle" = Female shop keeper 3D Model chara_c9016_assets_all.bundle" = Female citizen 3D Model chara_c9017_assets_all.bundle" = Female citizen 3D Model chara_c9018_assets_all.bundle" = Female citizen 3D Model chara_cn_c5009_assets_all.bundle" = Anime enemy 3D Model chara_cn_s_c5009_assets_all.bundle" = Anime enemy CN 3D Model chara_en_c5009_assets_all.bundle" = Anime enemy EN 3D Model event_chara_0101_assets_all.bundle" = Neptune LIVE2D event_chara_0111_assets_all.bundle" = Neptune HDD LIVE2D event_chara_0301_assets_all.bundle" = Blanc LIVE2D event_chara_0311_assets_all.bundle" = Blanc HDD LIVE2D event_chara_0611_assets_all.bundle" = Uni HDD LIVE2D event_chara_0711_assets_all.bundle" = Rom HDD LIVE2D event_chara_0811_assets_all.bundle" = Ram HDD LIVE2D event_chara_1101_assets_all.bundle" = Maho LIVE2D event_chara_1301_assets_all.bundle" = IF LIVE2D event_chara_1401_assets_all.bundle" = Compa LIVE2D event_chara_1501_assets_all.bundle" = Histoire LIVE2D event_chara_1701_assets_all.bundle" = Arfoire LIVE2D event_face_assets_all.bundle" = Faces on the dialogue box event_scenario_00000100_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00000110_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00010340_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00040170_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00040200_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00050070_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00080060_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00080210_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00090220_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00100020_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00100060_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00100130_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00130050_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00130080_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00130100_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00150010_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00150070_assets_all.bundle" = Story event, not going to explain due to spoilers. event_scenario_00150080_assets_all.bundle" = Story event, not going to explain due to spoilers. event_talk_assets_all.bundle" = 143 Edited skits. interface_assets_all.bundle" = ALL edited HUDs. interfacebattle_assets_all.bundle" = ALL edited HUDs. interfacebattle_cn_assets_all.bundle" = ALL edited HUDs. interfacebattle_en_assets_all.bundle" = ALL edited HUDs. interfacecharamenu_assets_all.bundle" = ALL menus. interfacecharastatus_assets_all.bundle" = ALL edited statuses. interfacephotomode_assets_all.bundle" = ALL edited images from photo mode interfacescout_assets_all.bundle" = ALL edited scouts interfacestartup_assets_all.bundle" = Loading and warning screen. interfacestartup_cn_assets_all.bundle" = Loading and warning screen. interfacestartup_en_assets_all.bundle" = Loading and warning screen. interfacetitle__platform_pc_assets_all.bundle" = Title screen. interfacetitle_assets_all.bundle" = Title screen. interfacetitle_cn_assets_all.bundle" = Title screen. interfacetitle_en_assets_all.bundle" = Title screen. interface_all_assets_all.bundle = UI patch for current version of the game interfacebase__platform_pc_assets_all.bundle = UI patch for current version of the game interfacebase_assets_all.bundle = UI patch for current version of the game interfacebase_cn_assets_all.bundle = UI patch for current version of the game interfacebase_en_assets_all.bundle = UI patch for current version of the game interfacebattle__platform_pc_assets_all.bundle = UI patch for current version of the game interfacediscchara_assets_all.bundle = UI patch for current version of the game interfacediscchara_cn_assets_all.bundle = UI patch for current version of the game interfacediscchara_en_assets_all.bundle = UI patch for current version of the game interfacedungeon__platform_pc_assets_all.bundle = UI patch for current version of the game interfacedungeon_assets_all.bundle = UI patch for current version of the game interfacedungeon_cn_assets_all.bundle = UI patch for current version of the game interfacedungeon_en_assets_all.bundle = UI patch for current version of the game interfaceglobal__platform_pc_assets_all.bundle = UI patch for current version of the game interfaceglobal_assets_all.bundle = UI patch for current version of the game interfaceglobal_cn_assets_all.bundle = UI patch for current version of the game interfaceglobal_en_assets_all.bundle = UI patch for current version of the game interfacemainmenu__platform_pc_assets_all.bundle = UI patch for current version of the game interfacemainmenu_assets_all.bundle = UI patch for current version of the game interfacemainmenu_cn_assets_all.bundle = UI patch for current version of the game interfacemainmenu_en_assets_all.bundle = UI patch for current version of the game interfacephotomode__platform_pc_assets_all.bundle = UI patch for current version of the game interfacephotomode_cn_assets_all.bundle = UI patch for current version of the game interfacephotomode_en_assets_all.bundle = UI patch for current version of the game interfacescout_cn_assets_all.bundle = UI patch for current version of the game interfacescout_en_assets_all.bundle = UI patch for current version of the game interfacestartup__platform_pc_assets_all.bundle = UI patch for current version of the game interfacestockroom__platform_pc_assets_all.bundle = UI patch for current version of the game interfacestockroom_assets_all.bundle = UI patch for current version of the game interfacestockroom_cn_assets_all.bundle = UI patch for current version of the game interfacestockroom_en_assets_all.bundle = UI patch for current version of the game interfacethumbnaildungeon_assets_all.bundle = UI patch for current version of the game interfacetutorial__platform_pc_assets_all.bundle = UI patch for current version of the game interfaceworld__platform_pc_assets_all.bundle = UI patch for current version of the game interfaceworld_assets_all.bundle = UI patch for current version of the game interfaceworld_cn_assets_all.bundle = UI patch for current version of the game interfaceworld_en_assets_all.bundle = UI patch for current version of the game database_dbactionbullet_assets_all.bundle = Uncensor patch file database_dbactioncollision_assets_all.bundle = Uncensor patch file database_dbactioneffect_assets_all.bundle = Uncensor patch file database_object__platform_pc_assets_all.bundle = Uncensor patch file database_object_assets_all.bundle = Uncensor patch file database_object_cn_assets_all.bundle = Uncensor patch file database_object_en_assets_all.bundle = Uncensor patch file event_assets_all.bundle = Uncensor patch for events event_chara_0201_assets_all.bundle = Uncensor patch for events event_chara_0211_assets_all.bundle = Uncensor patch for events event_chara_0401_assets_all.bundle = Uncensor patch for events event_chara_0411_assets_all.bundle = Uncensor patch for events event_chara_0501_assets_all.bundle = Uncensor patch for events event_chara_0511_assets_all.bundle = Uncensor patch for events event_chara_0601_assets_all.bundle = Uncensor patch for events event_chara_0701_assets_all.bundle = Uncensor patch for events event_chara_0801_assets_all.bundle = Uncensor patch for events event_chara_0901_assets_all.bundle = Uncensor patch for events event_chara_1001_assets_all.bundle = Uncensor patch for events event_chara_1111_assets_all.bundle = Uncensor patch for events event_chara_1201_assets_all.bundle = Uncensor patch for events event_chara_1601_assets_all.bundle = Uncensor patch for events event_scenario_00000020_assets_all.bundle = Uncensor patch for events event_scenario_00000020_cn_assets_all.bundle = Uncensor patch for events event_scenario_00000081_assets_all.bundle = Uncensor patch for events event_scenario_00000082_assets_all.bundle = Uncensor patch for events event_scenario_00000090_assets_all.bundle = Uncensor patch for events event_scenario_00010010_assets_all.bundle = Uncensor patch for events event_scenario_00010250_en_assets_all.bundle = Uncensor patch for events event_scenario_00010260_assets_all.bundle = Uncensor patch for events event_scenario_00020090_en_assets_all.bundle = Uncensor patch for events event_scenario_00030110_assets_all.bundle = Uncensor patch for events event_scenario_00030120_assets_all.bundle = Uncensor patch for events event_scenario_00030170_assets_all.bundle = Uncensor patch for events event_scenario_00040170_assets_all.bundle = Uncensor patch for events event_scenario_00040170_en_assets_all.bundle = Uncensor patch for events event_scenario_00040180_assets_all.bundle = Uncensor patch for events event_scenario_00040190_assets_all.bundle = Uncensor patch for events event_scenario_00060020_assets_all.bundle = Uncensor patch for events event_scenario_00060100_assets_all.bundle = Uncensor patch for events event_scenario_00070070_assets_all.bundle = Uncensor patch for events event_scenario_00070080_assets_all.bundle = Uncensor patch for events event_scenario_00080230_assets_all.bundle = Uncensor patch for events event_scenario_00080240_assets_all.bundle = Uncensor patch for events event_scenario_00090001_cn_assets_all.bundle = Uncensor patch for events event_scenario_00090010_assets_all.bundle = Uncensor patch for events event_scenario_00090100_assets_all.bundle = Uncensor patch for events event_scenario_00090110_assets_all.bundle = Uncensor patch for events event_scenario_00100010_assets_all.bundle = Uncensor patch for events event_scenario_00100050_assets_all.bundle = Uncensor patch for events event_scenario_00100080_assets_all.bundle = Uncensor patch for events event_scenario_00100170_assets_all.bundle = Uncensor patch for events event_scenario_00100180_assets_all.bundle = Uncensor patch for events event_scenario_00100190_assets_all.bundle = Uncensor patch for events event_scenario_00110010_assets_all.bundle = Uncensor patch for events event_scenario_00110030_assets_all.bundle = Uncensor patch for events event_scenario_00110040_assets_all.bundle = Uncensor patch for events event_scenario_00110060_assets_all.bundle = Uncensor patch for