Popular Post Lithia<3 Posted September 23, 2023 Popular Post Posted September 23, 2023 (edited) View File Tentacled Dreams (WIP!) Tentacled Dreams (Crusader Kings 3) Description: This is the official discussion topic for the CK3 port of Tentacled Dreams! I will share any progress I make here and update the roadmap as phases are completed. You can also chat about it on the LV discord server here. I will probably make a new server for TD with the first release. (The downloadable image is a placeholder only! I can't add a downloads page to a normal topic after creation, so I'd have to create a whole new post with the first update if I don't do it like this.) Roadmap: I will update this as phases get completed. Feel free to discuss the phases or anything related to the mod, but keep in mind I won't work on any suggestions until the final phase. There is no time frame for now. I'll work on it as I get time! If you'd like to support my efforts, you can find links for that on the LV page or Discord. I won't post any links here until I have something ready to download. ? Progress Update 1: Spoiler Sorry for the lack of updates! I know, not the best thing to say as a first progress update.? Not that there's a lot to share yet, but I did say I'd make some small progress updates in a few LV posts. I was a little sick a few weeks ago and took a break from modding in general since then. Butt! I have made some progress, the first phase (planning phase) is for the most part complete. There still some things I need to decide on, but this is the rough direction I am probably going to take: For the most part, many of the events and decisions in the ck2 version can be converted. Ck3 lacks many of the systems to "hide" things, which means I will have to adapt the old content with a new way of delivering it. Ck3 does have a minor secrets system that will definitely be used. Societies ofc do not exist. Due to not having a proper way of hiding tentacle related things outright, small events to gradually corrupt players and unlock more parts of the mod will be needed. The ck2 version does this too, but small things like religions having to set a doctrine on their stance towards tentacles will be visible from the start (like witchcraft). It's not really an issue and something I'll probably find a way to do better eventually. I think the travel mechanic will be a great way of creating more encounter opportunities. Royal court will also be a good mechanic to use for events, like the ones you can get when holding tentacle festivals and such in your holdings. I will be using a combination of both 2d and 3d art assets. While I can make the 3d models myself, any help is welcome! The next phase (porting phase) is currently underway. I've already ported many of the core code and (before I took a break) I was nearing a testable version. Not testable by users yet, that's still a few months away, but something I can put in the mod folder and test in game myself. Here are some basic examples of how things are going: I was working on decisions before the break, still very much a wip. Spoiler And some examples of traits. I've shown this particular one before a while ago, but might as well show it on the main page too! Spoiler There are some other things I didn't mention, but I think this is enough for a first progress update. Progress Update 2: Sudden progress update! The later half of this year has not been so good for me irl, so I've been slowly working in silence while I get over it. Just for those wondering! So, back to the actual progress update. The core mechanics have been completed for the most part. This would include everything in the "common" folder and all gfx and localization related to it. Some examples: Artifacts: Traits: Religion: Spoiler ######################### ### Religions ### ######################### ### td_tentaclism_religion = { family = td_rf_tentaclism doctrine_background_icon = td_core_tenet_banner.dds doctrine = pagan_hostility_doctrine #Main Group doctrine = doctrine_no_head doctrine = doctrine_gender_female_dominated doctrine = doctrine_pluralism_fundamentalist doctrine = doctrine_theocracy_temporal #Marriage doctrine = doctrine_polygamy doctrine = doctrine_divorce_allowed doctrine = doctrine_bastardry_none doctrine = doctrine_consanguinity_unrestricted #Crimes doctrine = doctrine_homosexuality_accepted doctrine = doctrine_adultery_men_crime doctrine = doctrine_adultery_women_accepted doctrine = doctrine_kinslaying_any_dynasty_member_crime doctrine = doctrine_deviancy_virtuous doctrine = doctrine_witchcraft_accepted doctrine = doctrine_td_tentacles_virtuous #Clerical Functions doctrine = doctrine_clerical_function_alms_and_pacification doctrine = doctrine_clerical_gender_female_only doctrine = doctrine_clerical_marriage_allowed doctrine = doctrine_clerical_succession_temporal_appointment #Special Doctrines doctrine = special_doctrine_td_is_tentacle_faith doctrine = special_doctrine_naked_priests #Allow pilgrimages doctrine = doctrine_pilgrimage_encouraged #Funeral tradition doctrine = doctrine_funeral_cremation traits = { virtues = { td_tentacle_slave lustful fecund sodomite td_tentacle_broodmother td_tentacle_pheromones td_tentacle_cum_addict } sins = { chaste cynical vengeful sadistic celibate } } reserved_male_names = { Abaddon Abholos Abhoth Abzu Aku Ammutseba Amon-Gorloth Anaximanes Aphoom-Zah Apocalothoth Apophis Arioch Asmodeus Astaroth Atlach-Nacha Azorra-Tha Azuvidexus Baal Bane "Baoht Z'uqqa-Mogg" Basatan Behemoth Belial Belphegor B'gnu-Thun Bokrug Bugg-Shash Byagoona Cerberus Cetus Chaos Char-Rai "Chaugnar Faugn" Chthon Chzo Colossus Coinchenn Croesus Cthaat Cthoggha Cthugha Cxaxukluth Cyäegha C'thun Daoloth Dominicus