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Working around the space suit cockblock to happy fun time


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On 9/20/2023 at 7:28 AM, Sir Bron said:

Or would you call this.....SpaceX.....:lol:   :cool:

at least there was one person out there who "Got It"   Thanks Friend.  :thumbsup:

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Am 28.09.2023 um 10:35 Uhr sagte isThink:

Brooooooo, stell dir vor, du fliegst in eine Kampfzone und feuerst die Kanonen deines Schiffes ab, um sie zu unterdrücken. Dann stehst du auf, gehst in deinen Frachtraum und schlüpfst in die Powerrüstung, anstatt dich aus deinem Schiff heraus zu teleportieren

Oooooooo, was wäre, wenn du dein Schiff schweben lassen könntest und dann, wenn du die Powerrüstung anziehst, herausspringst und direkt in der Kampfzone landest, das klingt verdammt cool

 

You just have to play "Elite" ... such actions are possible.

?

 

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On 9/19/2023 at 6:08 AM, isThink said:

So. unlike skyrim and fallout, starfield is in space, in space you cant survive without oxygen which means people wear space suits. These space suits look cool and i'm sure some mods will be made to make them look lewd too. That isn't the point of this topic though, hows about we brainstorm for ways o get around the space suit cockblock and have some fun, because i'm sure lots of you will agree, simply ripping it off in the middle of space and getting it on is kinda un immersive and i'm sure we can do better.

 

Some ideas:

- a skin tight suit. this would allow our imaginations to fill in the blanks and some creative designs could be made.

Pros: Pretty creative, 2 birds with one stone (get a lewd suit and can use it for fun time)

cons: requires lewd armor mods, how do the genitals dock through the suits?

 

- a potable space tent / force field. Ok we need air right, that's why we have space suits. To keep air in and space out. Well if you expand that into something bigger like a tent or a bubble force field. Then 2 people could get it on inside.

Pros: Should not be hard to implement, provides a immersive way to get it on and not die, might look good

cons: If assaulted by a beast they don't have a force bubble (it would need to be made that you carry the tent, not the creature), might not look good

 

- body modifications. This is happening in the future, so maybe somebody has invented a way to survive in space for just long enough to get some fun time in, or perhaps its a power granted by the artifacts.

pros: it just works i guess, naked space sex doesn't feel right but it says it works so i guess it should, easy to program

cons: kinda un creative, might ruin other peoples plans for mods that use space as a limitation for capture

 

- Just don't have sex in space. Like, don't go outside the ship, that makes sense. Then you don't need a reason to survive out there and we can all enjoy some nudity

Pros: Easy to implement, make sense, immersive

cons: limits where we can get it on to only breathable places, what if people wanted to have sex on a planet with harsh conditions (maybe one of the other options can cover this)

 

 

Anyway, those are some ideas i wanted to throw out there. Im not a modder so i cant implement them, but hay if you use what i wrote as inspiration then im happy to see it done.

 

Feel free to add your own ideas, the more brainstorming the better, and im looking forward to the creative solutions to circumnavigate the boundaries that this game imposes 

if you're talking about just like normal immersive nsfw mods, then just dont do it in space. if you're talking about defeat mods, then just make the enemies take you back to their ship or outpost.

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Vor 19 Minuten sagte AManNamedNorvile:

Wenn Sie von normalen immersiven NSFW-Mods sprechen, dann machen Sie es einfach nicht im Weltraum. Wenn es um Niederlagen-Mods geht, lassen Sie sich einfach von den Feinden zu ihrem Schiff oder Außenposten zurückbringen.

 

Simple?


In this game NOTHING will be easy ... especially not for the mod authors.


With your own ship that might still work ... but with outposts ... you can build them WITHOUT living and working modules.


So how is that supposed to look on a celestial body WITHOUT atmosphere - if you are taken there WITHOUT a spacesuit by such a "defeat" mod?