events event_scenario_00110130_assets_all.bundle = Uncensor patch for events event_scenario_00120020_assets_all.bundle = Uncensor patch for events event_scenario_00140050_assets_all.bundle = Uncensor patch for events event_scenario_00150030_assets_all.bundle = Uncensor patch for events event_scenario_00150050_assets_all.bundle = Uncensor patch for events event_scenario_00150060_assets_all.bundle = Uncensor patch for events event_scenario_00160010_cn_assets_all.bundle = Uncensor patch for events event_scenario_03020020_assets_all.bundle = Uncensor patch for events event_scenario_03020040_assets_all.bundle = Uncensor patch for events event_scenario_03040030_assets_all.bundle = Uncensor patch for events event_scenario_03060030_assets_all.bundle = Uncensor patch for events event_scenario_03060070_assets_all.bundle = Uncensor patch for events event_scenario_03070020_assets_all.bundle = Uncensor patch for events event_scenario_03070030_assets_all.bundle = Uncensor patch for events event_scenario_03080010_assets_all.bundle = Uncensor patch for events splashsequence__platform_pc_assets_all.bundle" = Loading screen. splashsequence_cn_assets_all.bundle" = Loading screen. splashsequence_common_assets_all.bundle" = Loading screen. splashsequence_en_assets_all.bundle" = Loading screen. splashsequence_jp_assets_all.bundle" = Loading screen. BepInEx image textures: 001_body_c_ecc1a1d46120ef2c5f49f4c746ca943c.png = Texture image of 3D Model of Grey Sister 001_body_c_ecc1a1d46120ef2c5f49f4c746ca943c_.png = Texture image of 3D Model of Grey Sister 001_body_s1_7b581d4e261a77ea83419a36f33ccbb6.png = Texture image of 3D Model of Rom/Ram (they share textures) 001_body_s1_7b581d4e261a77ea83419a36f33ccbb6_.png = Texture image of 3D Model of Rom/Ram (they share textures) 001_body_s1_4902875b085310553ba5a6a6d7f82d3d.png = Texture image of 3D Model of Grey Sister 001_body_s1_4902875b085310553ba5a6a6d7f82d3d_.png = Texture image of 3D Model of Grey Sister 001_Tex_c_5e01d897a76456c0796ddd9cb3336456.png = Texture image of Anime enemy variant 1 001_Tex_c_5e01d897a76456c0796ddd9cb3336456_.png = Texture image of Anime enemy variant 1 001_Tex_s1_217d87dd8717872e7008b8fde870cc85.png = Texture image of Anime enemy variant 1 001_Tex_s1_217d87dd8717872e7008b8fde870cc85_.png = Texture image of Anime enemy variant 1 m11_lifesizepanel_c_4f5a7319622fc66c8fd4c7e8124ae3d6.png = Texture image of Cardboard cutout m11_lifesizepanel_c_4f5a7319622fc66c8fd4c7e8124ae3d6_.png = Texture image of Cardboard cutout texture_00_2d36a065dc464035db591379ca96089c.png = Texture image of LIVE2D Noire sprite texture_00_2d36a065dc464035db591379ca96089c_.png = Texture image of LIVE2D Noire sprite texture_00_7f070349a37e4104ca308aa1e047b28e.png = Texture image of LIVE2D Ram sprite texture_00_7f070349a37e4104ca308aa1e047b28e_.png = Texture image of LIVE2D Ram sprite texture_00_7fe8304b1c60d4b682f9ebf0793d8d05.png = Texture image of LIVE2D Black Heart sprite texture_00_7fe8304b1c60d4b682f9ebf0793d8d05_.png = Texture image of LIVE2D Black Heart sprite texture_00_50dc179543b7f92754b39bf0dd60ff88.png = Texture image of LIVE2D Unisprite texture_00_50dc179543b7f92754b39bf0dd60ff88_.png = Texture image of LIVE2D Uni sprite texture_00_73cb8184569b80a8bde7b2e8fd9657a1.png = Texture image of LIVE2D Higurashi sprite texture_00_73cb8184569b80a8bde7b2e8fd9657a1_.png = Texture image of LIVE2D Higurashi sprite texture_00_4550d55775ef28dab94e492ae577da6f.png = Texture image of LIVE2D Green Heart sprite texture_00_4550d55775ef28dab94e492ae577da6f_.png = Texture image of LIVE2D Green Heart sprite texture_00_72188b29a8cd61667e91300e2c0b9e13.png = Texture image of LIVE2D Ziri sprite texture_00_72188b29a8cd61667e91300e2c0b9e13_.png = Texture image of LIVE2D Ziri sprite texture_00_3350546176db9b3b80aaea3b9d326a16.png = Texture image of LIVE2D Vert sprite texture_00_3350546176db9b3b80aaea3b9d326a16_.png = Texture image of LIVE2D Vert sprite texture_00_24869169665bab1e20e800964ea72fa3.png = Texture image of LIVE2D Purple Sister sprite texture_00_24869169665bab1e20e800964ea72fa3_.png = Texture image of LIVE2D Purple Sister sprite texture_00_a13682994b008e32054a5340db61973e.png = Texture image of LIVE2D True Arfoire sprite texture_00_a13682994b008e32054a5340db61973e_.png = Texture image of LIVE2D True Arfoire sprite texture_00_c7df9d1343261defb6802ed4d784d2f8.png = Texture image of LIVE2D Rom sprite texture_00_c7df9d1343261defb6802ed4d784d2f8_.png = Texture image of LIVE2D Rom sprite texture_00_d944311fe7e9ea0e4286f246efadce6e.png = Texture image of LIVE2D Nepgear sprite texture_00_d944311fe7e9ea0e4286f246efadce6e_.png = Texture image of LIVE2D Nepgear sprite texture_00_da93b73961497aeb9bd1fa188f36bff0.png = Texture image of LIVE2D Anri sprite texture_00_da93b73961497aeb9bd1fa188f36bff0_.png = Texture image of LIVE2D Anri sprite texture_00_e0e3d072186e5c13c2b794bb96f01278.png = Texture image of LIVE2D Grey Sister sprite texture_00_e0e3d072186e5c13c2b794bb96f01278_.png = Texture image of LIVE2D Grey Sister sprite texture_00_e900b9fd9e30dd7575dbca448dc426ac.png = Texture image of LIVE2D Shangai Alice Touhou sprite texture_00_e900b9fd9e30dd7575dbca448dc426ac_.png = Texture image of LIVE2D Shangai Alice Touhou sprite texture_00_f77602d2a5c1f885fe9804b48f558ab9.png = Texture image of LIVE2D Arfoire sprite texture_00_f77602d2a5c1f885fe9804b48f558ab9_.png = Texture image of LIVE2D Arfoire sprite texture_00_7d0084bfdb4ef228b499a267ad2c82ff.png = Black heart LIVE2D AMD Patch texture_00_9e4b2950945d50408bb0822a9195d68d.png = Purple Sister LIVE2D AMD Patch texture_00_50dc179543b7f92754b39bf0dd60ff88.png = Uni LIVE2D AMD Patch texture_00_71a1f596015999968b02fd44a4dcf55e.png = Nepgear LIVE2D AMD Patch texture_00_600e4b0e68e07f423c1fa5882edb0886.png = Rom LIVE2D AMD Patch texture_00_7703c7165ea5896ede68ee384144d0ba.png = Vert LIVE2D AMD Patch texture_00_304310e56658442c37fc1cf33c748793.png = Higurashi LIVE2D AMD Patch texture_00_ce8b96ad3b692a90c070efe8e36575cf.png = Green Heart LIVE2D AMD Patch texture_00_d06248e0cb191116aa7a1aaa15556df1.png = Ram LIVE2D AMD Patch texture_00_def979677983b5bbf3f901e4bf413507.png = Grey Sister LIVE2D AMD Patch texture_00_f81ee2bab55cf45e5851d75e1d118322.png = Touhou LIVE2D AMD Patch Special THANKS Special thanks to: @KingKrouch: For letting me use his SvS Fix mod to fix the gameplay lag and ladders. Here is one of his mods: https://github.com/KingKrouch/SvSFix Profile: https://github.com/KingKrouch @CasualCuddle : For letting me use his textures from his mod: Here is one of his mods: https://www.loverslab.com/topic/205091-hyperdimension-neptunia-rebirth1-nude-character-portraits/ Profile: https://www.loverslab.com/profile/1171298-casualcuddle/ @The Butler For helping me fix the LIVE2D models with BepInEx and helping me improve my drawing/shading skills. Profile: https://www.loverslab.com/profile/1055840-the-butler/ @k0kk0r0: For donating to charity with proof after saying that he will do so in a thread and help edit a lot of character textures. Profile: https://www.loverslab.com/profile/6178083-k0kk0r0/ @Agent58For providing a workaround method for Linux/Steam Deck users for the LIVE2D textures. Profile: https://www.loverslab.com/profile/7066158-agent58/ @Meekurukuru Myself: https://www.loverslab.com/profile/10039981-meekurukuru/ and you for reading of course. SHORT F.A.Q Spoiler > Will this work in the current update? Yes, it should work and if this game gets an update it should work too. I can also update the modpack itself to a new version if the game gets new characters too. Japanese: これ は にっぽん ご ばん の ゲーム で も どうさ します か? (Will this work with the Japanese version of the game?) はい、 その げんご の すべて の ファイル バリアント も へんこう しました。(Yes, I went and changed every file variant in that language too.) Chinese: 这适用于中文版游戏吗? (Will this work with the Chinese version of the game?) 是的,我也更改了该语言的每个文件变体。(Yes, I went and changed every file variant in that language too.) > Will this work with the English version of the game? Yes, I went and changed every file variant in that language too. > Will this uncensor the English version of the game? Yes, it will uncensor the English version of the game as well as the others languages since I changed it too! Patch notes of the text, voices and scenes that IF changed, the modpack gets you the original text: https://store.iffyseurope.com/blogs/news/patch-1-01-neptunia-sisters-vs-sisters-update > Will this work with other version of the game that is not from steam? I don’t think so, buy the game if you like it and support the developers. > Will this work on the playstation 4/5 version of the game No, there are no modding tools available for new models or textures on those versions so there are no mods like this yet. > How long did it take to make this? About 2 months, but in that time I had to learn everything from scratch including how to: - Edit/shade images with gimp & paint.sai respectively. - Learned how to use AI to edit some images. - Edit 3D Models in Blender. - Learned the basics of how to use Unity. - Learned how to use UABE. I am thankful for the great guides available and the people who helped me improve during this time, you know who you are, thank you. > What is the next mod you are working? - Neptunia Game Maker R:Evolution when it releases in 2024. - Mary Skelter or Azur Lane Crosswave. - Or I might just take a break. <<<< most likely > I would like to make mods for this game, do you have a guide for this? Here is the exact guide I used to make all of this mods work, https://www.loverslab.com/topic/201761-samurai-maiden-potential-modding/page/10/ . It is from another unity game but it works just fine. Also RIP @Parapara, the maker of that guide. And here are the programs I used to make all of this mods (you can google them): - AssetStudio.net5.v0.16.47 (viewing files) - Blender-2.91.0-windows64 (mesh editing) - paint.net.5.0.6.(texture editing) - paint.sai (shading textures and drawing) - GIMP (even more texture editing) - UABEAvalonia (exporting/importing textures and meshes inside .bundle files) > Support/donations? Give the money to the game creators or even to charity. Also like the post of the modpack if you don't mind. Fun fact: There was someone who posted that they will give “500$ usd” if someone releases a NSFW mod for this game. So after asking @k0kk0r0 if he would do so if I release a modpack for this game, he actually did donate and with proof a of receipt of a donation to charity! That is always great to see, thanks. > Does this modpack have a name? I actually wanted to name it Meekurukuru edition but NSFW Modpack is more accordingly titled. Although I did include some Easter eggs inside the game referring to that, they are even on the video on the minute 2:24 on the twitter section of the modpack. くる くる ? くる りん. CONTEXT: I made this modpack as a "thank you" for the modding community who release amazing mods for free for everyone, so I hope everyone can enjoy this modpack! This is my first modpack release ever, so keep your expectations accordingly. It was truly a great learning experience, thanks to everyone who helped. Don’t forget to support the people mentioned in the “thanks to” section and support the game creators. Give this post a like so more people can view the modpack and I get motivated for another modpack release. Thx as always. Edited March 10, 2024 by Meekurukuru Edit 11: Download fix 89