Dominus Demogorgon Dhumin Draconis Dygra Dythalla Eldanoth Geryon Ghadamon Ghatanothoa Ghisguth Ghol-Goroth Ghroth Glabrezu Gleeth Golothess Graz'zt Gtuhanai Gurathnaka Gur'la-ya Gwarloth Harbinger Hastur H'chtelegoth Hydra Hziulquoigmnzhah Ialdabaoloth Ialdagorth Inpesca Ishmagon Ithaqua Janai'ngo Juiblex Juk-Shabb Kaajh'Kaalbh Kauzunoth Khal'kru Khepri K'nar'st Kraken Kthanid Kthaw'keth Kyrios Leviathan Lexur'iga-serr'roth Lu-Kthu Magog Mammon Maou Mh'ithrha Mlandoth M'Nagalah Mnomquah Moloch Mordiggian "Mril Thorion" Nergal Nihilus Ngirrth'lu Ngyr-Korath Northot Nostromo Nssu-Ghahnb Nyaghoggua Nyarlathotep Nycrama Nyctelios Nyogtha Ny-Rakath N'zoth Obliviones Ob'mbu Obox-ob Olkoth Orcus Orthrus Othuum Othuyeg Pazuzu Pharol Porphyrion Rhagorthua Rhan-Tegoth Rhogog "Rlim Shaikorth" Sanguinoth Scourge Shabbith-Ka Shaklatal Shaurash-Ho Sheb-Teth Shlithneth Sho-Gath Shterot "Shudde M'ell" Silenus Spawn Sothoth Sthanee T'ith Tiamat Thasaidon Thoth Th'rygh Tsathoggua Tulushuggua Tulzscha Typhon Ubbo-Sathla Ugoreth Ulamog Ultraliss Uvhash Veshvoriak Vhuzompha Volgna-Gath Volophon Vulthoom Xcthol Xexanoth Xinlurgash Xirdneth Xoxiigghua Yaldabaoth Yamath Yog-Sapha Yomagn'tho Ythogtha Zoth-Ommog Z'toggua Zushakon Zvilpogghua } reserved_female_names = { } custom_faith_icons = { td_custom_faith_1 td_custom_faith_2 td_custom_faith_3 td_custom_faith_4 custom_faith_1 custom_faith_2 custom_faith_3 custom_faith_4 custom_faith_5 custom_faith_6 custom_faith_7 custom_faith_8 custom_faith_9 custom_faith_10 dualism_custom_1 zoroastrian_custom_1 zoroastrian_custom_2 buddhism_custom_1 buddhism_custom_2 buddhism_custom_3 buddhism_custom_4 taoism_custom_1 yazidi_custom_1 sunni_custom_2 sunni_custom_3 sunni_custom_4 muhakkima_1 muhakkima_2 muhakkima_4 muhakkima_5 muhakkima_6 judaism_custom_1 custom_faith_fp1_fenrir custom_faith_fp1_irminsul custom_faith_fp1_jormungandr custom_faith_fp1_odins_ravens custom_faith_fp1_runestone_moon custom_faith_fp1_thors_hammer custom_faith_fp1_valknut custom_faith_fp1_yggdrasil custom_faith_boromian_circles custom_faith_lotus custom_faith_aum_tibetan custom_faith_pentagram custom_faith_pentagram_inverted custom_faith_burning_bush custom_faith_allah custom_faith_gankyil custom_faith_eye_of_providence custom_faith_dove custom_faith_ichthys custom_faith_lamb custom_faith_black_sheep custom_faith_ankh custom_faith_chi_rho custom_faith_hamsa custom_faith_cool_s } holy_order_names = { { name = "td_holy_order_the_scarlet_sisters" } } holy_order_maa = { td_tentacle_beasts } localization = { #HighGod HighGodName = td_tentaclism_high_god_name HighGodName2 = td_tentaclism_high_god_name_2 HighGodNamePossessive = td_tentaclism_high_god_name_possessive HighGodNameSheHe = CHARACTER_SHEHE_HE HighGodHerselfHimself = CHARACTER_HIMSELF HighGodHerHis = CHARACTER_HERHIS_HIS HighGodNameAlternate = td_tentaclism_high_god_name_alternate HighGodNameAlternatePossessive = td_tentaclism_high_god_name_alternate_possessive #Creator CreatorName = td_tentaclism_creator_god_name CreatorNamePossessive = td_tentaclism_creator_god_name_possessive CreatorSheHe = CHARACTER_SHEHE_HE CreatorHerHis = CHARACTER_HERHIS_HIS CreatorHerHim = CHARACTER_HERHIM_HIM #HealthGod HealthGodName = td_tentaclism_health_god_name HealthGodNamePossessive = td_tentaclism_health_god_name_possessive HealthGodSheHe = CHARACTER_SHEHE_HE HealthGodHerHis = CHARACTER_HERHIS_HIS HealthGodHerHim = CHARACTER_HERHIM_HIM #FertilityGod FertilityGodName = td_tentaclism_fertility_god_name FertilityGodNamePossessive = td_tentaclism_fertility_god_name_possessive FertilityGodSheHe = CHARACTER_SHEHE_SHE FertilityGodHerHis = CHARACTER_HERHIS_HER FertilityGodHerHim = CHARACTER_HERHIM_HER #WealthGod WealthGodName = td_tentaclism_wealth_god_name WealthGodNamePossessive = td_tentaclism_wealth_god_name_possessive WealthGodSheHe = CHARACTER_SHEHE_HE WealthGodHerHis = CHARACTER_HERHIS_HIS WealthGodHerHim = CHARACTER_HERHIM_HIM #HouseholdGod HouseholdGodName = td_tentaclism_household_god_name HouseholdGodNamePossessive = td_tentaclism_household_god_name_possessive HouseholdGodSheHe = CHARACTER_SHEHE_HE HouseholdGodHerHis = CHARACTER_HERHIS_HIS HouseholdGodHerHim = CHARACTER_HERHIM_HIM #FateGod FateGodName = td_tentaclism_fate_god_name FateGodNamePossessive = td_tentaclism_fate_god_name_possessive FateGodSheHe = CHARACTER_SHEHE_HE FateGodHerHis = CHARACTER_HERHIS_HIS FateGodHerHim = CHARACTER_HERHIM_HIM #KnowledgeGod KnowledgeGodName = td_tentaclism_knowledge_god_name KnowledgeGodNamePossessive = td_tentaclism_knowledge_god_name_possessive KnowledgeGodSheHe = CHARACTER_SHEHE_HE KnowledgeGodHerHis = CHARACTER_HERHIS_HIS KnowledgeGodHerHim = CHARACTER_HERHIM_HIM #WarGod WarGodName = td_tentaclism_war_god_name WarGodNamePossessive = td_tentaclism_war_god_name_possessive WarGodSheHe = CHARACTER_SHEHE_HE WarGodHerHis = CHARACTER_HERHIS_HIS WarGodHerHim = CHARACTER_HERHIM_HIM #TricksterGod TricksterGodName = td_tentaclism_trickster_god_name TricksterGodNamePossessive = td_tentaclism_trickster_god_name_possessive TricksterGodSheHe = CHARACTER_SHEHE_SHE TricksterGodHerHis = CHARACTER_HERHIS_HER TricksterGodHerHim = CHARACTER_HERHIM_HER #NightGod NightGodName = td_tentaclism_night_god_name NightGodNamePossessive = td_tentaclism_night_god_name_possessive NightGodSheHe = CHARACTER_SHEHE_HE NightGodHerHis = CHARACTER_HERHIS_HIS NightGodHerHim = CHARACTER_HERHIM_HIM #WaterGod WaterGodName = td_tentaclism_water_god_name WaterGodNamePossessive = td_tentaclism_water_god_name_possessive WaterGodSheHe = CHARACTER_SHEHE_HE WaterGodHerHis = CHARACTER_HERHIS_HIS WaterGodHerHim = CHARACTER_HERHIM_HIM PantheonTerm = td_tentaclism_high_god_name PantheonTerm2 = td_tentaclism_high_god_name_2 PantheonTerm3 = td_tentaclism_high_god_name_3 