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Hyperdimension Neptunia Re;Birth1 Nude Character Portraits


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Posted

I do not own a Vita, so unfortunately I can't answer that question. The file loader is Windows only, but the actual textures and meshes might be compatible with the Vita version.

Posted (edited)

it's so good, so much better. any chance you can make this compatible with rebirth 2 and 3 too?

EDIT : trying with rebirth 3, and it already is compatible, just that the message window is kinda screwed. i simply used the tools given in the undertow forum post.

 

Spoiler

image.png.aaa214809ff4440184a10105e7387fed.png

 

Edited by smolcucumber00
situation update
Posted (edited)

I'm glad to hear you like it!

 

Yeah, the file formats and paths are the same for the other ReBirths, but there might be differences in the models' capabilities. i.e. RB2 might come with different facial expressions, so my files might produce unexpected results in the other games.

 

I plan to eventually do the other games as well, but that will take some time since RB2 has additional characters and RB3 has completely new designs for existing characters.

 

Btw, you should be able to fix the message window by deleting neptools/data/SYSTEM/window/frame01.tid.

Edited by CasualCuddle
Posted

it is wacky sometimes, like when nep goes offscreen then come back (like going down and then back up), she's suddenly wearing different clothes, or characters turning pink when doing some animation. doesn't bother me too much though.
despite having new clothes/designs, it still seems to take the mods' edits instead, so maybe the biggest issue is just editing new characters.

 

thank you very much for your hard work, i love it.

  • 8 months later...
Posted

Will you post the tools you created somewhere, the one that assembles the tilemaps and all that you detailed in getting White Hearts boob not cut off? I woud like to check if the same could be used for another Compile Heart game I have interest on.

  • 2 months later...
Posted

I don't own a Steam Deck, so I can't say for sure, but I would guess that the mod loader won't work since it uses dll injection. Instead of using the loader, you could insert the character models and textures from my mod into the original .pac archives. It's a bit of extra work, but should work on all platforms.

 

More info here: https://steamcommunity.com/sharedfiles/filedetails/?id=409454600

  • 6 months later...
Posted
On 1/4/2024 at 2:06 PM, CasualCuddle said:

I don't own a Steam Deck, so I can't say for sure, but I would guess that the mod loader won't work since it uses dll injection. Instead of using the loader, you could insert the character models and textures from my mod into the original .pac archives. It's a bit of extra work, but should work on all platforms.

 

More info here: https://steamcommunity.com/sharedfiles/filedetails/?id=409454600

 

Just to clarify for anyone coming across this in 2026: pretty much all dll injection mods (for any game/mod, not just this) will work on Steam Deck or Linux (when playing via Proton) in general. You just need to utilize the WINEDLLOVERRIDE env variable when launching the game. In Steam this means right clicking a game, going to the properties, and changing the launch option to have the following:

WINEDLLOVERRIDES="dinput8,lua53=n,b" %command%

 

That's for this mod specifically, but the general gist is that you add the necessary dlls to the list as needed. So, for example, if you're also using the Neptastic graphics mod (which uses its own injector via opengl32.dll) you'd alter the env as such:

WINEDLLOVERRIDES="dinput8,lua53,opengl32=n,b" %command%

 

You can add that same variable in various launchers if not playing through Steam (like Lutris, Heroic, umu-run directly, etc) and it'll do the same thing... the only difference is that you don't use the %command% portion as that just tells Steam where to position its particular launch command.

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