Meekurukuru Posted September 23, 2023 Author Posted September 23, 2023 (edited) [Reserved for updates] Update 1: Fixed the BepInEx issue with the AMD GPU cards adding new hashes images to the modpack, all the links have been updated and also added a direct link in loverslab so people can download it without the use of mega! (you will need a loverslab account for that if you are not using mega). Also fixed the banner spacing on the post! If you play on AMD cards, download the modpack again if you want the fix. Update 2: Added the other modding sites mentioned on the video for mirrors like Gamebanana and Nexusmods. Also added an alternative "Censored version" that removes any kind of mod from the small or flat chested characters, the other part of the modpack works fine, but anything involving those kind of characters is removed in that version only. Update 3: Added the 4K Vert swimsuit mod with heart eyes made by Neko Wanderer into the "More mods" section. Update 4: Added the 4K Vert swimsuit variant of that mod with nipple piercings into the "More mods" section. Update 5: Added Nepgear's futa-fix mod into the "More mods" section and fixed the banner size of the "More mods" section Update 6: Added "Accessories pack" into the "More mods" section. Update 7: Added Linux/Steam deck workaround method to fix LIVE2D textures on those systems. Thanks to Agent58 for the fix! Sus-picious accessory Update 8: Added "Sus-picious accessory" into the "More mods" section. Update 9: Added "Unity Texture/Image Modding Tutorial Video" into the "Tutorials" section, that short 6 minute video explains everything you need to know on how to edit textures/images on any unity game. Added example file from said video into the "Tutorials" section. Added video mirrors for the tutorial. (Iwara.tv, Reddit and Gamebanana) Also fixed the "Tutorials" banner size and added model tutorial post from Parapara RIP. Changed my profile signature so now it has ultrawide image of the modpack. Added a gif on how to install the modpack, just drag and drop the files Update 10: Added "Neptunia Sisters vs Sisters Decensor patch fix" & "Addon fix for the decensorp patch" into the "More mods" section due to some reports of some isolated cases (Happy holidays too - December 2023) xNeptunia SvS - Noire HDD Skit face image fix Update 11: Added "Neptunia SvS - Noire HDD Skit face image fix" into the "More mods" section due to some reports of some isolated cases. Update 12: Added "Nepgear & Twins model fix" into the "More mods" section due to some reports of some isolated cases. Update 13: Added "Unity model guide" into the "tutorial" section, it works on any unity model of any unity game. Update 14: Added "reupload" link to the modpack since the original one sometimes is not available. Edited March 10, 2024 by Meekurukuru Edit: update 14 added 1
Meekurukuru Posted September 23, 2023 Author Posted September 23, 2023 (edited) [Reserved for tutorials] Unity Texture/Image Modding Tutorial Video (Works on any unity game!) (Easy 6 minute tutorial with step by step instructions) Unity Texture and Image Modding Tutorial V4.mp4 Description: This is a really simple but useful tutorial on how to edit ANY image or texture from ANY Unity game, with this you can change event images, menus, backgrounds, character textures and more as long as it is an image! Tools used with links: Assetstudio Gimp (if you don't have an image editing software like Photoshop, GIMP is a great alternative and I have been using it ever since I started modding) Paint.net UABE Example file of the mod from the tutorial if you want to use it, it also includes the video inside the .rar Unity Texture and Image Modding Tutorial video with example mod.rar Video mirrors: Iwara link to the video Reddit link to the video Gamebanana link to the video Tutorial for editing ANY Unity model (with images) This is an advance tutorial, on how to mod models in ANY Unity game! Beware that the location of the files might differ from game to game, but the process is practically the same for all the Unity games, so adjust accordingly. I will divide the tutorial in different sections so it is easier to follow and add screenshots so you can follow along to get your mod ready. As always if you get stuck, read the steps carefully, they it might get a bit overwhelming, it is not an easy thing to mod but it is totally doable. No video for this tutorial since it would be 1 hour long at the least! Also written guides are neat INDEX: REQUIRED PROGRAMS OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Lets begin with the programs used for this and in the order of when they are used too: We will need the following programs Assetstudio https://github.com/Perfare/AssetStudio/releases Blender https://www.blender.org/download/ (Only if you plan to edit textures as well) Any image editing software of your choice like Photoshop or Gimp https://www.gimp.org/downloads/ (Only if you plan to edit textures as well) Paint.net https://www.getpaint.net/download.html Unity version of your game (It is pretty easy to find and it will be explained in the tutorial) but I will be using Unity 2020.3.36f1 (64-bit) since it is the one that is compatible with the plugins required for some meshes, use this one preferably https://unity.com/releases/editor/whats-new/2020.3.36 UABEA https://github.com/nesrak1/UABEA/releases/tag/v6 You will also need these 2 files for your Unity so we can generate meshes and export them mesh without having too much of a headache. Just extract them somewhere where you can remember to use them later. 0. Unity addons.rar INDEX: HOW TO CHECK IF YOUR GAME IS MADE IN UNITY AND WHAT VERSION IT USES OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Before we actually start with the steps, find out if your game is made in Unity, some games pay to have the watermark at the start from Unity removed, others don't so it can be a bit hard to find. Easiest way to find out is to search "Name of your game engine" or "Name of your game unity", if you find results with that, we can continue this tutorial, if not, your game is made in another engine. You could also check the game folder and if it has a "nameofyourgame_data" folder, it is pretty likely that it is an Unity game. Also some games have "Unity" files all over the place, so might be helpful. Here are some examples of some unity games: Monochrome Mobius: Persona 5 Tactica: Little Witch Academia (notice how the directory doesn't have any Unity file, but it does have a "yournamegame_data" folder) Neptunia Sisters VS Sisters Now that you found that it is made in Unity, lets check which version of Unity just in case. First enter inside of your "data" folder of your unity game and you should find this file called "resource.assets", (don't worry all unity have this file included) After you find it, simple open "Notepad" or "Notepad++" (if you are using another operating system) and drag the file into the notepad window Once you do that, the file will be filled with garbage data but the Unity version of the game will be displayed! This is going to be useful if you want to use the same Unity version of the game! Although I always recommend on using Unity 2020.3.36f1 just for experience, but it wouldn't be a complete tutorial if I didn't mention how to do this. EXTRA MODDING INFO - IT IS NOT REQUIRED FOR THIS TUTORIAL Also worth noting, some Unity games are made with "Mono" and others are made with "IL2CPP". This is going to be useful if in the future if you plan on using BepInEx to mod data or textures on Unity games but that goes beyond the scope of this tutorial, so I am just going to mention it. Little Witch Academia uses Mono While Persona 5 Tactica, Nep SvS and Monochrome Mobius use IL2CPP INDEX: HOW TO FIND THE MODELS OF AN UNITY GAME OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Now that we know that the game is made in Unity, we will need to find the model that we want to edit. Most of the time the models are place in the following location "Yourgamesname > yourgamesname_data > StreamingAssets > aa >StandaloneWindows64 " Other Unity games might also organize them in folders too. Notice how this game has a different file structure but it is practically the same. "Yourgamesname > yourgamesname_data > StreamingAssets > Windows " The files could be either named with a pretty self explanatory name like "Chara" or "model", with the name of the characters or in the worst case, they can just be a mess of a name. I have a solution for those kind of cases below in the guide, don't worry it is just some extra clicks to find the models on even the worst cases So models can be place in all sorts of containers for Unity games but the 3 most popular ones are: ".bundle" files ".manifest and/or accompaning blank file" (always open them in pairs when it comes to .manifest files, so for example, if you want to open "amanda_uniform_model" you should also open "amanda_uniform_model.manifest" with it) (if the file is by itself without a manifest file, then ignore the pairs stuff) "Assets" files (these are normally found all in this location "Yourgamesname > yourgamesname_data") (These is a pretty normal location for textures and images if you can't find them) I will explain how to search models on the worst case scenarios like in Persona 5 Tactica where the file names are garbage later on the extracting the models part! Now that you know where the models can be located, lets move to the next step "How to view and extract the models"! INDEX: 1 - HOW TO VIEW AND EXTRACT ANY MODEL OF AN UNITY GAME OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Now that we know what kind of file an unity game uses for models and where to find it, lets view them in 3D and export them so we can edit them! 1. Open Assetstudio 2. Copy these exacts settings to ensure proper size and scale of the images and models that we are going to edit, also lets open the export settings, copy them exactly as they are shown! The "export settings" are a really big issue when learning how to mod so please make sure you have the same settings, even the unmarked ones, copy it exactly as shown. 