And even if you have an outpost WITH living modules ... how do you get away from it?


There are a lot of considerations to design that cleanly ... and not even a single line of code has been written yet.

 

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On 10/7/2023 at 9:46 AM, AManNamedNorvile said:

if you're talking about defeat mods, then just make the enemies take you back to their ship or outpost.

 

Which probably has the effect of turning any defeat mod into a slavery mod. If you wake up naked on a ship or in a hab on an airless moon, you're not going to be running back to Whiterun to grab your spare sword and armor from Breezehome.

 

The alternative, I suppose is a a DAYMOYL type system. You black out and wake up somewhere ... not immediately lethal. At one end of the spectrum, you've been dumped on a breathable planet, possibly with some of your gear, and if you're really lucky, in walking distance of your ship. Worst case would be locked in the brig in the spacer ship, or possibly just throw out of an airlockl (bad end, that one). You might also wake up at a civilian outpost having been found and rescued; dumped in walking distance of New Atlantis or Akila, or maybe in the back room of a sleazy spacer bar somewhere.

Edited by DocClox
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On 10/7/2023 at 3:10 AM, Miauzi said:

 

Simple?


In this game NOTHING will be easy ... especially not for the mod authors.


With your own ship that might still work ... but with outposts ... you can build them WITHOUT living and working modules.


So how is that supposed to look on a celestial body WITHOUT atmosphere - if you are taken there WITHOUT a spacesuit by such a "defeat" mod?


And even if you have an outpost WITH living modules ... how do you get away from it?


There are a lot of considerations to design that cleanly ... and not even a single line of code has been written yet.

 

First off, translations are doing you fowl here from the looks of it.

secondly, I never implied being sent to a player-made outpost, I was referring to pre-made enemy outposts. and I never mentioned you'd be placed their permanently. I could've gone into more detailed and explained that the enemies would take you back to a ship or outpost, if you're not already in one, to do any deeds there, and then dump you off some where after robbing you of everything except the essentials, or as mentioned by DocClox, they can lead into slavery mods or bad-end mods.

also, based off how I'm reading your post, it sounds like your getting mad or angry with what I'm saying because of translations changing the context of what I'm saying, and there's no need for that. currently with the state of Starfield's modding community, most of it is brainstorming and coming up with ideas, and im pitching my ideas.

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I think the relocate option would work pretty well.  Rather than relying on finding an outpost or cave in game you could have the mod teleport you to a custom build cell.  I am assuming that with the CK you could create a cell that looks like a cave, ship interior, or outpost without doors or windows and set the environmental conditions to normal.  This would probably also open up options for having preset furniture or scripted events.  Each cell could be a whole scripted scene or mini-quest.  Factors like which actor triggered the scene or your location (ship, planet, city) could select which cells are picked.

 

For simple or consensual scenes there could something like a survival shelter or tent.  I am hoping that with the CK you can place a cell in world like one of the outpost habs. If you can place a pressurized hab near you and then teleport into before starting the animation, then you would be protected.

 

If you didn't care about immersion you could probably make the hab transparent and it would look like you just started doing it out in the open.

 

Finally, for keeping some level of immersion without teleporting, put the player temporarily in God Mode and have them equip an "emergency survival mask". Basically something that looks like a hospital oxygen mask so that you can explain how your character stripped completely naked on a moon with no atmosphere.

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Vor 15 Minuten sagte thefabulousfink:

Ich denke, die Umzugsoption würde ziemlich gut funktionieren. Anstatt sich darauf zu verlassen, im Spiel einen Außenposten oder eine Höhle zu finden, könnte der Mod Sie zu einer benutzerdefinierten Zelle teleportieren lassen. Ich gehe davon aus, dass man mit dem CK eine Zelle erstellen könnte, die wie eine Höhle, ein Schiffsinneres oder einen Außenposten ohne Türen oder Fenster aussieht, und die Umgebungsbedingungen auf normale Werte einstellen könnte. Dies würde wahrscheinlich auch Optionen für voreingestellte Möbel oder geskriptete Ereignisse eröffnen. Jede Zelle könnte eine ganze Drehbuchszene oder eine Miniquest sein. Faktoren wie der Schauspieler, der die Szene ausgelöst hat, oder Ihr Standort (Schiff, Planet, Stadt) können bestimmen, welche Zellen ausgewählt werden.