PantheonTermHasHave = pantheon_term_have GoodGodNames = { td_tentaclism_high_god_name td_tentaclism_good_god_great_cthulhu td_tentaclism_good_god_father_dagon td_tentaclism_good_god_shub_niggurath td_tentaclism_good_god_azathoth td_tentaclism_good_god_yog_sothoth td_tentaclism_good_god_the_star_mother td_tentaclism_good_god_lilith td_tentaclism_good_god_the_perfect_ones } DevilName = td_tentaclism_devil_name DevilNamePossessive = td_tentaclism_devil_name_possessive DevilSheHe = CHARACTER_SHEHE_HE DevilHerHis = CHARACTER_HERHIS_HIS DevilHerHis = CHARACTER_HERHIS_HIS DevilHerselfHimself = CHARACTER_HIMSELF EvilGodNames = { td_tentaclism_devil_name td_tentaclism_evil_god_the_unspeakable td_tentaclism_evil_god_the_dead_one td_tentaclism_evil_god_the_worm_in_waiting td_tentaclism_evil_god_the_false_old_ones } HouseOfWorship = td_tentaclism_house_of_worship HouseOfWorship2 = td_tentaclism_house_of_worship_2 HouseOfWorship3 = td_tentaclism_house_of_worship_3 HouseOfWorshipPlural = td_tentaclism_house_of_worship_plural ReligiousSymbol = td_tentaclism_religious_symbol ReligiousSymbol2 = td_tentaclism_religious_symbol_2 ReligiousSymbol3 = td_tentaclism_religious_symbol_3 ReligiousText = td_tentaclism_religious_text ReligiousText2 = td_tentaclism_religious_text_2 ReligiousText3 = td_tentaclism_religious_text_3 ReligiousHeadName = td_tentaclism_religious_head_title # No religious head unless made by player ReligiousHeadTitleName = td_tentaclism_religious_head_title_name DevoteeMale = td_tentaclism_devotee_male DevoteeMalePlural = td_tentaclism_devotee_male_plural DevoteeFemale = td_tentaclism_devotee_female DevoteeFemalePlural = td_tentaclism_devotee_female_plural DevoteeNeuter = td_tentaclism_devotee_neuter DevoteeNeuterPlural = td_tentaclism_devotee_neuter_plural PriestMale = td_tentaclism_priest_female PriestMalePlural = td_tentaclism_priest_female_plural PriestFemale = td_tentaclism_priest_female PriestFemalePlural = td_tentaclism_priest_female_plural PriestNeuter = td_tentaclism_priest_female PriestNeuterPlural = td_tentaclism_priest_female_plural AltPriestTermPlural = td_tentaclism_priest_alternate_plural BishopMale = td_tentaclism_bishop BishopMalePlural = td_tentaclism_bishop_plural BishopFemale = td_tentaclism_bishop BishopFemalePlural = td_tentaclism_bishop_plural BishopNeuter = td_tentaclism_bishop BishopNeuterPlural = td_tentaclism_bishop_plural DivineRealm = td_tentaclism_positive_afterlife DivineRealm2 = td_tentaclism_positive_afterlife_2 DivineRealm3 = td_tentaclism_positive_afterlife_3 PositiveAfterLife = td_tentaclism_positive_afterlife PositiveAfterLife2 = td_tentaclism_positive_afterlife_2 PositiveAfterLife3 = td_tentaclism_positive_afterlife_3 NegativeAfterLife = td_tentaclism_negative_afterlife NegativeAfterLife2 = td_tentaclism_negative_afterlife_2 NegativeAfterLife3 = td_tentaclism_negative_afterlife_3 DeathDeityName = td_tentaclism_death_deity_name DeathDeityNamePossessive = td_tentaclism_death_deity_name_possessive DeathDeitySheHe = CHARACTER_SHEHE_HE DeathDeityHerHis = CHARACTER_HERHIS_HIS DeathDeityHerHim = CHARACTER_HERHIM_HIM WitchGodName = td_tentaclism_witchgodname_the_devourer WitchGodNamePossessive = td_tentaclism_witchgodname_the_devourer_possessive WitchGodHerHis = CHARACTER_HERHIS_HIS WitchGodSheHe = CHARACTER_SHEHE_HE WitchGodHerHim = CHARACTER_HERHIM_HIM WitchGodMistressMaster = master WitchGodMotherFather = father GHWName = ghw_great_holy_war GHWNamePlural = ghw_great_holy_wars } piety_icon_group = "pagan" faiths = { td_tentacle_religion = { color = { 0.37 0.15 0.61 } graphical_faith = "pagan_gfx" holy_site = td_baghdad # Baghdad - Heartland of Mesopotamia and Babylonia holy_site = td_damascus # Damascus - Irem, City of the Pillars holy_site = td_antioch # Antioch - Ugarit, heart of ancient Canaanite Dagon worship holy_site = td_kerak # Kerak - Possible site of Gomorrah holy_site = td_memphis # Cairo - Heliopolis #Tenets doctrine = tenet_carnal_exaltation doctrine = tenet_divine_marriage doctrine = tenet_sacred_childbirth } td_tentacle_lilithid = { color = { 0.7 0.2 0.8 } graphical_faith = "pagan_gfx" holy_site = td_baghdad # Baghdad - Heartland of Mesopotamia and Babylonia holy_site = td_damascus # Damascus - Irem, City of the Pillars holy_site = td_antioch # Antioch - Ugarit, heart of ancient Canaanite Dagon worship holy_site = td_kerak # Kerak - Possible site of Gomorrah holy_site = td_memphis # Cairo - Heliopolis #Crimes doctrine = doctrine_witchcraft_virtuous #Special Doctrines doctrine = special_doctrine_td_is_lilithid_faith #Tenets doctrine = tenet_carnal_exaltation doctrine = tenet_divine_marriage doctrine = tenet_sacred_childbirth holy_order_names = { { name = "td_holy_order_the_lilithid_brood" } } localization = { #HighGod HighGodName = td_tentacle_lilithid_high_god_name HighGodName2 = td_tentacle_lilithid_high_god_name_2 HighGodNamePossessive = td_tentacle_lilithid_high_god_name_possessive HighGodNameSheHe = CHARACTER_SHEHE_SHE HighGodHerselfHimself = CHARACTER_HERSELF HighGodHerHis = CHARACTER_HERHIS_HER HighGodNameAlternate = td_tentacle_lilithid_high_god_name_alternate HighGodNameAlternatePossessive = td_tentacle_lilithid_high_god_name_alternate_possessive #Creator CreatorName = td_tentacle_lilithid_creator_god_name CreatorNamePossessive = td_tentacle_lilithid_creator_god_name_possessive CreatorSheHe = CHARACTER_SHEHE_SHE CreatorHerHis = CHARACTER_HERHIS_HER CreatorHerHim = CHARACTER_HERHIM_HER PantheonTerm = td_tentacle_lilithid_high_god_name PantheonTerm2 = td_tentacle_lilithid_high_god_name_2 PantheonTerm3 = td_tentacle_lilithid_high_god_name_3 PantheonTermHasHave = pantheon_term_has GoodGodNames = { td_tentacle_lilithid_high_god_name td_tentaclism_good_god_the_star_mother