3. With the settings copied, lets open the model file (".bundle" or "blank file" or "asset", it depends on your game, in this case I will open a "blank" file without a ".manifest" file) To open it click on "File" > "Load file" 4. Then select the file you want to open, remember that not all unity games use ".bundle" files, check accordingly before opening them. 5. With the file open, wait a bit for the program to find all the assets, then when it is finished you can see the progress full progress bar in green. 6. Now click on "Asset List" to view the assets of that file. You can also expand the tabs to view the names or locations if your screen has the space. 7. Once inside that tab, click on "Filter Type" and only check "Mesh". (If you are finding textures, similar to the other tutorial, just click "Texture2D", but here since this is a mesh tutorial, click "Mesh") 8. With the file mesh filtered, you can see if the mesh is from the character or thing that you want to edit by simply clicking on it or using the arrow keys 9. Since I know this is the character I want to edit (due to previous research) I will export it for further editing in Blender. Click on the "Export" tab and then "Export all objects (split)" to make sure we get the correct files! 10. Select where you want to export the files, try to be organized and move each mod to their own folder. When making a mod, use this pattern of folders, copy them exactly as they are since they will be useful in the long run an it will give you the muscle memory required to be organized! Do this for each mod you make and modding is going to be a breeze, probably. 11. Wait a bit for the file to extract, it might take some time, after that, lets check the new folder. (Some models are quite heavy, for the Monochrome mod I heard some horror stories about long waits just to get it done due to the amount of vertexes and data, but it usually takes like a minute or so) 12. When you finish exporting the files, lets make a backup of the original file that you opened in Assetstudio (the ".bundle", asset or blank/manifest file) to the "0 Base" folder so we have a backup just in case. If you don't know which file you have opened, simple click on any file inside Assetstudio in the "Asset List" tab and then "Right click" onto it and go to "Show original file" 13. Once that is done, you will have your folder with textures and an "fbx" file, all ready to be used in Blender! Well done, lets move to Blender now to edit this model. But if your game has a weird file structure or you can't find the models/textures, follow this extra steps: Beware that this could easily take 40GBs of temporal space in your main hdd. This is due to the program extraction of ALL the game files in that location but don't worry, after you close Assetstudio all that space will be back. So only do this method if you cannot find the models/textures or your game has a mess of garbage names. Extra step 1: Once you got "Assetstudio" ready with the correct copied settings from above, instead of opening a single file, open the entire folder of files by going to "File" and the "Load folder" Extra step 2 Select the location of where all the files with garbage names are located, usually "Yourgamesname > yourgamesname_data > StreamingAssets > aa >StandaloneWindows64 " Extra step 3 After you wait for the really long extraction of ALL the files in that folder, you can search all the models in the game. Now go to "Asset List" and use "Filter Type" tab and check "Mesh" (or "Texture2D" if you are searching that) to reduce the amount of files that we don't need to edit right now. Extra step 4 Use the "Name" and "Container" tabs to filter the files so you can find the thing that you want to edit, since it will be filled with lots of random meshes, use that accordingly. Extra step 5 Once done you find the mesh that you want to edit, "Right click" onto it and go to "Show original file" Remember that file name, because we are going to use it in "Assetstudio" later on. On the next step we are going to open that file that you found with the mesh that you want. It will probably have a random name, so be sure to get the right one. Extra step 6 Re-open that file that you found by "showing the original file" so we can have just that one open and then go to "Export" tab and then "Export all objects (split)" to make sure we get the correct files! Select the folder where you want the exported files and that should be it, let it export and copy the base file into the "0 base" folder. Now you just found the meshes/textures or your model from the sea of garbage names! EXTRA MODDING INFO - IT IS NOT REQUIRED FOR THIS TUTORIAL Some files might export multiple folders instead of just a single one, that is normal because the game might have multiple meshes or characters for that same file! We just need to edit it one by one, or edit the one that you like. In this example I will only edit the main clothes of a character and not her "Default pose outfit", but you can edit as much or as little as you want, it is all up to you! Normally games just have a single folder for each file like in Neptunia Sisters VS Sisters. Each game has their own quirk even if they share the same steps. INDEX: 2 - HOW TO EDIT ANY MODEL OF AN UNITY GAME IN BLENDER OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler With the FBX file ready, it is time to open it in Blender. This tutorial will go through the basics on how to make a basic model mod. Importing meshes from other models requires adjusting the data and weights of it and it can cause errors while generating meshes, so this will just go over editing the models without new external meshes. 1. Open Blender and click on "General" so we can create a 3D Model edit. If your blender just opens by itself, click on "File" > "New" > "General" 2. Hold "CTRL" and "Left click" the 3 files on the right, then click "X" to delete them (if asked, click "Yes" to delete them) 3. Now lets open the "FBX" file that we got from "Assetstudio". Go to File > "Import" > "FBX". 4. Check these exact settings when importing it! It is imperative that you check them like these or it will have problems with the scaling or positions! Don't worry, all Unity games use the same settings for their models. After you got all the same import settings, left click on "Import FBX" 5. Get used to the controls Basic controls: You can rotate the 3D View by holding the "Middle mouse button" in your mouse (If you are using a touchpad, you can remap it to another button but it is really tedious to do, so use a mouse if possible, a cheap one will do too) To move around hold "Shift" and hold the "Middle mouse button" to move around. You can zoom in and out of the 3D View by using the "Scroll wheel" You can scale things by holding "S" to be bigger or smaller (you can also press X, Y or Z to change the size to those axis) You can move things by holding "G" (you can also press X, Y or Z to move them in those directions) With those basic controls you should be able to move around in Blender. Now lets give some color to the model since it might be grey when you import it and full of random bones and armature. Also don't worry if it is T-Posing, that is how the models are done in Blender. In object mode (the thing on the left of the screen), click on the eye button (View Object Type) and hide the eyes by simply "left clicking" on the 3 eyes marked (Armature, Lattice, Empty) Doing so will hide the unnecesary and advanced stuff for this tutorial. To get some color, simply click on the "Viewport shading" and then click on the "Solid sphere". After that go to the dropdown tab of "Viewport shading" and click on "Texture" as the color! Now we have the model ready, if your model still lacks color, we can still make edits without them but after you finish reading this, below there are going to be some extra steps to troubleshot the lack of color. It is normally related to lack of textures. 6. Lets start editing the model, so I will do an skirtless mod. Still in "Object mode", left click the mesh that you want to edit, it will be marked out with an outline. After that, switch to "Edit mode" from "Object mode" in the left corner. 