 

Für einfache oder einvernehmliche Szenen könnte es so etwas wie eine Überlebensunterkunft oder ein Zelt geben. Ich hoffe, dass Sie mit dem CK eine Zelle in einer Welt wie einem der Außenposten platzieren können. Wenn Sie ein unter Druck stehendes Hab in Ihrer Nähe platzieren und sich dann dorthin teleportieren können, bevor die Animation beginnt, wären Sie geschützt.

 

Wenn Ihnen das Eintauchen egal wäre, könnten Sie das Habitat wahrscheinlich transparent machen, und es würde so aussehen, als hätten Sie es gerade erst im Freien gemacht.

 

Um ein gewisses Maß an Immersion ohne Teleportation aufrechtzuerhalten, versetzen Sie den Spieler schließlich vorübergehend in den Gott-Modus und lassen Sie ihn eine „Notfall-Überlebensmaske“ tragen. Im Grunde etwas, das wie eine Krankenhaus-Sauerstoffmaske aussieht, damit Sie erklären können, wie sich Ihre Figur auf einem Mond ohne Atmosphäre völlig nackt ausgezogen hat.

 

The god mode (console command "tgm") currently does NOT protect against fall damage (broken bones and bruises) or against poisoning (e.g. on the "smokers") or against radioactivity (rain or touching water) or germs or cold damage (colds or lung damage).


You don't get any life points deducted - but as soon as the god mode is finished -> the full effect sets in - in extreme cases you can die within a few seconds - if you are not treated accordingly (by medication or a doctor).

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4 hours ago, thefabulousfink said:

Rather than relying on finding an outpost or cave in game you could have the mod teleport you to a custom build cell.  I am assuming that with the CK you could create a cell that looks like a cave, ship interior, or outpost without doors or windows and set the environmental conditions to normal. 

 

Simplest thing is probably to create a number of locations and then just let the engine add an instance to the nearest planet, just as if you'd landed there. Not sure how this works, but it must surely be doable.

 

For the location, we could initially use lightly edited versions of existing PoIs, tweaked to include useful facilities, such as a jail cell, quest specific NPCs, maybe edited enemies with some custom AI packages.

 

Probably want to give our heroine some way off the rock that she's on as well. Maybe a crappy shuttle like the one you use use escaping from the Lock. No weapons, no shields to speak of, but it'll let you jump out to (hopefully) safety where you can swap the shuttle out for your usual ship. Unless anyone wants to be mean enough to have pirates sieze the player's ship so they'll need to recapture it, of course. Might not want to do that for the Frontier - I think it;s the ship the game assumes the player always has - removing it might cause unexpected issues.

 

Just chucking ideas around here - "no battle plan survives contact with the enemy" and all that jazz...

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On 9/21/2023 at 5:27 AM, DocClox said:

I'd like (and may well make) a spacesuit that riffs on the classic pulp SF covers

 

  • Goldfish bowl helmet mounted on something like a deep sea diving suit collar
  • Cute little boots and gloves
  • A spacesuit that might as well be sprayed on
  • Maybe include a toolbelt so there's a place for weapons and a scanner.

 

Wally wood used to like to draw them like this:

 

image.jpeg

 

You could do that without getting too far from the lore and general aesthetic, at least in so far as there's a lot of 50s pulp SF in Starfield's DNA.