td_tentaclism_high_god_name } DevilName = td_tentacle_lilithid_devil_name DevilNamePossessive = td_tentacle_lilithid_devil_name_possessive DevilSheHe = CHARACTER_SHEHE_HE DevilHerHis = CHARACTER_HERHIS_HIS DevilHerHis = CHARACTER_HERHIS_HIS DevilHerselfHimself = CHARACTER_HIMSELF EvilGodNames = { td_tentacle_lilithid_devil_name td_tentacle_lilithid_evil_god_the_devourer td_tentaclism_evil_god_the_unspeakable td_tentaclism_evil_god_the_worm_in_waiting } ReligiousText = td_tentacle_lilithid_religious_text ReligiousText2 = td_tentacle_lilithid_religious_text_2 ReligiousText3 = td_tentacle_lilithid_religious_text_3 PriestMale = td_tentacle_lilithid_priest_female PriestMalePlural = td_tentacle_lilithid_priest_female_plural PriestFemale = td_tentacle_lilithid_priest_female PriestFemalePlural = td_tentacle_lilithid_priest_female_plural PriestNeuter = td_tentacle_lilithid_priest_female PriestNeuterPlural = td_tentacle_lilithid_priest_female_plural } } td_tentacle_patriarchal = { color = { 0.1 0.0 0.5 } graphical_faith = "pagan_gfx" holy_site = td_baghdad # Baghdad - Heartland of Mesopotamia and Babylonia holy_site = td_damascus # Damascus - Irem, City of the Pillars holy_site = td_antioch # Antioch - Ugarit, heart of ancient Canaanite Dagon worship holy_site = td_kerak # Kerak - Possible site of Gomorrah holy_site = td_memphis # Cairo - Heliopolis #Main Group doctrine = doctrine_gender_male_dominated doctrine = doctrine_theocracy_lay_clergy #Marriage doctrine = doctrine_concubines #Crimes doctrine = doctrine_adultery_men_accepted doctrine = doctrine_kinslaying_shunned #Clerical Functions doctrine = doctrine_clerical_function_recruitment #Tenets doctrine = tenet_carnal_exaltation doctrine = tenet_divine_marriage doctrine = tenet_sacred_childbirth holy_order_names = { { name = "td_holy_order_those_who_submit" } } localization = { #HighGod HighGodName = td_tentacle_patriarchal_high_god_name HighGodName2 = td_tentacle_patriarchal_high_god_name_2 HighGodNamePossessive = td_tentacle_patriarchal_high_god_name_possessive HighGodNameSheHe = CHARACTER_SHEHE_HE HighGodHerselfHimself = CHARACTER_HIMSELF HighGodHerHis = CHARACTER_HERHIS_HIS HighGodNameAlternate = td_tentacle_patriarchal_high_god_name_alternate HighGodNameAlternatePossessive = td_tentacle_patriarchal_high_god_name_alternate_possessive #Creator CreatorName = td_tentacle_patriarchal_creator_god_name CreatorNamePossessive = td_tentacle_patriarchal_creator_god_name_possessive CreatorSheHe = CHARACTER_SHEHE_HE CreatorHerHis = CHARACTER_HERHIS_HIR CreatorHerHim = CHARACTER_HERHIM_HIM PantheonTerm = td_tentacle_patriarchal_high_god_name PantheonTerm2 = td_tentacle_patriarchal_high_god_name_2 PantheonTerm3 = td_tentacle_patriarchal_high_god_name_3 PantheonTermHasHave = pantheon_term_have GoodGodNames = { td_tentacle_patriarchal_high_god_name td_tentaclism_good_god_father_dagon td_tentaclism_good_god_great_cthulhu td_tentaclism_good_god_azathoth td_tentaclism_good_god_shub_niggurath td_tentaclism_good_god_yog_sothoth } EvilGodNames = { td_tentaclism_devil_name td_tentaclism_evil_god_the_unspeakable td_tentaclism_evil_god_the_dead_one td_tentaclism_evil_god_the_worm_in_waiting } ReligiousText = td_tentacle_patriarchal_religious_text ReligiousText2 = td_tentacle_patriarchal_religious_text_2 ReligiousText3 = td_tentacle_patriarchal_religious_text_3 } } } } ### Spoiler td_tentaclism_religion: "Tentacle Cult" td_tentaclism_religion_adj: "Tentacle Cultist" td_tentaclism_religion_adherent: "Tentacle Cultist" td_tentaclism_religion_adherent_plural: "Tentacle Cultists" td_tentaclism_religion_desc: "The practice of tentacle worship is ancient, predating even the earliest religions. According to tradition, the earth was barren and cold until it was seeded with life by the Great Old Ones. To watch over their creations, they impregnated the depths of the ocean with their seed, giving life to the first tentacle monsters. Tentacle cultists believe that chastity, monogamy, and the male gender are aberrations of the natural order and seek to create a libertine utopia in which women blissfully serve their tentacle masters as breeding slaves." td_tentaclism_high_god_name: "the Tentacle Masters" td_tentaclism_high_god_name_2: "$td_tentaclism_high_god_name$" td_tentaclism_high_god_name_3: "$td_tentaclism_high_god_name$" td_tentaclism_high_god_name_possessive: "the Tentacle Master's" td_tentaclism_high_god_name_alternate: "The Masters" td_tentaclism_high_god_name_alternate_possessive: "The Master's" td_tentaclism_good_god_great_cthulhu: "Great Cthulhu" td_tentaclism_good_god_father_dagon: "Father Dagon" td_tentaclism_good_god_shub_niggurath: "Shub-Niggurath" td_tentaclism_good_god_azathoth: "Azathoth" td_tentaclism_good_god_yog_sothoth: "Yog-Sothoth" td_tentaclism_good_god_the_star_mother: "the Star Mother" td_tentaclism_good_god_lilith: "Lilith" td_tentaclism_good_god_the_perfect_ones: "the Perfect Ones" td_tentaclism_devil_name: "the Devourer" td_tentaclism_devil_name_possessive: "the Devourer's" td_tentaclism_evil_god_the_unspeakable: "the Unspeakable" td_tentaclism_evil_god_the_dead_one: "the Dead One" td_tentaclism_evil_god_the_worm_in_waiting: "the Worm-in-Waiting" td_tentaclism_evil_god_the_false_old_ones: "the False Old Ones" td_tentaclism_death_deity_name: "Death" td_tentaclism_death_deity_name_possessive: "Death's" td_tentaclism_house_of_worship: "ritual site" td_tentaclism_house_of_worship_2: "$td_tentaclism_house_of_worship$" td_tentaclism_house_of_worship_3: "$td_tentaclism_house_of_worship$" td_tentaclism_house_of_worship_plural: "ritual sites" td_tentaclism_religious_symbol: "sigil" td_tentaclism_religious_symbol_2: "$td_tentaclism_religious_symbol$" td_tentaclism_religious_symbol_3: "$td_tentaclism_religious_symbol$" td_tentaclism_religious_text: "the Song of the Masters" td_tentaclism_religious_text_2: "the Song of the Masters" td_tentaclism_religious_text_3: "the Song of the Masters" td_tentaclism_religious_head_title: "High Priestess" td_tentaclism_religious_head_title_name: "Central Hive" td_tentaclism_devotee_male: "cultist" td_tentaclism_devotee_male_plural: "cultists" td_tentaclism_devotee_female: "slave sister" td_tentaclism_devotee_female_plural: "slave sisters" td_tentaclism_devotee_neuter: "cultist" td_tentaclism_devotee_neuter_plural: "cultists" td_tentaclism_priest_female: "priestess" td_tentaclism_priest_female_plural: "priestesses" td_tentaclism_priest_alternate_plural: "slave sisters" td_tentaclism_bishop: "broodmother" td_tentaclism_bishop_plural: "broodmothers" td_tentaclism_positive_afterlife: "heaven" td_tentaclism_positive_afterlife_2: "paradise" td_tentaclism_positive_afterlife_3: "$td_tentaclism_high_god_name_possessive$ Kingdom" td_tentaclism_negative_afterlife: "hell" td_tentaclism_negative_afterlife_2: "the Pit" td_tentaclism_negative_afterlife_3: "the Void" td_tentaclism_witchgodname_the_devourer: "the Devourer" td_tentaclism_witchgodname_the_devourer_possessive: "the Devourer's" td_tentaclism_creator_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_creator_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_health_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_health_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_fertility_god_name: "Lilith" td_tentaclism_fertility_god_name_possessive: "Lilith's" td_tentaclism_wealth_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_wealth_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_household_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_household_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_fate_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_fate_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_knowledge_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_knowledge_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_war_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_war_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_trickster_god_name: "Fortuna" td_tentaclism_trickster_god_name_possessive: "Fortuna's" td_tentaclism_night_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_night_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentaclism_water_god_name: "$td_tentaclism_high_god_name$" td_tentaclism_water_god_name_possessive: "$td_tentaclism_high_god_name_possessive$" td_tentacle_religion: "Dagonicism" td_tentacle_religion_adj: "Dagonic" td_tentacle_religion_adherent: "Dagonic" td_tentacle_religion_adherent_plural: "Dagonics" td_tentacle_religion_desc: "$td_tentaclism_religion_desc$" td_tentacle_lilithid: "Lilithidism" td_tentacle_lilithid_adj: "Lilithid" td_tentacle_lilithid_adherent: "Lilithid" td_tentacle_lilithid_adherent_plural: "Lilithids" td_tentacle_lilithid_desc: "A branch of tentacle worship that holds that the demon goddess Lilith, not the Great Old Ones, is the true progenitor of all tentacle monsters. According to Lilithid doctrine, tentacle monsters are the divine consorts of Lilith, and the purpose of all tentacle slaves is to birth and nurture their spawn for the Star Mother's eventual return." td_tentacle_lilithid_high_god_name: "Lilith" td_tentacle_lilithid_high_god_name_2: "$td_tentacle_lilithid_high_god_name$" td_tentacle_lilithid_high_god_name_3: "$td_tentacle_lilithid_high_god_name$" td_tentacle_lilithid_high_god_name_possessive: "Lilith's" td_tentacle_lilithid_high_god_name_alternate: "Lilith" td_tentacle_lilithid_high_god_name_alternate_possessive: "Lilith's" td_tentacle_lilithid_devil_name: "the False Old Ones" td_tentacle_lilithid_devil_name_possessive: "the False Old One's" td_tentacle_lilithid_evil_god_the_devourer: "the Devourer" td_tentacle_lilithid_religious_text: "the Daemonomicon" td_tentacle_lilithid_religious_text_2: "the Daemonomicon" td_tentacle_lilithid_religious_text_3: "the Daemonomicon" td_tentacle_lilithid_priest_female: "lilim" td_tentacle_lilithid_priest_female_plural: "lilims" td_tentacle_lilithid_creator_god_name: "$td_tentacle_lilithid_high_god_name$" td_tentacle_lilithid_creator_god_name_possessive: "$td_tentacle_lilithid_high_god_name_possessive$" td_tentacle_patriarchal: "Submissionism" td_tentacle_patriarchal_adj: "Submissionist" td_tentacle_patriarchal_adherent: "Submissionist" td_tentacle_patriarchal_adherent_plural: "Submissionists" td_tentacle_patriarchal_desc: "A branch of tentacle worship that emphasizes the utter inferiority and submission of women to tentacle monsters. Submissionists believe that all women should renounce their personhood and submit completely to tentacle hegemony. They reject feminism, believing the appointment of women as rulers to be heretical, and only grudgingly allow women to act as regents and councillors for the realm." td_tentacle_patriarchal_high_god_name: "the Perfect Ones" td_tentacle_patriarchal_high_god_name_2: "$td_tentacle_patriarchal_high_god_name$" td_tentacle_patriarchal_high_god_name_3: "$td_tentacle_patriarchal_high_god_name$" td_tentacle_patriarchal_high_god_name_possessive: "the Perfect One's" td_tentacle_patriarchal_high_god_name_alternate: "the Perfect Ones" td_tentacle_patriarchal_high_god_name_alternate_possessive: "the Perfect One's" td_tentacle_patriarchal_religious_text: "the Oath of Submission" td_tentacle_patriarchal_religious_text_2: "the Oath of Submission" td_tentacle_patriarchal_religious_text_3: "the Oath of Submission" td_tentacle_lilithid_creator_god_name: "$td_tentacle_lilithid_high_god_name$" td_tentacle_lilithid_creator_god_name_possessive: "$td_tentacle_lilithid_high_god_name_possessive$" holy_site_td_baghdad_name: "Babylon" holy_site_td_baghdad_effect_name: "From [holy_site|E] #weak ($holy_site_td_baghdad_name$)#!" holy_site_td_damascus_name: "Irem" holy_site_td_damascus_effect_name: "From [holy_site|E] #weak ($holy_site_td_damascus_name$)#!" holy_site_td_antioch_name: "Ugarit" holy_site_td_antioch_effect_name: "From [holy_site|E] #weak ($holy_site_td_antioch_name$)#!" holy_site_td_kerak_name: "Gomorrah" holy_site_td_kerak_effect_name: "From [holy_site|E] #weak ($holy_site_td_kerak_name$)#!" holy_site_td_memphis_name: "Iunu" holy_site_td_memphis_effect_name: "From [holy_site|E] #weak ($holy_site_td_memphis_name$)#!" td_holy_order_the_scarlet_sisters: "The Scarlet Sisters" td_holy_order_the_lilithid_brood: "The Lilithid Brood" td_holy_order_those_who_submit: "Those Who Submit" td_rf_tentaclism: "Tentacle Cultist" special_doctrine_td_is_tentacle_faith_name: "Teachings of Tentacle Masters" td_is_tentacle_faith_name: "$special_doctrine_td_is_tentacle_faith_name$" special_doctrine_td_is_tentacle_faith_desc: "All other human-made gods are false, and soon those led astray will be forced back into their rightful place." special_doctrine_td_is_lilithid_faith_name: "Lilith's Guile" td_is_lilithid_faith_name: "$special_doctrine_td_is_lilithid_faith_name$" special_doctrine_td_is_lilithid_faith_desc: "Lilithid cult members are trained in the art of manipulation." Buildings: Spoiler ################################## ### Tentacle Buildings ### ################################## ### # Tentacle Breeding Lair td_tentacle_lair_01 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_1_cost levy = small_building_levy_tier_1 character_modifier = { fertility = 0.05 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_1 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_1 travel_danger = -1 } county_modifier = { garrison_size = 0.05 } next_building = td_tentacle_lair_02 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 100 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Tentacle Breeding Chamber td_tentacle_lair_02 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_2_cost levy = small_building_levy_tier_2 character_modifier = { fertility = 0.1 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_2 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_2 travel_danger = -2 } county_modifier = { garrison_size = 0.1 } next_building = td_tentacle_lair_03 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 80 ai_general_building_modifier = yes directive_to_build_military_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } # Tentacle Breeding Dungeon td_tentacle_lair_03 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_3_cost levy = small_building_levy_tier_3 character_modifier = { fertility = 0.15 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_3 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_3 travel_danger = -2 } county_modifier = { garrison_size = 0.15 } next_building = td_tentacle_lair_04 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 60 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Tentacle Breeding Pit td_tentacle_lair_04 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_4_cost levy = small_building_levy_tier_4 character_modifier = { fertility = 0.2 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_4 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_4 travel_danger = -3 } county_modifier = { garrison_size = 0.2 } next_building = td_tentacle_lair_05 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 40 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Tentacle Breeding Nursery td_tentacle_lair_05 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_5_cost levy = small_building_levy_tier_5 character_modifier = { fertility = 0.25 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_5 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_5 travel_danger = -3 } county_modifier = { garrison_size = 0.25 } next_building = td_tentacle_lair_06 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 20 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Tentacle Breeding Complex td_tentacle_lair_06 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_6_cost levy = small_building_levy_tier_6 character_modifier = { fertility = 0.3 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_6 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_6 travel_danger = -4 } county_modifier = { garrison_size = 0.3 } next_building = td_tentacle_lair_07 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Tentacle Breeding Hive td_tentacle_lair_07 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_7_cost levy = small_building_levy_tier_7 character_modifier = { fertility = 0.35 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_7 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_7 travel_danger = -4 } county_modifier = { garrison_size = 0.35 } next_building = td_tentacle_lair_08 type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Tentacle Breeding Network td_tentacle_lair_08 = { construction_time = quick_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_tentacle_pregnancy_off } OR = { FROM = { has_trait = td_tentacle_slave } td_province_can_use_tentacle_building = yes } } can_construct_showing_failures_only = { } cost_gold = cheap_building_tier_8_cost levy = small_building_levy_tier_8 character_modifier = { fertility = 0.4 } province_modifier = { td_stationed_tentacle_monster_troops_toughness_mult = normal_maa_toughness_tier_8 td_stationed_tentacle_monster_troops_damage_mult = normal_maa_damage_tier_8 travel_danger = -5 } county_modifier = { garrison_size = 0.4 } type_icon = "td_icon_building_tentacle_lair.