7. Once in "Edit mode", we are going to have to learn some new basic controls in addition to the other we just used. Basic controls part 2: Press 1 or 3 to switch between "Vertex select" or "Mesh select", always choose "3" when doing edits. Press "L" while hovering over a part of a model and it will select most of the part that joins it, for example here I just pressed L and it got the entire left sleeve instead of manually selecting it, use this to your advantage! Press "A" to select everything. Press "X" and then "F" to delete faces, this is the most usual thing when editing. To de-select anything, hold "Shift" and then click on the thing that you want to de-select. It also works with "L", so you can use "Shift + L" to deselect multiple sections. Now with those new basic controls, I will be deleting part of the onepiece to make it shorter. Remember to use the view compass to face the model to any direction that you find useful to edit. The marked option is called "Toggle X-Ray" so that is useful to view behind the model, this is due to the fact that when selecting stuff on edit mode, the behind and inner parts are not selected, so use that to select everything! Blender has a lot of tools, but I prefer using these selections tool to get the dress shorter, this section is pretty general on the explanations, so if you are interested, do research on some Blender tutorials. I am sure you will love it. I will be using the square select box to get the dress height shorter. Once selected, press "X" and delete it with "F" (there are other options, so test them out, I use "F" because it is muscle memory) Now the onepiece is shorter, but the skirt is on the way. So we need to change from "Edit mode" to "Object mode" and "Left click" the skirt that I want to edit. After it is selected, "Left click" on "Edit mode" and do the same process of deleting the meshes from above! The usual stuff, delete it and the with the left behind skirt, we should make it smaller so the game doesn't crash due to deleting it. Always leave at least a single pixel or small part of the model that you want to delete, even if it is small, the game will find it and it will avoid you a lot of headaches! I will use the "S" key to make it really small and "G" to move it inside the model. Once that done, you will have your model ready and skirtless or with any edit you made. 8. If you want to change the textures or colors, "Left click" onto the part you want to change in "Object mode" then go into "Edit mode" and select the area you want to change. Then click on "UV Editing" and move the selection area in the texture file. Here is where you can use custom textures by using the other texture tutorial, you can combine the texture modding tutorial with this to get some custom textures in here. Since I will be doing a simple edit, I will make her legs to a different color. If you can't find the selection in "UV Editing", you can always press "A" to select everything. You can use the previous step to view the current changes to the texture. Here I move the selection to another area of the textures (by pressing "G") to make her socks longer. Here is the entire selection, remember to use "L" for each zone to select it, or "Shift + L" to deselect any section. And here is the final result, change to the "Layout" tab. You can also use the UV Editing part to make her nude there, if you change the selection to get skin instead of the sock material. And you can make it look even better by using custom textures or even custom models but that would be even more advance for this tutorial, so I will leave her as is. 9. Now we need to write down the names of the things we have edited so we can port them to Unity. In "Object Mode", "Left click" on an object you made an edit, in this case the "onepiece" that she wears. Now go to the "scene collection" tab (you can resize it if it is too small by holding the edges) and search for the highlighted object, in this case, the "onepiece". Write down the name of that file and do the same for the other parts, remember that the small part that we made can be found in here, so just use the arrows to move between the objects and when you get the highlighted items ready, just write the names! Files that you only have done "UV Editing" and without meshes also count, so mark them down. 10. Now this is important, if your game models has a name with an ":" inside of it, we need to rename them on the files that we plan to import into unity! (it is not necessary on files that are not edited) If they do not have a ":" inside, then you can skip this step. For example these edited model meshes have these files with ":" env_bone:mesh_shunya:flil_low env_bone:mesh_shunya:onepiece env_bone:mesh_shunya:legs so we would need to rename them to something else, I simple make them like this. To rename them, just double "Left click" on them and you can rename it to any name as long as it doesn't have a ":" on it. Try to make them similar to the original name for easier use. 11. Finally after you got the names of the meshes that you have edited from the steps above either with the original ones or the new ones if they have a ":" included, then we are ready to export the file! In "Object mode", "Left click" outside the model so nothing is selected. Then go to "File" > "Export" > "FBX". 12. Inside the FBX Export window, copy these exact settings or Unity might have an issue generating the meshes! More settings you need to copy! Also copy these too. You can put the file with any name as long as it has .fbx but make it short for easier use if possible. Then click on "Export FBX" and save it onto the extracted folder of the Assetstudio file we got. 13. Once that is done, you will have both the original FBX file and the newly edited with your stuff in Blender in the same folder. EXTRA MODDING INFO - IT IS NOT REQUIRED FOR THIS TUTORIAL If your model doesn't have textures when you import it to blender even though you clicked on the options above to see them, follow these extra steps. Extra step 1: After you got the model in Blender, click somewhere empty in Blender in the 3D View in "Object Mode". Then press "A" to select everything and go to these red icon. (Material tab) From there "left click" on the same icon but in white and give the object a texture by selecting it. The texture is usually the file with the name on the folder of the extracted FBX file from Assetstudio. It should be done seamlessly by itself but it could fail, so that is the manual way of doing it. Also make sure to copy the exact same "Import" and "Export" settings or the next step in Unity is pretty much guaranteed to fail, for sure. INDEX: 3 - HOW TO IMPORT AN EDITED BLENDER MODEL OF AN UNITY GAME INTO UNITY OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Since we got the 2 FBX files (The original one and the edited one), it is time to open unity. 1. Open Unity and create an account if you need it, after that Unity will open the "Unity Hub" 2. From there create a new "new project". Remember the save file location, it will go into "your documents" if left by default. 3. Then above, in the program border, you can choose the Unity version that you want to use, you can use the one we found from the games files or go with the trusty "Unity 2020.3.36f1 (64-bit)" version. 4. Select "3D" core, rename the project to a name you like and change the project location if you don't like it by default, then "Create the project". 5. Wait a bit for the files to be generated and here is the Unity window. Get accostumed to it since we are going to use it for a bit. 6. Now lets start by creating some folders for the tools to create meshes! "Right click" on the empty space on "Assets" > "Create" > "Folder" We need to make 3 folders in here and with these exacts names and punctuations! Editor Export Prefab 8. Now enter inside the "Editor" folder and it is time to use the files included on the tutorial. After extracting the .rar included in the tutorial, drag and drop the file that has the skinned mesh addon for Unity onto the Editor folder (don't mind the other file in the image, it is for a test) 9. After that is done you will notice that you have a new options tab above the Unity bar in the "Tools" section, we are going to use it later on. 10. Once that is done, lets install the other addon onto Unity so we can build the actual data files so it is easier than compiling the entire thing! Open the "Window" tab and go into "Package Manager". 11. From there "left click" onto the "+" icon and "Add package from disk". Search the extracted folder of "AssetBundle Browser" included in the .rar and open the "package.json" file so Unity can add it. 12. Once that is done, it is time to import the FBX Files into Unity. We can simply drag and drop both FBX files inside the Unity "Asset" window But make sure to drag and drop the original fbx file first and then the edited fbx file so we can have an easier time when generating the meshes. 13. After both files are inside the Unity "Assets" window, we need to move them into the "Scene" panel on the left so we can actually see them rendered. Drag and drop the original .fbx file of your model onto the left panel and then do the same with the edited .fbx file. Make sure to drag and drop the original fbx file first and then the edited fbx file so we can have an easier time when generating the meshes. 14. Now that both files are inside the scene we can view them but don't worry if they look off there. In-game they should look fine if you didn't do some drastic changes on Blender or use the wrong import/export setting during that section. 