 

Now: we could also replace the suit part with a force field. Again, not entirely implausible - shields exist on the ships, so some sort of personal shield could exist. We use the collar, boots and gloves as endpoints for the force field. Then of course our heroine doesn't need to wear any clothes under the field. In fact, she can't since the field conforms to skin contours and anything that breaks the line of the skin risks force field failure, which would be bad. Implementation wise, the field is just a glowy shader, so that part is easy.

 

Of course, if you have spacesuits as force fields, there's no reason the fields couldn't merge for purposes of bodily contact. Maybe needing a successful digipick minigame if the other party didn't consent.

 

Although, personally speaking, I think I'd prefer the guys to still be wearing something under the force fields

 

 

 

This idea is on the right track I think, we need people fucking in spacesuits if this is gonna work. 

I'm thinking optional gold fish bowl helmet, skimpy/naked "spacesuit" and just say you have a bunch of cybernetic enhancements that stop all the space shit from killing you.

 

Mod wise you just keep everything the same for space/non-space and just retexture the spacesuits.

 

I don't think it's too much of a stretch to say you're a space-proof cyborg with very human looking implants and I feel like people will be willing to suspend their disbelief a bit for the sake of fucking our waifus.

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We could of course just cheat cheat and cheat some more, I am sure there is some wearable items of jewellery or such, we simply create new versions of then when the ck comes out, and add every single keyword for spacesuits and helmets to them as well as all the required resistance to environmental issues to it, so that it in effect works just like wearing both space suit and helmet, but without actually wearing one, allowing people to wander around anywhere with no issues, and we all know somebody will do this.

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5 hours ago, Bibblewibble said:

I don't think it's too much of a stretch to say you're a space-proof cyborg with very human looking implants

 

That works for why I don't explode in vacuum, less so for the half dozen naked slavegirls I have following me across the surface of an airless moon somewhere. I guess I'd prefer a solution that works without everyone having to have superpowers.

 

5 hours ago, Bibblewibble said:

people will be willing to suspend their disbelief a bit for the sake of fucking our waifus.

 

I tend to like a bit of immersion with my porn. I mean I've never used the Skyrim spells to have sex with random strangers or start mass orgies. I like my sex to be a bit more grounded into the setting.

 

Just now, Varithina said:

We could of course just cheat cheat and cheat some more, I am sure there is some wearable items of jewellery or such, we simply create new versions of then when the ck comes out, and add every single keyword for spacesuits and helmets to them as well as all the required resistance to environmental issues to it

 

I'm sure that's going to happen. If nothing else, I expect Ashal's sex framework will release with a couple of debug "have sex with anyone" spells, and if they don't confer immunity themselves, I'm sure someone will knock up a suitable ring right quick.

 

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@Miauzi why dont you make a new post, like an index for all current issues of the game, maybe with suggestions on possible corrections? that way, modders can look to it for what to keep in mind for their mod(s) and or give people something to do to make said corrections. from what i have read of your posts, and i think they are all things to consider, it seems that we can fix those issues with ini edits, something we dont need to wait for the release of ck.

 

eventually, someone will come out with an unofficial patch to fix all of bethesda's fuck ups...and they have lots, and i can guarantee you they wont fix

Edited by ravensm785
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Am 12.10.2023 um 2:40 Uhr sagte ravensm785:

@Miauzi, warum erstellst du nicht einen neuen Beitrag, etwa einen Index für alle aktuellen Ausgaben des Spiels, vielleicht mit Vorschlägen zu möglichen Korrekturen? Auf diese Weise können Modder darauf achten, was sie bei ihren Mods beachten sollten, und den Leuten etwas zu tun geben, um besagte Korrekturen vorzunehmen. Nach dem, was ich über Ihre Beiträge gelesen habe, und ich denke, das sind alles Dinge, die es zu bedenken gilt, scheint es, dass wir diese Probleme mit INI-Änderungen beheben können, etwas, was wir nicht auf die Veröffentlichung von CK warten müssen.