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_general_building_modifier = yes directive_to_build_military_modifier = yes } } # Very Small Obelisk of the Masters td_tentacle_obelisk_01 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_1_cost character_modifier = { monthly_piety = 0.05 } county_modifier = { monthly_county_control_growth_add = 0.1 } next_building = td_tentacle_obelisk_02 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 100 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Small Obelisk of the Masters td_tentacle_obelisk_02 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_2_cost character_modifier = { monthly_piety = 0.1 } county_modifier = { monthly_county_control_growth_add = 0.2 } next_building = td_tentacle_obelisk_03 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 80 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Obelisk of the Masters td_tentacle_obelisk_03 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 02 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_3_cost character_modifier = { monthly_piety = 0.15 } county_modifier = { monthly_county_control_growth_add = 0.2 } next_building = td_tentacle_obelisk_04 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 60 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Obelisk of the Masters td_tentacle_obelisk_04 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 02 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_4_cost character_modifier = { monthly_piety = 0.2 } county_modifier = { monthly_county_control_growth_add = 0.3 } next_building = td_tentacle_obelisk_05 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 40 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Huge Obelisk of the Masters td_tentacle_obelisk_05 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 03 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_5_cost character_modifier = { monthly_piety = 0.25 } county_modifier = { monthly_county_control_growth_add = 0.3 } next_building = td_tentacle_obelisk_06 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 20 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Enormous Obelisk of the Masters td_tentacle_obelisk_06 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 03 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_6_cost character_modifier = { monthly_piety = 0.3 } county_modifier = { monthly_county_control_growth_add = 0.4 } next_building = td_tentacle_obelisk_07 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Massive Obelisk of the Masters td_tentacle_obelisk_07 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 04 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_7_cost character_modifier = { monthly_piety = 0.35 } county_modifier = { monthly_county_control_growth_add = 0.4 } next_building = td_tentacle_obelisk_08 type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } # Towering Obelisk of the Masters td_tentacle_obelisk_08 = { construction_time = standard_construction_time can_construct_potential = { NOT = { has_game_rule = td_tentacle_mc_off } td_province_can_use_tentacle_obelisk = yes building_requirement_castle_city_church = { LEVEL = 04 } } can_construct_showing_failures_only = { } cost_gold = normal_building_tier_8_cost character_modifier = { monthly_piety = 0.4 } county_modifier = { monthly_county_control_growth_add = 0.5 } type_icon = "td_icon_building_tentacle_obelisk.dds" ai_value = { # Tentacle ai should build this where possible (might tone down after beta test) base = 10 ai_tier_1_building_modifier = yes ai_general_building_modifier = yes } } ### There's still a few things to finish with what's been made so far, but like I said, core mechanics are pretty much complete. The next step will be to create the events. While this won't be a difficulty per se, it will take some time. This is also where the community can help speed things up by helping me gather the following things! Original 2D images of the ones used in ck2 (uncensored only). If none are available, alternatives will need to be found. AI art is a valid source. If you're good with image generations and want to help, make sure the scenes you're creating are similar to those used in the ck2 version. Themes and art styles should be dark fantasy or similar to CK3 art. 3D models, specifically a collar for tentacle slaves and the tentacle monsters themselves. I'll ask around the LL modder community if they'd be willing to allow me to use some of their assets; otherwise, I'll make some placeholders myself. You can see the old event pictures in this attachment. This is a copy from the ck2 version, and files are in .dds format, so you'll need something like paint.net or photoshop to view them.event_pictures.zip That's all for this update! I'll try my best to get this mod out before the end of the year, butt no promises 👅 Credits/Contributions: Cheri Song for making the original CK2 Tentacled Dreams mod and allowing me to port/update it for CK3! Submitter Lithia<3 Submitted 09/23/2023 Category Crusader Kings 3 Requires Submission! Edited November 10, 2024 by Lithia<3 39
byehi Posted September 23, 2023 Posted September 23, 2023 is there a chance you'll be present in Cheri's discord as well as I know her community would happily support you with this
StrategyLover Posted September 23, 2023 Posted September 23, 2023 This is great news. I hope you will succeed in what you have planned and we will all be able to enjoy great content. I think this mod has a great future. The original mod is cool on its own, but I'm sure you, with the help of the community, will be able to make it even better. I wish you luck and success in this work. P.S. I think that continuing to work with 2d art will not be a mistake for this mod.