15. Now that the files are on the Unity "Scene", we need to open the "Prefab" folder that we have created on the "Assets" window below. Once inside the "Prefab" folder, drag the original .fbx file from the "Scene" into the "Prefab" folder. Use the image example if you got lost. Click on "Original Prefab" when prompted. Now do the same, with the edited .fbx file, drag it from the "Scene" window into the "Prefab" folder and click on "Original prefab" when prompted. Always follow the order of original .fbx file first then the edited one! 16. This is how your "Prefab" folder should look like if you have moved the files from the "scene" into the "prefab" folder and if you click on one of them, you can see a "Open prefab" window too. 17. Select the edited .fbx mesh that we made in Blender inside the "Prefab" folder and click on "Open prefab" 18. Your window should be changed like this, now with this view, go into "Tools" > "Mesh" > "Generate Skinned Mesh Component" (beware that this option is not going to appear if you failed to import the "skinned mesh renderer" addon into the "Editor" folder in Unity from some steps ago) 19. With a new window open, it is time to remember the names (original or changed if it had a ":") from the meshes that we have edited in Blender (good thing we marked them down somewhere). Click on the marked circle and select the "Base mesh" from the original .fbx model. In this case I will select the onepiece so I need to click on "env_bone:mesh_shunya:onepiece" Then click on the "0" and change it to a "1" so we can add a mesh to be generated (you see where this is going?) Click on the "circle option" (marked in red) and here select the mesh that you have edited in Blender from the edited .fbx file. Don't worry if this is only one mesh, we can do this step multiple times. Once selected, this is how your screen should look like. We have the original mesh .fbx file part that we use as a base and we have the new one that is edited in Blender below. Only thing left to do is click "Generate". I wish you the best of luck!! This part has 2 endings: Ending 1 - The good ending: You either followed the guide step by step without skipping anything (seriously even the easy stuff is required for increasing the chances of the mesh being generated) and you get this prompt (not with the same number but something similar) Then I am glad to announce you just finished the most difficult part of the guide! This is the single most critical point of failure of people when doing unity mods, so now that you followed the steps and copied all the settings, the rest of this is going to be a piece of cake, congrats! Ending 2 - The bad ending: You received an error in red like "Unknown handle" or "Unknown key.exception", then I am afraid you didn't follow the guide and that is the most generic error when generating meshes. You can either redo the entire process or give up, I don't judge you, it is difficult to fail here but there's nothing we can do to fix it since the error is so generic that it could possible be anything, so please follow the steps and copy the exact same settings even the ones that are "unmarked". I make a huge point about this because I am sure that most people are going to have trouble with that part if they don't follow the guide exactly as it is written. All the Unity models mod follow this exact same steps to make a mod, but there is another way to make custom models mods for Unity but that one is really bad and it have issues with scaling on the models. I will not explain that method since this guide is pretty long as is and I don't want it to be that confusing. 20. Now with the mesh generated, we need to do the previous step for each new mesh that we made in Blender, so I will do this for the Onepiece, the legs and the skirt. If you use the original name on both the fbx files (the original and the edited one), always pick the top choice in the "base mesh" and the "bottom choice" for the option below where you put a "1". That is why I made you drag and drop the original .fbx file first and then the edited one, for that exact step. So don't forget to read the guide without skipping it. 21. After all the meshes are generated, go to the "Export" tab in your "Assets" window In here you will find the newly generated meshes that you got from the horrible process before by generating them one by one. 22. Now lets click on one of the meshes, and look at the inspector window below where it says "AssetBundle". 23. In that section, click on the dropdown tab where it says "none" and then click on "new". Here we need to write an easy name for the bundle. Try to copy the original one from the mesh, so I will put "fill" in here. Rename it and press "Enter" to confirm the name. 24. Now that we have the exported mesh with a proper name, do the same from step 21 with the other exported models. In my case I will have to add a name to the "legs" and "onepiece" 25. Once everything is renamed, open the "Window" tab > then go to "AssetBundle Browser". 26. A new window should appear, here is the "AssetBundle Browser", click on the "Configure" tab to make sure all the exported mesh files have their names added. You can click the "Reload" icon near "Configure" if they don't appear too. 27. Once they are there, go to the "Build" Tab and copy these settings. After they are copied, go to the "browse" button and select the inside section of the "3 Unity" folder we made before. 28. After that, just build the bundle file. After some minutes from the build, you will find some files with the names that you gave them during the export section. So here I have 3 export files and the basic Unity stuff. Do you remember the blank and manifest files? They are back, so we need to open them in pairs but we will do that on the last section luckily. Don't worry the worst just passed, over here it is smooth sailing. With that concludes the Unity section of the guide. It is the most difficult part of the guide without counting the stuff we do on Blender, so I don't blame you if you fail on your first attempt but read the guide properly and you will have your models mods ready in no time! Or you know, just do textures mods, that is pretty easy and less of a headache. EXTRA MODDING INFO - IT IS NOT REQUIRED FOR THIS TUTORIAL > Is it possible to find a fix for the "Unknown catch/exception" error when generating meshes in unity? Not really, it is a generic error, you would have to retrace your steps and do it all over again. It could be as simple as exporting a model in the wrong way or changing some weights and bones without noticing to almost anything. That is why, you must follow the guide step by step and with the same settings. Although there is another method to import models into Unity but it is even worse than this, so I will refrain from explaining it. Hopefully in the future someone finds an easier way of porting models to Unity, but this is a guaranteed way of doing mods with no issues on the armature, weights or bones! And that is the way I have being doing Unity mods for all this months, including the Nep SvS modpack with all the 50+ new models Although getting this far into the guide only to fail at generating the mesh just because of a human oversight of skipping to read something from this guide is truly a shame. You can also use 3DMigoto and avoid all these stuff, but 3DMigoto is also really hard to use with all the name variables and command lines to get the right buffer on the frame of the model, it is better just to stick to textures sometimes. Good luck and lets move to the final section! INDEX: 4 - HOW TO IMPORT RAW DATA MODELS INTO UNITY FILES WITH UABE OPEN THE SPOILER TAB TO VIEW THE STEPS! Spoiler Last section! 1. Go to the "3 Unity folder" we made and open "UABEA". 2. You can turn the "Dark mode" here to save your eyes, if you want. 3. Remember the directory of the "3 Unity" folder, then go to "File" > " Open". 4. Open the directory of the "3 Unity" folder and now open the first pair of exported files from unity. In my case I will open the "legs" and "legs.manifest" file. Remember to only open files of the same name and in pairs if they have ".manifest" file or just by themselves if they use a ".bundle" extension. You can hold "CTRL" to select both files. 5. Once you "Open" the files, you will see a pop up window asking for a place to store the temporal files. Always select "Memory" since it will clean itself after you close the program! 6. Once that done, you will have your files loaded, so just go into "info" for now. 7. Here we have multiple options, but we just want the mesh file "raw data", so we need to: "Left click" onto the mesh file, then go into "Export Raw Data" and select the "4 UABEA" folder we made some sections ago. So extract the "Raw data file" from the mesh inside the "4 UABEA" folder. Do not change the name or the .dat file extension!! 8. Then simply go to the "File" tab > "Close" 9. Do it again "File" > "Close" We need to do that so we don't corrupt the data by simple closing it, similarly to how you "safe eject" a USB drive. After that is done, we need to do the same process with the rest of the exported files that we got from Unity, so I will start from step 3 of these section again and do the rest of the files. In my case I should only have left the "legs" and "onepiece" left after that one. 10. After doing that process for the rest of the export files, we should have some ".dat" files inside the "4 UABEA" folder, these are our meshes. 11. Now, copy the base file from the model that we got from Assetsudio from the "0 Base" folder into the "4 UABEA" folder so we can edit it. Just copy it, do not cut it, so we can have a backup. 12. Open "UABEA" again, and go to "File" > "Open" and select the file you got from the "0 BASE" folder, in my case it was "chara_001" but in yours it could be something else, even with a ".bundle" file, it just depends of the Unity game. 13. Once you "Open" the files, you will see a pop up window asking for a place to store the temporal files. Always select "Memory" since it will clean itself after you close the program! 14. Left click on "Info". 15. To find the stuff that we need to change, press "CTRL E" and you will get a "Type filter" tab similar to Assetstudio. So here "deselect all" and only mark the thing that we want to change, in this case "Meshes". 16. With only the "Meshes" selected, click on the "X" and sort by "name" if you want. We need to find the original meshes that we edited in Blender, in my case I need to find these ones: env_bone:mesh_shunya:flil_low env_bone:mesh_shunya:onepiece env_bone:mesh_shunya:legs 17. Once you find them, simple "left click" on one to select it, then "left click" onto "Import Raw Data" 18. Inside this window, select the corresponding extracted data from Unity. For example: in this case I want the "Raw Data" from the extracted "legs" model, so I will select the "legs.dat" file and open it. One easy way to tell which file you are currently importing data is to read the "name" on the side. So open the corresponding file with the corresponding export raw .dat files that we got from the previous steps. Do not mix the data files or they will appear invisible during the game. For example: Only use the "onepiece" .dat file for the "onepiece" file in UABEA. 