 

Irgendwann wird jemand einen inoffiziellen Patch herausbringen, um alle Mistkerle von Bethesda zu reparieren ... und sie haben eine Menge, und ich kann Ihnen garantieren, dass sie das nicht beheben werden

 

I will perhaps summarise all the observations and conjectures in a blog ... In the meantime, there is too much information for a simple post.


But as I am currently suffering from a severe stomach and intestinal flu - this will take a few more days until I have the necessary strength to do so.

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I think we will end up with multiple options for the issue.
I suspect space suits for the most will be replaced by environmental suits and masks except where actually where there is no atmosphere.
Suits could be superthin body condoms allowing sex to occur without removal.
Planet atmospheres can be tweaked so they are Spacesuit or not planets. Not wearing a mask or breathing device on other planets will just weaken the player in some ways, not kill them.

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Vor 2 Stunden sagte Halstrom:

Ich denke, wir werden am Ende mehrere Optionen für das Problem haben.
Ich vermute, dass Raumanzüge größtenteils durch Umweltanzüge und -masken ersetzt werden, außer dort, wo tatsächlich keine Atmosphäre herrscht.
Anzüge könnten superdünne Körperkondome sein, die Sex ermöglichen, ohne dass man sie ausziehen muss.
Planetenatmosphären können so angepasst werden, dass es sich um Raumanzugplaneten oder nicht um Planeten handelt. Wenn man auf anderen Planeten keine Maske oder kein Atemgerät trägt, wird der Spieler in gewisser Weise nur geschwächt, nicht getötet.

 

There are already "protective suits" which are worn like "underwear

- Standard" chemical suit

- Special suit on Neon in the factory where you learn to mix the drug "Aurora" (runs over a small quest).


These suits actually protect "somewhat" on planets with atmosphere ... BUT ... you can NOT improve them


All you can find in the research tree are -> spacesuits


But if the spacesuit is quasi switched off ... all improvements on it are useless.


Another disadvantage of the chemical suits -> they do NOT protect against mechanical damage - if you are attacked by an animal on a planet ... well then you have the "ass card".

Because it is said -> either spacesuit or chemical protection suit - both together are not possible


A lot of what you users want with your mod wishes - is actually in the game ... but it's either not well thought out or it simply doesn't work.


So before you continue to enlarge the mountain with your wishes - let the mod authors first have the time to investigate what of the original game mechanics can still be saved.

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5 hours ago, Miauzi said:

 

There are already "protective suits" which are worn like "underwear

- Standard" chemical suit

- Special suit on Neon in the factory where you learn to mix the drug "Aurora" (runs over a small quest).


These suits actually protect "somewhat" on planets with atmosphere ... BUT ... you can NOT improve them


All you can find in the research tree are -> spacesuits


But if the spacesuit is quasi switched off ... all improvements on it are useless.


Another disadvantage of the chemical suits -> they do NOT protect against mechanical damage - if you are attacked by an animal on a planet ... well then you have the "ass card".

Because it is said -> either spacesuit or chemical protection suit - both together are not possible


A lot of what you users want with your mod wishes - is actually in the game ... but it's either not well thought out or it simply doesn't work.


So before you continue to enlarge the mountain with your wishes - let the mod authors first have the time to investigate what of the original game mechanics can still be saved.

You misunderstand my definition of skintight environmental and space suits. Not the current available under-suits or chemical suits or spacesuits. There will be Latex, Leather and Spandex replacements.
Piers Anthony does a great story on APFI suits, which are full body condoms so thin, tight and stretchable that you can't see them. The wearers, both male and female have sex wearing them like full body condoms.


image.jpeg
Don't get too unhappy, we are just discussing things, not demanding them from modders now. You do not need to make any mountain of upset. And once modders like me get the tools it will become reality :D

Edited by Halstrom
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7 hours ago, Halstrom said:

Sie verstehen meine Definition von hautengen Umwelt- und Raumanzügen falsch. Nicht die derzeit erhältlichen Unteranzüge, Chemikalienanzüge oder Raumanzüge. Es wird Latex-, Leder- und Spandex-Ersatz geben.
Piers Anthony schreibt eine großartige Geschichte über APFI-Anzüge, bei denen es sich um Ganzkörperkondome handelt, die so dünn, eng und dehnbar sind, dass man sie nicht sehen kann. Die Träger, sowohl Männer als auch Frauen, haben Sex, indem sie sie wie Ganzkörperkondome tragen.


image.jpeg
Seien Sie nicht zu unzufrieden, wir besprechen die Dinge nur und fordern sie jetzt nicht von den Moddern. Sie müssen keinen Berg an Aufregung anrichten. Und sobald Modder wie ich die Werkzeuge bekommen, wird es Realität :D

 

You're a little late ... have a look here:

the advantage:

All the models including the various nasty installations already exist -> in Fallout 4

and only need to be transferred to StarField

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1 hour ago, Miauzi said:

 

You're a little late ... have a look here:

the advantage:

All the models including the various nasty installations already exist -> in Fallout 4

and only need to be transferred to StarField

No, I'm not late, you are making early mountain over stuff. Those assets skeleton needs adjustments and can't be functional till SF-Edit or the CK is released. I've done similar before in FO3, FONV and FO4. You misunderstand. No point continuing this.

Edited by Halstrom
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Vor 19 Minuten sagte Halstrom:

Nein, ich bin nicht zu spät, du machst dir viel zu früh. Dieses Asset-Skelett muss angepasst werden und kann erst nach Veröffentlichung von SF-Edit oder CK funktionsfähig sein. Ähnliches habe ich bereits in FO3, FONV und FO4 gemacht. Du verstehst nicht richtig. Es hat keinen Sinn, so weiterzumachen.

 

We are all too early here - what is the point of all the more or less great suggestions .... if the basic tools are not even available - to clean up the mess in the basic game.


Whereby - why should unpaid "amateurs" actually clean up the mess - that the highly paid full professionals have made?


Someone should explain that to me!

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11 hours ago, Halstrom said:

Piers Anthony does a great story on APFI suits, which are full body condoms so thin, tight and stretchable that you can't see them. The wearers, both male and female have sex wearing them like full body condoms.


image.jpeg

 

That does indeed sound like Piers Anthony. He always had this way of writing about great and terrible events with the sort of light and humerous touch you'd normally reserve for reporting on a church picnic.

 

On the subject of how to do things:

 

A Guide To Starfield Mashups

 

Looks like it might work for what we want here.

 

I've also noticed that one of the plush toys infesting the game has a goldfish bowl helmet, which will probably scale up and save a lot of messing around with materials trying to get the transparency to work properly.

 

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1 hour ago, Miauzi said:

 

We are all too early here - what is the point of all the more or less great suggestions .... if the basic tools are not even available - to clean up the mess in the basic game.


Whereby - why should unpaid "amateurs" actually clean up the mess - that the highly paid full professionals have made?


Someone should explain that to me!

If you don't like people posting about spacesuit possibilities here, then maybe you should stop reading here and create your own post for whatever non-spacesuit related content you want to discuss.

Edited by Halstrom
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Vor 7 Minuten sagte Halstrom:

Wenn es Ihnen nicht gefällt, dass hier Leute über die Möglichkeiten von Raumanzügen posten, dann sollten Sie vielleicht aufhören, hier zu lesen, und einen eigenen Beitrag für alle Inhalte erstellen, die nichts mit Raumanzügen zu tun haben und über die Sie diskutieren möchten.

 

?

 

einfach nur erbärmlich

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On 10/14/2023 at 11:47 PM, Miauzi said:

 

?

 

einfach nur erbärmlich

As you feel you need to insult people in another language to control the post, I have no further reason to read anything from you.
Whatever sux your snag, we are still talking spacesuit mods and whatever else here regardless.

Edited by Halstrom
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