Aeldira Posted September 24, 2023 Posted September 24, 2023 Cheri's mods are pretty much the single reason i still have CK2 installed. I can not even express how excited i am to see you're working on this! 2
Tebix Posted September 24, 2023 Posted September 24, 2023 Tentacled dreams is one of my favorite mods. Good luck with the mod sadly I am out of shape when it comes to modding else I would offer my support.
dtmr Posted September 24, 2023 Posted September 24, 2023 I loved Tentacle Dreams, the stalk event chain was one of my fav things on the mod.
31zlapfk Posted September 24, 2023 Posted September 24, 2023 Finally! There is a reason to buy kc3 I hope the project goes smoothly.
Zod Posted September 24, 2023 Posted September 24, 2023 23 hours ago, Lithia<3 said: This is the official discussion topic for the CK3 port of Tentacled Dreams! Yay! Can't wait to see how it turns out. Thanks for all your hard work! Do you have any plans to incorporate elements from Tentacled Dreams Extended as well? It had this really amazing male to female gender bending story line.
TheDandyMan69 Posted September 24, 2023 Posted September 24, 2023 Fucking Can't wait for the first release man, as another already said this and Cheri's other mods are just about the only reason I still play ck2 and honestly I have not had a good reason to spend the nearly (one hundred now?) dollars for ck3
Dark_Crow Posted September 24, 2023 Posted September 24, 2023 The author cheers and hopes that the module will be released soon
Kharvel Posted September 26, 2023 Posted September 26, 2023 As a huge fan of Tentacled Dreams (main reason i still play CK2) I really hope you release your port soon. Good luck and thank you for your work BTW
David553 Posted September 30, 2023 Posted September 30, 2023 Amazing, CK3 has a lot of potential for TD imo, exited to see how that will turn out.
thefool8p Posted October 1, 2023 Posted October 1, 2023 I'm excited to see how this goes. I really enjoyed Tentacle dreams on CK2. The descriptive text and the choice of being the monster or potential victims at the start of a campaign was great. 1
Celedhring Posted October 5, 2023 Posted October 5, 2023 (edited) Tentacled Dreams is a staple in my CK2 playthroughs. It's definitely a gold standard mod. I did troubleshoot a bit of that especially the Stalk mechanic... Edited October 5, 2023 by Celedhring
EllaTheElf Posted October 7, 2023 Posted October 7, 2023 Honestly, I'm so happy this mod is getting added to CK3. Being "Queen of the Tentacle Slaves" was always a great time. Thank you for doing this port!
B0ukensha Posted October 8, 2023 Posted October 8, 2023 One of my absolutely favorite mods getting ported to the new game? I CAN NOT WAIT!!
rainbeau1019 Posted October 12, 2023 Posted October 12, 2023 So happy CK3 will know the love of the Tentacle Masters! You're doing the Star Mother's work! 2
Gemini_ Posted October 16, 2023 Posted October 16, 2023 The mod was awesome back on CK2, and oh my, the boundless potential on CK3. Best of luck to you and Cheri in your projects, I should relaunch of game of Stellaris LV to celebrate the good news. Take care :) 1
StinkyBinky Posted October 16, 2023 Posted October 16, 2023 i would like to see then a way that its possible more to resist and fight back against the tentacle invasion. I also liked the idea of the TD submod that you could get transformed by the Monsters from male into a female and then a proper tentacle slave. 2
Damicles Posted October 16, 2023 Posted October 16, 2023 58 minutes ago, StinkyBinky said: i would like to see then a way that its possible more to resist and fight back against the tentacle invasion. I also liked the idea of the TD submod that you could get transformed by the Monsters from male into a female and then a proper tentacle slave. This more ways to defend yourself again tentacle attacks also more way characters can be corrupted by them.
NSFWofcourse Posted October 28, 2023 Posted October 28, 2023 Many functionality from original mod can be easily imported in CK3, like, corruption mechanism can be easy using existing developing traits like hunter trait. visiting tentacle monster can be activity... Maybe we can now make tentacle life cycle, from tadpole to titan. Also other mechanisms introduced in CK3 can be very interesting, like making hybrid culture or religion. Anyway, thumbs up and fingers crossed. 1
David553 Posted October 30, 2023 Posted October 30, 2023 On 10/28/2023 at 3:04 PM, NSFWofcourse said: Many functionality from original mod can be easily imported in CK3, like, corruption mechanism can be easy using existing developing traits like hunter trait. visiting tentacle monster can be activity... Maybe we can now make tentacle life cycle, from tadpole to titan. Also other mechanisms introduced in CK3 can be very interesting, like making hybrid culture or religion. Anyway, thumbs up and fingers crossed. Really love the idea, having the "Tentacle monster" trait be leveled, and gaining experience as you breed could really add gameplay when you reach the part where you play as a monster.
forgottenlord Posted October 31, 2023 Posted October 31, 2023 One idea I had was for there to be some form of "failure" during attempts to enslave women. The obvious consequence, IMO, is that they become mind broken though it would be interesting if there was a way for women to will themselves to never truly be enslaved by the tentacle creatures. Or maybe a trait that increases resistance that one gains from enduring enough rape without succumbing. Obviously, this chance of failure would be nullified if they willingly mate. 1
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