19. Once the importing is done, if you expand the window of UABEA, you will notice that the modified tab has the file we just edited with a "*". Now repeat the process again with the rest of the export files that you got from Unity and then you got the .dat from UABEA. I will start from step 17 of this section again and do the rest of the files. In my case I should only have left the "legs" and "onepiece" to "Import Raw Data". 20. After that is done, go to make sure all the files that you have edited have a "*" on the modified tab. 21. Here you can also change textures for the model with custom ones but you should follow the 6 minute video tutorial on how to do that, just to be sure. 22. When you have everything edited, and imported, go to "File" > "Save" > "OK" Then go to "File" > "Close" 23. Notice how the file has a "*" So once more, go to "File" > "Save" Finally go to "File" > "Close". Congratulations on your Unity model mod! You can move the finish file into the "5 done" folder because the thing is truly done. EXTRA MODDING INFO - IT IS NOT REQUIRED FOR THIS TUTORIAL - You can save and close the blender project on the "2 Blender" folder if you want to be organized. - And the Unity addon files can be reused later on too, so no need to create a new project. it is a bit advance but it is convenient after a while. Just open the same project again that you used in this tutorial with all the folders and files installed and delete the files from the scene, assets, prefab, export folders and select another folder to build the assetbundle file if you want. I seriously poured my heart into this tutorial, I hope you can use it. Enjoy your mod and good luck! OLD GUIDE - KEPT FOR ARCHIVAL ONLY Spoiler How to edit models in Unity (Pretty advanced beware!) - Made by Parapara RIP Edited February 11, 2024 by Meekurukuru edit 3: added a new 3d model guide to mod any unity model of any unity game. 3
Meekurukuru Posted September 23, 2023 Author Posted September 23, 2023 (edited) [Reserved for extra mods that work with the modpack] - All the mods in here require any version of the modpack to be installed first! 4K Swimsuit Vert with heart eyes Made by Neko Wanderer @猫タビ Download: 4K Swimsuit Vert with heart eyes.rar Mirrors: Nexusmods link Gamebanana link Description Spoiler Description: Vert Swimsuit model with heart eyes, this model increases the quality of the base game model by adding a lot of meshes with loopcuts carefully placed by hand into the bossom and waist area of Vert in a swimsuit. TLDR: it looks 4K by the sheer amount of vertexes and you should try it out! Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Screnshots: Front Side Close Polygon count of the new vert model Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the 4K Swimsuit vert mod. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 4K Swimsuit Vert with heart eyes and nipple piercings Thanks to @KnightOfFavonius for the suggestion for this mod. Download: 4K Swimsuit Vert with heart eyes and nipple piercing.rar Description Spoiler It uses the base 4K Vert from Neko Wanderer @猫タビ I just made the nipple piercing onto it. Same exact mod from above but it now it has nipple piercings, enjoy! Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Screnshots: Front Side Close Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the 4K Swimsuit vert mod. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 Nepgear's Futa fix Download: Nepgear's Futa-Fix.rar Description Spoiler Mod that fixes Nepgear's futanari version of her swimsuit costume since there has been some reports about her model having bugs, now it works perfectly during gameplay. You can run, fight and jump with it and it will stay rock solid and without bugs. Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Close Install guide: Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the nepgear futa fix Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 Accessories pack Download: Accessories pack - Neptunia Sister VS Sister.rar Description Spoiler Accessories pack for Nep SvS Adds a cat tail, cat ears, a vibrator and a phallic shaped item too for any character to use! Accessories replaced: - Noble's Silk Hat - Black - Fancy Sunglasses - Black - Serval Ears -Yellow - Human Hat - Blue They can be bought at the start of the game and later on too on any shop too. Beware that do to engine limitations, the first time you equip the accessories, they will look huge, so adjust them to be smaller and place them accordingly. Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Cat tail and ears accessories Vibrator accessory Phallic item accessory Where to get in-game They can be bought at the start of the game and later on any shop too. How it looks without resizing in-game How to resize Install guide: Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the accessories pack. Just drag and drop it and replace the files. Don't forget to resize them when you equip them in-game. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 Sus-picious accessory Download: Sus accessory for Neptunia SvS.rar Nexusmods link Gamebanana link Description Spoiler Simple mod that adds a sus-piciously shaped accessory for any character to use! The minecraft weapons from the girls in the images are from another work-in-progress mod, so they are not included in this file. The first time you equip the accessory, it will be placed above the head, so you can resize it or place it anywhere you want with the accessory menu in-game. It has 5 different color available in-game, you can find them by equipping the different color variants of the same item. Accessories replaced - Camera head It can be bought at the start of the game and later on any shop too. Screenshots and install guide (simply drag and drop) Spoiler Screenshots: Back: Front: Menu: Install guide: Does NOT require any version of the modpack to be installed first, but it is heavily recommended to use. If you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the accessories pack. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 Neptunia Sisters vs Sisters Decensor patch fix Download: Neptunia Sisters VS Sisters Decensor patch FIX for the NSFW Modpack.rar Small update for the decensor patch fix: (only use this spoiler file if your game crashes!) Spoiler There has been some reports about the game crashing on some scenes of Chapter 4, if that is the case, use the optional fix to solve it. After you cleared the problematic scene/battle, just save your game, close it and reinstall the decensor patch Neptunia SvS Decensor patch FIX for rare crashes.rar Thanks to @MikeHansen for the bug report. Description Spoiler There are some reports that for some people the patch included in the modpack doesn't work properly so here is a fix for it! Alternative fix that removes the censorship from update 1.01! Bring back all the censored scenes from the update, it also includes a lot of swearing from Blanc too. (Swearing of a T rated game, don't worry) Works on the latest GOG and Steam versions as of December 2023. Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Screenshots Image chart of what is fixed in this patch (it is included in the modpack, but this is a fix if it doesn't work on some alienated cases) All the patch notes of the fix are included in the official page of the developer: https://store.iffyseurope.com/blogs/news/patch-1-01-neptunia-sisters-vs-sisters-update Install guide: 1. Drag and drop in the game folder, replace everything when asked. 2. Click yes when asked to overwrite file with the new one. 3. Done. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\ Credits: Made by: @Meekurukuru Profile: https://www.loverslab.com/profile/10039981-meekurukuru/ and u/coates87 Profile: https://www.reddit.com/user/coates87/ Special thanks to: u/coates87 for finding the .json issue of the files. Profile: https://www.reddit.com/user/coates87/ KingKrouch's Steam guide on how to backup the game. Profile: https://github.com/KingKrouch Enjoy. Neptunia SvS - Noire HDD Skit face image fix Download: Nep SvS - Noire HDD skit face image fix.rar Thanks to Sun Wukong @孫悟空 for reporting the bug Description Spoiler There has been some reports about the Noire HDD skit face being misaligned during LIVE2D sections so this file fixes that skit face image Thanks to: Sun Wukong for reporting the case bug @孫悟空 Profile: https://www.loverslab.com/profile/8988203-孫悟空/ & Qitian Sun Wukong Profile: https://www.loverslab.com/profile/10831340-齐天孙悟空/ Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Close Install guide: Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the noire hdd skit image fix. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\ Neptunia SvS - Nepgear & Twins model fix. Download: Nep SvS - Fix for Nepgear and twins models.rar Thanks to @Muffination for reporting the bug Description Spoiler There has been some reports about the nipple height of some models, so this is a mod that fixes Nepgear and Lowee twins nipple height/size of the normal costume of any of the variants of the modpack. Thanks to @Muffination for reporting the issue. Screenshots and install guide (simply drag and drop while having the modpack first) Spoiler Screenshot Install guide: Requires any version of the modpack to be installed first! After you installed the modpack, just replace the file from the game with the new one of the mod you want to install, in this case the fix for those 3 characters models. Just drag and drop it and replace the files. Install location: Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64 Edited February 1, 2024 by Meekurukuru edit : Nepgear & Twins model fix 6
Meekurukuru Posted September 23, 2023 Author Posted September 23, 2023 22 minutes ago, KryxRed said: A really amazing job ? Thanks! 1
shinjimikandi Posted September 23, 2023 Posted September 23, 2023 So much hard work, wow. Thank you again. 1
Meekurukuru Posted September 23, 2023 Author Posted September 23, 2023 7 minutes ago, shinjimikandi said: So much hard work, wow. Thank you again. No problem, it was quite the journey full of work and learning but I am glad that people enjoy the modpack!
TranscendedGuy Posted September 24, 2023 Posted September 24, 2023 Thank you! All I need is buy the deluxe edition and I'm good to go! 1
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 19 minutes ago, TranscendedGuy said: Thank you! All I need is buy the deluxe edition and I'm good to go! No problem and take your time the modpack since is staying there, but it also works without the deluxe version although you will not be able to play the Futanari or Pregnant versions since those ones use the Deluxe edition swimsuits. You can also enjoy everything else from the modpack like the cg events, menus, LIVE2D characters, 3D Characters and enemies (not the dlc ones) and more. 2
DORODERE Posted September 24, 2023 Posted September 24, 2023 I'm not sure if I did something wrong, but some of the Live2D isn't changed. More specifically Black Heart and Green Heart. White and Purple worked just fine. I downloaded the all in one file for the normal mod pack. 1
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 (edited) 55 minutes ago, DORODERE said: I'm not sure if I did something wrong, but some of the Live2D isn't changed. More specifically Black Heart and Green Heart. White and Purple worked just fine. I downloaded the all in one file for the normal mod pack. It could happen to anyone but that is a weird issue, check if you have these files on your BepInEx folder: Folder location you need to enter: " \Neptunia Sisters VS Sisters\BepInEx\plugins\ModImages " Black heart is: texture_00_7fe8304b1c60d4b682f9ebf0793d8d05 Green Heart is: texture_00_4550d55775ef28dab94e492ae577da6f White and Purple heart will work without a problem on all the versions because they are ".bundle" files so it is universal for all operating systems 10 hours ago, Meekurukuru said: event_chara_0111_assets_all.bundle" = Neptune HDD LIVE2D event_chara_0301_assets_all.bundle" = Blanc LIVE2D event_chara_0311_assets_all.bundle" = Blanc HDD LIVE2D Also if you are playing on Linux or Mac: All of the BepInEx textures will NOT work on linux or the steam deck, since I need to change the plugin that allow them on those versions, it is only tested and fully working on the steam version of the game on windows in all the languages. This is mostly due to how the proton layer works with BepInEx and since I don't have a linux system, I can't make a version of it yet but don't worry the rest of the modpack works perfectly fine! Although some textures from the BepInEx plugin will not work on those specific operating systems until I make an update for it. My apologies and hope that helps. Edited September 24, 2023 by Meekurukuru edit: image
DORODERE Posted September 24, 2023 Posted September 24, 2023 (edited) 41 minutes ago, Meekurukuru said: That is weird, check if you have these files on your BepInEx folder: Folder location you need to enter: " \Neptunia Sisters VS Sisters\BepInEx\plugins\ModImages " Black heart is: texture_00_7fe8304b1c60d4b682f9ebf0793d8d05 Green Heart is: texture_00_4550d55775ef28dab94e492ae577da6f White and Purple heart will work without a problem on all the versions because they are ".bundle" files so it is universal for all operating systems Also if you are playing on Linux or Mac: All of the BepInEx textures will NOT work on linux or the steam deck, since I need to change the plugin that allow them on those versions, it is only tested and fully working on the steam version of the game on windows in all the languages. This is mostly due to how the proton layer works with BepInEx and since I don't have a linux system, I can't make a version of it yet but don't worry the rest of the modpack works perfectly fine! Although some textures from the BepInEx plugin will not work on those specific operating systems until I make an update for it. My apologies and hope that helps. Yeah, I have all of the files in there but it still isn't working. It looks like only Neptune and Blanc work for Live 2D. Nepgear, Noire, Vert, Uni, Rom and Ram are all busted for me. This applies to both normal and goddess forms. Edited September 24, 2023 by DORODERE
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 28 minutes ago, DORODERE said: Yeah, I have all of the files in there but it still isn't working. It looks like only Neptune and Blanc work for Live 2D. Nepgear, Noire, Vert, Rom and Ram are all busted for me. This applies to both normal and goddess forms. For sure, that is a BepInEx problem, it is good that now I isolated the issue. I am currently reinstalling the game with a fresh install to see a fix for it, does anybody else also have that issue as well? Try re-installing the game and deleting any leftover file and installing the modpack as exactly as the file folder just in case, make sure the "BepInEx" is on the same direction as the .exe of the game. All the characters that you mention that are not working on LIVE2D are from the BepInEx part of the modpack, here is how they look ingame: > Nepgear, Noire, Vert, Rom and Ram Screenshots: Spoiler Neptune and Blanc (including goddess forms) are ".bundle" files so they will always work. 10 hours ago, Meekurukuru said: event_chara_0101_assets_all.bundle" = Neptune LIVE2D event_chara_0111_assets_all.bundle" = Neptune HDD LIVE2D event_chara_0301_assets_all.bundle" = Blanc LIVE2D event_chara_0311_assets_all.bundle" = Blanc HDD LIVE2D Also if you use any kind of reshade (since the screenshot looks a bit blue) or 3DMigoto mod from other modders, those might be incompatible with BepInEx, so try to disable them.
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 @DORODERE I reinstalled the game with a clean install and it is working just fine. (I tested the 3 versions just in case in separate instances) Make sure that other programs are not interfering with BepInEx because it works similar to 3DMigoto so anything that interferes with the game will not allow the program to replace the textures. Try to close anything that could interfere with it since it is replacing the textures in real time when needed instead of loading them from the ".bundle" files like the LIVE2D Neptune model.
The Butler Posted September 24, 2023 Posted September 24, 2023 6 hours ago, Meekurukuru said: @DORODERE I reinstalled the game with a clean install and it is working just fine. (I tested the 3 versions just in case in separate instances) Make sure that other programs are not interfering with BepInEx because it works similar to 3DMigoto so anything that interferes with the game will not allow the program to replace the textures. Try to close anything that could interfere with it since it is replacing the textures in real time when needed instead of loading them from the ".bundle" files like the LIVE2D Neptune model. There is an issue that I mentioned on the other topic, and that is related to VGA (Graphic Cards) So you will need to ask someone with other video card to dump all texture on their device and send you the hashes. In short, NVIDIA Hash is different from AMD hash. It's a quirk with texture replacer. So you will need to make 2 model versions. Nvidia texture0_AAAA AMD texture0_BBBBB 1
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 (edited) Indeed, as @The Butler said the issue is that the BepInEx part of the modpack is only made with NVIDIA graphic cards in mind and people using AMD graphic cards will have different images to replace. This was not an issue during testing because the people that I asked to test the mod had NVIDIA graphics cards. Image example: In that case can someone with a AMD graphics card install the modpack and send me a DM so I can fix it? I only need them to play the 5 minutes of the start of the game (i am not joking, it is that fast ) so I can get the textures and make an AMD modpack patch! I will put a disclaimer until I get an AMD player so people know that a few of the LIVE2D textures are not going to to work in AMD for the moment. The rest of the modpack is working just fine since it uses ".bundle" files, luckily only some LIVE2D characters are made with BepInEx. TLDR: Someone has an AMD graphics? If so, would you mind playing 5 minutes the game so I can get the textures and make a fix for the AMD players, send me a DM so I can get the textures, thanks Edited September 24, 2023 by Meekurukuru edit: spelling.
Meekurukuru Posted September 24, 2023 Author Posted September 24, 2023 1 hour ago, 77zz said: It looks so good!Thanks for your efforts! Thanks, enjoy the modpack!
Meekurukuru Posted September 25, 2023 Author Posted September 25, 2023 (edited) I am glad to announce that Update 1 is ready! it fixes the BepInEx AMD issue and it also fixes the post banners / adds direct links to it from loverslab. - Fixed the BepInEx issue with the AMD GPU cards adding new hashes images to the modpack, all the links have been updated. (If you play on an AMD GPU, download the modpack again to get the update, then just replace the files from the old version) - Added a direct link in loverslab so people can download it without the use of mega! (you will need a loverslab account for that if you are not using mega). - Updated the mega links with the new modpack update. - Fixed the banner spacing on the post! Thanks. Edited September 25, 2023 by Meekurukuru edit: image 2
Meekurukuru Posted September 25, 2023 Author Posted September 25, 2023 After a lot of hours of trying to upload the files into gamebanana, here it is the Update 2! It adds a completely new version of the modpack for the people who like censored stuff and do not want any small or flat chested character in the modpack! It also adds the other modding sites mirrors in the post mentioned on the video like Nexusmods. - Added the other modding sites mentioned on the video for mirrors like Gamebanana and Nexusmods and Undertow. - Also added an alternative "Censored version" that removes any kind of mod from the small or flat chested characters, the other part of the modpack works fine, but anything involving those kind of characters is removed in that version only. It is called "Lite version" because censored version is not a good name. - - Lite version option added: Removes any kind of mod that changes small or flat chested characters (rip blanc and neptune) but still has the other parts of the modpack. I think having options is a great thing, that is why I made a new "censored version" alternative variant. I know it is not everyone cup of tea, but people are more likely to enjoy that version since it is allowed on reddit and other places due to those characters being censored, it is a good thing for inclusion since not everyone enjoys the complete modpack or the futa/preg version. The other complete versions like the Normal, Futa and Preg versions remain the same, it is just a new addition to the list. Also if you got the Censored version and you want to upgrade or mix and match files with other versions (like the complete one or futa), it is also possible! Just download the version you like for free and replace the files you want to change. Even more combinations with this addition! Spoiler This addition adds more modding combinations for the user since before we had 1000+ single combinations (3 variants with 10 unique customs, plus the 10 normal ones they all share, so (10*10*10)+10= 1010 single combinations. For example: all futa all preg all normal 1 futa all normal, 1 preg all normal etc. and now it even has more combinations with that censored edition. Thanks. 2
Meekurukuru Posted September 25, 2023 Author Posted September 25, 2023 7 minutes ago, Frasca23 said: Thank you! This is awesome! Thanks, enjoy the modpack!
Frasca23 Posted September 25, 2023 Posted September 25, 2023 Love the fact that you changed the HUDs to reflect the new nude portraits Also, props for doing ALL the girls, no one has been excluded.
Meekurukuru Posted September 25, 2023 Author Posted September 25, 2023 29 minutes ago, Frasca23 said: Love the fact that you changed the HUDs to reflect the new nude portraits Also, props for doing ALL the girls, no one has been excluded. Thanks, it took a lot of work but I am glad the final result shows it. Indeed I changed the HUDs (I even animated them so when you take damage, it is reflected with the nude character), the Menus, the events, and much more! And no one was left unchanged, every single female character playable or not, even enemies! It wouldn't be a complete modpack if I didn't change everything possible. Example of an enemy while also showing the new HUD and portraits: Another enemy example; Although, if you wished to have the small and flat chested characters censored without any kind of mod, there is always the "Lite version" available. Thanks. 1
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